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4fadb6525941cc743be395edf5d10dfffa076944
dolphin/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
Ryan Houdek 4fadb65259 Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
2013-01-26 11:24:24 -06:00

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