mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-23 03:33:12 -05:00
The main problem was that the volume of the mixer wasn't savestated. The volume is typically 0 at the beginning of a game, so loading a savestate at the beginning of a game would lead to silent DTK audio. I also added savestating to StreamADPCM.cpp.
11 KiB
11 KiB