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jprdonnelly/dolphin
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4e98655aa3366e00a45d3bc734ae6cf4958fb7c3
dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
donkopunchstania 14a67bc8bc Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00

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