631 Commits

Author SHA1 Message Date
Alexander Batalov
071563beb9 Customize macos disk image 2025-02-15 10:03:55 +03:00
Alexander Batalov
d631bfcdd0 Add linux armhf build (#456) 2025-02-12 22:45:08 +03:00
sonilyan
4382d67c19 Add SFALL_CONFIG_PIPBOY_AVAILABLE_AT_GAMESTART (#314)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2025-02-12 21:46:10 +03:00
Alexander Batalov
e38e7060d4 Review some mve video playback routines 2025-02-12 20:27:06 +03:00
Alexander Batalov
d6fc3bb2d8 Remove unused movie callbacks 2025-02-12 08:29:34 +03:00
Alexander Batalov
82793d14f4 Update linux runner (#455) 2025-02-12 08:04:34 +03:00
Alexander Batalov
a5d252f19b Remove 16 bpp mve leftovers 2025-02-12 07:07:57 +03:00
Alexander Batalov
e5d4d310c0 Fix dialog option bounding box (#454) 2025-02-12 02:50:27 +03:00
Alexander Batalov
fa1621ff56 Remove dictionary mem indirection 2025-02-11 20:26:43 +03:00
Alexander Batalov
52e5611e1b Remove color palette stacks 2025-02-11 20:05:52 +03:00
Alexander Batalov
d540a9ff04 Remove color mem indirection 2025-02-11 20:03:46 +03:00
Alexander Batalov
1b6fe7e15b Remove color IO indirection 2025-02-11 19:53:41 +03:00
Alexander Batalov
900140f8f7 Make dialog window modal
Fixes #408
2025-02-11 18:40:10 +03:00
Alexander Batalov
14430c4f0a Review mve sync functions 2025-02-11 18:15:39 +03:00
Alexander Batalov
a1fc68f13a Review mve palette functions 2025-02-10 22:44:40 +03:00
Alexander Batalov
2e15d01be3 Clarify MveSetShowFrame 2025-02-10 22:28:28 +03:00
Alexander Batalov
96335aebc9 Remove MVE_rmHoldMovie 2025-02-10 22:15:42 +03:00
Alexander Batalov
6ab3c508e6 Clarify MveHeader 2025-02-10 22:14:29 +03:00
Alexander Batalov
f790a10e88 Clarify MveMem 2025-02-10 21:40:31 +03:00
Alexander Batalov
6b879e71b8 Remove mve frame save/load 2025-02-10 21:29:06 +03:00
Alexander Batalov
9878e205e6 Remove MVE_rmCallbacks 2025-02-10 21:23:52 +03:00
Alexander Batalov
0a5afd1e18 Clarify MveSetPalette 2025-02-10 21:21:45 +03:00
Alexander Batalov
625bf69b33 Review MVE_rmPrepMovie 2025-02-10 21:13:05 +03:00
Alexander Batalov
48c01eb8a1 Review MVE_rmFrameCounts 2025-02-10 21:07:38 +03:00
Alexander Batalov
b105517ab3 Review MveSetScreenSize 2025-02-10 21:02:57 +03:00
Alexander Batalov
7d6371fd1c Remove movieLibSetPan 2025-02-10 20:54:38 +03:00
Alexander Batalov
dc9824e2be Review MveSetVolume 2025-02-10 20:53:39 +03:00
Alexander Batalov
60a0d3ab8c Review MveSetIO 2025-02-10 20:52:08 +03:00
Alexander Batalov
58c82f9268 Review MveSetMemory 2025-02-10 20:48:17 +03:00
Alexander Batalov
8fcdbe0bee Add linux arm64 build (#453) 2025-02-10 19:19:06 +03:00
Alexander Batalov
afff399fca Get rid of object data array accessor
Fixes #405
2025-02-09 23:05:56 +03:00
Vlad
080f999626 Code deobfuscation/decyphering (3) (#374) 2025-02-09 19:20:53 +03:00
Alexander Batalov
593f80144c Add cmake presets (#452) 2025-02-09 15:00:12 +03:00
Alexander Batalov
4df9ee557d Add option to use vendored vs. system dependencies (#451) 2025-02-09 13:49:04 +03:00
Alexander Batalov
f6ba9d38fd Use FetchContent_MakeAvailable (#438) 2025-02-09 13:10:54 +03:00
Alexander Batalov
c4cc713272 Fix background music not being stopped when playing intro in mainmenu
Closes #399
2025-01-29 21:57:06 +03:00
Alexander Batalov
f9af163495 Fix negative weapon ammo (#444) 2025-01-28 22:27:43 +03:00
Ryan Deering
9d6f4d9686 Fix mouse sensitivity (#416) 2025-01-28 22:27:10 +03:00
Alexander Batalov
2e14e4620e Remove text floaters after moving to another map or elevation
Fixes #401
2025-01-21 22:58:04 +03:00
Alexander Batalov
95d92d8bd0 Fix world map tabs
Closes #419
2025-01-21 21:31:56 +03:00
Alexander Batalov
d586e81827 Migrate fpattern (#442) 2025-01-14 08:45:02 +03:00
Alexander Batalov
67375a5857 Update macOS/iOS deployment target (#440) 2025-01-13 21:22:30 +03:00
Alexander Batalov
3dbea2e400 Use snprintf in win_get_num_i 2025-01-13 20:33:11 +03:00
Graham Gower
bd7321b128 Fix buffer overrun for audio files with 8 char names (#378)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2025-01-13 20:17:13 +03:00
Vasilii Rogin
ad7b0e56ab Fix default hit location on called shots (#429)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2025-01-13 18:41:18 +03:00
Alexander V. Nikolaev
e770e64a48 Ensure fileFindFirst path is resolved (#369) 2025-01-13 18:05:12 +03:00
Jan Šimek
5956227dcb Fix debug print on non-Windows platforms and Quick-save message (#400) 2025-01-13 02:33:14 +03:00
Condratiy Lenovin
f443e365cc Add Epic Games Store link (#420) 2025-01-13 02:19:19 +03:00
Walter Agazzi
b443e21c6e Fix wrong variable usage in character_editor (#432) 2025-01-13 02:11:48 +03:00
Vasilii Rogin
19ed168d42 Pvs studio fixes (#434) 2025-01-13 01:55:32 +03:00
Vasilii Rogin
939211d640 Copy sound string because dictionary can re-allocate it (#436)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2025-01-12 23:59:34 +03:00
Alexander Batalov
0a9aaab4d1 Update macos runner (#437) 2025-01-12 22:04:21 +03:00
Alexander Batalov
9fb917c357 Bump version to 1.3.0 2024-04-21 12:46:24 +03:00
Alexander Batalov
aa31185b35 Update release workflow 2024-04-21 11:23:18 +03:00
Alexander Batalov
ec0685ea19 Normalize and resolve asset bundle paths 2024-04-06 16:41:49 +03:00
Alexander Batalov
2c7ab7f5c8 Detect alternative default music directory 2024-04-06 16:33:16 +03:00
Alexander Batalov
8de73ad774 Refactor file find
Fixes #352
2024-04-06 12:47:11 +03:00
Alexander Batalov
3ceacf1001 Fix warning 2024-04-06 12:01:48 +03:00
Alexander Batalov
31afb4d568 Bump actions to v4 2024-03-03 11:27:37 +03:00
Alexander Batalov
95cbba3920 Bump zlib to 1.3.1 2024-03-03 09:39:06 +03:00
sonilyan
16b044ae31 Fix obj_can_see_obj not working in release build (#350) 2024-02-15 05:04:57 +03:00
sonilyan
caea9cb4fb Fix yaam no damage (#351) 2024-02-15 05:02:56 +03:00
Alexander Batalov
8325823493 Expose game data files to iOS Files app
Fixes #343
2024-01-16 23:42:25 +03:00
Alexander Batalov
8e1e8d483c Review db_total
Fixes #327
2024-01-16 22:37:06 +03:00
Alexander Batalov
1b18c2baa3 Fix custom patch file name template
Follow-up to #309
2024-01-16 22:35:16 +03:00
Alexander Batalov
70d5830f00 Force LF on .mm 2024-01-16 19:04:14 +03:00
yabisiktir
401df384ef modernize-use-nullptr (#332) 2024-01-16 18:57:49 +03:00
Vlad
59af02cca9 Variable naming, part 2 (#320) 2024-01-16 16:33:08 +03:00
c6
c6565ac96a Sfall: add VersionString, ConfigFile, PatchFile (#309) 2024-01-16 15:56:21 +03:00
Jo
16f4ab7787 Improve pointer comparsion for Nevada and Sonora mods (#291) 2024-01-16 15:42:32 +03:00
Vasilii Rogin
e23c4eddda Use delay_ms instead of spinwait (#262) 2024-01-16 15:24:49 +03:00
λP.(P izzy)
601f0c7b44 fix CMake condition to allow build on OpenBSD & FreeBSD (#341) 2024-01-16 15:06:47 +03:00
sonilyan
f411d75643 Add overriddenSelf initialization for scriptRead (#329) 2023-10-31 13:46:25 +03:00
Vasilii Rogin
81fce5f4a2 Fix wrong pointer dereferecing in aiFindAttackers (#324) 2023-10-09 20:50:59 +03:00
Eir Nym
0e447c55a8 Upgrade zlib to 1.3 (#323) 2023-09-28 17:26:52 +03:00
Alexander Batalov
91806d8ccb Fix missing include 2023-09-03 22:31:52 +03:00
Alexander Batalov
a30fb4cfdd Add mapper_refresh_rotation 2023-09-03 22:21:14 +03:00
Alexander Batalov
def8effa9f Add handle_new_map 2023-09-03 21:42:17 +03:00
Alexander Batalov
d46ee07583 Add mapper_destroy_highlight_obj 2023-09-03 21:30:59 +03:00
Alexander Batalov
ee19238667 Add update_toolname 2023-09-03 20:48:23 +03:00
Alexander Batalov
0d83cff24e Add place_entrance_hex 2023-09-03 20:24:36 +03:00
Alexander Batalov
30a3bf9b71 Add pick_region 2023-09-03 20:23:50 +03:00
Alexander Batalov
8c61b0bd8c Add sort_rect 2023-09-03 19:15:50 +03:00
Alexander Batalov
6e9f1ae517 Add op_set_self 2023-09-03 18:23:19 +03:00
Alexander Batalov
ad3e0eb752 Add op_explosions_metarule 2023-09-03 16:51:29 +03:00
Alexander Batalov
b40bfcc64a Add some metarules 2023-09-03 16:26:52 +03:00
Alexander Batalov
b706756ec9 Add op_get_script 2023-09-03 13:34:16 +03:00
Alexander Batalov
427672741a Add op_list_as_array 2023-09-02 22:06:37 +03:00
Alexander Batalov
bb3513956c Add op_force_encounter 2023-09-02 21:34:41 +03:00
Alexander Batalov
84aecfa823 Add draw_rect 2023-09-02 20:07:02 +03:00
Alexander Batalov
7f920fe13b Add erase_rect 2023-09-02 19:57:14 +03:00
Alexander Batalov
9178abc53d Add toolbar_proto 2023-09-02 19:47:15 +03:00
Alexander Batalov
84288612ef Add map_toggle_block_obj_viewing_on 2023-09-02 19:43:56 +03:00
Alexander Batalov
4a94b19f60 Add proto_subdata_setup_pid_button 2023-09-02 19:36:17 +03:00
Alexander Batalov
b0b161ceb5 Add proto_subdata_setup_fid_button 2023-09-02 19:31:16 +03:00
Alexander Batalov
1c2fd05bcd Add proto_subdata_setup_int_button 2023-09-02 18:33:32 +03:00
Alexander Batalov
e0b18a8785 Add target_exit 2023-09-02 18:08:21 +03:00
Alexander Batalov
8929941d13 Add target_init 2023-09-02 18:07:37 +03:00
Alexander Batalov
8d2d5df65f Add target_new 2023-09-02 17:54:17 +03:00
Alexander Batalov
fe47d88035 Add target_remove_tid 2023-09-02 17:47:43 +03:00
Alexander Batalov
29e81f3bf4 Add target_remove 2023-09-02 17:37:21 +03:00
Alexander Batalov
05b4c125e6 Add target_save 2023-09-02 17:19:51 +03:00
Alexander Batalov
96573a7209 Add target_remove_all 2023-09-02 17:14:49 +03:00
Alexander Batalov
caf28a7286 Add target_tid_ptr 2023-09-02 17:07:43 +03:00
Alexander Batalov
25a3de62e7 Add target_ptr 2023-09-02 17:05:26 +03:00
Alexander Batalov
fd3cd887b6 Add target_load 2023-09-02 16:40:18 +03:00
Alexander Batalov
c3a6d07dc4 Add target_find_free_subnode 2023-09-02 16:24:07 +03:00
Alexander Batalov
ed7ffac816 Add target_header_load 2023-09-02 15:31:23 +03:00
Alexander Batalov
59c43590cc Add target_header_save 2023-09-02 15:29:59 +03:00
Alexander Batalov
f14f37f970 Add target_override_protection 2023-09-02 14:39:31 +03:00
Alexander Batalov
cba1fc8f61 Add map_scr_remove_spatial 2023-07-25 11:56:20 +03:00
Alexander Batalov
8329d2fcf6 Add map_scr_remove_all_spatials 2023-07-25 11:14:41 +03:00
Alexander Batalov
1de7ef0151 Add init_mapper_protos 2023-07-24 15:19:18 +03:00
Alexander Batalov
f1f4cac316 Add proto_choose_container_flags 2023-07-24 15:15:06 +03:00
Alexander Batalov
6ce6639f10 Add proto_wall_light_str 2023-07-24 10:57:31 +03:00
Alexander Batalov
c5ad0c294f Add proto_critter_flags_redraw 2023-07-24 10:53:04 +03:00
Alexander Batalov
f780969178 Add proto_critter_flags_modify 2023-07-24 10:46:31 +03:00
Alexander Batalov
f3f61abc18 Add critter_flag_unset 2023-07-24 09:07:02 +03:00
Alexander Batalov
369a54f836 Add critter_flag_set 2023-07-24 09:04:11 +03:00
Alexander Batalov
e9f3b34888 Add mp_pick_kill_type 2023-07-24 08:55:43 +03:00
Alexander Batalov
c1258cbb4c Add proto_pick_ai_packet 2023-07-24 08:43:27 +03:00
Alexander Batalov
49804a52e6 Add combat_ai_name 2023-07-24 08:29:19 +03:00
Alexander Batalov
e0e0db219c Add combat_ai_num 2023-07-24 08:27:42 +03:00
Alexander Batalov
f93aa710a4 Add target_pick_local_var 2023-07-24 08:20:15 +03:00
Alexander Batalov
ca206da4af Add target_pick_map_var 2023-07-24 08:17:04 +03:00
Alexander Batalov
f6461a44dc Add target_pick_global_var 2023-07-24 08:13:45 +03:00
Alexander Batalov
3a271a399f Add pick_rot 2023-07-24 08:10:46 +03:00
Alexander Batalov
ac1f4477ef Add target_make_path 2023-07-24 08:08:01 +03:00
Alexander Batalov
708862ca24 Add target_overriden 2023-07-24 08:03:25 +03:00
Alexander Batalov
57711cae5f Add mapper_edit_exit 2023-07-24 07:17:21 +03:00
Alexander Batalov
f6e9a9d975 Make MapDirErase public 2023-07-24 07:15:58 +03:00
Alexander Batalov
4cd40b33af Add mapper_edit_init 2023-07-24 06:50:07 +03:00
Alexander Batalov
053e70dde4 Add gmouse_set_mapper_mode 2023-07-23 14:27:52 +03:00
Alexander Batalov
4b51b2f29b Add tile_toggle_roof 2023-07-23 14:15:20 +03:00
Alexander Batalov
cdfd308193 Add mapper_main 2023-07-23 11:01:03 +03:00
Alexander Batalov
7327588fc3 Add MapperInit 2023-07-23 10:35:16 +03:00
Alexander Batalov
d16f0010ac Add bookmarkInit 2023-07-23 10:26:43 +03:00
Alexander Batalov
a27b2496d4 Add bookmarkExit 2023-07-23 10:25:58 +03:00
Alexander Batalov
a2d61dc7c4 Add bookmarkHide 2023-07-23 10:23:55 +03:00
Alexander Batalov
093d4f23d8 Add bookmarkUnHide 2023-07-23 10:22:42 +03:00
Alexander Batalov
3331ad02b0 Add categoryInit 2023-07-23 10:20:54 +03:00
Alexander Batalov
661c689029 Add categoryExit 2023-07-23 10:19:02 +03:00
Alexander Batalov
b1049fceb1 Add categoryToggleState 2023-07-23 10:17:52 +03:00
Alexander Batalov
f933bff8ae Add categoryHide 2023-07-23 10:16:59 +03:00
Alexander Batalov
9f08c73b3c Add categoryUnhide 2023-07-23 10:15:51 +03:00
Alexander Batalov
4eaea0e3c0 Add proto_user_is_librarian 2023-07-23 10:10:09 +03:00
Alexander Batalov
c652312157 Add print_toolbar_name 2023-07-23 10:01:58 +03:00
Alexander Batalov
8cc48cf52a Add update_high_obj_name 2023-07-23 09:55:58 +03:00
Alexander Batalov
9faa427a28 Add clear_toolname 2023-07-23 09:52:59 +03:00
Alexander Batalov
480094a3eb Add redraw_toolname 2023-07-23 09:49:22 +03:00
Alexander Batalov
1366b050b0 Add mapper_inven_unwield 2023-07-23 09:44:09 +03:00
Alexander Batalov
e68c2a4784 Add mapper_mark_exit_grid 2023-07-23 09:39:13 +03:00
Alexander Batalov
78ae0fb3bf Add mapper_mark_all_exit_grids 2023-07-23 09:25:56 +03:00
Alexander Batalov
127de14318 Add win_get_num_i 2023-07-23 07:20:56 +03:00
Alexander Batalov
28d1d410d5 Add get_num_i 2023-07-23 06:08:23 +03:00
Alexander Batalov
4b65bdf021 Add scripts_request_townmap 2023-07-22 17:09:19 +03:00
Alexander Batalov
cbb9cbc6fd Clarify some proto params 2023-07-22 17:00:24 +03:00
Alexander Batalov
c72d8778ba Add proto_new 2023-07-22 16:53:01 +03:00
Alexander Batalov
d6c3d74b3f Clarify proto_make_path address 2023-07-22 15:36:51 +03:00
Alexander Batalov
3c7248af5f Add proto_item_init 2023-07-22 15:34:32 +03:00
Alexander Batalov
fd9fa80204 Add proto_item_subdata_init 2023-07-22 15:22:05 +03:00
Alexander Batalov
3d5cb4c3f4 Add proto_scenery_init 2023-07-22 15:07:39 +03:00
Alexander Batalov
01a68af4a4 Add proto_scenery_subdata_init 2023-07-22 15:05:00 +03:00
Alexander Batalov
6a75ec07e9 Add proto_wall_init 2023-07-22 14:59:32 +03:00
Alexander Batalov
1d310eb626 Add proto_tile_init 2023-07-22 14:58:47 +03:00
Alexander Batalov
ffc440c809 Add proto_misc_init 2023-07-22 14:53:22 +03:00
Alexander Batalov
a4daffa30e Add proto_copy_proto 2023-07-22 14:49:56 +03:00
Alexander Batalov
ccabbd7688 Add proto_is_subtype 2023-07-22 14:46:51 +03:00
Alexander Batalov
d27eafe03a Fix win_get_str return code 2023-07-21 11:22:57 +03:00
Alexander Batalov
7a45ac72f0 Add reading mapper config 2023-07-21 11:10:15 +03:00
Alexander Batalov
f6cfc1fa3a Clarify GNW_check_menu_bars param 2023-07-21 11:02:54 +03:00
Alexander Batalov
6dcbcb97ad Add process_pull_down 2023-07-21 10:50:33 +03:00
Alexander Batalov
769599c463 Fix closing same file twice
Closes #318
2023-07-21 08:04:10 +03:00
Alexander Batalov
50d7c71db1 Clarify dragging flags 2023-07-20 11:13:01 +03:00
Alexander Batalov
b07a7bcefd Complete win_drag 2023-07-20 10:20:05 +03:00
Alexander Batalov
867d28ac62 Add rect_clip 2023-07-20 10:13:21 +03:00
Alexander Batalov
d9a173678a Cleanup timed msgs code 2023-07-20 09:39:15 +03:00
Alexander Batalov
dde3255b07 Fix endless loop while cleaning up timed msgs 2023-07-20 09:21:26 +03:00
Alexander Batalov
1506ae7048 Add win_timed_msg 2023-07-20 08:53:26 +03:00
Alexander Batalov
ce5d07e09c Add win_yes_no 2023-07-19 21:27:20 +03:00
Alexander Batalov
2d8a637f7d Force debug window font 2023-07-19 12:05:39 +03:00
Alexander Batalov
8414effc04 Fix GNW color indexes 2023-07-19 12:01:20 +03:00
Alexander Batalov
3a17818ceb Handle debug mode
Closes #298
2023-07-19 11:51:13 +03:00
Alexander Batalov
90d1545bb2 Uninline debug_register_func 2023-07-19 11:45:55 +03:00
Alexander Batalov
a7628ccaea Fix bufferDrawLine
Missing 1 pixel in the middle of the vertical line.
2023-07-19 11:43:10 +03:00
Alexander Batalov
3af2a49250 Review debug_register_log 2023-07-19 11:39:01 +03:00
Vlad
ffe90eef49 Improve code readability (#315) 2023-07-13 13:35:26 +03:00
Alexander Batalov
c4c2806071 Fix game time calculations (#307) 2023-07-13 13:04:31 +03:00
Alexander Batalov
fe035d8514 Improve loadsave.cc readability 2023-06-16 08:12:38 +03:00
c6
cf98070cd0 Add Sfall AutoQuickSave (#305) 2023-06-16 08:01:44 +03:00
Austin Hurst
0ffcb107af Implement SCALE_2X for Fallout 2 (#306) 2023-06-16 07:18:15 +03:00
Alexander Batalov
cf5f865a23 Add load/save global vars (#296) 2023-06-03 08:06:49 +03:00
Alexander Batalov
37e4822ed5 Add keyboard opcodes (#295) 2023-06-01 19:01:03 +03:00
Alexander Batalov
bf639a2c4a Fix copying files on case-sensitive file systems
Closes #273
2023-06-01 17:10:36 +03:00
Alexander Batalov
89839be3af Add global scripts (#294) 2023-05-31 21:48:44 +03:00
Alexander Batalov
ec722475b6 Add op_create_message_window
See #200
2023-05-30 14:21:50 +03:00
Alexander Batalov
32ed3c3271 Add FixNamespaceComments 2023-05-30 12:56:51 +03:00
Alexander Batalov
03bf507893 Add ini opcodes (#293) 2023-05-30 12:52:55 +03:00
Alexander Batalov
681b7c388b Fix sfall opcode comments 2023-05-30 09:12:51 +03:00
Vasilii Rogin
fe0d767521 Add SFall arrays (#269)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2023-05-30 09:06:55 +03:00
Alexander Batalov
62c5c4757c Fix comparing pointers and integers
See #189
2023-05-24 21:52:50 +03:00
Vasilii Rogin
70b0b61664 Delete critter from combat during _partyFixMultipleMembers (#277)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2023-05-24 21:32:09 +03:00
Vasilii Rogin
53a4437be9 Remove trailing comma after reading strParseIntWithKey (#259) 2023-05-23 23:51:04 +03:00
Vasilii Rogin
42c541012c Fix crash in _map_age_dead_critters (#258)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2023-05-23 23:50:37 +03:00
Vlad
61293bd39c Fix ruined stack in rm_mult_objs_from_inven and name remaining opcodes (#289) 2023-05-23 23:45:18 +03:00
Alexander Batalov
d641fefc13 Fix open door sound
See alexbatalov/fallout1-ce#71
2023-05-23 23:43:00 +03:00
Alexander Batalov
666e5cf62d Fix mouse events processing
See alexbatalov/fallout1-ce#55
2023-05-23 23:32:11 +03:00
Alexander Batalov
2565900f90 Fix clang-format args
Looks like clang-format in Ubuntu does not recognize glob pattern as
macOS does. Previous solution without xargs reported status code of
find itself, not clang-format.
2023-05-18 23:32:16 +03:00
Alexander Batalov
6b6fa3f111 Fix code format check 2023-05-09 18:42:47 +03:00
Alexander Batalov
a06097aef5 Improve touch controls (#283) 2023-05-09 18:36:20 +03:00
Alexander Batalov
efdc2e0199 Bump setup-java to v3 (#278) 2023-05-01 07:54:14 +03:00
Alexander Batalov
d6a74468da Use Xcode for macOS builds (#275) 2023-05-01 07:10:04 +03:00
Alexander Batalov
fcf8a87603 Ignore channels in acm files (#274) 2023-04-27 10:14:41 +03:00
Alexander Batalov
a8815229a0 Add compat_access (#272) 2023-04-26 20:12:22 +03:00
Alexander Arkhipov
aa99b2e1d3 Convert file paths to correct case (#214) 2023-04-26 17:45:36 +03:00
Vasilii Rogin
63d8300c61 Add clang format (#270) 2023-04-26 15:35:02 +03:00
Alexander Batalov
81c3ff9b1a Improve iOS icon (#271) 2023-04-26 15:11:24 +03:00
Alexander Batalov
a0652e2646 Use Xcode for iOS builds (#267) 2023-04-26 14:11:26 +03:00
Alexander Batalov
df3ac30de6 Add blocking objects opcodes 2023-04-20 11:22:47 +03:00
Alexander Batalov
6ca1329720 Add op_get_attack_type 2023-04-20 10:51:20 +03:00
Alexander Batalov
129361836f Add op_get_mouse_buttons 2023-04-20 10:31:32 +03:00
Alexander Batalov
cf4921de1e Add op_tile_under_cursor 2023-04-20 10:25:13 +03:00
Alexander Batalov
ecc6a8679b Add math opcodes 2023-04-20 09:53:50 +03:00
Alexander Batalov
a39f149817 Add date/time opcodes 2023-04-19 19:10:09 +03:00
Alexander Batalov
540cc1e08b Add combat opcodes 2023-04-19 10:03:04 +03:00
Alexander Batalov
ef34fdb519 Add proto data opcodes 2023-04-19 09:21:38 +03:00
Alexander Batalov
9b02f600de Add worldmap opcodes 2023-04-19 09:09:17 +03:00
Alexander Batalov
0bb07dbd50 Add pc base stats opcodes 2023-04-19 09:02:54 +03:00
Vasilii Rogin
0a85ce520b Use stack on the heap for roof fill (#263) 2023-04-18 11:06:07 +03:00
Vasilii Rogin
99bc14cf3a Add sFall movie timer options (#261) 2023-04-14 19:03:21 +03:00
Vasilii Rogin
527e152297 Allow messageIndex to be zero (#264) 2023-04-14 18:40:37 +03:00
Alexander Batalov
c8d45854ba Normalize line endings when reading text files
Closes #250
2023-04-11 20:00:38 +03:00
Alexander Batalov
11472e8be9 Fix soundOpenData flags 2023-04-11 17:27:34 +03:00
Alexander Batalov
69e4adf5b3 Add HQ music support
See #239
2023-04-11 16:37:01 +03:00
Alexander Batalov
a2eabd668b Fix missing speech in some Russian localizations
Closes #246
2023-04-11 14:03:55 +03:00
Alexander Batalov
6d1273d325 Improve button functions readability 2023-04-11 09:01:14 +03:00
TomArnaez
e23b39abaa Fix crash in inventory list (#256) 2023-02-28 22:11:08 +03:00
Alexander Batalov
117b1d7b44 Fix iPad settings
Follow-up to alexbatalov/fallout1-ce#29
2023-02-28 20:31:19 +03:00
Alexander Batalov
6398f8a79e Fix itemDropAll
See #253
2023-02-28 16:11:48 +03:00
Alexander Batalov
81b9345303 Update config 2023-02-18 19:06:20 +03:00
Alexander Batalov
249892716e Get rid of mmx stuff 2023-02-18 18:14:30 +03:00
Alexander Batalov
3e8227a62b Extract mainmenu 2023-02-17 15:55:14 +03:00
Alexander Batalov
1570f860e8 Remove unnecessary calls 2023-02-17 15:53:42 +03:00
Alexander Batalov
d7c4589a55 Extract preferences 2023-02-17 12:33:26 +03:00
Alexander Batalov
0a9a1dc7ca Fix faulty frms
Closes #235
2023-02-16 15:46:49 +03:00
Alexander Batalov
42346f66b2 Update readme 2023-02-15 12:47:32 +03:00
Alexander Batalov
7ac651b736 Adjust modal dialogs position 2023-02-15 11:37:00 +03:00
Alexander Batalov
0bb822ba60 Fix "Affect player speed" font
Closes #245
2023-02-15 09:23:46 +03:00
Alexander Batalov
075de8f837 Review sound IO functions 2023-02-13 11:51:09 +03:00
Alexander Batalov
36b5ceba8a Improve sound_decoder.cc accuracy 2023-02-13 11:02:17 +03:00
Alexander Batalov
f5d3cfb5e3 Fix Fast Metabolism trait 2023-02-12 23:12:36 +03:00
Alexander Batalov
81210f46af Fix storing pointers in game global variables 2023-02-10 11:05:42 +03:00
Alexander Batalov
c14f671a0d Add object and string concatenation
Fixes #232
2023-02-10 09:27:10 +03:00
Alexander Batalov
33141672ed Use screen borders for scrolling worldmap 2023-02-10 09:00:59 +03:00
Alexander Batalov
28083cfea9 Fix talking head mood transition 2023-02-09 19:40:25 +03:00
Alexander Batalov
c9864741f3 Fix crash in artLockFrameDataReturningSize
Closes #231
2023-02-09 19:27:25 +03:00
Jiří Malák
5a230efd2b Properly handle path with spaces (#228) 2023-01-29 08:56:03 +03:00
Alexander Batalov
3aea6a98ef Fix loading custom interface frms 2023-01-21 15:24:18 +03:00
Alexander Batalov
ba49abcea6 Fix some scripts not being properly removed
Closes #224
2023-01-21 13:15:18 +03:00
Alexander Batalov
47f5be8340 Fix HP being used as AP 2023-01-20 14:16:43 +03:00
Alexander Batalov
d435185e9e Fix missing melee damage info 2023-01-20 14:12:03 +03:00
Alexander Batalov
dcd450a9b7 Bump version to 1.2.0 2023-01-20 10:02:02 +03:00
Alexander Batalov
bfbf692cc0 Add iOS release workflow 2023-01-20 09:57:52 +03:00
Alexander Batalov
2714dc1ea1 Fix memory alignment
See #135, #122
2023-01-19 20:27:22 +03:00
Alexander Batalov
8604d9c401 Fix check 2023-01-16 17:33:19 +03:00
Alexander Batalov
b9261c3da2 Fix directory name reading 2023-01-16 17:01:52 +03:00
Alexander Batalov
ed7176b796 Fix combatai_notify_onlookers 2023-01-16 16:55:31 +03:00
Alexander Batalov
6cac53d20b Rename critter maneuver flags 2023-01-16 16:49:50 +03:00
Alexander Batalov
ad3860790c Fix NPCs not joining combat 2023-01-16 16:42:50 +03:00
Alexander Batalov
bffe81d0b3 Improve cycle.cc readability 2023-01-05 11:29:00 +03:00
Alexander Batalov
6ab08bd22b Remove some unused db functions 2023-01-05 10:39:46 +03:00
Alexander Batalov
060c79fc20 Remove electronic registration 2023-01-05 10:27:16 +03:00
Alexander Batalov
ac64fde502 Fix object rendering
Previous solution did not work well on high resolutions due to
incorrect tile calculations - was not updating edges and sometimes
hanged in endless loop trying to find upper-left or bottom-right
tiles.

New solution follows Sfall's HRP implementation.
2023-01-05 05:59:45 +03:00
Alexander Batalov
7496afa4f8 Clarify textObjectAdd param 2023-01-05 04:06:18 +03:00
Alexander Batalov
66955f893a Review light.cc 2023-01-03 23:56:52 +03:00
Alexander Batalov
9ee4cb4a26 Refactor min/max usage 2023-01-03 23:00:38 +03:00
Alexander Batalov
a5cefd6c8b Clear dirty rect during map updates
Previous solution to replace squares was destructive in nature and
could possibly lead to unexpected things (especially with mods where
tile 0x293 might not be opaque black).

New solution follows mapper refresh routines where entire dirty rect
is reset to black as a preparation step.
2023-01-03 21:10:20 +03:00
Alexander Batalov
d040ea814a Fix objects being animated while playing movies 2023-01-02 21:15:43 +03:00
Alexander Batalov
03145e4fcd Fix endgame slideshow issues
See #3
Closes #215
2023-01-02 14:34:42 +03:00
Alexander Batalov
812079004c Make credits fullscreen
See #3, #215
2023-01-02 13:09:03 +03:00
Alexander Batalov
6224af6178 Fix help screen issues
Closes #179
2023-01-02 11:13:32 +03:00
Alexander Batalov
a8d3cdd148 Improve worldmap.cc readability 2022-12-31 14:12:04 +03:00
Alexander Batalov
95cc863fde Fix special encounter icon blinking 2022-12-30 16:45:49 +03:00
Alexander Batalov
cc1562b056 Add fading effects when moving to/from worldmap
Follow-up to #193
2022-12-30 00:41:29 +03:00
Alexander Batalov
07f3c82444 Fix map loading background
Integrated interface bar area remained visible during map loading.
2022-12-29 23:33:09 +03:00
Alexander Batalov
9976728e04 Fix worldmap background
Closes #193
2022-12-29 21:54:40 +03:00
Alexander Batalov
5922d15b1c Fix various dialog box issues
- Better vertical positioning (account for word wrapping)
- Better horizontal positioning (consider both right and left gaps for
calculating available width).
- Prevent vertical text overflow.
2022-12-29 13:02:59 +03:00
Alexander Batalov
248d6dfb92 Add shadow to city labels 2022-12-29 10:43:02 +03:00
Alexander Batalov
73cc93a3e4 Cleanup some interface bar functions 2022-12-29 10:21:15 +03:00
Alexander Batalov
34259269a4 Improve "Whomever is attacking me" targeting
Fixes #197
2022-12-29 09:37:51 +03:00
Alexander Batalov
11217974c6 Improve aiFindAttackers 2022-12-28 19:45:17 +03:00
Alexander Batalov
0e13989f9c Fix critter lists sorting functions 2022-12-28 17:54:09 +03:00
Alexander Batalov
57dcf42b5c Fix custom disposition button 2022-12-28 17:33:01 +03:00
Alexander Batalov
c2c26db5d9 Fix max throw range calculation 2022-12-28 12:33:10 +03:00
Alexander Batalov
b6ee5fcbe9 Fix configGetIntList 2022-12-28 09:14:30 +03:00
Alexander Batalov
0e11569397 Add ai_check_drugs fixes and improvements (#29) 2022-12-28 02:19:43 +03:00
Alexander Batalov
4b137dac5f Improve graphlib accuracy 2022-12-27 18:59:24 +03:00
Alexander Batalov
1f6d5ebbc9 Improve some color functions readability 2022-12-27 16:27:14 +03:00
Alexander Batalov
462baa0a04 Improve color tables accuracy 2022-12-27 15:51:43 +03:00
Alexander Batalov
b74f3c368b Fix warning 2022-12-26 12:03:14 +03:00
Alexander Batalov
a05ab09e1b Cleanup audio IO 2022-12-26 11:48:47 +03:00
Alexander Batalov
1b0cd6d757 Improve SoundDecoder readability 2022-12-25 22:30:31 +03:00
Alexander Batalov
b8dea116ee Improve Sound readability 2022-12-25 21:56:23 +03:00
Alexander Batalov
e11f1af9ae Improve combat_ai.cc readability 2022-12-24 14:30:03 +03:00
Alexander Batalov
9c34b26fec Improve animation.cc readability 2022-12-23 15:49:56 +03:00
Alexander Batalov
9a6d45541f Rename animationRegisterPing 2022-12-23 15:22:53 +03:00
Alexander Batalov
f4775775b8 Review dude move/run functions 2022-12-23 15:13:05 +03:00
Alexander Batalov
a48d744cde Improve actions.cc readability 2022-12-23 12:44:52 +03:00
Alexander Batalov
16dbe1122e Normalize gradlew.bat 2022-12-23 10:55:15 +03:00
Alexander Batalov
b0cb70ffa6 Fix file existence check 2022-12-23 10:34:20 +03:00
Alexander Batalov
512530c653 Fix building file list on non-Windows platforms 2022-12-23 10:33:16 +03:00
Alexander Batalov
982d4cc0f9 Truncate long names in file picker dialog 2022-12-23 10:30:31 +03:00
Alexander Batalov
3b951b8578 Add opSetWeaponAmmoPid 2022-12-22 20:36:31 +03:00
Alexander Batalov
17a4ee8a68 Add Sfall version opcodes (#200) 2022-12-22 20:18:07 +03:00
Alexander Batalov
c85cda4b48 Fix rare crash when using grenades
Closes #208
2022-12-22 19:54:04 +03:00
Alexander Batalov
c7ca358295 Rename OBJECT_NO_SAVE flag 2022-12-22 16:49:17 +03:00
Alexander Batalov
96296417c6 Rename OBJECT_NO_REMOVE flag 2022-12-22 16:47:11 +03:00
Alexander Batalov
737076a126 Fix getting elevation of freed object 2022-12-22 14:20:37 +03:00
Alexander Batalov
c0908cf14f Fix visual artifacts caused by null tiles 2022-12-21 09:18:29 +03:00
Alexander Batalov
343911f736 Fix floor lighting 2022-12-20 18:44:21 +03:00
Alexander Batalov
281c1aa82a Review tileRenderFloorsInRect 2022-12-20 16:22:56 +03:00
Alexander Batalov
18afce71b0 Review tile_fill_roof 2022-12-20 15:10:42 +03:00
Alexander Batalov
9599d63f45 Review roof_fill_off 2022-12-20 15:09:01 +03:00
Alexander Batalov
ce351988b5 Review roof_fill_on 2022-12-20 15:01:57 +03:00
Alexander Batalov
feb3821565 Fix multiple knockout effects 2022-12-13 23:59:45 +03:00
Alexander Batalov
54eaff26ea Fix partyMemberIncLevels 2022-12-13 23:35:15 +03:00
Alexander Batalov
5a7ffde45e Fix max party member level 2022-12-13 23:29:34 +03:00
Alexander Batalov
1c0385ad11 Remove _obj_fix_combat_cid_for_dude
The same cid-to-object conversion performed by `combatLoad`.
2022-12-13 23:06:52 +03:00
Alexander Batalov
0fe6d88a3a Review combatLoad 2022-12-13 23:03:42 +03:00
Alexander Batalov
7596d4d721 Fix combat_is_shot_blocked 2022-12-13 22:18:12 +03:00
Alexander Batalov
8333e553e2 Add SubtileFill 2022-12-13 22:11:37 +03:00
Alexander Batalov
6f62cfd466 Fix critters dying on exit grids 2022-12-13 16:33:19 +03:00
Alexander Batalov
280b55ab05 Add isExitGridPid 2022-12-13 14:34:49 +03:00
Alexander Batalov
e02dcdf69d Fix car disappearing when using town interface 2022-12-13 13:20:55 +03:00
Alexander Batalov
b5701fb9b9 Fix worldmap scroll down button 2022-12-13 12:45:39 +03:00
Alexander Batalov
c569b879f6 Fix opPrint 2022-12-13 11:35:07 +03:00
Alexander Batalov
b36ac50425 Review windowShow 2022-12-13 10:37:52 +03:00
Alexander Batalov
029a84a113 Review gWindowIndexes 2022-12-13 10:18:02 +03:00
Alexander Batalov
e6fddd6905 Rename window flags 2022-12-13 10:04:05 +03:00
Alexander Batalov
b0b69bd780 Fix wmMapIdxToName 2022-12-09 00:52:03 +03:00
Alexander Batalov
6de4ac87df Use snprintf 2022-12-08 23:05:50 +03:00
Alexander Batalov
502c920656 Add reportOverloaded 2022-12-08 22:05:54 +03:00
Alexander Batalov
c383fc6b95 Add mobile keyboard support (#206) 2022-12-08 20:41:59 +03:00
Alexander Batalov
4b03c714b4 Bump libsdl to 2.26.1 2022-12-08 19:48:53 +03:00
Alexander Batalov
0d93279a10 Fix missing include 2022-12-08 19:38:55 +03:00
Alexander Batalov
510d7bfe95 Reorganize includes 2022-12-08 19:18:39 +03:00
Alexander Batalov
19d0d2919f Remove unnecessary includes 2022-12-08 17:29:30 +03:00
Alexander Batalov
42f01c8d45 Remove unused 16bpp code 2022-12-08 17:26:28 +03:00
Alexander Batalov
0474199b5c Remove unnecessary include 2022-12-08 17:13:06 +03:00
Alexander Batalov
8a4ce6c658 Improve splash screen handling (#3)
* Fixes splash screens in Olympus
2022-12-08 16:41:55 +03:00
Alexander Batalov
884034f0bf Refactor stretching blitters
* Fixes skipped pixels
* Improves readability
2022-12-08 16:34:38 +03:00
Alexander Batalov
602ef7c1e1 Increase maps ambient sfx capacity 2022-12-08 14:10:31 +03:00
Alexander Batalov
897ff2bbd2 Add dialog options numbering 2022-12-08 10:58:54 +03:00
Alexander Batalov
9ade107e95 Rename Button fields 2022-12-07 16:42:37 +03:00
Alexander Batalov
1698cfa04b Rename Window fields 2022-12-07 16:39:30 +03:00
Alexander Batalov
59639c60a3 Cleanup 2022-12-07 10:17:48 +03:00
Alexander Batalov
f056f0e131 Add opGetGameMode (#200) 2022-12-06 17:46:52 +03:00
Alexander Batalov
dc90beb696 Add game mode tracking 2022-12-06 17:22:30 +03:00
Alexander Batalov
90da2164f2 Fix assignment 2022-12-06 17:13:48 +03:00
Alexander Batalov
9d9e09e80f Use MESSAGE_LIST_ITEM_FIELD_MAX_SIZE 2022-12-06 12:37:59 +03:00
sonilyan
cd51e0cdd7 Fix crash for msg limit (#203) 2022-12-06 12:32:21 +03:00
drjfaust
d49869f45c Fix several combat bugs (#204) 2022-12-06 12:17:11 +03:00
Alexander Batalov
3a541d4b67 Fix endurance label
Closes #201
2022-11-10 23:48:09 +03:00
Alexander Batalov
7471f9cdbe Fix palette fading 2022-11-10 23:43:18 +03:00
Alexander Batalov
fe9ba9171e Add custom message lists support
Closes #130
See #200
2022-11-10 18:07:23 +03:00
Alexander Batalov
6c03e4e293 Fix storing pointers in map global variables 2022-11-09 14:35:07 +03:00
Alexander Batalov
3f25c9265b Fix arguments order 2022-11-09 13:54:32 +03:00
Alexander Batalov
fa475c754e Add opReadByte
See #200
2022-11-09 13:09:56 +03:00
Alexander Batalov
5e9cf96106 Rename state structs
Fixes UB leading to crash when exiting the game
2022-11-09 11:41:53 +03:00
Alexander Batalov
a70912d311 Fix ini section parsing 2022-11-09 11:11:19 +03:00
Alexander Batalov
67351b8b09 Fix player model customization 2022-11-09 10:21:12 +03:00
Alexander Batalov
e0e0a1ee7d Add Sfall list functions
See #200
2022-11-08 22:55:25 +03:00
Alexander Batalov
fa11122f87 Make spatial script finders public 2022-11-08 22:45:30 +03:00
Alexander Batalov
ef54463fcc Add pc bonus stats opcodes
See #200
2022-11-08 18:59:14 +03:00
Alexander Batalov
2255481d50 Add missing header 2022-11-08 18:07:11 +03:00
Alexander Batalov
03a7e2e1b1 Add some Sfall global vars functions
See #200
2022-11-08 18:01:00 +03:00
Alexander Batalov
19bcfebe0d Add ammo/charges opcodes
See #200
2022-11-07 20:41:33 +03:00
Alexander Batalov
393d89f8c4 Add some Sfall opcodes
See #200
2022-11-07 20:03:04 +03:00
Alexander Batalov
9c6286f94a Increase number of opcodes 2022-11-07 19:06:37 +03:00
Alexander Batalov
fa058f24b4 Add interface bar side panels
See #3
2022-11-07 16:05:34 +03:00
Alexander Batalov
b2420bdc80 Refactor artLock with FrmImage 2022-11-07 13:55:05 +03:00
sonilyan
23bee9fd62 Add IFACE_BAR_WIDTH support (#188) 2022-11-07 13:35:22 +03:00
Alexander Batalov
3ec827d5c1 Fix worldmap position calculation
Closes #192
2022-11-07 10:59:16 +03:00
Alexander Batalov
c692fc91af Fix error check
Closes #196
2022-11-03 18:16:50 +03:00
Alexander Batalov
a38151bf2c Reorganize control flow in gdCustomSelect
Fixes #198
2022-11-03 18:08:49 +03:00
Alexander Batalov
b689b3a757 Fix combat control fields not being cleared
Closes #194
2022-11-03 17:48:34 +03:00
Alexander Batalov
e7d68c4f72 Get rid of PreferenceDescription packing
Fixes pointer alignment warnings.
2022-10-30 13:00:43 +03:00
Alexander Batalov
bc43bdc99c Rename some variables in objectSetLocation 2022-10-30 09:39:43 +03:00
Alexander Batalov
e5aa4a3518 Fix square tiles initial lookup 2022-10-30 09:31:09 +03:00
Alexander Batalov
4e98093d6c Fix crash when removing all scripts 2022-10-30 09:03:24 +03:00
Alexander Batalov
1342fd3ecf Fix warning 2022-10-30 08:45:04 +03:00
Alexander Batalov
3015f39368 Review interfaceFontGetStringWidthImpl 2022-10-30 08:41:00 +03:00
Alexander Batalov
37f7ecc1c3 Review SlotMap2Game 2022-10-29 21:27:08 +03:00
Alexander Batalov
bdf2c219ab Fix error check 2022-10-29 21:09:53 +03:00
Alexander Batalov
3488833c2e Use SDL for logging 2022-10-29 20:57:11 +03:00
Alexander Batalov
4821cab724 Review tileSetCenter flags 2022-10-29 18:52:22 +03:00
Alexander Batalov
0851354c8a Rename _square_y 2022-10-29 18:25:28 +03:00
Alexander Batalov
2f42818a33 Review square coords math 2022-10-29 18:23:53 +03:00
Alexander Batalov
12367acb33 Fix byte swapping warnings 2022-10-29 18:17:57 +03:00
Alexander Batalov
caa8b06d4f Fix UB when parsing encounter table 2022-10-29 18:14:49 +03:00
Alexander Batalov
2b63360b95 Fix memory alignment 2022-10-29 17:26:46 +03:00
Alexander Batalov
8dd8d1c312 Replace random generator 2022-10-29 17:21:54 +03:00
Alexander Batalov
8ee0f478ad Fix setting managed button procs 2022-10-28 11:02:53 +03:00
Alexander Batalov
9c6daa4abe Fix selecting managed window 2022-10-28 10:59:38 +03:00
Alexander Batalov
01f264e0c2 Fix color setters 2022-10-28 10:35:22 +03:00
Alexander Batalov
1bbd586cbb Fix trimming line ending in .lst files 2022-10-26 10:17:39 +03:00
Alexander Batalov
223930c464 Get rid of goto 2022-10-25 17:37:45 +03:00
Alexander Batalov
40510539ee Fix interface font loading 2022-10-25 15:57:31 +03:00
Alexander Batalov
c47113ca29 Force screen redraw after playing movies
Fixes #180
2022-10-25 13:05:09 +03:00
Alexander Batalov
ad9b8586e9 Fix testing pointers for nulls in Nevada
Closes #178
2022-10-25 09:57:13 +03:00
sonilyan
5b151634a5 Fix memory alignment (#187) 2022-10-25 09:12:54 +03:00
Martin Janiczek
7627092478 Make sfall key naming consistent (#172) 2022-10-25 09:05:09 +03:00
Martin Janiczek
b60fe43b06 Refactor: use enum instead of magic numbers (#176) 2022-10-25 09:04:42 +03:00
Alexander Batalov
21aec548af Add iOS support (#167) 2022-10-14 11:40:11 +03:00
Alexander Batalov
beb010cd0f Normalize fade duration
See #165
2022-10-11 17:58:02 +03:00
Alexander Batalov
b23d05f850 Fix called shot window freeze
See #165
2022-10-10 11:42:10 +03:00
Alexander Batalov
e16659d96d Fix key processing
Fixes buffer-underwrite crash on macOS when scancode is remapped to -1.
2022-10-08 12:32:50 +03:00
Alexander Batalov
4c1020af5f Fix path handling in _gsound_get_music_path 2022-10-08 10:56:46 +03:00
Alexander Batalov
a4105d5826 Decouple drawing and rendering (#165) 2022-10-08 00:54:27 +03:00
Alexander Batalov
ddae4df4ab Fix red dialog buttons 2022-10-07 23:31:17 +03:00
Alexander Batalov
74a9a9e530 Add audio engine initialization check
Fixes various bugs when movie system attemps to create audio buffer with
sound system being disabled via fallout2.cfg.
2022-10-07 15:17:07 +03:00
Alexander Batalov
223d214f57 Review lsgSaveGame
* Add scrolling
* Rename variables
2022-10-07 12:04:30 +03:00
Alexander Batalov
a52fd4e70a Review lsgLoadGame
* Add missing cleanup
* Fixes double click handling
* Rename variables
2022-10-07 11:28:42 +03:00
Alexander Batalov
266c727870 Extract renderPresent 2022-10-06 19:10:01 +03:00
Alexander Batalov
54d230432b Refactor game config with Settings (#164) 2022-10-06 16:32:46 +03:00
Alexander Batalov
9663532e44 Add missing elevator ids 2022-10-05 18:29:21 +03:00
Alexander Batalov
a4e9123bcc Fix crash in obj_use_item_on 2022-10-05 17:55:54 +03:00
Alexander Batalov
08691ce319 Fix incorrect death animation in opKillCritterType 2022-10-05 16:58:57 +03:00
Alexander Batalov
d03fd5e43f Review opGetMessageString 2022-10-05 16:07:55 +03:00
Alexander Batalov
7ddd8f2894 Fix itemGetQuantity 2022-10-05 15:44:00 +03:00
Alexander Batalov
93a341bbaa Fix arguments order 2022-10-05 14:59:00 +03:00
Alexander Batalov
d2c4538656 Fix obj_can_see_obj elevation check 2022-10-05 14:56:29 +03:00
Alexander Batalov
8a5c3bc97b Fix obj_can_hear_obj implementation 2022-10-05 14:38:19 +03:00
Alexander Batalov
db57fe6a5e Review isWithinPerception 2022-10-05 14:25:36 +03:00
Alexander Batalov
56d798dd12 Display encounter description in one line 2022-10-05 14:20:32 +03:00
Alexander Batalov
90942c46b2 Uninline obj_set_seen 2022-10-05 13:49:18 +03:00
Alexander Batalov
1cda2beef7 Fix looting corpses with NoSteal flag 2022-10-05 13:26:13 +03:00
Alexander Batalov
8754a5d6c9 Rename critter flags 2022-10-05 13:06:49 +03:00
Alexander Batalov
65f43804b3 Rename core 2022-10-05 10:35:05 +03:00
Alexander Batalov
9b150257fb Rename some input functions 2022-10-05 10:11:47 +03:00
Alexander Batalov
32c7883f82 Cleanup input.h 2022-10-05 09:54:46 +03:00
Alexander Batalov
1c73fb7240 Extract input 2022-10-05 09:23:27 +03:00
Alexander Batalov
cce1bb223e Handle window size change (#163) 2022-10-04 13:15:54 +03:00
Alexander Batalov
624076ae9b Fix Doctor skill usage 2022-10-04 09:23:17 +03:00
Alexander Batalov
8d61a19dbe Remove declarations 2022-10-03 18:11:55 +03:00
Alexander Batalov
0264c00ab8 Extract keyboard 2022-10-03 16:42:34 +03:00
Alexander Batalov
e1f22b8218 Review game state functions 2022-10-03 15:54:18 +03:00
Alexander Batalov
fe4c125474 Fix crash when dialog speaker destroys itself
See #162
2022-10-03 15:04:30 +03:00
Alexander Batalov
56d27400ac Add missing include 2022-10-03 14:52:47 +03:00
Alexander Batalov
b5681984cd Extract mouse 2022-10-03 12:41:33 +03:00
Alexander Batalov
a541d0f24a Fix type warnings 2022-10-03 10:19:22 +03:00
Alexander Batalov
20a41088c6 Remove trap.cc 2022-10-03 10:01:42 +03:00
Alexander Batalov
16ab9cb958 Fix lock check 2022-10-03 09:38:43 +03:00
Alexander Batalov
5f9ceb7f5d Extract vcr 2022-10-03 09:37:05 +03:00
Alexander Batalov
a1c1e03da0 Refactor artLockFrameData with FrmImage 2022-09-26 16:09:22 +03:00
Alexander Batalov
ac0a044a32 Refactor artLockFrameData with FrmImage 2022-09-26 15:17:22 +03:00
Alexander Batalov
4aae167bd8 Refactor artLockFrameData with FrmImage 2022-09-26 11:55:06 +03:00
Alexander Batalov
2e5be31ed4 Refactor artLockFrameData with FrmImage 2022-09-26 11:14:11 +03:00
Alexander Batalov
45278f66a5 Refactor artLockFrameData with FrmImage 2022-09-26 10:36:54 +03:00
Alexander Batalov
2205077d36 Refactor artLockFrameData with FrmImage 2022-09-26 10:28:44 +03:00
Alexander Batalov
67f966f7a9 Refactor artLockFrameData with FrmImage 2022-09-24 22:53:25 +03:00
Alexander Batalov
463968d798 Refactor artLockFrameData with FrmImage 2022-09-24 21:29:50 +03:00
Alexander Batalov
109dc6680c Refactor artLockFrameData with FrmImage 2022-09-24 21:22:40 +03:00
Alexander Batalov
23c5f070fa Refactor artLockFrameData with FrmImage 2022-09-24 21:04:32 +03:00
Alexander Batalov
fd9843f8dc Fix type warning 2022-09-24 19:43:27 +03:00
Alexander Batalov
443070226f Refactor artLockFrameData with FrmImage 2022-09-24 19:41:25 +03:00
Alexander Batalov
db63d8a085 Refactor artLockFrameData with FrmImage 2022-09-24 18:15:52 +03:00
Alexander Batalov
f203cfcc83 Refactor artLockFrameData with FrmImage 2022-09-24 17:31:13 +03:00
Alexander Batalov
9ceb490f72 Refactor artLockFrameData with FrmImage 2022-09-24 17:03:50 +03:00
Alexander Batalov
5b7a676b35 Refactor artLockFrameData with FrmImage 2022-09-24 16:51:16 +03:00
Alexander Batalov
e50e26cf87 Refactor artLockFrameData with FrmImage 2022-09-24 16:39:15 +03:00
Alexander Batalov
f59c072d68 Add FrmImage 2022-09-24 16:14:54 +03:00
Alexander Batalov
79c396c1a0 Uninline characterSelectorWindowFatalError 2022-09-24 10:28:30 +03:00
Alexander Batalov
9bb053b3ba Add namespace (#155) 2022-09-23 15:43:44 +03:00
Alexander Batalov
3168c2ec09 Improve some combat functions readability 2022-09-23 14:01:39 +03:00
Alexander Batalov
cb9c72d1db Bump version to 1.1.0 2022-09-23 09:42:47 +03:00
Edgar Miró
7a455dcad5 Update readme (#143) 2022-09-23 09:33:03 +03:00
Alexander Batalov
cacbecb324 Update license 2022-09-22 13:23:09 +03:00
Alexander Batalov
c521dcaf57 Fix storing pointers in map local variables
Closes #152
2022-09-22 12:45:58 +03:00
Alexander Batalov
b89c06008b Add Windows icon 2022-09-22 10:13:28 +03:00
Alexander Batalov
c20e40652d Add Android icon 2022-09-15 22:06:36 +03:00
Alexander Batalov
2fe74627bd Add macOS icon 2022-09-15 20:59:02 +03:00
Alexander Batalov
9864a2551d Uninline mapSetEnteringLocation 2022-09-15 19:59:16 +03:00
Alexander Batalov
dea8c98399 Decompile square_init 2022-09-15 18:25:48 +03:00
Alexander Batalov
108a20ef27 Decompile mapLocalVariablesLoad 2022-09-15 18:22:27 +03:00
Alexander Batalov
0adc65054c Decompile mapLocalVariablesInit 2022-09-15 18:19:50 +03:00
Alexander Batalov
d72a74f6c3 Decompile mapGlobalVariablesLoad 2022-09-15 18:17:16 +03:00
Alexander Batalov
1d05bac7a1 Decompile mapGlobalVariablesInit 2022-09-15 18:16:46 +03:00
Alexander Batalov
980b40dcdd Review mapNewMap 2022-09-15 17:49:40 +03:00
Alexander Batalov
b1a8707fb2 Review isoExit 2022-09-15 17:45:35 +03:00
Alexander Batalov
382de999cc Review isoReset 2022-09-15 17:43:33 +03:00
Alexander Batalov
06618d9e21 Uninline wmAreaSetVisibleState 2022-09-15 14:25:21 +03:00
Alexander Batalov
1b6e29acc0 Reorder includes 2022-09-15 12:38:23 +03:00
Alexander Batalov
e5992779f3 Reconcile worldmap.cc 2022-09-15 11:42:02 +03:00
Alexander Batalov
d7bc8e4176 Rename worldmap.cc 2022-09-15 09:00:11 +03:00
Alexander Batalov
629978d7a6 Reconcile with reference edition 2022-09-01 18:41:37 +03:00
Alexander Batalov
039ad65557 Add getFileSize 2022-09-01 07:37:00 +03:00
Alexander Batalov
26e5104a96 Add compat_strdup 2022-09-01 06:48:26 +03:00
Alexander Batalov
d39276fe3a Update fpattern config 2022-09-01 06:24:01 +03:00
Alexander Batalov
2a17a07784 Fix AI behaviour for Snipe distance preference 2022-08-31 22:02:08 +03:00
Alexander Batalov
56d35bef0d Add more checks for AI to pick secondary hit mode 2022-08-31 20:25:40 +03:00
Alexander Batalov
676098dc5f Fix weapon safety check 2022-08-31 19:56:09 +03:00
Alexander Batalov
857d3902bb Fix AI weapon switching 2022-08-31 19:53:12 +03:00
Alexander Batalov
7803378d82 Fix some warnings 2022-08-31 18:52:01 +03:00
Alexander Batalov
893a116fb4 Fix getting random target 2022-08-31 18:31:23 +03:00
Alexander Batalov
916bf40602 Add CombatBadShot enum 2022-08-31 18:29:46 +03:00
Alexander Batalov
40d6348b09 Fix incorrect AP cost when AI reloads a weapon 2022-08-31 17:41:50 +03:00
Alexander Batalov
1e5047cd48 Improve aiHaveAmmo 2022-08-31 12:05:56 +03:00
Alexander Batalov
7750006127 Fix warnings 2022-08-31 10:11:01 +03:00
Alexander Batalov
1b69c97ce4 Improve aiAttemptWeaponReload 2022-08-31 10:05:00 +03:00
Alexander Batalov
b3431fadf7 Fix some warnings 2022-08-29 23:58:03 +03:00
Alexander Batalov
2a0d0633f1 Fix images for scroll buttons 2022-08-29 23:42:36 +03:00
Alexander Batalov
4ed86be78e Add missing worldmap button sounds 2022-08-29 23:35:58 +03:00
Alexander Batalov
db13317613 Fix default worldmap font 2022-08-29 23:33:03 +03:00
Alexander Batalov
8deb855b12 Fix Pathfinder perk 2022-08-29 17:37:58 +03:00
Alexander Batalov
24277424d2 Fix typo 2022-08-29 16:08:23 +03:00
Alexander Batalov
c593eceaaf Add pip-boy automaps patch 2022-08-29 16:07:34 +03:00
Alexander Batalov
e3a811c83d Add a flashing icon to the Horrigan encounter 2022-08-29 15:14:16 +03:00
Alexander Batalov
89fd83012a Fix quick destinations positioning 2022-08-24 13:11:46 +03:00
Alexander Batalov
e71447a3d3 Use pop-up message box about death from radiation 2022-08-19 20:25:14 +03:00
Alexander Batalov
b89d6dfd72 Fix crash when opening bag on the bartering table 2022-08-19 19:54:39 +03:00
Alexander Batalov
3878be0d09 Fix items disappearing when using bag 2022-08-19 19:42:21 +03:00
Alexander Batalov
21d550ad1e Fix attackDetermineToHit 2022-08-19 18:58:18 +03:00
Alexander Batalov
134ab451e3 Fix item name separator position 2022-08-19 18:07:12 +03:00
Alexander Batalov
25fc67fec1 Add mouse support on Android
Closes #116
2022-08-19 13:36:14 +03:00
Alexander Batalov
a41780caa2 Rename some item functions 2022-08-18 08:41:15 +03:00
Edgar Miró
4eb5e39946 Add loading dialog (#125)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2022-08-17 09:32:08 +03:00
Alexander Batalov
354b0812c9 Fix missing Android signing configs in forks/PRs 2022-08-17 00:01:20 +03:00
Alexander Batalov
bee34bfdf4 Add items weight summary 2022-08-16 23:06:40 +03:00
Alexander Batalov
d31e367870 Tweak inventory scroller positions 2022-08-16 22:19:23 +03:00
Alexander Batalov
16f0be1a45 Add more inventory UI constants 2022-08-16 21:08:04 +03:00
Alexander Batalov
ebba548206 Use inventory slot size constants 2022-08-16 16:26:21 +03:00
Alexander Batalov
c9fa9a4765 Fix inventory defines misuse 2022-08-16 16:09:13 +03:00
Alexander Batalov
cfca07f7f2 Add idle func 2022-08-16 14:24:57 +03:00
Alexander Batalov
0f60556b73 Decompile some input functions 2022-08-16 14:14:53 +03:00
Nikola Đurinec
a1521049b5 Fix interface button positions (#131) 2022-08-16 11:52:37 +03:00
Alexander Batalov
1128813bf0 Fix testing pointers for nulls in Sonora 2022-08-16 11:35:21 +03:00
Alexander Batalov
1f6339b3b3 Uncollapse _db_select 2022-08-16 11:25:56 +03:00
Alexander Batalov
79f5e00f6e Fix town map hotkeys 2022-08-15 00:16:36 +03:00
Alexander Batalov
957c5af66b Fix pcx extension check 2022-08-14 23:22:37 +03:00
Alexander Batalov
c5c5ecd499 Fix for Jet antidote not being removed 2022-08-14 23:06:11 +03:00
Alexander Batalov
df4382f2e0 Fix Silent Death bonus for critical hits 2022-08-14 22:46:28 +03:00
Alexander Batalov
8700d0c601 Remove unreferenced label 2022-08-14 22:16:48 +03:00
Alexander Batalov
27c5beea01 Fix max items quantity added via scripting 2022-08-14 22:15:13 +03:00
Alexander Batalov
52af5cfc1f Fix object search when loading game in combat mode 2022-08-14 22:07:22 +03:00
Alexander Batalov
5a47f74023 Fix base EMP damage resistance 2022-08-14 21:45:58 +03:00
Alexander Batalov
c35ea77c59 Fix ammo details when examining in barter screen 2022-08-14 20:45:26 +03:00
Alexander Batalov
b10c580d6f Fix displaying xp gained with Swift Learner bonus 2022-08-14 18:46:02 +03:00
Alexander Batalov
7096116296 Fix best weapon calculations 2022-08-14 17:48:59 +03:00
Alexander Batalov
330edde003 Fix radiation bugs 2022-08-14 17:30:45 +03:00
Alexander Batalov
cac96bfc13 Add gender-specific text improvements (#130) 2022-08-14 13:06:51 +03:00
Alexander Batalov
31edb19379 Use English as fallback language 2022-08-14 12:52:13 +03:00
Alexander Batalov
d482f0e610 Add healing items improvements (#29) 2022-08-14 12:42:18 +03:00
Alexander Batalov
c3bffa6777 Increase script message lists capacity 2022-08-12 15:49:43 +03:00
Alexander Batalov
140234f40e Add game dialog fix 2022-08-12 15:03:06 +03:00
Alexander Batalov
13b76287f8 Add science/repair on critters patch 2022-08-12 14:55:36 +03:00
Alexander Batalov
a55feb9301 Add custom mouse mode frms 2022-08-12 14:19:16 +03:00
Alexander Batalov
d86a887cf9 Add damage mod (#29) 2022-08-12 13:54:18 +03:00
Alexander Batalov
5b2a1d13a1 Fix displaying secondary weapon mode stats 2022-08-11 14:30:06 +03:00
Alexander Batalov
1ca08cb97a Fix unarmed attack mode reset when using inventory 2022-08-11 14:12:29 +03:00
Alexander Batalov
ca78b94a7d Fix sprintf warning 2022-08-11 13:41:06 +03:00
Alexander Batalov
dcb53393c1 FIx opFloatMessage string arg handling
Closes #129
2022-08-11 13:34:37 +03:00
Alexander Batalov
4ece7d1188 Workaround for wrong animate_rotation usage
Closes #128
2022-08-11 13:25:43 +03:00
Alexander Batalov
87289a34c0 Add unarmed hits improvements (#29) 2022-08-10 20:46:09 +03:00
Alexander Batalov
2859410d4b Fix character selector not being reset 2022-08-08 12:04:03 +03:00
Alexander Batalov
9d53496521 Fix premade characters data freed too early 2022-08-08 11:34:36 +03:00
Alexander Batalov
4a8d5b13a8 Fix queue clearing 2022-08-08 11:01:52 +03:00
Alexander Batalov
8ba4fa309d Add shortcuts to close game windows 2022-08-07 21:49:53 +03:00
Alexander Batalov
0cab26227a Fix holodisk highlighting 2022-08-07 21:05:42 +03:00
Alexander Batalov
1694c68ebc Fix rest clickability exploit 2022-08-07 19:54:04 +03:00
Alexander Batalov
6c74c461c2 Review pipboyOpen 2022-08-07 19:03:43 +03:00
Alexander Batalov
0ec5306de5 Fix Barter button 2022-08-07 15:52:28 +03:00
Alexander Batalov
ba2ae3c303 Uninline gameDialogHighlightsExit 2022-08-07 15:38:47 +03:00
Alexander Batalov
019dbbb56e Add mouse wheel support 2022-08-07 14:52:44 +03:00
Alexander Batalov
a47918a83c Fix Pipboy screensaver on non-Windows platforms
Closes #115
2022-08-06 22:46:13 +03:00
Alexander Batalov
25e07fb597 Fix flags on non-door objects 2022-08-06 20:33:53 +03:00
Alexander Batalov
43ad927817 Fix dead critters reload weapons when combat ends 2022-08-06 20:12:23 +03:00
Alexander Batalov
d7966cdab2 Fix updating armor class 2022-08-06 20:05:33 +03:00
Alexander Batalov
33bda1612c Fix withdrawal perk crash 2022-08-06 18:45:44 +03:00
Alexander Batalov
f3eef3fe6c Fix negative Skilldex values 2022-08-06 18:21:47 +03:00
Alexander Batalov
d8ae5fbd32 Fix car charging bugs 2022-08-06 17:49:24 +03:00
Alexander Batalov
02e83a1989 Fix Sharshooter bonus 2022-08-06 17:07:07 +03:00
Alexander Batalov
5c8f7c4b00 Fix negate operator 2022-08-06 16:57:43 +03:00
Alexander Batalov
3592a7232c Add town reputation improvements (#29) 2022-08-06 15:50:33 +03:00
Alexander Batalov
ef067cd954 Reconcile with reference edition 2022-08-06 13:48:16 +03:00
Alexander Batalov
17382d7c7e Fix poping uninitialized pointer
Closes #113
2022-08-06 12:46:05 +03:00
Alexander Batalov
5170948588 Add explosions improvements (#29) 2022-08-05 17:43:00 +03:00
Alexander Batalov
3ccb087d20 Add burst mod (#29) 2022-08-03 17:23:24 +03:00
Alexander Batalov
3f9145b745 Remove varargs.h 2022-08-03 16:13:18 +03:00
Alexander Batalov
5b79d8ca79 Add premade characters improvements (#29) 2022-08-03 16:06:44 +03:00
Alexander Batalov
25c1eeee5c Add display monitor improvements (#29) 2022-08-03 13:54:26 +03:00
Alexander Batalov
f5060c301b Add elevators improvements (#29) 2022-08-03 12:34:13 +03:00
Alexander Batalov
8a2ca4b733 Add books improvements (#29) 2022-08-02 21:52:32 +03:00
Alexander Batalov
9610de0a66 Add criticals config defaults 2022-08-02 21:04:58 +03:00
Alexander Batalov
64627ddde9 Fix sprintf_s 2022-08-02 19:46:44 +03:00
Alexander Batalov
63bcb2d009 Add critical hits improvements (#29) 2022-08-02 19:37:31 +03:00
Alexander Batalov
df5bceaf2a Reconcile with reference edition 2022-08-02 13:31:26 +03:00
Alexander Batalov
66d46bd8a5 Fix skills usage slots
Closes #110
2022-08-02 12:09:33 +03:00
Alexander Batalov
28a433ea76 Fix parentesis warnings 2022-08-01 19:47:09 +03:00
Alexander Batalov
2c69834a12 Fix unequipped armor flags
Closes #108
2022-08-01 07:17:01 +03:00
Alexander Batalov
00ee53efca Fix CI branch 2022-07-31 23:06:27 +03:00
Alexander Batalov
4989cf6d5a Update CI workflow trigger events 2022-07-31 23:05:30 +03:00
Alexander Batalov
0d5aa705f0 Add activity to import game assets on Android
Fixes #105
2022-07-31 22:52:26 +03:00
Alexander Batalov
307b032118 Fix movie decoding on x64
Closes #107
2022-07-31 22:32:50 +03:00
Alexander Batalov
ab8279078e Fix party member level up message
Closes #104
2022-07-31 12:09:39 +03:00
Alexander Batalov
b7ac80e684 Fix floating point division
Closes #103
2022-07-31 12:03:43 +03:00
Alexander Batalov
6064a4bc79 Add Android controls (#101) 2022-07-29 20:04:37 +03:00
Alexander Batalov
e41a4b8e16 Reconcile with reference edition (#100) 2022-07-29 16:04:05 +03:00
Alexander Batalov
39057fd1fb Fix missing result on stack
Closes #95
Closes #96
2022-07-27 23:22:06 +03:00
Alexander Batalov
cbdb0eeba4 Make configGetInt compatible with atoi
Fixes #94
2022-07-27 10:24:45 +03:00
Alexander Batalov
73b6a16551 Fix loading save game crash on Windows 2022-07-27 10:11:33 +03:00
Alexander Batalov
42376b7172 Format workflows 2022-07-26 16:49:10 +03:00
Alexander Batalov
6a6d691b8d Fix release workflow 2022-07-26 16:34:07 +03:00
Alexander Batalov
e457fc1383 Remove Android builds 2022-07-26 16:23:36 +03:00
Alexander Batalov
cf844e6224 Provide release workflow for Android 2022-07-26 10:49:47 +03:00
Alexander Batalov
684d943062 Add Android support (#92) 2022-07-26 04:30:17 +03:00
Alexander Batalov
23d37621d5 Backport to OS X 10.11 (#91) 2022-07-26 00:58:02 +03:00
Alexander Batalov
8bd75e9737 Fix splitpath/makepath issues
See #68
2022-07-25 20:48:35 +03:00
Alexander Batalov
8ef9b66950 Get rid of std::filesystem
See #68
2022-07-25 20:38:11 +03:00
Alexander Batalov
8a006d2818 Rewrite fileCopy
See #68
2022-07-25 18:37:22 +03:00
Alexander Batalov
a60382e044 Fix type 2022-07-25 00:02:54 +03:00
Alexander Batalov
a20e2a8b50 Fix unsigned checks 2022-07-24 22:58:01 +03:00
Alexander Batalov
032969ce5b Add Apple Silicon support (#86) 2022-07-24 15:52:29 +03:00
Alexander Batalov
365805afe8 Fix opRemoveObjectFromInventory arguments order
Closes #83
2022-07-24 11:11:56 +03:00
Alexander Batalov
da75a76ed9 Update macOS installation instructions 2022-07-24 09:26:45 +03:00
Alexander Batalov
757330bff4 Add pointer vs int equality check 2022-07-23 07:42:33 +03:00
Alexander Batalov
f3869e0acf Fix pointer comparison
See #82
2022-07-23 07:25:39 +03:00
Alexander Batalov
cee3af7cc4 Fix opAdd concatenating string and pointer
Closes #78
2022-07-22 16:43:40 +03:00
Alexander Batalov
8ab7f8493a Fix kills folder
Closes #76
2022-07-15 16:58:58 +03:00
Alexander Batalov
1e5cda5dde Update contributing notes 2022-07-13 09:20:46 +03:00
Alexander Batalov
f1006d981c Update installation instructions 2022-07-12 22:10:20 +03:00
354 changed files with 58437 additions and 31278 deletions

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@@ -1,2 +1,3 @@
BasedOnStyle: WebKit
AllowShortIfStatementsOnASingleLine: WithoutElse
FixNamespaceComments: true

12
.gitattributes vendored
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@@ -2,14 +2,24 @@
*.c text eol=lf
*.cc text eol=lf
*.cmake text eol=lf
*.gradle text eol=lf
*.h text eol=lf
*.md text eol=lf
*.java text eol=lf
*.json text eol=lf
*.md text eol=lf
*.mm text eol=lf
*.plist text eol=lf
*.pro text eol=lf
*.properties text eol=lf
*.xml text eol=lf
*.yml text eol=lf
.clang-format text eol=lf
.editorconfig text eol=lf
.gitattributes text eol=lf
.gitignore text eol=lf
gradlew text eol=lf
CMakeLists.txt text eol=lf
LICENSE text eol=lf
# Force CRLF
*.bat text eol=crlf

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@@ -1,183 +0,0 @@
name: Build
on:
push:
paths:
- '.github/workflows/Build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
pull_request:
paths:
- '.github/workflows/Build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
defaults:
run:
shell: bash
jobs:
static-analysis:
name: Static analysis
runs-on: ubuntu-latest
steps:
- name: Install
run: |
sudo apt update
sudo apt install cppcheck
- name: Clone
uses: actions/checkout@v3
- name: cppcheck
run: cppcheck --std=c++17 src/
linux:
name: Linux (${{ matrix.arch }})
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
arch:
- x86
- x64
steps:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies (x86)
if: matrix.arch == 'x86'
run: |
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
- name: Dependencies (x64)
if: matrix.arch == 'x64'
run: |
sudo apt update
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: linux-${{ matrix.arch }}-cmake-v1
- name: Configure (x86)
if: matrix.arch == 'x86'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
# EOL
- name: Configure (x64)
if: matrix.arch == 'x64'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
# EOL
- name: Build
run: |
cmake --build build -j $(nproc)
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-linux-${{ matrix.arch }}
path: build/fallout2-ce
retention-days: 7
macos:
name: macOS
runs-on: macos-11
steps:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies
run: |
brew install sdl2
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: macos-cmake-v1
- name: Configure
run: |
cmake -B build -D CMAKE_BUILD_TYPE=RelWithDebInfo
- name: Build
run: |
cmake --build build -j $(sysctl -n hw.physicalcpu) --target package
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-macos.dmg
path: build/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
retention-days: 7
windows:
name: Windows (${{ matrix.arch }})
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
include:
- arch: x86
generator-platform: Win32
- arch: x64
generator-platform: x64
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: windows-${{ matrix.arch }}-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-G "Visual Studio 16 2019" \
-A ${{ matrix.generator-platform }} \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
# EOL
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-windows-${{ matrix.arch }}
path: build/RelWithDebInfo/fallout2-ce.exe
retention-days: 7

310
.github/workflows/ci-build.yml vendored Normal file
View File

@@ -0,0 +1,310 @@
name: Build
on:
push:
branches:
- main
pull_request:
types:
- opened
- synchronize
defaults:
run:
shell: bash
jobs:
static-analysis:
name: Static analysis
runs-on: ubuntu-latest
steps:
- name: Install
run: |
sudo apt update
sudo apt install cppcheck
- name: Clone
uses: actions/checkout@v4
- name: cppcheck
run: cppcheck --std=c++17 src/
code-format:
name: Code format check
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v4
- name: clang-format
run: find src -type f -name \*.cc -o -name \*.h | xargs clang-format --dry-run --Werror
android:
name: Android
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v4
- name: Setup Java
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
cache: gradle
- name: Cache cmake build
uses: actions/cache@v4
with:
path: os/android/app/.cxx
key: android-cmake-v2
- name: Setup signing config
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
run: |
cd os/android
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > debug.keystore
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > debug-keystore.properties
env:
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_FILE_BASE64 }}
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_PROPERTIES_FILE_BASE64 }}
- name: Build
run: |
cd os/android
./gradlew assembleDebug
- name: Upload
uses: actions/upload-artifact@v4
with:
name: fallout2-ce-debug.apk
path: os/android/app/build/outputs/apk/debug/app-debug.apk
retention-days: 7
ios:
name: iOS
runs-on: macos-13
steps:
- name: Clone
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v4
with:
path: out
key: ios-cmake-v5
- name: Configure
run: |
cmake --preset ios
- name: Build
run: |
cmake --build --preset ios-debug
- name: Pack
run: |
cd out/build/ios
cpack -C Debug
- name: Upload
uses: actions/upload-artifact@v4
with:
name: fallout2-ce.ipa
path: out/build/ios/fallout2-ce.ipa
retention-days: 7
linux:
name: Linux (${{ matrix.arch }})
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
arch:
- x86
- x64
steps:
- name: Clone
uses: actions/checkout@v4
- name: Dependencies (x86)
if: matrix.arch == 'x86'
run: |
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
- name: Dependencies (x64)
if: matrix.arch == 'x64'
run: |
sudo apt update
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v4
with:
path: out
key: linux-${{ matrix.arch }}-cmake-v3
- name: Configure
run: |
cmake --preset linux-${{ matrix.arch }}-debug
- name: Build
run: |
cmake --build --preset linux-${{ matrix.arch }}-debug
- name: Upload
uses: actions/upload-artifact@v4
with:
name: fallout2-ce-linux-${{ matrix.arch }}
path: out/build/linux-${{ matrix.arch }}-debug/fallout2-ce
retention-days: 7
linux-armhf:
name: Linux (armhf)
runs-on: ubuntu-22.04-arm
steps:
- name: Clone
uses: actions/checkout@v4
- name: Dependencies
run: |
sudo dpkg --add-architecture armhf
sudo apt update
sudo apt install gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libsdl2-dev:armhf zlib1g-dev:armhf
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=Debug \
-D FALLOUT_VENDORED=OFF \
-D CMAKE_SYSTEM_PROCESSOR=arm \
-D CMAKE_C_COMPILER=arm-linux-gnueabihf-gcc \
-D CMAKE_CXX_COMPILER=arm-linux-gnueabihf-g++ \
# EOL
- name: Build
run: cmake --build build
- name: Upload
uses: actions/upload-artifact@v4
with:
name: fallout2-ce-linux-armhf
path: build/fallout2-ce
retention-days: 7
linux-arm64:
name: Linux (arm64)
runs-on: ubuntu-22.04-arm
steps:
- name: Clone
uses: actions/checkout@v4
- name: Dependencies
run: |
sudo apt update
sudo apt install libsdl2-dev zlib1g-dev
- name: Configure
run: cmake -B build -D CMAKE_BUILD_TYPE=Debug -D FALLOUT_VENDORED=OFF
- name: Build
run: cmake --build build
- name: Upload
uses: actions/upload-artifact@v4
with:
name: fallout2-ce-linux-arm64
path: build/fallout2-ce
retention-days: 7
macos:
name: macOS
runs-on: macos-13
steps:
- name: Clone
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v4
with:
path: out
key: macos-cmake-v6
- name: Configure
run: |
cmake --preset macos
- name: Build
run: |
cmake --build --preset macos-debug
- name: Pack
run: |
cd out/build/macos
cpack -C Debug
- name: Upload
uses: actions/upload-artifact@v4
with:
name: fallout2-ce-macos.dmg
path: out/build/macos/Fallout II Community Edition.dmg
retention-days: 7
windows:
name: Windows (${{ matrix.arch }})
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
include:
- arch: x86
generator-platform: Win32
- arch: x64
generator-platform: x64
steps:
- name: Clone
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v4
with:
path: out
key: windows-${{ matrix.arch }}-cmake-v2
- name: Configure
run: |
cmake --preset windows-${{ matrix.arch }}
- name: Build
run: |
cmake --build --preset windows-${{ matrix.arch }}-debug
- name: Upload
uses: actions/upload-artifact@v4
with:
name: fallout2-ce-windows-${{ matrix.arch }}
path: out/build/windows-${{ matrix.arch }}/Debug/fallout2-ce.exe
retention-days: 7

View File

@@ -10,6 +10,100 @@ defaults:
shell: bash
jobs:
android:
name: Android
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v4
- name: Setup Java
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
cache: gradle
- name: Cache cmake build
uses: actions/cache@v4
with:
path: os/android/app/.cxx
key: android-cmake-v1
- name: Setup signing config
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
run: |
cd os/android
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > release.keystore
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > release-keystore.properties
env:
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_FILE_BASE64 }}
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PROPERTIES_FILE_BASE64 }}
- name: Build
run: |
cd os/android
./gradlew assembleRelease
- name: Upload
run: |
cd os/android/app/build/outputs/apk/release
cp app-release.apk fallout2-ce-android.apk
gh release upload ${{ github.event.release.tag_name }} fallout2-ce-android.apk
rm fallout2-ce-android.apk
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
ios:
name: iOS
runs-on: macos-12
steps:
- name: Clone
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v4
with:
path: build
key: ios-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
# EOL
- name: Pack
run: |
cd build
cpack -C RelWithDebInfo
- name: Upload
run: |
cd build
cp fallout2-ce.ipa fallout2-ce-ios.ipa
gh release upload ${{ github.event.release.tag_name }} fallout2-ce-ios.ipa
rm fallout2-ce-ios.ipa
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
linux:
name: Linux (${{ matrix.arch }})
@@ -24,7 +118,7 @@ jobs:
steps:
- name: Clone
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Dependencies (x86)
if: matrix.arch == 'x86'
@@ -41,7 +135,7 @@ jobs:
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: build
key: linux-${{ matrix.arch }}-cmake-v1
@@ -65,13 +159,16 @@ jobs:
- name: Build
run: |
cmake --build build -j $(nproc)
cmake \
--build build \
-j $(nproc) \
# EOL
- name: Upload
run: |
cd build
tar -czvf fallout2-ce-linux-${{ matrix.arch }}.tar.gz fallout2-ce
gh release upload ${{ github.ref_name }} fallout2-ce-linux-${{ matrix.arch }}.tar.gz
gh release upload ${{ github.event.release.tag_name }} fallout2-ce-linux-${{ matrix.arch }}.tar.gz
rm fallout2-ce-linux-${{ matrix.arch }}.tar.gz
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -83,63 +180,62 @@ jobs:
steps:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies
run: |
brew install sdl2
uses: actions/checkout@v4
- name: Import code signing certificates
uses: apple-actions/import-codesign-certs@v1
uses: apple-actions/import-codesign-certs@v2
with:
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_FILE_BASE64 }}
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_PASSWORD }}
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: build
key: macos-cmake-v1
key: macos-cmake-v3
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CPACK_BUNDLE_APPLE_CERT_APP="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_INJECT_BASE_ENTITLEMENTS="NO" \
-D CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS="--options=runtime --timestamp" \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Pack
run: |
cd build
cpack -C RelWithDebInfo
- name: Notarize
run: |
brew install mitchellh/gon/gon
cat << EOF > config.json
{
"notarize": {
"path": "build/fallout2-ce.dmg",
"bundle_id": "$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" build/fallout2-ce.app/Contents/Info.plist)",
"staple": true
}
}
EOF
gon config.json
rm config.json
env:
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_AC_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_AC_PASSWORD }}
xcrun notarytool submit \
"build/Fallout II Community Edition.dmg" \
--apple-id "${{ secrets.APPLE_DEVELOPER_AC_USERNAME }}" \
--team-id "${{ secrets.APPLE_DEVELOPER_AC_TEAM }}" \
--password "${{ secrets.APPLE_DEVELOPER_AC_PASSWORD }}" \
--wait
- name: Staple
run: |
xcrun stapler staple \
"build/Fallout II Community Edition.dmg"
- name: Upload
run: |
cd build
cp fallout2-ce.dmg fallout2-ce-macos.dmg
gh release upload ${{ github.ref_name }} fallout2-ce-macos.dmg
cp "Fallout II Community Edition.dmg" fallout2-ce-macos.dmg
gh release upload ${{ github.event.release.tag_name }} fallout2-ce-macos.dmg
rm fallout2-ce-macos.dmg
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -160,10 +256,10 @@ jobs:
steps:
- name: Clone
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: build
key: windows-${{ matrix.arch }}-cmake-v1
@@ -187,7 +283,7 @@ jobs:
run: |
cd build/RelWithDebInfo
7z a fallout2-ce-windows-${{ matrix.arch }}.zip fallout2-ce.exe
gh release upload ${{ github.ref_name }} fallout2-ce-windows-${{ matrix.arch }}.zip
gh release upload ${{ github.event.release.tag_name }} fallout2-ce-windows-${{ matrix.arch }}.zip
rm fallout2-ce-windows-${{ matrix.arch }}.zip
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

1
.gitignore vendored
View File

@@ -391,3 +391,4 @@ FodyWeavers.xsd
# CMake
/out
/build
CMakeUserPresets.json

View File

@@ -4,13 +4,31 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
set(EXECUTABLE_NAME fallout2-ce)
if(APPLE)
if(IOS)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
endif()
endif()
project(${EXECUTABLE_NAME})
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
option(FALLOUT_VENDORED "Use vendored third-party libraries" ON)
if(ANDROID)
add_library(${EXECUTABLE_NAME} SHARED)
else()
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE)
endif()
target_sources(${EXECUTABLE_NAME} PUBLIC
"src/actions.cc"
"src/actions.h"
"src/animation.cc"
@@ -41,8 +59,6 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/combat.h"
"src/config.cc"
"src/config.h"
"src/core.cc"
"src/core.h"
"src/credits.cc"
"src/credits.h"
"src/critter.cc"
@@ -69,8 +85,6 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/display_monitor.h"
"src/draw.cc"
"src/draw.h"
"src/electronic_registration.cc"
"src/electronic_registration.h"
"src/elevator.cc"
"src/elevator.h"
"src/endgame.cc"
@@ -93,8 +107,6 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/game_mouse.h"
"src/game_movie.cc"
"src/game_movie.h"
"src/game_palette.cc"
"src/game_palette.h"
"src/game_sound.cc"
"src/game_sound.h"
"src/game_vars.h"
@@ -104,10 +116,10 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/geometry.h"
"src/graph_lib.cc"
"src/graph_lib.h"
"src/grayscale.cc"
"src/grayscale.h"
"src/heap.cc"
"src/heap.h"
"src/input.cc"
"src/input.h"
"src/interface.cc"
"src/interface.h"
"src/interpreter_extra.cc"
@@ -120,6 +132,8 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/inventory.h"
"src/item.cc"
"src/item.h"
"src/kb.cc"
"src/kb.h"
"src/light.cc"
"src/light.h"
"src/lips.cc"
@@ -128,6 +142,8 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/loadsave.h"
"src/main.cc"
"src/main.h"
"src/mainmenu.cc"
"src/mainmenu.h"
"src/map_defs.h"
"src/map.cc"
"src/map.h"
@@ -138,10 +154,10 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/memory.h"
"src/message.cc"
"src/message.h"
"src/mmx.cc"
"src/mmx.h"
"src/mouse_manager.cc"
"src/mouse_manager.h"
"src/mouse.cc"
"src/mouse.h"
"src/movie_effect.cc"
"src/movie_effect.h"
"src/movie_lib.cc"
@@ -159,6 +175,8 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/palette.h"
"src/party_member.cc"
"src/party_member.h"
"src/pcx.cc"
"src/pcx.h"
"src/perk_defs.h"
"src/perk.cc"
"src/perk.h"
@@ -201,6 +219,8 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/stat.h"
"src/string_parsers.cc"
"src/string_parsers.h"
"src/svga.cc"
"src/svga.h"
"src/text_font.cc"
"src/text_font.h"
"src/text_object.cc"
@@ -210,8 +230,8 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/trait_defs.h"
"src/trait.cc"
"src/trait.h"
"src/trap.cc"
"src/trap.h"
"src/vcr.cc"
"src/vcr.h"
"src/version.cc"
"src/version.h"
"src/widget.cc"
@@ -226,8 +246,8 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/window.h"
"src/word_wrap.cc"
"src/word_wrap.h"
"src/world_map.cc"
"src/world_map.h"
"src/worldmap.cc"
"src/worldmap.h"
"src/xfile.cc"
"src/xfile.h"
)
@@ -235,25 +255,53 @@ add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
target_sources(${EXECUTABLE_NAME} PUBLIC
"src/audio_engine.cc"
"src/audio_engine.h"
"src/delay.cc"
"src/delay.h"
"src/fps_limiter.cc"
"src/fps_limiter.h"
"src/platform_compat.cc"
"src/platform_compat.h"
"src/pointer_registry.cc"
"src/pointer_registry.h"
"src/preferences.cc"
"src/preferences.h"
"src/settings.cc"
"src/settings.h"
"src/sfall_config.cc"
"src/sfall_config.h"
"src/sfall_global_vars.cc"
"src/sfall_global_vars.h"
"src/sfall_global_scripts.cc"
"src/sfall_global_scripts.h"
"src/sfall_ini.cc"
"src/sfall_ini.h"
"src/sfall_kb_helpers.cc"
"src/sfall_kb_helpers.h"
"src/sfall_lists.cc"
"src/sfall_lists.h"
"src/sfall_metarules.cc"
"src/sfall_metarules.h"
"src/sfall_opcodes.cc"
"src/sfall_opcodes.h"
"src/sfall_arrays.cc"
"src/sfall_arrays.h"
"src/touch.cc"
"src/touch.h"
)
if(IOS)
target_sources(${EXECUTABLE_NAME} PUBLIC
"src/platform/ios/paths.h"
"src/platform/ios/paths.mm"
)
endif()
if(WIN32)
target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
_CRT_SECURE_NO_WARNINGS
_CRT_NONSTDC_NO_WARNINGS
)
else()
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE
$<$<CONFIG:Debug>:_DEBUG>
$<$<CONFIG:RelWithDebInfo>:_DEBUG>
NOMINMAX
WIN32_LEAN_AND_MEAN
)
endif()
@@ -263,19 +311,61 @@ if(WIN32)
)
endif()
if(WIN32)
target_sources(${EXECUTABLE_NAME} PUBLIC
"os/windows/fallout2-ce.ico"
"os/windows/fallout2-ce.rc"
)
endif()
if(APPLE)
set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
if(IOS)
set(RESOURCES
"os/ios/AppIcon.xcassets"
"os/ios/LaunchScreen.storyboard"
)
target_sources(${EXECUTABLE_NAME} PUBLIC ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/ios/Info.plist"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.alexbatalov.fallout2-ce"
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2"
)
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
else()
set(RESOURCES
"os/macos/fallout2-ce.icns"
)
target_sources(${EXECUTABLE_NAME} PUBLIC ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
OUTPUT_NAME "Fallout II Community Edition"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist"
XCODE_ATTRIBUTE_EXECUTABLE_NAME "${EXECUTABLE_NAME}"
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.alexbatalov.fallout2-ce"
)
set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
set(MACOSX_BUNDLE_BUNDLE_NAME "Fallout II: Community Edition")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout II")
endif()
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.3.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.3.0")
endif()
add_subdirectory("third_party/fpattern")
target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} fpattern::fpattern)
if(NOT APPLE AND NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(FALLOUT_VENDORED)
add_subdirectory("third_party/zlib")
add_subdirectory("third_party/sdl2")
else()
@@ -290,23 +380,21 @@ target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
if(APPLE)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
if(IOS)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION "Payload")
if (CPACK_BUNDLE_APPLE_CERT_APP)
install(CODE "
execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app)
"
COMPONENT Runtime)
set(CPACK_GENERATOR "ZIP")
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
set(CPACK_ARCHIVE_FILE_EXTENSION "ipa")
else()
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/os/macos/dmg/setup.scpt")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/os/macos/dmg/background.png")
set(CPACK_PACKAGE_FILE_NAME "Fallout II Community Edition")
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
include(CPack)
endif()

196
CMakePresets.json Normal file
View File

@@ -0,0 +1,196 @@
{
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 19,
"patch": 0
},
"configurePresets": [
{
"name": "base",
"hidden": true,
"binaryDir": "${sourceDir}/out/build/${presetName}"
},
{
"name": "windows-base",
"hidden": true,
"inherits": [
"base"
],
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "windows-x86",
"inherits": [
"windows-base"
],
"generator": "Visual Studio 16 2019",
"architecture": "Win32"
},
{
"name": "windows-x64",
"inherits": [
"windows-base"
],
"generator": "Visual Studio 16 2019",
"architecture": "x64"
},
{
"name": "linux-base",
"hidden": true,
"inherits": [
"base"
],
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
},
"cacheVariables": {
"FALLOUT_VENDORED": "OFF"
}
},
{
"name": "linux-x86-base",
"hidden": true,
"inherits": [
"linux-base"
],
"cacheVariables": {
"CMAKE_C_FLAGS": "-m32",
"CMAKE_CXX_FLAGS": "-m32",
"CMAKE_SYSTEM_NAME": "Linux",
"CMAKE_SYSTEM_PROCESSOR": "i386"
}
},
{
"name": "linux-x86-debug",
"inherits": [
"linux-x86-base"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "linux-x86-release",
"inherits": [
"linux-x86-base"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "linux-x64-debug",
"inherits": [
"linux-base"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "linux-x64-release",
"inherits": [
"linux-base"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "darwin-base",
"hidden": true,
"inherits": [
"base"
],
"generator": "Xcode",
"cacheVariables": {
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY": ""
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
}
},
{
"name": "macos",
"inherits": [
"darwin-base"
]
},
{
"name": "ios",
"inherits": [
"darwin-base"
],
"cacheVariables": {
"CMAKE_SYSTEM_NAME": "iOS"
}
}
],
"buildPresets": [
{
"name": "windows-x86-debug",
"configurePreset": "windows-x86",
"configuration": "Debug"
},
{
"name": "windows-x86-release",
"configurePreset": "windows-x86",
"configuration": "Release"
},
{
"name": "windows-x64-debug",
"configurePreset": "windows-x64",
"configuration": "Debug"
},
{
"name": "windows-x64-release",
"configurePreset": "windows-x64",
"configuration": "Release"
},
{
"name": "linux-x86-debug",
"configurePreset": "linux-x86-debug"
},
{
"name": "linux-x86-release",
"configurePreset": "linux-x86-release"
},
{
"name": "linux-x64-debug",
"configurePreset": "linux-x64-debug"
},
{
"name": "linux-x64-release",
"configurePreset": "linux-x64-release"
},
{
"name": "macos-debug",
"configurePreset": "macos",
"configuration": "Debug"
},
{
"name": "macos-release",
"configurePreset": "macos",
"configuration": "RelWithDebInfo"
},
{
"name": "ios-debug",
"configurePreset": "ios",
"configuration": "Debug"
},
{
"name": "ios-release",
"configurePreset": "ios",
"configuration": "RelWithDebInfo"
}
]
}

View File

@@ -1,50 +0,0 @@
{
"configurations": [
{
"name": "x86-Debug",
"generator": "Visual Studio 16 2019",
"configurationType": "Debug",
"inheritEnvironments": [ "msvc_x86" ],
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
},
{
"name": "x86-Release",
"generator": "Visual Studio 16 2019",
"configurationType": "Release",
"inheritEnvironments": [ "msvc_x86" ],
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
},
{
"name": "x64-Debug",
"generator": "Visual Studio 16 2019 Win64",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64_x64" ],
"variables": []
},
{
"name": "x64-Release",
"generator": "Visual Studio 16 2019 Win64",
"configurationType": "Release",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64_x64" ],
"variables": []
}
]
}

51
LICENSE.md Normal file
View File

@@ -0,0 +1,51 @@
# Sustainable Use License
Version 1.0
## Acceptance
By using the software, you agree to all of the terms and conditions below.
## Copyright License
The licensor grants you a non-exclusive, royalty-free, worldwide, non-sublicensable, non-transferable license to use, copy, distribute, make available, and prepare derivative works of the software, in each case subject to the limitations below.
## Limitations
You may use or modify the software only for your own internal business purposes or for non-commercial or personal use. You may distribute the software or provide it to others only if you do so free of charge for non-commercial purposes. You may not alter, remove, or obscure any licensing, copyright, or other notices of the licensor in the software. Any use of the licensors trademarks is subject to applicable law.
## Patents
The licensor grants you a license, under any patent claims the licensor can license, or becomes able to license, to make, have made, use, sell, offer for sale, import and have imported the software, in each case subject to the limitations and conditions in this license. This license does not cover any patent claims that you cause to be infringed by modifications or additions to the software. If you or your company make any written claim that the software infringes or contributes to infringement of any patent, your patent license for the software granted under these terms ends immediately. If your company makes such a claim, your patent license ends immediately for work on behalf of your company.
## Notices
You must ensure that anyone who gets a copy of any part of the software from you also gets a copy of these terms. If you modify the software, you must include in any modified copies of the software a prominent notice stating that you have modified the software.
## No Other Rights
These terms do not imply any licenses other than those expressly granted in these terms.
## Termination
If you use the software in violation of these terms, such use is not licensed, and your license will automatically terminate. If the licensor provides you with a notice of your violation, and you cease all violation of this license no later than 30 days after you receive that notice, your license will be reinstated retroactively. However, if you violate these terms after such reinstatement, any additional violation of these terms will cause your license to terminate automatically and permanently.
## No Liability
As far as the law allows, the software comes as is, without any warranty or condition, and the licensor will not be liable to you for any damages arising out of these terms or the use or nature of the software, under any kind of legal claim.
## Definitions
The "licensor" is the entity offering these terms.
The "software" is the software the licensor makes available under these terms, including any portion of it.
"You" refers to the individual or entity agreeing to these terms.
"Your company" is any legal entity, sole proprietorship, or other kind of organization that you work for, plus all organizations that have control over, are under the control of, or are under common control with that organization. Control means ownership of substantially all the assets of an entity, or the power to direct its management and policies by vote, contract, or otherwise. Control can be direct or indirect.
"Your license" is the license granted to you for the software under these terms.
"Use" means anything you do with the software requiring your license.
"Trademark" means trademarks, service marks, and similar rights.

View File

@@ -1,8 +1,14 @@
# Fallout 2 Community Edition
Fallout 2 Community Edition is a fully working re-implementation of Fallout 2, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
Popular Fallout 2 total conversion mods are partially supported. Original versions of Nevada and Sonora (that do not rely on extended features provided by Sfall) likely work, although there is no complete walkthrough confirmation yet. [Fallout 2 Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project), [Fallout Et Tu](https://github.com/rotators/Fo1in2) and [Olympus 2207](https://olympus2207.com) are not yet supported. Other mods (particularly Resurrection and Yesterday) are not tested.
There is also [Fallout Community Edition](https://github.com/alexbatalov/fallout1-ce).
## Installation
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest build or build from source.
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2), [Epic Games](https://store.epicgames.com/p/fallout-2) or [Steam](https://store.steampowered.com/app/38410). Download latest [release](https://github.com/alexbatalov/fallout2-ce/releases) or build from source. You can also check latest [debug](https://github.com/alexbatalov/fallout2-ce/actions) build intended for testers.
### Windows
@@ -14,12 +20,6 @@ Download and copy `fallout2-ce.exe` to your `Fallout2` folder. It serves as a dr
- Download and copy `fallout2-ce` to this folder.
- Fix permissions (GitHub artifacts issue):
```console
$ chmod a+x /home/john/Desktop/Fallout2/fallout2-ce
```
- Install [SDL2](https://libsdl.org/download-2.0.php):
```console
@@ -30,37 +30,74 @@ $ sudo apt install libsdl2-2.0-0
### macOS
> **NOTE**: macOS 11 or higher is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized.
> **NOTE**: macOS 10.11 (El Capitan) or higher is required. Runs natively on Intel-based Macs and Apple Silicon.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/Applications/Fallout2`.
- Alternatively you can use Fallout 2 from Macplay/The Omni Group as a base - you need to extract game assets from the original bundle. Mount CD/DMG, right click `Fallout 2` -> `Show Package Contents`, navigate to `Contents/Resources`. Copy `GameData` folder somewhere, for example `/Applications/Fallout2`.
- Download and copy `fallout2-ce.app` to this folder.
- Run `fallout2-ce.app`.
- When running for the first time, macOS will complain that the app is not signed and you'll be present two options - `Move to bin`, and `Cancel`. Click `Cancel`, open `System Preferences`, go to `Security & Privacy`. The pane at the bottom will say `fallout2-ce was blocked from use because it is not from an identified developer`. Click `Open Anyway`. Confirm once again. Alternatively you can remove quarantine attribute from terminal:
### Android
```console
$ xattr -d com.apple.quarantine /Applications/Fallout2/fallout2-ce.app
> **NOTE**: Fallout 2 was designed with mouse in mind. There are many controls that require precise cursor positioning, which is not possible with fingers. Current control scheme resembles trackpad usage:
- One finger moves mouse cursor around.
- Tap one finger for left mouse click.
- Tap two fingers for right mouse click (switches mouse cursor mode).
- Move two fingers to scroll current view (map view, worldmap view, inventory scrollers).
> **NOTE**: From Android standpoint release and debug builds are different apps. Both apps require their own copy of game assets and have their own savegames. This is intentional. As a gamer just stick with release version and check for updates.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder to your device, for example to `Downloads`. You need `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder. Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
- Download `fallout2-ce.apk` and copy it to your device. Open it with file explorer, follow instructions (install from unknown source).
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. If you're installing total conversion mod or localized version with a large number of unpacked resources in `data` folder it can take up to 20 minutes. Once copied, the game will start automatically.
### iOS
> **NOTE**: See Android note on controls.
- Download `fallout2-ce.ipa`. Use sideloading applications ([AltStore](https://altstore.io/) or [Sideloadly](https://sideloadly.io/)) to install it to your device. Alternatively you can always build from source with your own signing certificate.
- Run the game once. You'll see error message saying "Couldn't find/load text fonts". This step is needed for iOS to expose the game via File Sharing feature.
- Use Finder (macOS Catalina and later) or iTunes (Windows and macOS Mojave or earlier) to copy `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder to "Fallout 2" app ([how-to](https://support.apple.com/HT210598)). Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
## Configuration
The main configuration file is `fallout2.cfg`. There are several important settings you might need to adjust for your installation. Depending on your Fallout distribution main game assets `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder might be either all lowercased, or all uppercased. You can either update `master_dat`, `critter_dat`, `master_patches` and `critter_patches` settings to match your file names, or rename files to match entries in your `fallout2.cfg`.
The `sound` folder (with `music` folder inside) might be located either in `data` folder, or be in the Fallout folder. Update `music_path1` setting to match your hierarchy, usually it's `data/sound/music/` or `sound/music/`. Make sure it matches your path exactly (so it might be `SOUND/MUSIC/` if you've installed Fallout from CD). Music files themselves (with `ACM` extension) should be all uppercased, regardless of `sound` and `music` folders.
The second configuration file is `f2_res.ini`. Use it to change game window size and enable/disable fullscreen mode.
```ini
[MAIN]
SCR_WIDTH=1280
SCR_HEIGHT=720
WINDOWED=1
```
Recommendations:
- **Desktops**: Use any size you see fit.
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
In time this stuff will receive in-game interface, right now you have to do it manually.
The third configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users. Currently only a small subset of these settings are actually implemented.
## Contributing
For now there are three major areas.
Integrating Sfall goodies is the top priority. Quality of life updates are OK too. Please no large scale refactorings at this time as we need to reconcile changes from Reference Edition, which will make this process slow and error-prone. In any case open up an issue with your suggestion or to notify other people that something is being worked on.
### Intergrating Sfall
There are literally hundreds if not thousands of fixes and features in sfall. I guess not all of them are needed in Community Edition, but for the sake of compatibility with big mods out there, let's integrate them all.
### SDL
## License
Migrate DirectX stuff to SDL. This is the shortest path to native Linux version.
### Prepare to 64-bit
Modern macOS requires apps to be 64-bit, so even if we have SDL, the scripting part of the game will not work, because of builtin SSL interpreter. It stores pointers (both functions and variables) as 32-bit integers, so 64-bit pointers will not fit into stack. Since the stack is shared for both instructions and data, it needs some attention.
## Legal & License
See [Fallout 2 Reference Edition](https://github.com/alexbatalov/fallout2-re). Same conditions apply until the source code in this repository is changed significantly.
The source code is this repository is available under the [Sustainable Use License](LICENSE.md).

View File

@@ -1,4 +0,0 @@
set( CMAKE_SYSTEM_NAME "Linux" )
set( CMAKE_SYSTEM_PROCESSOR "i386" )
set( CMAKE_C_FLAGS "-m32" )
set( CMAKE_CXX_FLAGS "-m32" )

13
os/android/.gitignore vendored Normal file
View File

@@ -0,0 +1,13 @@
*.iml
.gradle
/.idea/assetWizardSettings.xml
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/navEditor.xml
/.idea/workspace.xml
/local.properties
/debug-keystore.properties
/debug.keystore
/release-keystore.properties
/release.keystore

5
os/android/app/.gitignore vendored Normal file
View File

@@ -0,0 +1,5 @@
/.cxx
/build
# TODO: Cleanup root .gitignore
!/src/debug

100
os/android/app/build.gradle Normal file
View File

@@ -0,0 +1,100 @@
plugins {
id 'com.android.application'
}
android {
compileSdk 32
defaultConfig {
applicationId 'com.alexbatalov.fallout2ce'
minSdk 21
targetSdk 32
versionCode 4
versionName '1.3.0'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_static'
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
// TODO: Remove once format issues are resolved.
cppFlags '-Wno-format-security'
// Specify target library explicitly as there is a shared zlib,
// that we don't need to be linked in.
targets 'fallout2-ce'
}
}
}
signingConfigs {
// Override default debug signing config to make sure every CI runner
// uses the same key for painless updates.
def debugKeystorePropertiesFile = rootProject.file('debug-keystore.properties')
if (debugKeystorePropertiesFile.exists()) {
def debugKeystoreProperties = new Properties()
debugKeystoreProperties.load(new FileInputStream(debugKeystorePropertiesFile))
debug {
storeFile rootProject.file(debugKeystoreProperties.getProperty('storeFile'))
storePassword debugKeystoreProperties.getProperty('storePassword')
keyAlias debugKeystoreProperties.getProperty('keyAlias')
keyPassword debugKeystoreProperties.getProperty('keyPassword')
}
}
def releaseKeystoreProperties = new Properties()
def releaseKeystorePropertiesFile = rootProject.file('release-keystore.properties')
if (releaseKeystorePropertiesFile.exists()) {
releaseKeystoreProperties.load(new FileInputStream(releaseKeystorePropertiesFile))
release {
storeFile rootProject.file(releaseKeystoreProperties.getProperty('storeFile'))
storePassword releaseKeystoreProperties.getProperty('storePassword')
keyAlias releaseKeystoreProperties.getProperty('keyAlias')
keyPassword releaseKeystoreProperties.getProperty('keyPassword')
}
}
}
buildTypes {
debug {
// Prevents signing keys clashes between debug and release versions
// for painless development.
applicationIdSuffix '.debug'
}
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
// Release signing config is optional and might not be present in CI
// builds, hence `findByName`.
signingConfig signingConfigs.findByName('release')
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
applicationVariants.all { variant ->
tasks["merge${variant.name.capitalize()}Assets"]
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
cmake {
path '../../../CMakeLists.txt'
}
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'androidx.documentfile:documentfile:1.0.1'
}

21
os/android/app/proguard-rules.pro vendored Normal file
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@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

View File

@@ -0,0 +1,3 @@
<resources>
<string name="app_name">Fallout 2 (Debug)</string>
</resources>

View File

@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.alexbatalov.fallout2ce"
android:versionCode="1"
android:versionName="1.0.0"
android:installLocation="auto">
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" />
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
-->
<activity android:name=".MainActivity"
android:label="@string/app_name"
android:alwaysRetainTaskState="true"
android:launchMode="singleInstance"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:exported="true"
android:screenOrientation="landscape"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Let Android know that we can handle some USB devices and should receive this event -->
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
-->
</activity>
<activity android:name=".ImportActivity"
android:theme="@style/AppTheme">
</activity>
</application>
</manifest>

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package com.alexbatalov.fallout2ce;
import android.content.ContentResolver;
import androidx.documentfile.provider.DocumentFile;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class FileUtils {
static boolean copyRecursively(ContentResolver contentResolver, DocumentFile src, File dest) {
final DocumentFile[] documentFiles = src.listFiles();
for (final DocumentFile documentFile : documentFiles) {
if (documentFile.isFile()) {
if (!copyFile(contentResolver, documentFile, new File(dest, documentFile.getName()))) {
return false;
}
} else if (documentFile.isDirectory()) {
final File subdirectory = new File(dest, documentFile.getName());
if (!subdirectory.exists()) {
subdirectory.mkdir();
}
if (!copyRecursively(contentResolver, documentFile, subdirectory)) {
return false;
}
}
}
return true;
}
private static boolean copyFile(ContentResolver contentResolver, DocumentFile src, File dest) {
try {
final InputStream inputStream = contentResolver.openInputStream(src.getUri());
final OutputStream outputStream = new FileOutputStream(dest);
final byte[] buffer = new byte[16384];
int bytesRead;
while ((bytesRead = inputStream.read(buffer)) != -1) {
outputStream.write(buffer, 0, bytesRead);
}
inputStream.close();
outputStream.close();
} catch (IOException e) {
e.printStackTrace();
return false;
}
return true;
}
}

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package com.alexbatalov.fallout2ce;
import android.app.Activity;
import android.app.ProgressDialog;
import android.content.ContentResolver;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import androidx.documentfile.provider.DocumentFile;
import java.io.File;
public class ImportActivity extends Activity {
private static final int IMPORT_REQUEST_CODE = 1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
startActivityForResult(intent, IMPORT_REQUEST_CODE);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent resultData) {
if (requestCode == IMPORT_REQUEST_CODE) {
if (resultCode == Activity.RESULT_OK) {
final Uri treeUri = resultData.getData();
if (treeUri != null) {
final DocumentFile treeDocument = DocumentFile.fromTreeUri(this, treeUri);
if (treeDocument != null) {
copyFiles(treeDocument);
return;
}
}
}
finish();
} else {
super.onActivityResult(requestCode, resultCode, resultData);
}
}
private void copyFiles(DocumentFile treeDocument) {
ProgressDialog dialog = createProgressDialog();
dialog.show();
new Thread(() -> {
ContentResolver contentResolver = getContentResolver();
File externalFilesDir = getExternalFilesDir(null);
FileUtils.copyRecursively(contentResolver, treeDocument, externalFilesDir);
startMainActivity();
dialog.dismiss();
finish();
}).start();
}
private void startMainActivity() {
Intent intent = new Intent(this, MainActivity.class);
startActivity(intent);
}
private ProgressDialog createProgressDialog() {
ProgressDialog progressDialog = new ProgressDialog(this,
android.R.style.Theme_Material_Light_Dialog);
progressDialog.setTitle(R.string.loading_dialog_title);
progressDialog.setMessage(getString(R.string.loading_dialog_message));
progressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);
progressDialog.setCancelable(false);
return progressDialog;
}
}

View File

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package com.alexbatalov.fallout2ce;
import android.content.Intent;
import android.os.Bundle;
import org.libsdl.app.SDLActivity;
import java.io.File;
public class MainActivity extends SDLActivity {
private boolean noExit = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final File externalFilesDir = getExternalFilesDir(null);
final File configFile = new File(externalFilesDir, "fallout2.cfg");
if (!configFile.exists()) {
final File masterDatFile = new File(externalFilesDir, "master.dat");
final File critterDatFile = new File(externalFilesDir, "critter.dat");
if (!masterDatFile.exists() || !critterDatFile.exists()) {
final Intent intent = new Intent(this, ImportActivity.class);
startActivity(intent);
noExit = true;
finish();
}
}
}
@Override
protected void onDestroy() {
super.onDestroy();
if (!noExit) {
// Needed to make sure libc calls exit handlers, which releases
// in-game resources.
System.exit(0);
}
}
@Override
protected String[] getLibraries() {
return new String[]{
"fallout2-ce",
};
}
}

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package org.libsdl.app;
import android.hardware.usb.UsbDevice;
interface HIDDevice
{
public int getId();
public int getVendorId();
public int getProductId();
public String getSerialNumber();
public int getVersion();
public String getManufacturerName();
public String getProductName();
public UsbDevice getDevice();
public boolean open();
public int sendFeatureReport(byte[] report);
public int sendOutputReport(byte[] report);
public boolean getFeatureReport(byte[] report);
public void setFrozen(boolean frozen);
public void close();
public void shutdown();
}

View File

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package org.libsdl.app;
import android.content.Context;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothGatt;
import android.bluetooth.BluetoothGattCallback;
import android.bluetooth.BluetoothGattCharacteristic;
import android.bluetooth.BluetoothGattDescriptor;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.bluetooth.BluetoothGattService;
import android.hardware.usb.UsbDevice;
import android.os.Handler;
import android.os.Looper;
import android.util.Log;
import android.os.*;
//import com.android.internal.util.HexDump;
import java.lang.Runnable;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.UUID;
class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDevice {
private static final String TAG = "hidapi";
private HIDDeviceManager mManager;
private BluetoothDevice mDevice;
private int mDeviceId;
private BluetoothGatt mGatt;
private boolean mIsRegistered = false;
private boolean mIsConnected = false;
private boolean mIsChromebook = false;
private boolean mIsReconnecting = false;
private boolean mFrozen = false;
private LinkedList<GattOperation> mOperations;
GattOperation mCurrentOperation = null;
private Handler mHandler;
private static final int TRANSPORT_AUTO = 0;
private static final int TRANSPORT_BREDR = 1;
private static final int TRANSPORT_LE = 2;
private static final int CHROMEBOOK_CONNECTION_CHECK_INTERVAL = 10000;
static public final UUID steamControllerService = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3");
static public final UUID inputCharacteristic = UUID.fromString("100F6C33-1735-4313-B402-38567131E5F3");
static public final UUID reportCharacteristic = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3");
static private final byte[] enterValveMode = new byte[] { (byte)0xC0, (byte)0x87, 0x03, 0x08, 0x07, 0x00 };
static class GattOperation {
private enum Operation {
CHR_READ,
CHR_WRITE,
ENABLE_NOTIFICATION
}
Operation mOp;
UUID mUuid;
byte[] mValue;
BluetoothGatt mGatt;
boolean mResult = true;
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
}
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid, byte[] value) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
mValue = value;
}
public void run() {
// This is executed in main thread
BluetoothGattCharacteristic chr;
switch (mOp) {
case CHR_READ:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Reading characteristic " + chr.getUuid());
if (!mGatt.readCharacteristic(chr)) {
Log.e(TAG, "Unable to read characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case CHR_WRITE:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing characteristic " + chr.getUuid() + " value=" + HexDump.toHexString(value));
chr.setValue(mValue);
if (!mGatt.writeCharacteristic(chr)) {
Log.e(TAG, "Unable to write characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case ENABLE_NOTIFICATION:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing descriptor of " + chr.getUuid());
if (chr != null) {
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
int properties = chr.getProperties();
byte[] value;
if ((properties & BluetoothGattCharacteristic.PROPERTY_NOTIFY) == BluetoothGattCharacteristic.PROPERTY_NOTIFY) {
value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE;
} else if ((properties & BluetoothGattCharacteristic.PROPERTY_INDICATE) == BluetoothGattCharacteristic.PROPERTY_INDICATE) {
value = BluetoothGattDescriptor.ENABLE_INDICATION_VALUE;
} else {
Log.e(TAG, "Unable to start notifications on input characteristic");
mResult = false;
return;
}
mGatt.setCharacteristicNotification(chr, true);
cccd.setValue(value);
if (!mGatt.writeDescriptor(cccd)) {
Log.e(TAG, "Unable to write descriptor " + mUuid.toString());
mResult = false;
return;
}
mResult = true;
}
}
}
}
public boolean finish() {
return mResult;
}
private BluetoothGattCharacteristic getCharacteristic(UUID uuid) {
BluetoothGattService valveService = mGatt.getService(steamControllerService);
if (valveService == null)
return null;
return valveService.getCharacteristic(uuid);
}
static public GattOperation readCharacteristic(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.CHR_READ, uuid);
}
static public GattOperation writeCharacteristic(BluetoothGatt gatt, UUID uuid, byte[] value) {
return new GattOperation(gatt, Operation.CHR_WRITE, uuid, value);
}
static public GattOperation enableNotification(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.ENABLE_NOTIFICATION, uuid);
}
}
public HIDDeviceBLESteamController(HIDDeviceManager manager, BluetoothDevice device) {
mManager = manager;
mDevice = device;
mDeviceId = mManager.getDeviceIDForIdentifier(getIdentifier());
mIsRegistered = false;
mIsChromebook = mManager.getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
mOperations = new LinkedList<GattOperation>();
mHandler = new Handler(Looper.getMainLooper());
mGatt = connectGatt();
// final HIDDeviceBLESteamController finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.checkConnectionForChromebookIssue();
// }
// }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
public String getIdentifier() {
return String.format("SteamController.%s", mDevice.getAddress());
}
public BluetoothGatt getGatt() {
return mGatt;
}
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
if (Build.VERSION.SDK_INT >= 23) {
try {
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {
return mDevice.connectGatt(mManager.getContext(), managed, this);
}
} else {
return mDevice.connectGatt(mManager.getContext(), managed, this);
}
}
private BluetoothGatt connectGatt() {
return connectGatt(false);
}
protected int getConnectionState() {
Context context = mManager.getContext();
if (context == null) {
// We are lacking any context to get our Bluetooth information. We'll just assume disconnected.
return BluetoothProfile.STATE_DISCONNECTED;
}
BluetoothManager btManager = (BluetoothManager)context.getSystemService(Context.BLUETOOTH_SERVICE);
if (btManager == null) {
// This device doesn't support Bluetooth. We should never be here, because how did
// we instantiate a device to start with?
return BluetoothProfile.STATE_DISCONNECTED;
}
return btManager.getConnectionState(mDevice, BluetoothProfile.GATT);
}
public void reconnect() {
if (getConnectionState() != BluetoothProfile.STATE_CONNECTED) {
mGatt.disconnect();
mGatt = connectGatt();
}
}
protected void checkConnectionForChromebookIssue() {
if (!mIsChromebook) {
// We only do this on Chromebooks, because otherwise it's really annoying to just attempt
// over and over.
return;
}
int connectionState = getConnectionState();
switch (connectionState) {
case BluetoothProfile.STATE_CONNECTED:
if (!mIsConnected) {
// We are in the Bad Chromebook Place. We can force a disconnect
// to try to recover.
Log.v(TAG, "Chromebook: We are in a very bad state; the controller shows as connected in the underlying Bluetooth layer, but we never received a callback. Forcing a reconnect.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
else if (!isRegistered()) {
if (mGatt.getServices().size() > 0) {
Log.v(TAG, "Chromebook: We are connected to a controller, but never got our registration. Trying to recover.");
probeService(this);
}
else {
Log.v(TAG, "Chromebook: We are connected to a controller, but never discovered services. Trying to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
}
else {
Log.v(TAG, "Chromebook: We are connected, and registered. Everything's good!");
return;
}
break;
case BluetoothProfile.STATE_DISCONNECTED:
Log.v(TAG, "Chromebook: We have either been disconnected, or the Chromebook BtGatt.ContextMap bug has bitten us. Attempting a disconnect/reconnect, but we may not be able to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
case BluetoothProfile.STATE_CONNECTING:
Log.v(TAG, "Chromebook: We're still trying to connect. Waiting a bit longer.");
break;
}
final HIDDeviceBLESteamController finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.checkConnectionForChromebookIssue();
}
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
private boolean isRegistered() {
return mIsRegistered;
}
private void setRegistered() {
mIsRegistered = true;
}
private boolean probeService(HIDDeviceBLESteamController controller) {
if (isRegistered()) {
return true;
}
if (!mIsConnected) {
return false;
}
Log.v(TAG, "probeService controller=" + controller);
for (BluetoothGattService service : mGatt.getServices()) {
if (service.getUuid().equals(steamControllerService)) {
Log.v(TAG, "Found Valve steam controller service " + service.getUuid());
for (BluetoothGattCharacteristic chr : service.getCharacteristics()) {
if (chr.getUuid().equals(inputCharacteristic)) {
Log.v(TAG, "Found input characteristic");
// Start notifications
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
enableNotification(chr.getUuid());
}
}
}
return true;
}
}
if ((mGatt.getServices().size() == 0) && mIsChromebook && !mIsReconnecting) {
Log.e(TAG, "Chromebook: Discovered services were empty; this almost certainly means the BtGatt.ContextMap bug has bitten us.");
mIsConnected = false;
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private void finishCurrentGattOperation() {
GattOperation op = null;
synchronized (mOperations) {
if (mCurrentOperation != null) {
op = mCurrentOperation;
mCurrentOperation = null;
}
}
if (op != null) {
boolean result = op.finish(); // TODO: Maybe in main thread as well?
// Our operation failed, let's add it back to the beginning of our queue.
if (!result) {
mOperations.addFirst(op);
}
}
executeNextGattOperation();
}
private void executeNextGattOperation() {
synchronized (mOperations) {
if (mCurrentOperation != null)
return;
if (mOperations.isEmpty())
return;
mCurrentOperation = mOperations.removeFirst();
}
// Run in main thread
mHandler.post(new Runnable() {
@Override
public void run() {
synchronized (mOperations) {
if (mCurrentOperation == null) {
Log.e(TAG, "Current operation null in executor?");
return;
}
mCurrentOperation.run();
// now wait for the GATT callback and when it comes, finish this operation
}
}
});
}
private void queueGattOperation(GattOperation op) {
synchronized (mOperations) {
mOperations.add(op);
}
executeNextGattOperation();
}
private void enableNotification(UUID chrUuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.enableNotification(mGatt, chrUuid);
queueGattOperation(op);
}
public void writeCharacteristic(UUID uuid, byte[] value) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.writeCharacteristic(mGatt, uuid, value);
queueGattOperation(op);
}
public void readCharacteristic(UUID uuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.readCharacteristic(mGatt, uuid);
queueGattOperation(op);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////////// BluetoothGattCallback overridden methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
public void onConnectionStateChange(BluetoothGatt g, int status, int newState) {
//Log.v(TAG, "onConnectionStateChange status=" + status + " newState=" + newState);
mIsReconnecting = false;
if (newState == 2) {
mIsConnected = true;
// Run directly, without GattOperation
if (!isRegistered()) {
mHandler.post(new Runnable() {
@Override
public void run() {
mGatt.discoverServices();
}
});
}
}
else if (newState == 0) {
mIsConnected = false;
}
// Disconnection is handled in SteamLink using the ACTION_ACL_DISCONNECTED Intent.
}
public void onServicesDiscovered(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onServicesDiscovered status=" + status);
if (status == 0) {
if (gatt.getServices().size() == 0) {
Log.v(TAG, "onServicesDiscovered returned zero services; something has gone horribly wrong down in Android's Bluetooth stack.");
mIsReconnecting = true;
mIsConnected = false;
gatt.disconnect();
mGatt = connectGatt(false);
}
else {
probeService(this);
}
}
}
public void onCharacteristicRead(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicRead status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic) && !mFrozen) {
mManager.HIDDeviceFeatureReport(getId(), characteristic.getValue());
}
finishCurrentGattOperation();
}
public void onCharacteristicWrite(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicWrite status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic)) {
// Only register controller with the native side once it has been fully configured
if (!isRegistered()) {
Log.v(TAG, "Registering Steam Controller with ID: " + getId());
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0, 0, 0, 0);
setRegistered();
}
}
finishCurrentGattOperation();
}
public void onCharacteristicChanged(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic) {
// Enable this for verbose logging of controller input reports
//Log.v(TAG, "onCharacteristicChanged uuid=" + characteristic.getUuid() + " data=" + HexDump.dumpHexString(characteristic.getValue()));
if (characteristic.getUuid().equals(inputCharacteristic) && !mFrozen) {
mManager.HIDDeviceInputReport(getId(), characteristic.getValue());
}
}
public void onDescriptorRead(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
//Log.v(TAG, "onDescriptorRead status=" + status);
}
public void onDescriptorWrite(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
BluetoothGattCharacteristic chr = descriptor.getCharacteristic();
//Log.v(TAG, "onDescriptorWrite status=" + status + " uuid=" + chr.getUuid() + " descriptor=" + descriptor.getUuid());
if (chr.getUuid().equals(inputCharacteristic)) {
boolean hasWrittenInputDescriptor = true;
BluetoothGattCharacteristic reportChr = chr.getService().getCharacteristic(reportCharacteristic);
if (reportChr != null) {
Log.v(TAG, "Writing report characteristic to enter valve mode");
reportChr.setValue(enterValveMode);
gatt.writeCharacteristic(reportChr);
}
}
finishCurrentGattOperation();
}
public void onReliableWriteCompleted(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onReliableWriteCompleted status=" + status);
}
public void onReadRemoteRssi(BluetoothGatt gatt, int rssi, int status) {
//Log.v(TAG, "onReadRemoteRssi status=" + status);
}
public void onMtuChanged(BluetoothGatt gatt, int mtu, int status) {
//Log.v(TAG, "onMtuChanged status=" + status);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////// Public API
//////////////////////////////////////////////////////////////////////////////////////////////////////
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
// Valve Corporation
final int VALVE_USB_VID = 0x28DE;
return VALVE_USB_VID;
}
@Override
public int getProductId() {
// We don't have an easy way to query from the Bluetooth device, but we know what it is
final int D0G_BLE2_PID = 0x1106;
return D0G_BLE2_PID;
}
@Override
public String getSerialNumber() {
// This will be read later via feature report by Steam
return "12345";
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
return "Valve Corporation";
}
@Override
public String getProductName() {
return "Steam Controller";
}
@Override
public UsbDevice getDevice() {
return null;
}
@Override
public boolean open() {
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
// We need to skip the first byte, as that doesn't go over the air
byte[] actual_report = Arrays.copyOfRange(report, 1, report.length - 1);
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(actual_report));
writeCharacteristic(reportCharacteristic, actual_report);
return report.length;
}
@Override
public int sendOutputReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendOutputReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(report));
writeCharacteristic(reportCharacteristic, report);
return report.length;
}
@Override
public boolean getFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted getFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return false;
}
//Log.v(TAG, "getFeatureReport");
readCharacteristic(reportCharacteristic);
return true;
}
@Override
public void close() {
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
@Override
public void shutdown() {
close();
BluetoothGatt g = mGatt;
if (g != null) {
g.disconnect();
g.close();
mGatt = null;
}
mManager = null;
mIsRegistered = false;
mIsConnected = false;
mOperations.clear();
}
}

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@@ -0,0 +1,679 @@
package org.libsdl.app;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.PendingIntent;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.os.Build;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.hardware.usb.*;
import android.os.Handler;
import android.os.Looper;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
public class HIDDeviceManager {
private static final String TAG = "hidapi";
private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION";
private static HIDDeviceManager sManager;
private static int sManagerRefCount = 0;
public static HIDDeviceManager acquire(Context context) {
if (sManagerRefCount == 0) {
sManager = new HIDDeviceManager(context);
}
++sManagerRefCount;
return sManager;
}
public static void release(HIDDeviceManager manager) {
if (manager == sManager) {
--sManagerRefCount;
if (sManagerRefCount == 0) {
sManager.close();
sManager = null;
}
}
}
private Context mContext;
private HashMap<Integer, HIDDevice> mDevicesById = new HashMap<Integer, HIDDevice>();
private HashMap<BluetoothDevice, HIDDeviceBLESteamController> mBluetoothDevices = new HashMap<BluetoothDevice, HIDDeviceBLESteamController>();
private int mNextDeviceId = 0;
private SharedPreferences mSharedPreferences = null;
private boolean mIsChromebook = false;
private UsbManager mUsbManager;
private Handler mHandler;
private BluetoothManager mBluetoothManager;
private List<BluetoothDevice> mLastBluetoothDevices;
private final BroadcastReceiver mUsbBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (action.equals(UsbManager.ACTION_USB_DEVICE_ATTACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceAttached(usbDevice);
} else if (action.equals(UsbManager.ACTION_USB_DEVICE_DETACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceDetached(usbDevice);
} else if (action.equals(HIDDeviceManager.ACTION_USB_PERMISSION)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDevicePermission(usbDevice, intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false));
}
}
};
private final BroadcastReceiver mBluetoothBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
// Bluetooth device was connected. If it was a Steam Controller, handle it
if (action.equals(BluetoothDevice.ACTION_ACL_CONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device connected: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// Bluetooth device was disconnected, remove from controller manager (if any)
if (action.equals(BluetoothDevice.ACTION_ACL_DISCONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device disconnected: " + device);
disconnectBluetoothDevice(device);
}
}
};
private HIDDeviceManager(final Context context) {
mContext = context;
HIDDeviceRegisterCallback();
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
mIsChromebook = mContext.getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
// if (shouldClear) {
// SharedPreferences.Editor spedit = mSharedPreferences.edit();
// spedit.clear();
// spedit.commit();
// }
// else
{
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
}
}
public Context getContext() {
return mContext;
}
public int getDeviceIDForIdentifier(String identifier) {
SharedPreferences.Editor spedit = mSharedPreferences.edit();
int result = mSharedPreferences.getInt(identifier, 0);
if (result == 0) {
result = mNextDeviceId++;
spedit.putInt("next_device_id", mNextDeviceId);
}
spedit.putInt(identifier, result);
spedit.commit();
return result;
}
private void initializeUSB() {
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
if (mUsbManager == null) {
return;
}
/*
// Logging
for (UsbDevice device : mUsbManager.getDeviceList().values()) {
Log.i(TAG,"Path: " + device.getDeviceName());
Log.i(TAG,"Manufacturer: " + device.getManufacturerName());
Log.i(TAG,"Product: " + device.getProductName());
Log.i(TAG,"ID: " + device.getDeviceId());
Log.i(TAG,"Class: " + device.getDeviceClass());
Log.i(TAG,"Protocol: " + device.getDeviceProtocol());
Log.i(TAG,"Vendor ID " + device.getVendorId());
Log.i(TAG,"Product ID: " + device.getProductId());
Log.i(TAG,"Interface count: " + device.getInterfaceCount());
Log.i(TAG,"---------------------------------------");
// Get interface details
for (int index = 0; index < device.getInterfaceCount(); index++) {
UsbInterface mUsbInterface = device.getInterface(index);
Log.i(TAG," ***** *****");
Log.i(TAG," Interface index: " + index);
Log.i(TAG," Interface ID: " + mUsbInterface.getId());
Log.i(TAG," Interface class: " + mUsbInterface.getInterfaceClass());
Log.i(TAG," Interface subclass: " + mUsbInterface.getInterfaceSubclass());
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
// Get endpoint details
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
{
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
Log.i(TAG," ++++ ++++ ++++");
Log.i(TAG," Endpoint index: " + epi);
Log.i(TAG," Attributes: " + mEndpoint.getAttributes());
Log.i(TAG," Direction: " + mEndpoint.getDirection());
Log.i(TAG," Number: " + mEndpoint.getEndpointNumber());
Log.i(TAG," Interval: " + mEndpoint.getInterval());
Log.i(TAG," Packet size: " + mEndpoint.getMaxPacketSize());
Log.i(TAG," Type: " + mEndpoint.getType());
}
}
}
Log.i(TAG," No more devices connected.");
*/
// Register for USB broadcasts and permission completions
IntentFilter filter = new IntentFilter();
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
filter.addAction(HIDDeviceManager.ACTION_USB_PERMISSION);
mContext.registerReceiver(mUsbBroadcast, filter);
for (UsbDevice usbDevice : mUsbManager.getDeviceList().values()) {
handleUsbDeviceAttached(usbDevice);
}
}
UsbManager getUSBManager() {
return mUsbManager;
}
private void shutdownUSB() {
try {
mContext.unregisterReceiver(mUsbBroadcast);
} catch (Exception e) {
// We may not have registered, that's okay
}
}
private boolean isHIDDeviceInterface(UsbDevice usbDevice, UsbInterface usbInterface) {
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) {
return true;
}
if (isXbox360Controller(usbDevice, usbInterface) || isXboxOneController(usbDevice, usbInterface)) {
return true;
}
return false;
}
private boolean isXbox360Controller(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB360_IFACE_SUBCLASS = 93;
final int XB360_IFACE_PROTOCOL = 1; // Wired
final int XB360W_IFACE_PROTOCOL = 129; // Wireless
final int[] SUPPORTED_VENDORS = {
0x0079, // GPD Win 2
0x044f, // Thrustmaster
0x045e, // Microsoft
0x046d, // Logitech
0x056e, // Elecom
0x06a3, // Saitek
0x0738, // Mad Catz
0x07ff, // Mad Catz
0x0e6f, // PDP
0x0f0d, // Hori
0x1038, // SteelSeries
0x11c9, // Nacon
0x12ab, // Unknown
0x1430, // RedOctane
0x146b, // BigBen
0x1532, // Razer Sabertooth
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126, Inc.
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB360_IFACE_SUBCLASS &&
(usbInterface.getInterfaceProtocol() == XB360_IFACE_PROTOCOL ||
usbInterface.getInterfaceProtocol() == XB360W_IFACE_PROTOCOL)) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
private boolean isXboxOneController(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x045e, // Microsoft
0x0738, // Mad Catz
0x0e6f, // PDP
0x0f0d, // Hori
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, /* 8BitDo */
0x2e24, // Hyperkin
};
if (usbInterface.getId() == 0 &&
usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB1_IFACE_SUBCLASS &&
usbInterface.getInterfaceProtocol() == XB1_IFACE_PROTOCOL) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
private void handleUsbDeviceAttached(UsbDevice usbDevice) {
connectHIDDeviceUSB(usbDevice);
}
private void handleUsbDeviceDetached(UsbDevice usbDevice) {
List<Integer> devices = new ArrayList<Integer>();
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
devices.add(device.getId());
}
}
for (int id : devices) {
HIDDevice device = mDevicesById.get(id);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
private void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) {
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
boolean opened = false;
if (permission_granted) {
opened = device.open();
}
HIDDeviceOpenResult(device.getId(), opened);
}
}
}
private void connectHIDDeviceUSB(UsbDevice usbDevice) {
synchronized (this) {
int interface_mask = 0;
for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) {
UsbInterface usbInterface = usbDevice.getInterface(interface_index);
if (isHIDDeviceInterface(usbDevice, usbInterface)) {
// Check to see if we've already added this interface
// This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive
int interface_id = usbInterface.getId();
if ((interface_mask & (1 << interface_id)) != 0) {
continue;
}
interface_mask |= (1 << interface_id);
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index);
int id = device.getId();
mDevicesById.put(id, device);
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), usbInterface.getId(), usbInterface.getInterfaceClass(), usbInterface.getInterfaceSubclass(), usbInterface.getInterfaceProtocol());
}
}
}
}
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT <= 30 &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
// Find bonded bluetooth controllers and create SteamControllers for them
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
if (mBluetoothManager == null) {
// This device doesn't support Bluetooth.
return;
}
BluetoothAdapter btAdapter = mBluetoothManager.getAdapter();
if (btAdapter == null) {
// This device has Bluetooth support in the codebase, but has no available adapters.
return;
}
// Get our bonded devices.
for (BluetoothDevice device : btAdapter.getBondedDevices()) {
Log.d(TAG, "Bluetooth device available: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// NOTE: These don't work on Chromebooks, to my undying dismay.
IntentFilter filter = new IntentFilter();
filter.addAction(BluetoothDevice.ACTION_ACL_CONNECTED);
filter.addAction(BluetoothDevice.ACTION_ACL_DISCONNECTED);
mContext.registerReceiver(mBluetoothBroadcast, filter);
if (mIsChromebook) {
mHandler = new Handler(Looper.getMainLooper());
mLastBluetoothDevices = new ArrayList<BluetoothDevice>();
// final HIDDeviceManager finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.chromebookConnectionHandler();
// }
// }, 5000);
}
}
private void shutdownBluetooth() {
try {
mContext.unregisterReceiver(mBluetoothBroadcast);
} catch (Exception e) {
// We may not have registered, that's okay
}
}
// Chromebooks do not pass along ACTION_ACL_CONNECTED / ACTION_ACL_DISCONNECTED properly.
// This function provides a sort of dummy version of that, watching for changes in the
// connected devices and attempting to add controllers as things change.
public void chromebookConnectionHandler() {
if (!mIsChromebook) {
return;
}
ArrayList<BluetoothDevice> disconnected = new ArrayList<BluetoothDevice>();
ArrayList<BluetoothDevice> connected = new ArrayList<BluetoothDevice>();
List<BluetoothDevice> currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT);
for (BluetoothDevice bluetoothDevice : currentConnected) {
if (!mLastBluetoothDevices.contains(bluetoothDevice)) {
connected.add(bluetoothDevice);
}
}
for (BluetoothDevice bluetoothDevice : mLastBluetoothDevices) {
if (!currentConnected.contains(bluetoothDevice)) {
disconnected.add(bluetoothDevice);
}
}
mLastBluetoothDevices = currentConnected;
for (BluetoothDevice bluetoothDevice : disconnected) {
disconnectBluetoothDevice(bluetoothDevice);
}
for (BluetoothDevice bluetoothDevice : connected) {
connectBluetoothDevice(bluetoothDevice);
}
final HIDDeviceManager finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.chromebookConnectionHandler();
}
}, 10000);
}
public boolean connectBluetoothDevice(BluetoothDevice bluetoothDevice) {
Log.v(TAG, "connectBluetoothDevice device=" + bluetoothDevice);
synchronized (this) {
if (mBluetoothDevices.containsKey(bluetoothDevice)) {
Log.v(TAG, "Steam controller with address " + bluetoothDevice + " already exists, attempting reconnect");
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
device.reconnect();
return false;
}
HIDDeviceBLESteamController device = new HIDDeviceBLESteamController(this, bluetoothDevice);
int id = device.getId();
mBluetoothDevices.put(bluetoothDevice, device);
mDevicesById.put(id, device);
// The Steam Controller will mark itself connected once initialization is complete
}
return true;
}
public void disconnectBluetoothDevice(BluetoothDevice bluetoothDevice) {
synchronized (this) {
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
if (device == null)
return;
int id = device.getId();
mBluetoothDevices.remove(bluetoothDevice);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
public boolean isSteamController(BluetoothDevice bluetoothDevice) {
// Sanity check. If you pass in a null device, by definition it is never a Steam Controller.
if (bluetoothDevice == null) {
return false;
}
// If the device has no local name, we really don't want to try an equality check against it.
if (bluetoothDevice.getName() == null) {
return false;
}
return bluetoothDevice.getName().equals("SteamController") && ((bluetoothDevice.getType() & BluetoothDevice.DEVICE_TYPE_LE) != 0);
}
private void close() {
shutdownUSB();
shutdownBluetooth();
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.shutdown();
}
mDevicesById.clear();
mBluetoothDevices.clear();
HIDDeviceReleaseCallback();
}
}
public void setFrozen(boolean frozen) {
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private HIDDevice getDevice(int id) {
synchronized (this) {
HIDDevice result = mDevicesById.get(id);
if (result == null) {
Log.v(TAG, "No device for id: " + id);
Log.v(TAG, "Available devices: " + mDevicesById.keySet());
}
return result;
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////// JNI interface functions
//////////////////////////////////////////////////////////////////////////////////////////////////////
public boolean initialize(boolean usb, boolean bluetooth) {
Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")");
if (usb) {
initializeUSB();
}
if (bluetooth) {
initializeBluetooth();
}
return true;
}
public boolean openDevice(int deviceID) {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
// Look to see if this is a USB device and we have permission to access it
UsbDevice usbDevice = device.getDevice();
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31) {
flags = FLAG_MUTABLE;
} else {
flags = 0;
}
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
}
return false;
}
try {
return device.open();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
public int sendOutputReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendOutputReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
public int sendFeatureReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
public boolean getFeatureReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
return device.getFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
public void closeDevice(int deviceID) {
try {
Log.v(TAG, "closeDevice deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return;
}
device.close();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////// Native methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
private native void HIDDeviceRegisterCallback();
private native void HIDDeviceReleaseCallback();
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
native void HIDDeviceOpenPending(int deviceID);
native void HIDDeviceOpenResult(int deviceID, boolean opened);
native void HIDDeviceDisconnected(int deviceID);
native void HIDDeviceInputReport(int deviceID, byte[] report);
native void HIDDeviceFeatureReport(int deviceID, byte[] report);
}

View File

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package org.libsdl.app;
import android.hardware.usb.*;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
class HIDDeviceUSB implements HIDDevice {
private static final String TAG = "hidapi";
protected HIDDeviceManager mManager;
protected UsbDevice mDevice;
protected int mInterfaceIndex;
protected int mInterface;
protected int mDeviceId;
protected UsbDeviceConnection mConnection;
protected UsbEndpoint mInputEndpoint;
protected UsbEndpoint mOutputEndpoint;
protected InputThread mInputThread;
protected boolean mRunning;
protected boolean mFrozen;
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) {
mManager = manager;
mDevice = usbDevice;
mInterfaceIndex = interface_index;
mInterface = mDevice.getInterface(mInterfaceIndex).getId();
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
mRunning = false;
}
public String getIdentifier() {
return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex);
}
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
return mDevice.getVendorId();
}
@Override
public int getProductId() {
return mDevice.getProductId();
}
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
try {
result = mDevice.getSerialNumber();
}
catch (SecurityException exception) {
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
}
}
if (result == null) {
result = "";
}
return result;
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getManufacturerName();
}
if (result == null) {
result = String.format("%x", getVendorId());
}
return result;
}
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getProductName();
}
if (result == null) {
result = String.format("%x", getProductId());
}
return result;
}
@Override
public UsbDevice getDevice() {
return mDevice;
}
public String getDeviceName() {
return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")";
}
@Override
public boolean open() {
mConnection = mManager.getUSBManager().openDevice(mDevice);
if (mConnection == null) {
Log.w(TAG, "Unable to open USB device " + getDeviceName());
return false;
}
// Force claim our interface
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
if (!mConnection.claimInterface(iface, true)) {
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
close();
return false;
}
// Find the endpoints
for (int j = 0; j < iface.getEndpointCount(); j++) {
UsbEndpoint endpt = iface.getEndpoint(j);
switch (endpt.getDirection()) {
case UsbConstants.USB_DIR_IN:
if (mInputEndpoint == null) {
mInputEndpoint = endpt;
}
break;
case UsbConstants.USB_DIR_OUT:
if (mOutputEndpoint == null) {
mOutputEndpoint = endpt;
}
break;
}
}
// Make sure the required endpoints were present
if (mInputEndpoint == null || mOutputEndpoint == null) {
Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName());
close();
return false;
}
// Start listening for input
mRunning = true;
mInputThread = new InputThread();
mInputThread.start();
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
0x09/*HID set_report*/,
(3/*HID feature*/ << 8) | report_number,
mInterface,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "sendFeatureReport() returned " + res + " on device " + getDeviceName());
return -1;
}
if (skipped_report_id) {
++length;
}
return length;
}
@Override
public int sendOutputReport(byte[] report) {
int r = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000);
if (r != report.length) {
Log.w(TAG, "sendOutputReport() returned " + r + " on device " + getDeviceName());
}
return r;
}
@Override
public boolean getFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
/* Offset the return buffer by 1, so that the report ID
will remain in byte 0. */
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
0x01/*HID get_report*/,
(3/*HID feature*/ << 8) | report_number,
mInterface,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName());
return false;
}
if (skipped_report_id) {
++res;
++length;
}
byte[] data;
if (res == length) {
data = report;
} else {
data = Arrays.copyOfRange(report, 0, res);
}
mManager.HIDDeviceFeatureReport(mDeviceId, data);
return true;
}
@Override
public void close() {
mRunning = false;
if (mInputThread != null) {
while (mInputThread.isAlive()) {
mInputThread.interrupt();
try {
mInputThread.join();
} catch (InterruptedException e) {
// Keep trying until we're done
}
}
mInputThread = null;
}
if (mConnection != null) {
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
mConnection.releaseInterface(iface);
mConnection.close();
mConnection = null;
}
}
@Override
public void shutdown() {
close();
mManager = null;
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
protected class InputThread extends Thread {
@Override
public void run() {
int packetSize = mInputEndpoint.getMaxPacketSize();
byte[] packet = new byte[packetSize];
while (mRunning) {
int r;
try
{
r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000);
}
catch (Exception e)
{
Log.v(TAG, "Exception in UsbDeviceConnection bulktransfer: " + e);
break;
}
if (r < 0) {
// Could be a timeout or an I/O error
}
if (r > 0) {
byte[] data;
if (r == packetSize) {
data = packet;
} else {
data = Arrays.copyOfRange(packet, 0, r);
}
if (!mFrozen) {
mManager.HIDDeviceInputReport(mDeviceId, data);
}
}
}
}
}
}

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package org.libsdl.app;
import android.content.Context;
import java.lang.Class;
import java.lang.reflect.Method;
/**
SDL library initialization
*/
public class SDL {
// This function should be called first and sets up the native code
// so it can call into the Java classes
public static void setupJNI() {
SDLActivity.nativeSetupJNI();
SDLAudioManager.nativeSetupJNI();
SDLControllerManager.nativeSetupJNI();
}
// This function should be called each time the activity is started
public static void initialize() {
setContext(null);
SDLActivity.initialize();
SDLAudioManager.initialize();
SDLControllerManager.initialize();
}
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
mContext = context;
}
public static Context getContext() {
return mContext;
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
}
try {
// Let's see if we have ReLinker available in the project. This is necessary for
// some projects that have huge numbers of local libraries bundled, and thus may
// trip a bug in Android's native library loader which ReLinker works around. (If
// loadLibrary works properly, ReLinker will simply use the normal Android method
// internally.)
//
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
Method forceMethod = relinkClass.getDeclaredMethod("force");
Object relinkInstance = forceMethod.invoke(null);
Class<?> relinkInstanceClass = relinkInstance.getClass();
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back
try {
System.loadLibrary(libraryName);
}
catch (final UnsatisfiedLinkError ule) {
throw ule;
}
catch (final SecurityException se) {
throw se;
}
}
}
protected static Context mContext;
}

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package org.libsdl.app;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
public class SDLAudioManager
{
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
}
// Audio
protected static String getAudioFormatString(int audioFormat) {
switch (audioFormat) {
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
int channelConfig;
int sampleSize;
int frameSize;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
sampleRate = 48000;
}
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 : 21);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
}
switch (audioFormat)
{
case AudioFormat.ENCODING_PCM_8BIT:
sampleSize = 1;
break;
case AudioFormat.ENCODING_PCM_16BIT:
sampleSize = 2;
break;
case AudioFormat.ENCODING_PCM_FLOAT:
sampleSize = 4;
break;
default:
Log.v(TAG, "Requested format " + audioFormat + ", getting ENCODING_PCM_16BIT");
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
sampleSize = 2;
break;
}
if (isCapture) {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_IN_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
}
} else {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
case 3:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 4:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
break;
case 5:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 6:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
break;
case 7:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
desiredChannels = 6;
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
}
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
}
/*
Log.v(TAG, "Speaker configuration (and order of channels):");
if ((channelConfig & 0x00000004) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT");
}
if ((channelConfig & 0x00000008) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT");
}
if ((channelConfig & 0x00000010) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_CENTER");
}
if ((channelConfig & 0x00000020) != 0) {
Log.v(TAG, " CHANNEL_OUT_LOW_FREQUENCY");
}
if ((channelConfig & 0x00000040) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_LEFT");
}
if ((channelConfig & 0x00000080) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_RIGHT");
}
if ((channelConfig & 0x00000100) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT_OF_CENTER");
}
if ((channelConfig & 0x00000200) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT_OF_CENTER");
}
if ((channelConfig & 0x00000400) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_CENTER");
}
if ((channelConfig & 0x00000800) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_LEFT");
}
if ((channelConfig & 0x00001000) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_RIGHT");
}
*/
}
frameSize = (sampleSize * desiredChannels);
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
int minBufferSize;
if (isCapture) {
minBufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
} else {
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat);
}
desiredFrames = Math.max(desiredFrames, (minBufferSize + frameSize - 1) / frameSize);
int[] results = new int[4];
if (isCapture) {
if (mAudioRecord == null) {
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize);
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of AudioRecord");
mAudioRecord.release();
mAudioRecord = null;
return null;
}
mAudioRecord.startRecording();
}
results[0] = mAudioRecord.getSampleRate();
results[1] = mAudioRecord.getAudioFormat();
results[2] = mAudioRecord.getChannelCount();
} else {
if (mAudioTrack == null) {
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
/* Try again, with safer values */
Log.e(TAG, "Failed during initialization of Audio Track");
mAudioTrack.release();
mAudioTrack = null;
return null;
}
mAudioTrack.play();
}
results[0] = mAudioTrack.getSampleRate();
results[1] = mAudioTrack.getAudioFormat();
results[2] = mAudioTrack.getChannelCount();
}
results[3] = desiredFrames;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
return results;
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteFloatBuffer(float[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(float)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteShortBuffer(short[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(short)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteByteBuffer(byte[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(byte)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static void audioClose() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack.release();
mAudioTrack = null;
}
}
/** This method is called by SDL using JNI. */
public static void captureClose() {
if (mAudioRecord != null) {
mAudioRecord.stop();
mAudioRecord.release();
mAudioRecord = null;
}
}
/** This method is called by SDL using JNI. */
public static void audioSetThreadPriority(boolean iscapture, int device_id) {
try {
/* Set thread name */
if (iscapture) {
Thread.currentThread().setName("SDLAudioC" + device_id);
} else {
Thread.currentThread().setName("SDLAudioP" + device_id);
}
/* Set thread priority */
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_AUDIO);
} catch (Exception e) {
Log.v(TAG, "modify thread properties failed " + e.toString());
}
}
public static native int nativeSetupJNI();
}

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package org.libsdl.app;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class SDLControllerManager
{
public static native int nativeSetupJNI();
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
protected static SDLJoystickHandler mJoystickHandler;
protected static SDLHapticHandler mHapticHandler;
private static final String TAG = "SDLControllerManager";
public static void initialize() {
if (mJoystickHandler == null) {
if (Build.VERSION.SDK_INT >= 19) {
mJoystickHandler = new SDLJoystickHandler_API19();
} else {
mJoystickHandler = new SDLJoystickHandler_API16();
}
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
}
}
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
/**
* This method is called by SDL using JNI.
*/
public static void pollInputDevices() {
mJoystickHandler.pollInputDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void pollHapticDevices() {
mHapticHandler.pollHapticDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticRun(int device_id, float intensity, int length) {
mHapticHandler.run(device_id, intensity, length);
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticStop(int device_id)
{
mHapticHandler.stop(device_id);
}
// Check if a given device is considered a possible SDL joystick
public static boolean isDeviceSDLJoystick(int deviceId) {
InputDevice device = InputDevice.getDevice(deviceId);
// We cannot use InputDevice.isVirtual before API 16, so let's accept
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
if ((device == null) || (deviceId < 0)) {
return false;
}
int sources = device.getSources();
/* This is called for every button press, so let's not spam the logs */
/*
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
}
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
}
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
*/
return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);
}
}
class SDLJoystickHandler {
/**
* Handles given MotionEvent.
* @param event the event to be handled.
* @return if given event was processed.
*/
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
/**
* Handles adding and removing of input devices.
*/
public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API16 extends SDLJoystickHandler {
static class SDLJoystick {
public int device_id;
public String name;
public String desc;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
// Some controllers, like the Moga Pro 2, return AXIS_GAS (22) for right trigger and AXIS_BRAKE (23) for left trigger - swap them so they're sorted in the right order for SDL
int arg0Axis = arg0.getAxis();
int arg1Axis = arg1.getAxis();
if (arg0Axis == MotionEvent.AXIS_GAS) {
arg0Axis = MotionEvent.AXIS_BRAKE;
} else if (arg0Axis == MotionEvent.AXIS_BRAKE) {
arg0Axis = MotionEvent.AXIS_GAS;
}
if (arg1Axis == MotionEvent.AXIS_GAS) {
arg1Axis = MotionEvent.AXIS_BRAKE;
} else if (arg1Axis == MotionEvent.AXIS_BRAKE) {
arg1Axis = MotionEvent.AXIS_GAS;
}
return arg0Axis - arg1Axis;
}
}
private final ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API16() {
mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
for (int device_id : deviceIds) {
if (SDLControllerManager.isDeviceSDLJoystick(device_id)) {
SDLJoystick joystick = getJoystick(device_id);
if (joystick == null) {
InputDevice joystickDevice = InputDevice.getDevice(device_id);
joystick = new SDLJoystick();
joystick.device_id = device_id;
joystick.name = joystickDevice.getName();
joystick.desc = getJoystickDescriptor(joystickDevice);
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
} else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = null;
for (SDLJoystick joystick : mJoysticks) {
int device_id = joystick.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
}
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int i = 0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
mJoysticks.remove(i);
break;
}
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for (SDLJoystick joystick : mJoysticks) {
if (joystick.device_id == device_id) {
return joystick;
}
}
return null;
}
@Override
public boolean handleMotionEvent(MotionEvent event) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_MOVE) {
SDLJoystick joystick = getJoystick(event.getDeviceId());
if (joystick != null) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
}
for (int i = 0; i < joystick.hats.size() / 2; i++) {
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
}
}
}
return true;
}
public String getJoystickDescriptor(InputDevice joystickDevice) {
String desc = joystickDevice.getDescriptor();
if (desc != null && !desc.isEmpty()) {
return desc;
}
return joystickDevice.getName();
}
public int getProductId(InputDevice joystickDevice) {
return 0;
}
public int getVendorId(InputDevice joystickDevice) {
return 0;
}
public int getButtonMask(InputDevice joystickDevice) {
return -1;
}
}
class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
@Override
public int getProductId(InputDevice joystickDevice) {
return joystickDevice.getProductId();
}
@Override
public int getVendorId(InputDevice joystickDevice) {
return joystickDevice.getVendorId();
}
@Override
public int getButtonMask(InputDevice joystickDevice) {
int button_mask = 0;
int[] keys = new int[] {
KeyEvent.KEYCODE_BUTTON_A,
KeyEvent.KEYCODE_BUTTON_B,
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BACK,
KeyEvent.KEYCODE_MENU,
KeyEvent.KEYCODE_BUTTON_MODE,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_THUMBL,
KeyEvent.KEYCODE_BUTTON_THUMBR,
KeyEvent.KEYCODE_BUTTON_L1,
KeyEvent.KEYCODE_BUTTON_R1,
KeyEvent.KEYCODE_DPAD_UP,
KeyEvent.KEYCODE_DPAD_DOWN,
KeyEvent.KEYCODE_DPAD_LEFT,
KeyEvent.KEYCODE_DPAD_RIGHT,
KeyEvent.KEYCODE_BUTTON_SELECT,
KeyEvent.KEYCODE_DPAD_CENTER,
// These don't map into any SDL controller buttons directly
KeyEvent.KEYCODE_BUTTON_L2,
KeyEvent.KEYCODE_BUTTON_R2,
KeyEvent.KEYCODE_BUTTON_C,
KeyEvent.KEYCODE_BUTTON_Z,
KeyEvent.KEYCODE_BUTTON_1,
KeyEvent.KEYCODE_BUTTON_2,
KeyEvent.KEYCODE_BUTTON_3,
KeyEvent.KEYCODE_BUTTON_4,
KeyEvent.KEYCODE_BUTTON_5,
KeyEvent.KEYCODE_BUTTON_6,
KeyEvent.KEYCODE_BUTTON_7,
KeyEvent.KEYCODE_BUTTON_8,
KeyEvent.KEYCODE_BUTTON_9,
KeyEvent.KEYCODE_BUTTON_10,
KeyEvent.KEYCODE_BUTTON_11,
KeyEvent.KEYCODE_BUTTON_12,
KeyEvent.KEYCODE_BUTTON_13,
KeyEvent.KEYCODE_BUTTON_14,
KeyEvent.KEYCODE_BUTTON_15,
KeyEvent.KEYCODE_BUTTON_16,
};
int[] masks = new int[] {
(1 << 0), // A -> A
(1 << 1), // B -> B
(1 << 2), // X -> X
(1 << 3), // Y -> Y
(1 << 4), // BACK -> BACK
(1 << 6), // MENU -> START
(1 << 5), // MODE -> GUIDE
(1 << 6), // START -> START
(1 << 7), // THUMBL -> LEFTSTICK
(1 << 8), // THUMBR -> RIGHTSTICK
(1 << 9), // L1 -> LEFTSHOULDER
(1 << 10), // R1 -> RIGHTSHOULDER
(1 << 11), // DPAD_UP -> DPAD_UP
(1 << 12), // DPAD_DOWN -> DPAD_DOWN
(1 << 13), // DPAD_LEFT -> DPAD_LEFT
(1 << 14), // DPAD_RIGHT -> DPAD_RIGHT
(1 << 4), // SELECT -> BACK
(1 << 0), // DPAD_CENTER -> A
(1 << 15), // L2 -> ??
(1 << 16), // R2 -> ??
(1 << 17), // C -> ??
(1 << 18), // Z -> ??
(1 << 20), // 1 -> ??
(1 << 21), // 2 -> ??
(1 << 22), // 3 -> ??
(1 << 23), // 4 -> ??
(1 << 24), // 5 -> ??
(1 << 25), // 6 -> ??
(1 << 26), // 7 -> ??
(1 << 27), // 8 -> ??
(1 << 28), // 9 -> ??
(1 << 29), // 10 -> ??
(1 << 30), // 11 -> ??
(1 << 31), // 12 -> ??
// We're out of room...
0xFFFFFFFF, // 13 -> ??
0xFFFFFFFF, // 14 -> ??
0xFFFFFFFF, // 15 -> ??
0xFFFFFFFF, // 16 -> ??
};
boolean[] has_keys = joystickDevice.hasKeys(keys);
for (int i = 0; i < keys.length; ++i) {
if (has_keys[i]) {
button_mask |= masks[i];
}
}
return button_mask;
}
}
class SDLHapticHandler_API26 extends SDLHapticHandler {
@Override
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
if (intensity == 0.0f) {
stop(device_id);
return;
}
int vibeValue = Math.round(intensity * 255);
if (vibeValue > 255) {
vibeValue = 255;
}
if (vibeValue < 1) {
stop(device_id);
return;
}
try {
haptic.vib.vibrate(VibrationEffect.createOneShot(length, vibeValue));
}
catch (Exception e) {
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
// something went horribly wrong with the Android 8.0 APIs.
haptic.vib.vibrate(length);
}
}
}
}
class SDLHapticHandler {
static class SDLHaptic {
public int device_id;
public String name;
public Vibrator vib;
}
private final ArrayList<SDLHaptic> mHaptics;
public SDLHapticHandler() {
mHaptics = new ArrayList<SDLHaptic>();
}
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.vibrate(length);
}
}
public void stop(int device_id) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.cancel();
}
}
public void pollHapticDevices() {
final int deviceId_VIBRATOR_SERVICE = 999999;
boolean hasVibratorService = false;
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for (int i = deviceIds.length - 1; i > -1; i--) {
SDLHaptic haptic = getHaptic(deviceIds[i]);
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
/* Check VIBRATOR_SERVICE */
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (vib != null) {
hasVibratorService = vib.hasVibrator();
if (hasVibratorService) {
SDLHaptic haptic = getHaptic(deviceId_VIBRATOR_SERVICE);
if (haptic == null) {
haptic = new SDLHaptic();
haptic.device_id = deviceId_VIBRATOR_SERVICE;
haptic.name = "VIBRATOR_SERVICE";
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = null;
for (SDLHaptic haptic : mHaptics) {
int device_id = haptic.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
} // else: don't remove the vibrator if it is still present
}
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int i = 0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
mHaptics.remove(i);
break;
}
}
}
}
}
protected SDLHaptic getHaptic(int device_id) {
for (SDLHaptic haptic : mHaptics) {
if (haptic.device_id == device_id) {
return haptic;
}
}
return null;
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
default:
break;
}
break;
default:
break;
}
// Event was not managed
return false;
}
public boolean supportsRelativeMouse() {
return false;
}
public boolean inRelativeMode() {
return false;
}
public boolean setRelativeMouseEnabled(boolean enabled) {
return false;
}
public void reclaimRelativeMouseModeIfNeeded()
{
}
public float getEventX(MotionEvent event) {
return event.getX(0);
}
public float getEventY(MotionEvent event) {
return event.getY(0);
}
}
class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
// Handle relative mouse mode
if (mRelativeModeEnabled) {
if (event.getSource() == InputDevice.SOURCE_MOUSE) {
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_HOVER_MOVE) {
float x = event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
float y = event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
}
}
}
// Event was not managed, call SDLGenericMotionListener_API12 method
return super.onGenericMotion(v, event);
}
@Override
public boolean supportsRelativeMouse() {
return true;
}
@Override
public boolean inRelativeMode() {
return mRelativeModeEnabled;
}
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
mRelativeModeEnabled = enabled;
return true;
}
@Override
public float getEventX(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
} else {
return event.getX(0);
}
}
@Override
public float getEventY(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
} else {
return event.getY(0);
}
}
}
class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
// DeX desktop mouse cursor is a separate non-standard input type.
case InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
default:
break;
}
break;
case InputDevice.SOURCE_MOUSE_RELATIVE:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
default:
break;
}
break;
default:
break;
}
// Event was not managed
return false;
}
@Override
public boolean supportsRelativeMouse() {
return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
}
@Override
public boolean inRelativeMode() {
return mRelativeModeEnabled;
}
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
} else {
SDLActivity.getContentView().releasePointerCapture();
}
mRelativeModeEnabled = enabled;
return true;
} else {
return false;
}
}
@Override
public void reclaimRelativeMouseModeIfNeeded()
{
if (mRelativeModeEnabled && !SDLActivity.isDeXMode()) {
SDLActivity.getContentView().requestPointerCapture();
}
}
@Override
public float getEventX(MotionEvent event) {
// Relative mouse in capture mode will only have relative for X/Y
return event.getX(0);
}
@Override
public float getEventY(MotionEvent event) {
// Relative mouse in capture mode will only have relative for X/Y
return event.getY(0);
}
}

View File

@@ -0,0 +1,405 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#000000</color>
</resources>

View File

@@ -0,0 +1,5 @@
<resources>
<string name="app_name">Fallout 2</string>
<string name="loading_dialog_title">PLEASE STAND BY</string>
<string name="loading_dialog_message">Copying files…</string>
</resources>

View File

@@ -0,0 +1,8 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

9
os/android/build.gradle Normal file
View File

@@ -0,0 +1,9 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id 'com.android.application' version '7.2.1' apply false
id 'com.android.library' version '7.2.1' apply false
}
task clean(type: Delete) {
delete rootProject.buildDir
}

View File

@@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

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@@ -0,0 +1,6 @@
#Mon Jul 25 15:30:57 PST 2022
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

185
os/android/gradlew vendored Executable file
View File

@@ -0,0 +1,185 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
os/android/gradlew.bat vendored Normal file
View File

@@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@@ -0,0 +1,16 @@
pluginManagement {
repositories {
gradlePluginPortal()
google()
mavenCentral()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Fallout 2 Community Edition"
include ':app'

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@@ -0,0 +1,14 @@
{
"images" : [
{
"filename" : "AppIcon.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

52
os/ios/Info.plist Normal file
View File

@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${MACOSX_BUNDLE_DISPLAY_NAME}</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21225" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="834" height="1194"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
<color key="backgroundColor" white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

View File

@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${MACOSX_BUNDLE_DISPLAY_NAME}</string>
<key>CFBundleExecutable</key>
@@ -28,8 +28,10 @@
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.role-playing-games</string>
<key>LSMinimumSystemVersion</key>
<string>11</string>
<string>10.11</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>parent</string>
</dict>

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os/macos/dmg/background.png Normal file

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46
os/macos/dmg/setup.scpt Normal file
View File

@@ -0,0 +1,46 @@
on run argv
set image_name to item 1 of argv
tell application "Finder"
tell disk image_name
set open_attempts to 0
repeat while open_attempts < 4
try
open
delay 1
set open_attempts to 5
close
on error errStr number errorNumber
set open_attempts to open_attempts + 1
delay 10
end try
end repeat
delay 5
open
set current view of container window to icon view
set theViewOptions to the icon view options of container window
set background picture of theViewOptions to file ".background:background.png"
set arrangement of theViewOptions to not arranged
set icon size of theViewOptions to 128
delay 5
close
open
update without registering applications
tell container window
set sidebar width to 0
set statusbar visible to false
set toolbar visible to false
set the bounds to {400, 100, 1040, 609}
set position of item "Fallout II Community Edition.app" to {160, 240}
set position of item "Applications" to {480, 240}
end tell
update without registering applications
delay 5
close
end tell
delay 1
end tell
end run

BIN
os/macos/fallout2-ce.icns Normal file

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os/windows/fallout2-ce.ico Normal file

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@@ -0,0 +1 @@
IDI_ICON1 ICON DISCARDABLE "fallout2-ce.ico"

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View File

@@ -4,21 +4,27 @@
#include "combat_defs.h"
#include "obj_types.h"
namespace fallout {
extern int rotation;
int _action_attack(Attack* attack);
int _action_use_an_item_on_object(Object* a1, Object* a2, Object* a3);
int _action_use_an_object(Object* a1, Object* a2);
int _action_use_an_item_on_object(Object* user, Object* targetObj, Object* item);
int _action_use_an_object(Object* user, Object* targetObj);
int actionPickUp(Object* critter, Object* item);
int _action_loot_container(Object* critter, Object* container);
int _action_skill_use(int a1);
int actionUseSkill(Object* a1, Object* a2, int skill);
bool _is_hit_from_front(Object* a1, Object* a2);
int _action_skill_use(int skill);
int actionUseSkill(Object* user, Object* target, int skill);
bool _is_hit_from_front(Object* attacker, Object* defender);
bool _can_see(Object* a1, Object* a2);
bool _action_explode_running();
int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object* a5, bool a6);
int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object* sourceObj, bool animate);
int actionTalk(Object* a1, Object* a2);
void _action_dmg(int tile, int elevation, int minDamage, int maxDamage, int damageType, bool animated, bool bypassArmor);
void actionDamage(int tile, int elevation, int minDamage, int maxDamage, int damageType, bool animated, bool bypassArmor);
bool actionCheckPush(Object* a1, Object* a2);
int actionPush(Object* a1, Object* a2);
int _action_can_talk_to(Object* a1, Object* a2);
} // namespace fallout
#endif /* ACTIONS_H */

File diff suppressed because it is too large Load Diff

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@@ -3,36 +3,16 @@
#include "combat_defs.h"
#include "obj_types.h"
#include "sound.h"
typedef enum AnimKind {
ANIM_KIND_OBJ_MOVE_TO_OBJ = 0,
ANIM_KIND_OBJ_MOVE_TO_TILE = 1,
ANIM_KIND_2 = 2,
ANIM_KIND_KNOCKDOWN = 3,
ANIM_KIND_ANIMATE = 4,
ANIM_KIND_ANIMATE_REVERSE = 5,
ANIM_KIND_6 = 6,
ANIM_KIND_SET_ROTATION_TO_TILE = 7,
ANIM_KIND_ROTATE_CLOCKWISE = 8,
ANIM_KIND_ROTATE_COUNTER_CLOCKWISE = 9,
ANIM_KIND_HIDE = 10,
ANIM_KIND_EXEC = 11,
ANIM_KIND_EXEC_2 = 12,
ANIM_KIND_14 = 14,
ANIM_KIND_15 = 15,
ANIM_KIND_16 = 16,
ANIM_KIND_17 = 17,
ANIM_KIND_18 = 18,
ANIM_KIND_19 = 19,
ANIM_KIND_20 = 20,
ANIM_KIND_23 = 23,
ANIM_KIND_24 = 24,
ANIM_KIND_ANIMATE_FOREVER = 25,
ANIM_KIND_26 = 26,
ANIM_KIND_27 = 27,
ANIM_KIND_28 = 28,
} AnimKind;
namespace fallout {
typedef enum AnimationRequestOptions {
ANIMATION_REQUEST_UNRESERVED = 0x01,
ANIMATION_REQUEST_RESERVED = 0x02,
ANIMATION_REQUEST_NO_STAND = 0x04,
ANIMATION_REQUEST_PING = 0x100,
ANIMATION_REQUEST_INSIGNIFICANT = 0x200,
} AnimationRequestOptions;
// Basic animations: 0-19
// Knockdown and death: 20-35
@@ -112,16 +92,20 @@ typedef enum AnimationType {
LAST_SF_DEATH_ANIM = ANIM_FALL_FRONT_BLOOD_SF,
} AnimationType;
typedef int AnimationProc(Object*, Object*);
typedef int AnimationSoundProc(Sound*);
typedef int AnimationProc2(Object*, Object*, void*);
#define FID_ANIM_TYPE(value) ((value) & 0xFF0000) >> 16
typedef struct STRUCT_530014_28 {
// Signature of animation callback accepting 2 parameters.
typedef int(AnimationCallback)(void* a1, void* a2);
// Signature of animation callback accepting 3 parameters.
typedef int(AnimationCallback3)(void* a1, void* a2, void* a3);
typedef struct StraightPathNode {
int tile;
int elevation;
int x;
int y;
} STRUCT_530014_28;
} StraightPathNode;
typedef Object* PathBuilderCallback(Object* object, int tile, int elevation);
@@ -133,40 +117,47 @@ int _register_priority(int a1);
int reg_anim_clear(Object* a1);
int reg_anim_end();
int animationIsBusy(Object* a1);
int reg_anim_obj_move_to_obj(Object* a1, Object* a2, int actionPoints, int delay);
int reg_anim_obj_run_to_obj(Object* owner, Object* destination, int actionPoints, int delay);
int reg_anim_obj_move_to_tile(Object* obj, int tile_num, int elev, int actionPoints, int delay);
int reg_anim_obj_run_to_tile(Object* obj, int tile_num, int elev, int actionPoints, int delay);
int reg_anim_2(Object* obj, int tile_num, int elev, int a4, int a5);
int reg_anim_knockdown(Object* obj, int tile, int elev, int anim, int delay);
int reg_anim_animate(Object* obj, int anim, int delay);
int reg_anim_animate_reverse(Object* obj, int anim, int delay);
int reg_anim_6(Object* obj, int anim, int delay);
int reg_anim_set_rotation_to_tile(Object* owner, int tile);
int reg_anim_rotate_clockwise(Object* obj);
int reg_anim_rotate_counter_clockwise(Object* obj);
int reg_anim_hide(Object* obj);
int reg_anim_11_0(Object* a1, Object* a2, AnimationProc* proc, int delay);
int reg_anim_12(Object* a1, Object* a2, void* a3, AnimationProc2* proc, int delay);
int reg_anim_11_1(Object* a1, Object* a2, AnimationProc* proc, int delay);
int reg_anim_15(Object* obj, int a2, int a3);
int reg_anim_17(Object* obj, int fid, int a3);
int reg_anim_18(Object* obj, int a2, int a3);
int reg_anim_update_light(Object* obj, int fid, int a3);
int reg_anim_play_sfx(Object* obj, const char* a2, int a3);
int reg_anim_animate_forever(Object* obj, int a2, int a3);
int reg_anim_26(int a1, int a2);
int animationRegisterMoveToObject(Object* owner, Object* destination, int actionPoints, int delay);
int animationRegisterRunToObject(Object* owner, Object* destination, int actionPoints, int delay);
int animationRegisterMoveToTile(Object* owner, int tile, int elevation, int actionPoints, int delay);
int animationRegisterRunToTile(Object* owner, int tile, int elevation, int actionPoints, int delay);
int animationRegisterMoveToTileStraight(Object* object, int tile, int elevation, int anim, int delay);
int animationRegisterMoveToTileStraightAndWaitForComplete(Object* owner, int tile, int elev, int anim, int delay);
int animationRegisterAnimate(Object* owner, int anim, int delay);
int animationRegisterAnimateReversed(Object* owner, int anim, int delay);
int animationRegisterAnimateAndHide(Object* owner, int anim, int delay);
int animationRegisterRotateToTile(Object* owner, int tile);
int animationRegisterRotateClockwise(Object* owner);
int animationRegisterRotateCounterClockwise(Object* owner);
int animationRegisterHideObject(Object* object);
int animationRegisterHideObjectForced(Object* object);
int animationRegisterCallback(void* a1, void* a2, AnimationCallback* proc, int delay);
int animationRegisterCallback3(void* a1, void* a2, void* a3, AnimationCallback3* proc, int delay);
int animationRegisterCallbackForced(void* a1, void* a2, AnimationCallback* proc, int delay);
int animationRegisterSetFlag(Object* object, int flag, int delay);
int animationRegisterUnsetFlag(Object* object, int flag, int delay);
int animationRegisterSetFid(Object* owner, int fid, int delay);
int animationRegisterTakeOutWeapon(Object* owner, int weaponAnimationCode, int delay);
int animationRegisterSetLightDistance(Object* owner, int lightDistance, int delay);
int animationRegisterToggleOutline(Object* object, bool outline, int delay);
int animationRegisterPlaySoundEffect(Object* owner, const char* soundEffectName, int delay);
int animationRegisterAnimateForever(Object* owner, int anim, int delay);
int animationRegisterPing(int flags, int delay);
int _make_path(Object* object, int from, int to, unsigned char* a4, int a5);
int pathfinderFindPath(Object* object, int from, int to, unsigned char* rotations, int a5, PathBuilderCallback* callback);
int _make_straight_path(Object* a1, int from, int to, STRUCT_530014_28* pathNodes, Object** a5, int a6);
int _make_straight_path_func(Object* a1, int from, int to, STRUCT_530014_28* a4, Object** a5, int a6, Object* (*a7)(Object*, int, int));
int _make_straight_path(Object* object, int from, int to, StraightPathNode* straightPathNodeList, Object** obstaclePtr, int a6);
int _make_straight_path_func(Object* object, int from, int to, StraightPathNode* straightPathNodeList, Object** obstaclePtr, int a6, PathBuilderCallback* callback);
void _object_animate();
int _check_move(int* a1);
int _dude_move(int a1);
int _dude_run(int a1);
int _check_move(int* actionPointsPtr);
int _dude_move(int actionPoints);
int _dude_run(int actionPoints);
void _dude_fidget();
void _dude_stand(Object* obj, int rotation, int fid);
void _dude_standup(Object* a1);
void animationStop();
int animationRegisterSetLightIntensity(Object* owner, int lightDistance, int lightIntensity, int delay);
} // namespace fallout
#endif /* ANIMATION_H */

File diff suppressed because it is too large Load Diff

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@@ -8,6 +8,8 @@
#include "platform_compat.h"
#include "proto_types.h"
namespace fallout {
typedef enum Head {
HEAD_INVALID,
HEAD_MARCUS,
@@ -65,7 +67,6 @@ typedef enum Background {
BACKGROUND_COUNT,
} Background;
#pragma pack(2)
typedef struct Art {
int field_0;
short framesPerSecond;
@@ -74,9 +75,9 @@ typedef struct Art {
short xOffsets[6];
short yOffsets[6];
int dataOffsets[6];
int field_3A;
int padding[6];
int dataSize;
} Art;
#pragma pack()
typedef struct ArtFrame {
short width;
@@ -122,12 +123,13 @@ char* artGetObjectTypeName(int objectType);
int artIsObjectTypeHidden(int objectType);
int artGetFidgetCount(int headFid);
void artRender(int fid, unsigned char* dest, int width, int height, int pitch);
int art_list_str(int fid, char* name);
Art* artLock(int fid, CacheEntry** cache_entry);
unsigned char* artLockFrameData(int fid, int frame, int direction, CacheEntry** out_cache_entry);
unsigned char* artLockFrameDataReturningSize(int fid, CacheEntry** out_cache_entry, int* widthPtr, int* heightPtr);
int artUnlock(CacheEntry* cache_entry);
int artCacheFlush();
int artCopyFileName(int a1, int a2, char* a3);
int artCopyFileName(int objectType, int a2, char* a3);
int _art_get_code(int a1, int a2, char* a3, char* a4);
char* artBuildFilePath(int a1);
int artGetFramesPerSecond(Art* art);
@@ -144,8 +146,32 @@ bool artExists(int fid);
bool _art_fid_valid(int fid);
int _art_alias_num(int a1);
int artCritterFidShouldRun(int a1);
int _art_alias_fid(int a1);
int buildFid(int a1, int a2, int a3, int a4, int a5);
int artAliasFid(int fid);
int buildFid(int objectType, int frmId, int animType, int weaponCode, int rotation);
Art* artLoad(const char* path);
int artRead(const char* path, unsigned char* data);
int artWrite(const char* path, unsigned char* data);
class FrmImage {
public:
FrmImage();
~FrmImage();
bool isLocked() const { return _key != nullptr; }
bool lock(unsigned int fid);
void unlock();
int getWidth() const { return _width; }
int getHeight() const { return _height; }
unsigned char* getData() const { return _data; }
private:
CacheEntry* _key;
unsigned char* _data;
int _width;
int _height;
};
} // namespace fallout
#endif

View File

@@ -1,109 +1,107 @@
#include "audio.h"
#include "db.h"
#include "debug.h"
#include "memory_manager.h"
#include "pointer_registry.h"
#include "sound.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
static bool _defaultCompressionFunc(char* filePath);
static int audioSoundDecoderReadHandler(int fileHandle, void* buf, unsigned int size);
#include "db.h"
#include "debug.h"
#include "memory_manager.h"
#include "sound.h"
#include "sound_decoder.h"
namespace fallout {
typedef enum AudioFlags {
AUDIO_IN_USE = 0x01,
AUDIO_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct Audio {
int flags;
File* stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
int channels;
int position;
} Audio;
static bool defaultCompressionFunc(char* filePath);
static int audioSoundDecoderReadHandler(void* data, void* buf, unsigned int size);
// 0x5108BC
static AudioFileIsCompressedProc* _queryCompressedFunc = _defaultCompressionFunc;
static AudioQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
// 0x56CB00
static int gAudioListLength;
// 0x56CB04
static AudioFile* gAudioList;
static Audio* gAudioList;
// 0x41A2B0
static bool _defaultCompressionFunc(char* filePath)
static bool defaultCompressionFunc(char* filePath)
{
char* pch = strrchr(filePath, '.');
if (pch != NULL) {
strcpy(pch + 1, "war");
if (pch != nullptr) {
strcpy(pch + 1, "raw");
}
return false;
}
// 0x41A2D0
static int audioSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size)
static int audioSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
{
return fileRead(buffer, 1, size, (File*)intToPtr(fileHandle));
return fileRead(buffer, 1, size, reinterpret_cast<File*>(data));
}
// AudioOpen
// 0x41A2EC
int audioOpen(const char* fname, int flags, ...)
int audioOpen(const char* fname, int* sampleRate)
{
char path[80];
sprintf(path, "%s", fname);
snprintf(path, sizeof(path), "%s", fname);
int compression;
if (_queryCompressedFunc(path)) {
if (queryCompressedFunc(path)) {
compression = 2;
} else {
compression = 0;
}
char mode[4];
memset(mode, 0, 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 1) {
*pm++ = 'w';
} else if (flags & 2) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x100) {
*pm++ = 't';
} else if (flags & 0x200) {
*pm++ = 'b';
}
File* stream = fileOpen(path, mode);
if (stream == NULL) {
File* stream = fileOpen(path, "rb");
if (stream == nullptr) {
debugPrint("AudioOpen: Couldn't open %s for read\n", path);
return -1;
}
int index;
for (index = 0; index < gAudioListLength; index++) {
if ((gAudioList[index].flags & AUDIO_FILE_IN_USE) == 0) {
if ((gAudioList[index].flags & AUDIO_IN_USE) == 0) {
break;
}
}
if (index == gAudioListLength) {
if (gAudioList != NULL) {
gAudioList = (AudioFile*)internal_realloc_safe(gAudioList, sizeof(*gAudioList) * (gAudioListLength + 1), __FILE__, __LINE__); // "..\int\audio.c", 216
if (gAudioList != nullptr) {
gAudioList = (Audio*)internal_realloc_safe(gAudioList, sizeof(*gAudioList) * (gAudioListLength + 1), __FILE__, __LINE__); // "..\int\audio.c", 216
} else {
gAudioList = (AudioFile*)internal_malloc_safe(sizeof(*gAudioList), __FILE__, __LINE__); // "..\int\audio.c", 218
gAudioList = (Audio*)internal_malloc_safe(sizeof(*gAudioList), __FILE__, __LINE__); // "..\int\audio.c", 218
}
gAudioListLength++;
}
AudioFile* audioFile = &(gAudioList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
audioFile->fileHandle = ptrToInt(stream);
Audio* audioFile = &(gAudioList[index]);
audioFile->flags = AUDIO_IN_USE;
audioFile->stream = stream;
if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->flags |= AUDIO_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = fileGetSize(stream);
}
@@ -114,30 +112,30 @@ int audioOpen(const char* fname, int flags, ...)
}
// 0x41A50C
int audioClose(int fileHandle)
int audioClose(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
fileClose((File*)intToPtr(audioFile->fileHandle, true));
Audio* audioFile = &(gAudioList[handle - 1]);
fileClose(audioFile->stream);
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
}
memset(audioFile, 0, sizeof(AudioFile));
memset(audioFile, 0, sizeof(Audio));
return 0;
}
// 0x41A574
int audioRead(int fileHandle, void* buffer, unsigned int size)
int audioRead(int handle, void* buffer, unsigned int size)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
int bytesRead;
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(audioFile->soundDecoder, buffer, size);
} else {
bytesRead = fileRead(buffer, 1, size, (File*)intToPtr(audioFile->fileHandle));
bytesRead = fileRead(buffer, 1, size, audioFile->stream);
}
audioFile->position += bytesRead;
@@ -146,13 +144,13 @@ int audioRead(int fileHandle, void* buffer, unsigned int size)
}
// 0x41A5E0
long audioSeek(int fileHandle, long offset, int origin)
long audioSeek(int handle, long offset, int origin)
{
int pos;
unsigned char* buf;
int v10;
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
switch (origin) {
case SEEK_SET:
@@ -168,11 +166,11 @@ long audioSeek(int fileHandle, long offset, int origin)
assert(false && "Should be unreachable");
}
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
if (pos < audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fileSeek((File*)intToPtr(audioFile->fileHandle), 0, SEEK_SET);
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
fileSeek(audioFile->stream, 0, SEEK_SET);
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->position = 0;
audioFile->fileSize *= 2;
@@ -180,11 +178,11 @@ long audioSeek(int fileHandle, long offset, int origin)
buf = (unsigned char*)internal_malloc_safe(4096, __FILE__, __LINE__); // "..\int\audio.c", 361
while (pos > 4096) {
pos -= 4096;
audioRead(fileHandle, buf, 4096);
audioRead(handle, buf, 4096);
}
if (pos != 0) {
audioRead(fileHandle, buf, pos);
audioRead(handle, buf, pos);
}
internal_free_safe(buf, __FILE__, __LINE__); // // "..\int\audio.c", 367
@@ -194,11 +192,11 @@ long audioSeek(int fileHandle, long offset, int origin)
v10 = audioFile->position - pos;
while (v10 > 1024) {
v10 -= 1024;
audioRead(fileHandle, buf, 1024);
audioRead(handle, buf, 1024);
}
if (v10 != 0) {
audioRead(fileHandle, buf, v10);
audioRead(handle, buf, v10);
}
// TODO: Probably leaks memory.
@@ -206,21 +204,21 @@ long audioSeek(int fileHandle, long offset, int origin)
return audioFile->position;
} else {
return fileSeek((File*)intToPtr(audioFile->fileHandle), offset, origin);
return fileSeek(audioFile->stream, offset, origin);
}
}
// 0x41A78C
long audioGetSize(int fileHandle)
long audioGetSize(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
return audioFile->fileSize;
}
// 0x41A7A8
long audioTell(int fileHandle)
long audioTell(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
return audioFile->position;
}
@@ -233,10 +231,10 @@ int audioWrite(int handle, const void* buf, unsigned int size)
}
// 0x41A7D4
int audioInit(AudioFileIsCompressedProc* isCompressedProc)
int audioInit(AudioQueryCompressedFunc* func)
{
_queryCompressedFunc = isCompressedProc;
gAudioList = NULL;
queryCompressedFunc = func;
gAudioList = nullptr;
gAudioListLength = 0;
return soundSetDefaultFileIO(audioOpen, audioClose, audioRead, audioWrite, audioSeek, audioTell, audioGetSize);
@@ -245,10 +243,12 @@ int audioInit(AudioFileIsCompressedProc* isCompressedProc)
// 0x41A818
void audioExit()
{
if (gAudioList != NULL) {
if (gAudioList != nullptr) {
internal_free_safe(gAudioList, __FILE__, __LINE__); // "..\int\audio.c", 406
}
gAudioListLength = 0;
gAudioList = NULL;
gAudioList = nullptr;
}
} // namespace fallout

View File

@@ -1,16 +1,20 @@
#ifndef AUDIO_H
#define AUDIO_H
#include "audio_file.h"
namespace fallout {
int audioOpen(const char* fname, int mode, ...);
int audioClose(int fileHandle);
int audioRead(int fileHandle, void* buffer, unsigned int size);
long audioSeek(int fileHandle, long offset, int origin);
long audioGetSize(int fileHandle);
long audioTell(int fileHandle);
typedef bool(AudioQueryCompressedFunc)(char* filePath);
int audioOpen(const char* fname, int* sampleRate);
int audioClose(int handle);
int audioRead(int handle, void* buffer, unsigned int size);
long audioSeek(int handle, long offset, int origin);
long audioGetSize(int handle);
long audioTell(int handle);
int audioWrite(int handle, const void* buf, unsigned int size);
int audioInit(AudioFileIsCompressedProc* isCompressedProc);
int audioInit(AudioQueryCompressedFunc* func);
void audioExit();
} // namespace fallout
#endif /* AUDIO_H */

View File

@@ -6,6 +6,8 @@
#include <SDL.h>
namespace fallout {
#define AUDIO_ENGINE_SOUND_BUFFERS 8
struct AudioEngineSoundBuffer {
@@ -32,6 +34,11 @@ static SDL_AudioSpec gAudioEngineSpec;
static SDL_AudioDeviceID gAudioEngineDeviceId = -1;
static AudioEngineSoundBuffer gAudioEngineSoundBuffers[AUDIO_ENGINE_SOUND_BUFFERS];
static bool audioEngineIsInitialized()
{
return gAudioEngineDeviceId != -1;
}
static bool soundBufferIsValid(int soundBufferIndex)
{
return soundBufferIndex >= 0 && soundBufferIndex < AUDIO_ENGINE_SOUND_BUFFERS;
@@ -99,7 +106,7 @@ bool audioEngineInit()
desiredSpec.samples = 1024;
desiredSpec.callback = audioEngineMixin;
gAudioEngineDeviceId = SDL_OpenAudioDevice(NULL, 0, &desiredSpec, &gAudioEngineSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
gAudioEngineDeviceId = SDL_OpenAudioDevice(nullptr, 0, &desiredSpec, &gAudioEngineSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
if (gAudioEngineDeviceId == -1) {
return false;
}
@@ -111,30 +118,36 @@ bool audioEngineInit()
void audioEngineExit()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_CloseAudioDevice(gAudioEngineDeviceId);
gAudioEngineDeviceId = -1;
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
if (SDL_WasInit(SDL_INIT_AUDIO)) {
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
}
void audioEnginePause()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_PauseAudioDevice(gAudioEngineDeviceId, 1);
}
}
void audioEngineResume()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_PauseAudioDevice(gAudioEngineDeviceId, 0);
}
}
int audioEngineCreateSoundBuffer(unsigned int size, int bitsPerSample, int channels, int rate)
{
if (!audioEngineIsInitialized()) {
return -1;
}
for (int index = 0; index < AUDIO_ENGINE_SOUND_BUFFERS; index++) {
AudioEngineSoundBuffer* soundBuffer = &(gAudioEngineSoundBuffers[index]);
std::lock_guard<std::recursive_mutex> lock(soundBuffer->mutex);
@@ -160,6 +173,10 @@ int audioEngineCreateSoundBuffer(unsigned int size, int bitsPerSample, int chann
bool audioEngineSoundBufferRelease(int soundBufferIndex)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -174,16 +191,20 @@ bool audioEngineSoundBufferRelease(int soundBufferIndex)
soundBuffer->active = false;
free(soundBuffer->data);
soundBuffer->data = NULL;
soundBuffer->data = nullptr;
SDL_FreeAudioStream(soundBuffer->stream);
soundBuffer->stream = NULL;
soundBuffer->stream = nullptr;
return true;
}
bool audioEngineSoundBufferSetVolume(int soundBufferIndex, int volume)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -202,6 +223,10 @@ bool audioEngineSoundBufferSetVolume(int soundBufferIndex, int volume)
bool audioEngineSoundBufferGetVolume(int soundBufferIndex, int* volumePtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -220,6 +245,10 @@ bool audioEngineSoundBufferGetVolume(int soundBufferIndex, int* volumePtr)
bool audioEngineSoundBufferSetPan(int soundBufferIndex, int pan)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -239,6 +268,10 @@ bool audioEngineSoundBufferSetPan(int soundBufferIndex, int pan)
bool audioEngineSoundBufferPlay(int soundBufferIndex, unsigned int flags)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -261,6 +294,10 @@ bool audioEngineSoundBufferPlay(int soundBufferIndex, unsigned int flags)
bool audioEngineSoundBufferStop(int soundBufferIndex)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -279,6 +316,10 @@ bool audioEngineSoundBufferStop(int soundBufferIndex)
bool audioEngineSoundBufferGetCurrentPosition(int soundBufferIndex, unsigned int* readPosPtr, unsigned int* writePosPtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -290,11 +331,11 @@ bool audioEngineSoundBufferGetCurrentPosition(int soundBufferIndex, unsigned int
return false;
}
if (readPosPtr != NULL) {
if (readPosPtr != nullptr) {
*readPosPtr = soundBuffer->pos;
}
if (writePosPtr != NULL) {
if (writePosPtr != nullptr) {
*writePosPtr = soundBuffer->pos;
if (soundBuffer->playing) {
@@ -310,6 +351,10 @@ bool audioEngineSoundBufferGetCurrentPosition(int soundBufferIndex, unsigned int
bool audioEngineSoundBufferSetCurrentPosition(int soundBufferIndex, unsigned int pos)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -328,6 +373,10 @@ bool audioEngineSoundBufferSetCurrentPosition(int soundBufferIndex, unsigned int
bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, unsigned int writeBytes, void** audioPtr1, unsigned int* audioBytes1, void** audioPtr2, unsigned int* audioBytes2, unsigned int flags)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -339,12 +388,12 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
return false;
}
if (audioBytes1 == NULL) {
if (audioBytes1 == nullptr) {
return false;
}
if ((flags & AUDIO_ENGINE_SOUND_BUFFER_LOCK_FROM_WRITE_POS) != 0) {
if (!audioEngineSoundBufferGetCurrentPosition(soundBufferIndex, NULL, &writePos)) {
if (!audioEngineSoundBufferGetCurrentPosition(soundBufferIndex, nullptr, &writePos)) {
return false;
}
}
@@ -357,11 +406,11 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
*(unsigned char**)audioPtr1 = (unsigned char*)soundBuffer->data + writePos;
*audioBytes1 = writeBytes;
if (audioPtr2 != NULL) {
*audioPtr2 = NULL;
if (audioPtr2 != nullptr) {
*audioPtr2 = nullptr;
}
if (audioBytes2 != NULL) {
if (audioBytes2 != nullptr) {
*audioBytes2 = 0;
}
} else {
@@ -369,11 +418,11 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
*(unsigned char**)audioPtr1 = (unsigned char*)soundBuffer->data + writePos;
*audioBytes1 = soundBuffer->size - writePos;
if (audioPtr2 != NULL) {
if (audioPtr2 != nullptr) {
*(unsigned char**)audioPtr2 = (unsigned char*)soundBuffer->data;
}
if (audioBytes2 != NULL) {
if (audioBytes2 != nullptr) {
*audioBytes2 = writeBytes - (soundBuffer->size - writePos);
}
}
@@ -385,6 +434,10 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigned int audioBytes1, void* audioPtr2, unsigned int audioBytes2)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -403,6 +456,10 @@ bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigne
bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* statusPtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -414,7 +471,7 @@ bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* statusP
return false;
}
if (statusPtr == NULL) {
if (statusPtr == nullptr) {
return false;
}
@@ -430,3 +487,5 @@ bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* statusP
return true;
}
} // namespace fallout

View File

@@ -1,6 +1,8 @@
#ifndef AUDIO_ENGINE_H
#define AUDIO_ENGINE_H
namespace fallout {
#define AUDIO_ENGINE_SOUND_BUFFER_LOCK_FROM_WRITE_POS 0x00000001
#define AUDIO_ENGINE_SOUND_BUFFER_LOCK_ENTIRE_BUFFER 0x00000002
@@ -26,4 +28,6 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigned int audioBytes1, void* audioPtr2, unsigned int audioBytes2);
bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* status);
} // namespace fallout
#endif /* AUDIO_ENGINE_H */

View File

@@ -1,20 +1,37 @@
#include "audio_file.h"
#include "debug.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "pointer_registry.h"
#include "sound.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
static bool _defaultCompressionFunc__(char* filePath);
static int audioFileSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size);
#include "debug.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "sound.h"
#include "sound_decoder.h"
namespace fallout {
typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct AudioFile {
int flags;
FILE* stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
int channels;
int position;
} AudioFile;
static bool defaultCompressionFunc(char* filePath);
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size);
// 0x5108C0
static AudioFileIsCompressedProc* _queryCompressedFunc_2 = _defaultCompressionFunc__;
static AudioFileQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
// 0x56CB10
static AudioFile* gAudioFileList;
@@ -23,58 +40,37 @@ static AudioFile* gAudioFileList;
static int gAudioFileListLength;
// 0x41A850
static bool _defaultCompressionFunc__(char* filePath)
static bool defaultCompressionFunc(char* filePath)
{
char* pch = strrchr(filePath, '.');
if (pch != NULL) {
strcpy(pch + 1, "war");
if (pch != nullptr) {
strcpy(pch + 1, "raw");
}
return false;
}
// 0x41A870
static int audioFileSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size)
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
{
return fread(buffer, 1, size, (FILE*)intToPtr(fileHandle));
return fread(buffer, 1, size, reinterpret_cast<FILE*>(data));
}
// 0x41A88C
int audioFileOpen(const char* fname, int flags, ...)
int audioFileOpen(const char* fname, int* sampleRate)
{
char path[COMPAT_MAX_PATH];
strcpy(path, fname);
int compression;
if (_queryCompressedFunc_2(path)) {
if (queryCompressedFunc(path)) {
compression = 2;
} else {
compression = 0;
}
char mode[4];
memset(mode, '\0', 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 0x01) {
*pm++ = 'w';
} else if (flags & 0x02) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x0100) {
*pm++ = 't';
} else if (flags & 0x0200) {
*pm++ = 'b';
}
FILE* stream = compat_fopen(path, mode);
if (stream == NULL) {
FILE* stream = compat_fopen(path, "rb");
if (stream == nullptr) {
return -1;
}
@@ -86,7 +82,7 @@ int audioFileOpen(const char* fname, int flags, ...)
}
if (index == gAudioFileListLength) {
if (gAudioFileList != NULL) {
if (gAudioFileList != nullptr) {
gAudioFileList = (AudioFile*)internal_realloc_safe(gAudioFileList, sizeof(*gAudioFileList) * (gAudioFileListLength + 1), __FILE__, __LINE__); // "..\int\audiof.c", 207
} else {
gAudioFileList = (AudioFile*)internal_malloc_safe(sizeof(*gAudioFileList), __FILE__, __LINE__); // "..\int\audiof.c", 209
@@ -96,14 +92,16 @@ int audioFileOpen(const char* fname, int flags, ...)
AudioFile* audioFile = &(gAudioFileList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
audioFile->fileHandle = ptrToInt(stream);
audioFile->stream = stream;
if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = compat_filelength(fileno(stream));
audioFile->fileSize = getFileSize(stream);
}
audioFile->position = 0;
@@ -112,10 +110,10 @@ int audioFileOpen(const char* fname, int flags, ...)
}
// 0x41AAA0
int audioFileClose(int fileHandle)
int audioFileClose(int handle)
{
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
fclose((FILE*)intToPtr(audioFile->fileHandle, true));
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
fclose(audioFile->stream);
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
@@ -128,16 +126,16 @@ int audioFileClose(int fileHandle)
}
// 0x41AB08
int audioFileRead(int fileHandle, void* buffer, unsigned int size)
int audioFileRead(int handle, void* buffer, unsigned int size)
{
AudioFile* ptr = &(gAudioFileList[fileHandle - 1]);
AudioFile* ptr = &(gAudioFileList[handle - 1]);
int bytesRead;
if ((ptr->flags & AUDIO_FILE_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(ptr->soundDecoder, buffer, size);
} else {
bytesRead = fread(buffer, 1, size, (FILE*)intToPtr(ptr->fileHandle));
bytesRead = fread(buffer, 1, size, ptr->stream);
}
ptr->position += bytesRead;
@@ -146,13 +144,13 @@ int audioFileRead(int fileHandle, void* buffer, unsigned int size)
}
// 0x41AB74
long audioFileSeek(int fileHandle, long offset, int origin)
long audioFileSeek(int handle, long offset, int origin)
{
void* buf;
int remaining;
int a4;
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
switch (origin) {
case SEEK_SET:
@@ -172,20 +170,20 @@ long audioFileSeek(int fileHandle, long offset, int origin)
if (a4 <= audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fseek((FILE*)intToPtr(audioFile->fileHandle), 0, 0);
fseek(audioFile->stream, 0, 0);
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
audioFile->position = 0;
if (a4) {
buf = internal_malloc_safe(4096, __FILE__, __LINE__); // "..\int\audiof.c", 364
while (a4 > 4096) {
audioFileRead(fileHandle, buf, 4096);
audioFileRead(handle, buf, 4096);
a4 -= 4096;
}
if (a4 != 0) {
audioFileRead(fileHandle, buf, a4);
audioFileRead(handle, buf, a4);
}
internal_free_safe(buf, __FILE__, __LINE__); // "..\int\audiof.c", 370
}
@@ -193,47 +191,47 @@ long audioFileSeek(int fileHandle, long offset, int origin)
buf = internal_malloc_safe(0x400, __FILE__, __LINE__); // "..\int\audiof.c", 316
remaining = audioFile->position - a4;
while (remaining > 1024) {
audioFileRead(fileHandle, buf, 1024);
audioFileRead(handle, buf, 1024);
remaining -= 1024;
}
if (remaining != 0) {
audioFileRead(fileHandle, buf, remaining);
audioFileRead(handle, buf, remaining);
}
// TODO: Obiously leaks memory.
}
return audioFile->position;
}
return fseek((FILE*)intToPtr(audioFile->fileHandle), offset, origin);
return fseek(audioFile->stream, offset, origin);
}
// 0x41AD20
long audioFileGetSize(int fileHandle)
long audioFileGetSize(int handle)
{
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
return audioFile->fileSize;
}
// 0x41AD3C
long audioFileTell(int fileHandle)
long audioFileTell(int handle)
{
AudioFile* audioFile = &(gAudioFileList[fileHandle - 1]);
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
return audioFile->position;
}
// AudiofWrite
// 0x41AD58
int audioFileWrite(int fileHandle, const void* buffer, unsigned int size)
int audioFileWrite(int handle, const void* buffer, unsigned int size)
{
debugPrint("AudiofWrite shouldn't be ever called\n");
return 0;
}
// 0x41AD68
int audioFileInit(AudioFileIsCompressedProc* isCompressedProc)
int audioFileInit(AudioFileQueryCompressedFunc* func)
{
_queryCompressedFunc_2 = isCompressedProc;
gAudioFileList = NULL;
queryCompressedFunc = func;
gAudioFileList = nullptr;
gAudioFileListLength = 0;
return soundSetDefaultFileIO(audioFileOpen, audioFileClose, audioFileRead, audioFileWrite, audioFileSeek, audioFileTell, audioFileGetSize);
@@ -242,10 +240,12 @@ int audioFileInit(AudioFileIsCompressedProc* isCompressedProc)
// 0x41ADAC
void audioFileExit()
{
if (gAudioFileList != NULL) {
if (gAudioFileList != nullptr) {
internal_free_safe(gAudioFileList, __FILE__, __LINE__); // "..\int\audiof.c", 405
}
gAudioFileListLength = 0;
gAudioFileList = NULL;
gAudioFileList = nullptr;
}
} // namespace fallout

View File

@@ -1,33 +1,20 @@
#ifndef AUDIO_FILE_H
#define AUDIO_FILE_H
#include "sound_decoder.h"
namespace fallout {
typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
} AudioFileFlags;
typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
typedef struct AudioFile {
int flags;
int fileHandle;
SoundDecoder* soundDecoder;
int fileSize;
int field_10;
int field_14;
int position;
} AudioFile;
typedef bool(AudioFileIsCompressedProc)(char* filePath);
int audioFileOpen(const char* fname, int flags, ...);
int audioFileClose(int a1);
int audioFileRead(int a1, void* buf, unsigned int size);
int audioFileOpen(const char* fname, int* sampleRate);
int audioFileClose(int handle);
int audioFileRead(int handle, void* buf, unsigned int size);
long audioFileSeek(int handle, long offset, int origin);
long audioFileGetSize(int a1);
long audioFileTell(int a1);
long audioFileGetSize(int handle);
long audioFileTell(int handle);
int audioFileWrite(int handle, const void* buf, unsigned int size);
int audioFileInit(AudioFileIsCompressedProc* isCompressedProc);
int audioFileInit(AudioFileQueryCompressedFunc* func);
void audioFileExit();
} // namespace fallout
#endif /* AUDIO_FILE_H */

View File

@@ -1,30 +1,34 @@
#include "automap.h"
#include "art.h"
#include "color.h"
#include "config.h"
#include "core.h"
#include "dbox.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "graph_lib.h"
#include "item.h"
#include "map.h"
#include "memory.h"
#include "object.h"
#include "platform_compat.h"
#include "text_font.h"
#include "window_manager.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include "art.h"
#include "color.h"
#include "config.h"
#include "dbox.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_mouse.h"
#include "game_sound.h"
#include "graph_lib.h"
#include "input.h"
#include "item.h"
#include "kb.h"
#include "map.h"
#include "memory.h"
#include "object.h"
#include "platform_compat.h"
#include "settings.h"
#include "svga.h"
#include "text_font.h"
#include "window_manager.h"
namespace fallout {
#define AUTOMAP_OFFSET_COUNT (AUTOMAP_MAP_COUNT * ELEVATION_COUNT)
#define AUTOMAP_WINDOW_WIDTH (519)
@@ -66,7 +70,7 @@ static const int _defam[AUTOMAP_MAP_COUNT][ELEVATION_COUNT] = {
};
// 0x41B560
static const int _displayMapList[AUTOMAP_MAP_COUNT] = {
static int _displayMapList[AUTOMAP_MAP_COUNT] = {
-1,
-1,
-1,
@@ -267,12 +271,9 @@ int automapReset()
// 0x41B81C
void automapExit()
{
char* masterPatchesPath;
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
compat_remove(path);
}
char path[COMPAT_MAX_PATH];
snprintf(path, sizeof(path), "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_DB);
compat_remove(path);
}
// 0x41B87C
@@ -296,18 +297,15 @@ int _automapDisplayMap(int map)
// 0x41B8BC
void automapShow(bool isInGame, bool isUsingScanner)
{
ScopedGameMode gm(GameMode::kAutomap);
int frmIds[AUTOMAP_FRM_COUNT];
memcpy(frmIds, gAutomapFrmIds, sizeof(gAutomapFrmIds));
unsigned char* frmData[AUTOMAP_FRM_COUNT];
CacheEntry* frmHandle[AUTOMAP_FRM_COUNT];
FrmImage frmImages[AUTOMAP_FRM_COUNT];
for (int index = 0; index < AUTOMAP_FRM_COUNT; index++) {
int fid = buildFid(6, frmIds[index], 0, 0, 0);
frmData[index] = artLockFrameData(fid, 0, 0, &(frmHandle[index]));
if (frmData[index] == NULL) {
while (--index >= 0) {
artUnlock(frmHandle[index]);
}
int fid = buildFid(OBJ_TYPE_INTERFACE, frmIds[index], 0, 0, 0);
if (!frmImages[index].lock(fid)) {
return;
}
}
@@ -325,19 +323,55 @@ void automapShow(bool isInGame, bool isUsingScanner)
int automapWindowX = (screenGetWidth() - AUTOMAP_WINDOW_WIDTH) / 2;
int automapWindowY = (screenGetHeight() - AUTOMAP_WINDOW_HEIGHT) / 2;
int window = windowCreate(automapWindowX, automapWindowY, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
int window = windowCreate(automapWindowX, automapWindowY, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
int scannerBtn = buttonCreate(window, 111, 454, 15, 16, -1, -1, -1, KEY_LOWERCASE_S, frmData[AUTOMAP_FRM_BUTTON_UP], frmData[AUTOMAP_FRM_BUTTON_DOWN], NULL, BUTTON_FLAG_TRANSPARENT);
int scannerBtn = buttonCreate(window,
111,
454,
15,
16,
-1,
-1,
-1,
KEY_LOWERCASE_S,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
nullptr,
BUTTON_FLAG_TRANSPARENT);
if (scannerBtn != -1) {
buttonSetCallbacks(scannerBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int cancelBtn = buttonCreate(window, 277, 454, 15, 16, -1, -1, -1, KEY_ESCAPE, frmData[AUTOMAP_FRM_BUTTON_UP], frmData[AUTOMAP_FRM_BUTTON_DOWN], NULL, BUTTON_FLAG_TRANSPARENT);
int cancelBtn = buttonCreate(window,
277,
454,
15,
16,
-1,
-1,
-1,
KEY_ESCAPE,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
nullptr,
BUTTON_FLAG_TRANSPARENT);
if (cancelBtn != -1) {
buttonSetCallbacks(cancelBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int switchBtn = buttonCreate(window, 457, 340, 42, 74, -1, -1, KEY_LOWERCASE_L, KEY_LOWERCASE_H, frmData[AUTOMAP_FRM_SWITCH_UP], frmData[AUTOMAP_FRM_SWITCH_DOWN], NULL, BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x01);
int switchBtn = buttonCreate(window,
457,
340,
42,
74,
-1,
-1,
KEY_LOWERCASE_L,
KEY_LOWERCASE_H,
frmImages[AUTOMAP_FRM_SWITCH_UP].getData(),
frmImages[AUTOMAP_FRM_SWITCH_DOWN].getData(),
nullptr,
BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x01);
if (switchBtn != -1) {
buttonSetCallbacks(switchBtn, _gsound_toggle_butt_press_, _gsound_toggle_butt_press_);
}
@@ -358,18 +392,20 @@ void automapShow(bool isInGame, bool isUsingScanner)
gAutomapFlags |= AUTOMAP_WITH_SCANNER;
}
automapRenderInMapWindow(window, elevation, frmData[AUTOMAP_FRM_BACKGROUND], gAutomapFlags);
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
bool isoWasEnabled = isoDisable();
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
bool done = false;
while (!done) {
sharedFpsLimiter.mark();
bool needsRefresh = false;
// FIXME: There is minor bug in the interface - pressing H/L to toggle
// high/low details does not update switch state.
int keyCode = _get_input();
int keyCode = inputGetInput();
switch (keyCode) {
case KEY_TAB:
case KEY_ESCAPE:
@@ -399,19 +435,19 @@ void automapShow(bool isInGame, bool isUsingScanner)
}
if ((gAutomapFlags & AUTOMAP_WITH_SCANNER) == 0) {
Object* scanner = NULL;
Object* scanner = nullptr;
Object* item1 = critterGetItem1(gDude);
if (item1 != NULL && item1->pid == PROTO_ID_MOTION_SENSOR) {
if (item1 != nullptr && item1->pid == PROTO_ID_MOTION_SENSOR) {
scanner = item1;
} else {
Object* item2 = critterGetItem2(gDude);
if (item2 != NULL && item2->pid == PROTO_ID_MOTION_SENSOR) {
if (item2 != nullptr && item2->pid == PROTO_ID_MOTION_SENSOR) {
scanner = item2;
}
}
if (scanner != NULL && miscItemGetCharges(scanner) > 0) {
if (scanner != nullptr && miscItemGetCharges(scanner) > 0) {
needsRefresh = true;
gAutomapFlags |= AUTOMAP_WITH_SCANNER;
miscItemConsumeCharge(scanner);
@@ -421,8 +457,8 @@ void automapShow(bool isInGame, bool isUsingScanner)
MessageListItem messageListItem;
// 17 - The motion sensor is not installed.
// 18 - The motion sensor has no charges remaining.
const char* title = getmsg(&gMiscMessageList, &messageListItem, scanner != NULL ? 18 : 17);
showDialogBox(title, NULL, 0, 165, 140, _colorTable[32328], NULL, _colorTable[32328], 0);
const char* title = getmsg(&gMiscMessageList, &messageListItem, scanner != nullptr ? 18 : 17);
showDialogBox(title, nullptr, 0, 165, 140, _colorTable[32328], nullptr, _colorTable[32328], 0);
}
}
@@ -442,9 +478,12 @@ void automapShow(bool isInGame, bool isUsingScanner)
}
if (needsRefresh) {
automapRenderInMapWindow(window, elevation, frmData[AUTOMAP_FRM_BACKGROUND], gAutomapFlags);
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
needsRefresh = false;
}
renderPresent();
sharedFpsLimiter.throttle();
}
if (isoWasEnabled) {
@@ -453,10 +492,6 @@ void automapShow(bool isInGame, bool isUsingScanner)
windowDestroy(window);
fontSetCurrent(oldFont);
for (int index = 0; index < AUTOMAP_FRM_COUNT; index++) {
artUnlock(frmHandle[index]);
}
}
// Renders automap in Map window.
@@ -477,12 +512,12 @@ static void automapRenderInMapWindow(int window, int elevation, unsigned char* b
unsigned char* windowBuffer = windowGetBuffer(window);
blitBufferToBuffer(backgroundData, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, AUTOMAP_WINDOW_WIDTH, windowBuffer, AUTOMAP_WINDOW_WIDTH);
for (Object* object = objectFindFirstAtElevation(elevation); object != NULL; object = objectFindNextAtElevation()) {
for (Object* object = objectFindFirstAtElevation(elevation); object != nullptr; object = objectFindNextAtElevation()) {
if (object->tile == -1) {
continue;
}
int objectType = (object->fid & 0xF000000) >> 24;
int objectType = FID_TYPE(object->fid);
unsigned char objectColor;
if ((flags & AUTOMAP_IN_GAME) != 0) {
@@ -591,7 +626,7 @@ int automapRenderInPipboyWindow(int window, int map, int elevation)
unsigned char sceneryColor = _colorTable[480];
gAutomapEntry.data = (unsigned char*)internal_malloc(11024);
if (gAutomapEntry.data == NULL) {
if (gAutomapEntry.data == nullptr) {
debugPrint("\nAUTOMAP: Error allocating data buffer!\n");
return -1;
}
@@ -659,9 +694,9 @@ int automapSaveCurrent()
bool dataBuffersAllocated = false;
gAutomapEntry.data = (unsigned char*)internal_malloc(11024);
if (gAutomapEntry.data != NULL) {
if (gAutomapEntry.data != nullptr) {
gAutomapEntry.compressedData = (unsigned char*)internal_malloc(11024);
if (gAutomapEntry.compressedData != NULL) {
if (gAutomapEntry.compressedData != nullptr) {
dataBuffersAllocated = true;
}
}
@@ -674,10 +709,10 @@ int automapSaveCurrent()
// NOTE: Not sure about the size.
char path[256];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream1 = fileOpen(path, "r+b");
if (stream1 == NULL) {
if (stream1 == nullptr) {
debugPrint("\nAUTOMAP: Error opening automap database file!\n");
debugPrint("Error continued: automap_pip_save: path: %s", path);
internal_free(gAutomapEntry.data);
@@ -705,10 +740,10 @@ int automapSaveCurrent()
}
if (entryOffset != 0) {
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_TMP);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_TMP);
File* stream2 = fileOpen(path, "wb");
if (stream2 == NULL) {
if (stream2 == nullptr) {
debugPrint("\nAUTOMAP: Error creating temp file!\n");
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
@@ -799,15 +834,9 @@ int automapSaveCurrent()
internal_free(gAutomapEntry.data);
internal_free(gAutomapEntry.compressedData);
char* masterPatchesPath;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatchesPath)) {
debugPrint("\nAUTOMAP: Error reading config info!\n");
return -1;
}
// NOTE: Not sure about the size.
char automapDbPath[512];
sprintf(automapDbPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_DB);
snprintf(automapDbPath, sizeof(automapDbPath), "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_DB);
if (compat_remove(automapDbPath) != 0) {
debugPrint("\nAUTOMAP: Error removing database!\n");
return -1;
@@ -815,7 +844,7 @@ int automapSaveCurrent()
// NOTE: Not sure about the size.
char automapTmpPath[512];
sprintf(automapTmpPath, "%s\\%s\\%s", masterPatchesPath, "MAPS", AUTOMAP_TMP);
snprintf(automapTmpPath, sizeof(automapTmpPath), "%s\\%s\\%s", settings.system.master_patches_path.c_str(), "MAPS", AUTOMAP_TMP);
if (compat_rename(automapTmpPath, automapDbPath) != 0) {
debugPrint("\nAUTOMAP: Error renaming database!\n");
return -1;
@@ -899,15 +928,15 @@ err:
// 0x41C8CC
static int automapLoadEntry(int map, int elevation)
{
gAutomapEntry.compressedData = NULL;
gAutomapEntry.compressedData = nullptr;
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
bool success = true;
File* stream = fileOpen(path, "r+b");
if (stream == NULL) {
if (stream == nullptr) {
debugPrint("\nAUTOMAP: Error opening automap database file!\n");
debugPrint("Error continued: AM_ReadEntry: path: %s", path);
return -1;
@@ -941,7 +970,7 @@ static int automapLoadEntry(int map, int elevation)
if (gAutomapEntry.isCompressed == 1) {
gAutomapEntry.compressedData = (unsigned char*)internal_malloc(11024);
if (gAutomapEntry.compressedData == NULL) {
if (gAutomapEntry.compressedData == nullptr) {
debugPrint("\nAUTOMAP: Error allocating decompression buffer!\n");
fileClose(stream);
return -1;
@@ -974,7 +1003,7 @@ out:
return -1;
}
if (gAutomapEntry.compressedData != NULL) {
if (gAutomapEntry.compressedData != nullptr) {
internal_free(gAutomapEntry.compressedData);
}
@@ -1044,11 +1073,11 @@ static void _decode_map_data(int elevation)
_obj_process_seen();
Object* object = objectFindFirstAtElevation(elevation);
while (object != NULL) {
while (object != nullptr) {
if (object->tile != -1 && (object->flags & OBJECT_SEEN) != 0) {
int contentType;
int objectType = (object->fid & 0xF000000) >> 24;
int objectType = FID_TYPE(object->fid);
if (objectType == OBJ_TYPE_SCENERY && object->pid != PROTO_ID_0x2000158) {
contentType = 2;
} else if (objectType == OBJ_TYPE_WALL) {
@@ -1077,10 +1106,10 @@ static int automapCreate()
memcpy(gAutomapHeader.offsets, _defam, sizeof(_defam));
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream = fileOpen(path, "wb");
if (stream == NULL) {
if (stream == nullptr) {
debugPrint("\nAUTOMAP: Error creating automap database file!\n");
return -1;
}
@@ -1100,7 +1129,7 @@ static int automapCreate()
static int _copy_file_data(File* stream1, File* stream2, int length)
{
void* buffer = internal_malloc(0xFFFF);
if (buffer == NULL) {
if (buffer == nullptr) {
return -1;
}
@@ -1132,10 +1161,10 @@ static int _copy_file_data(File* stream1, File* stream2, int length)
int automapGetHeader(AutomapHeader** automapHeaderPtr)
{
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s", "MAPS", AUTOMAP_DB);
snprintf(path, sizeof(path), "%s\\%s", "MAPS", AUTOMAP_DB);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
if (stream == nullptr) {
debugPrint("\nAUTOMAP: Error opening database file for reading!\n");
debugPrint("Error continued: ReadAMList: path: %s", path);
return -1;
@@ -1153,3 +1182,12 @@ int automapGetHeader(AutomapHeader** automapHeaderPtr)
return 0;
}
void automapSetDisplayMap(int map, bool available)
{
if (map >= 0 && map < AUTOMAP_MAP_COUNT) {
_displayMapList[map] = available ? 0 : -1;
}
}
} // namespace fallout

View File

@@ -4,6 +4,8 @@
#include "db.h"
#include "map_defs.h"
namespace fallout {
#define AUTOMAP_DB ("AUTOMAP.DB")
#define AUTOMAP_TMP ("AUTOMAP.TMP")
@@ -54,4 +56,8 @@ int automapRenderInPipboyWindow(int win, int map, int elevation);
int automapSaveCurrent();
int automapGetHeader(AutomapHeader** automapHeaderPtr);
void automapSetDisplayMap(int map, bool available);
} // namespace fallout
#endif /* AUTOMAP_H */

View File

@@ -1,8 +1,6 @@
#include "autorun.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#endif
@@ -11,11 +9,13 @@
static HANDLE gInterplayGenericAutorunMutex;
#endif
namespace fallout {
// 0x4139C0
bool autorunMutexCreate()
{
#ifdef _WIN32
gInterplayGenericAutorunMutex = CreateMutexA(NULL, FALSE, "InterplayGenericAutorunMutex");
gInterplayGenericAutorunMutex = CreateMutexA(nullptr, FALSE, "InterplayGenericAutorunMutex");
if (GetLastError() == ERROR_ALREADY_EXISTS) {
CloseHandle(gInterplayGenericAutorunMutex);
return false;
@@ -29,8 +29,10 @@ bool autorunMutexCreate()
void autorunMutexClose()
{
#ifdef _WIN32
if (gInterplayGenericAutorunMutex != NULL) {
if (gInterplayGenericAutorunMutex != nullptr) {
CloseHandle(gInterplayGenericAutorunMutex);
}
#endif
}
} // namespace fallout

View File

@@ -1,7 +1,11 @@
#ifndef AUTORUN_H
#define AUTORUN_H
namespace fallout {
bool autorunMutexCreate();
void autorunMutexClose();
} // namespace fallout
#endif /* AUTORUN_H */

View File

@@ -1,13 +1,15 @@
#include "cache.h"
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "debug.h"
#include "memory.h"
#include "sound.h"
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
namespace fallout {
// The initial number of cache entries in new cache.
#define CACHE_ENTRIES_INITIAL_CAPACITY (100)
@@ -49,7 +51,7 @@ bool cacheInit(Cache* cache, CacheSizeProc* sizeProc, CacheReadProc* readProc, C
cache->readProc = readProc;
cache->freeProc = freeProc;
if (cache->entries == NULL) {
if (cache->entries == nullptr) {
return false;
}
@@ -62,7 +64,7 @@ bool cacheInit(Cache* cache, CacheSizeProc* sizeProc, CacheReadProc* readProc, C
// 0x41FD50
bool cacheFree(Cache* cache)
{
if (cache == NULL) {
if (cache == nullptr) {
return false;
}
@@ -76,14 +78,14 @@ bool cacheFree(Cache* cache)
cache->entriesCapacity = 0;
cache->hits = 0;
if (cache->entries != NULL) {
if (cache->entries != nullptr) {
internal_free(cache->entries);
cache->entries = NULL;
cache->entries = nullptr;
}
cache->sizeProc = NULL;
cache->readProc = NULL;
cache->freeProc = NULL;
cache->sizeProc = nullptr;
cache->readProc = nullptr;
cache->freeProc = nullptr;
return true;
}
@@ -91,11 +93,11 @@ bool cacheFree(Cache* cache)
// 0x41FDE8
bool cacheLock(Cache* cache, int key, void** data, CacheEntry** cacheEntryPtr)
{
if (cache == NULL || data == NULL || cacheEntryPtr == NULL) {
if (cache == nullptr || data == nullptr || cacheEntryPtr == nullptr) {
return false;
}
*cacheEntryPtr = NULL;
*cacheEntryPtr = nullptr;
int index;
int rc = cacheFindIndexForKey(cache, key, &index);
@@ -146,7 +148,7 @@ bool cacheLock(Cache* cache, int key, void** data, CacheEntry** cacheEntryPtr)
// 0x4200B8
bool cacheUnlock(Cache* cache, CacheEntry* cacheEntry)
{
if (cache == NULL || cacheEntry == NULL) {
if (cache == nullptr || cacheEntry == nullptr) {
return false;
}
@@ -167,7 +169,7 @@ bool cacheUnlock(Cache* cache, CacheEntry* cacheEntry)
// 0x42012C
bool cacheFlush(Cache* cache)
{
if (cache == NULL) {
if (cache == nullptr) {
return false;
}
@@ -192,13 +194,13 @@ bool cacheFlush(Cache* cache)
}
// 0x42019C
bool cachePrintStats(Cache* cache, char* dest)
bool cachePrintStats(Cache* cache, char* dest, size_t size)
{
if (cache == NULL || dest == NULL) {
if (cache == nullptr || dest == nullptr) {
return false;
}
sprintf(dest, "Cache stats are disabled.%s", "\n");
snprintf(dest, size, "Cache stats are disabled.%s", "\n");
return true;
}
@@ -209,7 +211,7 @@ bool cachePrintStats(Cache* cache, char* dest)
static bool cacheFetchEntryForKey(Cache* cache, int key, int* indexPtr)
{
CacheEntry* cacheEntry = (CacheEntry*)internal_malloc(sizeof(*cacheEntry));
if (cacheEntry == NULL) {
if (cacheEntry == nullptr) {
return false;
}
@@ -374,7 +376,7 @@ static bool cacheEntryInit(CacheEntry* cacheEntry)
{
cacheEntry->key = 0;
cacheEntry->size = 0;
cacheEntry->data = NULL;
cacheEntry->data = nullptr;
cacheEntry->referenceCount = 0;
cacheEntry->hits = 0;
cacheEntry->flags = 0;
@@ -387,7 +389,7 @@ static bool cacheEntryInit(CacheEntry* cacheEntry)
// 0x420740
static bool cacheEntryFree(Cache* cache, CacheEntry* cacheEntry)
{
if (cacheEntry->data != NULL) {
if (cacheEntry->data != nullptr) {
heapBlockDeallocate(&(cache->heap), &(cacheEntry->heapHandleIndex));
}
@@ -418,12 +420,12 @@ static bool cacheClean(Cache* cache)
// 0x4207D4
static bool cacheResetStatistics(Cache* cache)
{
if (cache == NULL) {
if (cache == nullptr) {
return false;
}
CacheEntry** entries = (CacheEntry**)internal_malloc(sizeof(*entries) * cache->entriesLength);
if (entries == NULL) {
if (entries == nullptr) {
return false;
}
@@ -460,7 +462,7 @@ static bool cacheEnsureSize(Cache* cache, int size)
}
CacheEntry** entries = (CacheEntry**)internal_malloc(sizeof(*entries) * cache->entriesLength);
if (entries != NULL) {
if (entries != nullptr) {
memcpy(entries, cache->entries, sizeof(*entries) * cache->entriesLength);
qsort(entries, cache->entriesLength, sizeof(*entries), cacheEntriesCompareByUsage);
@@ -560,7 +562,7 @@ static bool cacheSetCapacity(Cache* cache, int newCapacity)
}
CacheEntry** entries = (CacheEntry**)internal_realloc(cache->entries, sizeof(*cache->entries) * newCapacity);
if (entries == NULL) {
if (entries == nullptr) {
return false;
}
@@ -613,3 +615,5 @@ static int cacheEntriesCompareByMostRecentHit(const void* a1, const void* a2)
return 0;
}
}
} // namespace fallout

View File

@@ -1,8 +1,12 @@
#ifndef CACHE_H
#define CACHE_H
#include <stddef.h>
#include "heap.h"
namespace fallout {
#define INVALID_CACHE_ENTRY ((CacheEntry*)-1)
typedef enum CacheEntryFlags {
@@ -64,6 +68,8 @@ bool cacheFree(Cache* cache);
bool cacheLock(Cache* cache, int key, void** data, CacheEntry** cacheEntryPtr);
bool cacheUnlock(Cache* cache, CacheEntry* cacheEntry);
bool cacheFlush(Cache* cache);
bool cachePrintStats(Cache* cache, char* dest);
bool cachePrintStats(Cache* cache, char* dest, size_t size);
} // namespace fallout
#endif /* CACHE_H */

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,8 @@
#include "db.h"
namespace fallout {
extern int gCharacterEditorRemainingCharacterPoints;
int characterEditorShow(bool isCreationMode);
@@ -13,4 +15,6 @@ int characterEditorSave(File* stream);
int characterEditorLoad(File* stream);
void characterEditorReset();
} // namespace fallout
#endif /* CHARACTER_EDITOR_H */

View File

@@ -1,30 +1,40 @@
#include "character_selector.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <vector>
#include "art.h"
#include "character_editor.h"
#include "color.h"
#include "core.h"
#include "critter.h"
#include "db.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_sound.h"
#include "input.h"
#include "kb.h"
#include "memory.h"
#include "message.h"
#include "mouse.h"
#include "object.h"
#include "options.h"
#include "palette.h"
#include "platform_compat.h"
#include "preferences.h"
#include "proto.h"
#include "settings.h"
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "svga.h"
#include "text_font.h"
#include "trait.h"
#include "window_manager.h"
#include <stdio.h>
#include <string.h>
namespace fallout {
#define CS_WINDOW_WIDTH (640)
#define CS_WINDOW_HEIGHT (480)
@@ -57,12 +67,28 @@
#define CS_WINDOW_SECONDARY_STAT_MID_X (379)
#define CS_WINDOW_BIO_X (438)
typedef enum PremadeCharacter {
PREMADE_CHARACTER_NARG,
PREMADE_CHARACTER_CHITSA,
PREMADE_CHARACTER_MINGUN,
PREMADE_CHARACTER_COUNT,
} PremadeCharacter;
typedef struct PremadeCharacterDescription {
char fileName[20];
int face;
char field_18[20];
} PremadeCharacterDescription;
static bool characterSelectorWindowInit();
static void characterSelectorWindowFree();
static bool characterSelectorWindowRefresh();
static bool characterSelectorWindowRenderFace();
static bool characterSelectorWindowRenderStats();
static bool characterSelectorWindowRenderBio();
static bool characterSelectorWindowFatalError(bool result);
static void premadeCharactersLocalizePath(char* path);
// 0x51C84C
static int gCurrentPremadeCharacter = PREMADE_CHARACTER_NARG;
@@ -75,106 +101,49 @@ static PremadeCharacterDescription gPremadeCharacterDescriptions[PREMADE_CHARACT
};
// 0x51C8D4
static const int gPremadeCharacterCount = PREMADE_CHARACTER_COUNT;
static int gPremadeCharacterCount = PREMADE_CHARACTER_COUNT;
// 0x51C7F8
static int gCharacterSelectorWindow = -1;
// 0x51C7FC
static unsigned char* gCharacterSelectorWindowBuffer = NULL;
static unsigned char* gCharacterSelectorWindowBuffer = nullptr;
// 0x51C800
static unsigned char* gCharacterSelectorBackground = NULL;
static unsigned char* gCharacterSelectorBackground = nullptr;
// 0x51C804
static int gCharacterSelectorWindowPreviousButton = -1;
// 0x51C808
static CacheEntry* gCharacterSelectorWindowPreviousButtonUpFrmHandle = NULL;
// 0x51C80C
static CacheEntry* gCharacterSelectorWindowPreviousButtonDownFrmHandle = NULL;
// 0x51C810
static int gCharacterSelectorWindowNextButton = -1;
// 0x51C814
static CacheEntry* gCharacterSelectorWindowNextButtonUpFrmHandle = NULL;
// 0x51C818
static CacheEntry* gCharacterSelectorWindowNextButtonDownFrmHandle = NULL;
// 0x51C81C
static int gCharacterSelectorWindowTakeButton = -1;
// 0x51C820
static CacheEntry* gCharacterSelectorWindowTakeButtonUpFrmHandle = NULL;
// 0x51C824
static CacheEntry* gCharacterSelectorWindowTakeButtonDownFrmHandle = NULL;
// 0x51C828
static int gCharacterSelectorWindowModifyButton = -1;
// 0x51C82C
static CacheEntry* gCharacterSelectorWindowModifyButtonUpFrmHandle = NULL;
// 0x51C830
static CacheEntry* gCharacterSelectorWindowModifyButtonDownFrmHandle = NULL;
// 0x51C834
static int gCharacterSelectorWindowCreateButton = -1;
// 0x51C838
static CacheEntry* gCharacterSelectorWindowCreateButtonUpFrmHandle = NULL;
// 0x51C83C
static CacheEntry* gCharacterSelectorWindowCreateButtonDownFrmHandle = NULL;
// 0x51C840
static int gCharacterSelectorWindowBackButton = -1;
// 0x51C844
static CacheEntry* gCharacterSelectorWindowBackButtonUpFrmHandle = NULL;
static FrmImage _takeButtonNormalFrmImage;
static FrmImage _takeButtonPressedFrmImage;
static FrmImage _modifyButtonNormalFrmImage;
static FrmImage _modifyButtonPressedFrmImage;
static FrmImage _createButtonNormalFrmImage;
static FrmImage _createButtonPressedFrmImage;
static FrmImage _backButtonNormalFrmImage;
static FrmImage _backButtonPressedFrmImage;
static FrmImage _nextButtonNormalFrmImage;
static FrmImage _nextButtonPressedFrmImage;
static FrmImage _previousButtonNormalFrmImage;
static FrmImage _previousButtonPressedFrmImage;
// 0x51C848
static CacheEntry* gCharacterSelectorWindowBackButtonDownFrmHandle = NULL;
// 0x667764
static unsigned char* gCharacterSelectorWindowTakeButtonUpFrmData;
// 0x667768
static unsigned char* gCharacterSelectorWindowModifyButtonDownFrmData;
// 0x66776C
static unsigned char* gCharacterSelectorWindowBackButtonUpFrmData;
// 0x667770
static unsigned char* gCharacterSelectorWindowCreateButtonUpFrmData;
// 0x667774
static unsigned char* gCharacterSelectorWindowModifyButtonUpFrmData;
// 0x667778
static unsigned char* gCharacterSelectorWindowBackButtonDownFrmData;
// 0x66777C
static unsigned char* gCharacterSelectorWindowCreateButtonDownFrmData;
// 0x667780
static unsigned char* gCharacterSelectorWindowTakeButtonDownFrmData;
// 0x667784
static unsigned char* gCharacterSelectorWindowNextButtonDownFrmData;
// 0x667788
static unsigned char* gCharacterSelectorWindowNextButtonUpFrmData;
// 0x66778C
static unsigned char* gCharacterSelectorWindowPreviousButtonUpFrmData;
// 0x667790
static unsigned char* gCharacterSelectorWindowPreviousButtonDownFrmData;
static std::vector<PremadeCharacterDescription> gCustomPremadeCharacterDescriptions;
// 0x4A71D0
int characterSelectorOpen()
@@ -194,11 +163,13 @@ int characterSelectorOpen()
int rc = 0;
bool done = false;
while (!done) {
sharedFpsLimiter.mark();
if (_game_user_wants_to_quit != 0) {
break;
}
int keyCode = _get_input();
int keyCode = inputGetInput();
switch (keyCode) {
case KEY_MINUS:
@@ -221,6 +192,8 @@ int characterSelectorOpen()
if (characterEditorShow(1) == 0) {
rc = 2;
done = true;
} else {
characterSelectorWindowRefresh();
}
break;
@@ -229,6 +202,8 @@ int characterSelectorOpen()
if (!characterEditorShow(1)) {
rc = 2;
done = true;
} else {
characterSelectorWindowRefresh();
}
break;
@@ -264,6 +239,9 @@ int characterSelectorOpen()
characterSelectorWindowRefresh();
break;
}
renderPresent();
sharedFpsLimiter.throttle();
}
paletteFadeTo(gPaletteBlack);
@@ -279,9 +257,6 @@ int characterSelectorOpen()
// 0x4A7468
static bool characterSelectorWindowInit()
{
int backgroundFid;
unsigned char* backgroundFrmData;
if (gCharacterSelectorWindow != -1) {
return false;
}
@@ -290,22 +265,21 @@ static bool characterSelectorWindowInit()
int characterSelectorWindowY = (screenGetHeight() - CS_WINDOW_HEIGHT) / 2;
gCharacterSelectorWindow = windowCreate(characterSelectorWindowX, characterSelectorWindowY, CS_WINDOW_WIDTH, CS_WINDOW_HEIGHT, _colorTable[0], 0);
if (gCharacterSelectorWindow == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowBuffer = windowGetBuffer(gCharacterSelectorWindow);
if (gCharacterSelectorWindowBuffer == NULL) {
goto err;
if (gCharacterSelectorWindowBuffer == nullptr) {
return characterSelectorWindowFatalError(false);
}
CacheEntry* backgroundFrmHandle;
backgroundFid = buildFid(6, 174, 0, 0, 0);
backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
if (backgroundFrmData == NULL) {
goto err;
FrmImage backgroundFrmImage;
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 174, 0, 0, 0);
if (!backgroundFrmImage.lock(backgroundFid)) {
return characterSelectorWindowFatalError(false);
}
blitBufferToBuffer(backgroundFrmData,
blitBufferToBuffer(backgroundFrmImage.getData(),
CS_WINDOW_WIDTH,
CS_WINDOW_HEIGHT,
CS_WINDOW_WIDTH,
@@ -313,31 +287,29 @@ static bool characterSelectorWindowInit()
CS_WINDOW_WIDTH);
gCharacterSelectorBackground = (unsigned char*)internal_malloc(CS_WINDOW_BACKGROUND_WIDTH * CS_WINDOW_BACKGROUND_HEIGHT);
if (gCharacterSelectorBackground == NULL)
goto err;
if (gCharacterSelectorBackground == nullptr)
return characterSelectorWindowFatalError(false);
blitBufferToBuffer(backgroundFrmData + CS_WINDOW_WIDTH * CS_WINDOW_BACKGROUND_Y + CS_WINDOW_BACKGROUND_X,
blitBufferToBuffer(backgroundFrmImage.getData() + CS_WINDOW_WIDTH * CS_WINDOW_BACKGROUND_Y + CS_WINDOW_BACKGROUND_X,
CS_WINDOW_BACKGROUND_WIDTH,
CS_WINDOW_BACKGROUND_HEIGHT,
CS_WINDOW_WIDTH,
gCharacterSelectorBackground,
CS_WINDOW_BACKGROUND_WIDTH);
artUnlock(backgroundFrmHandle);
backgroundFrmImage.unlock();
int fid;
// Setup "Previous" button.
fid = buildFid(6, 122, 0, 0, 0);
gCharacterSelectorWindowPreviousButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowPreviousButtonUpFrmHandle);
if (gCharacterSelectorWindowPreviousButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 122, 0, 0, 0);
if (!_previousButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 123, 0, 0, 0);
gCharacterSelectorWindowPreviousButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowPreviousButtonDownFrmHandle);
if (gCharacterSelectorWindowPreviousButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 123, 0, 0, 0);
if (!_previousButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowPreviousButton = buttonCreate(gCharacterSelectorWindow,
@@ -349,27 +321,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
500,
gCharacterSelectorWindowPreviousButtonUpFrmData,
gCharacterSelectorWindowPreviousButtonDownFrmData,
NULL,
_previousButtonNormalFrmImage.getData(),
_previousButtonPressedFrmImage.getData(),
nullptr,
0);
if (gCharacterSelectorWindowPreviousButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowPreviousButton, _gsound_med_butt_press, _gsound_med_butt_release);
// Setup "Next" button.
fid = buildFid(6, 124, 0, 0, 0);
gCharacterSelectorWindowNextButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowNextButtonUpFrmHandle);
if (gCharacterSelectorWindowNextButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 124, 0, 0, 0);
if (!_nextButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 125, 0, 0, 0);
gCharacterSelectorWindowNextButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowNextButtonDownFrmHandle);
if (gCharacterSelectorWindowNextButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 125, 0, 0, 0);
if (!_nextButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowNextButton = buttonCreate(gCharacterSelectorWindow,
@@ -381,27 +351,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
501,
gCharacterSelectorWindowNextButtonUpFrmData,
gCharacterSelectorWindowNextButtonDownFrmData,
NULL,
_nextButtonNormalFrmImage.getData(),
_nextButtonPressedFrmImage.getData(),
nullptr,
0);
if (gCharacterSelectorWindowNextButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowNextButton, _gsound_med_butt_press, _gsound_med_butt_release);
// Setup "Take" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowTakeButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowTakeButtonUpFrmHandle);
if (gCharacterSelectorWindowTakeButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_takeButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowTakeButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowTakeButtonDownFrmHandle);
if (gCharacterSelectorWindowTakeButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_takeButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowTakeButton = buttonCreate(gCharacterSelectorWindow,
@@ -413,26 +381,24 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_LOWERCASE_T,
gCharacterSelectorWindowTakeButtonUpFrmData,
gCharacterSelectorWindowTakeButtonDownFrmData,
NULL,
_takeButtonNormalFrmImage.getData(),
_takeButtonPressedFrmImage.getData(),
nullptr,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowTakeButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowTakeButton, _gsound_red_butt_press, _gsound_red_butt_release);
// Setup "Modify" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowModifyButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowModifyButtonUpFrmHandle);
if (gCharacterSelectorWindowModifyButtonUpFrmData == NULL)
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_modifyButtonNormalFrmImage.lock(fid))
return characterSelectorWindowFatalError(false);
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowModifyButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowModifyButtonDownFrmHandle);
if (gCharacterSelectorWindowModifyButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_modifyButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowModifyButton = buttonCreate(gCharacterSelectorWindow,
@@ -444,27 +410,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_LOWERCASE_M,
gCharacterSelectorWindowModifyButtonUpFrmData,
gCharacterSelectorWindowModifyButtonDownFrmData,
NULL,
_modifyButtonNormalFrmImage.getData(),
_modifyButtonPressedFrmImage.getData(),
nullptr,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowModifyButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowModifyButton, _gsound_red_butt_press, _gsound_red_butt_release);
// Setup "Create" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowCreateButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowCreateButtonUpFrmHandle);
if (gCharacterSelectorWindowCreateButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_createButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowCreateButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowCreateButtonDownFrmHandle);
if (gCharacterSelectorWindowCreateButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_createButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowCreateButton = buttonCreate(gCharacterSelectorWindow,
@@ -476,27 +440,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_LOWERCASE_C,
gCharacterSelectorWindowCreateButtonUpFrmData,
gCharacterSelectorWindowCreateButtonDownFrmData,
NULL,
_createButtonNormalFrmImage.getData(),
_createButtonPressedFrmImage.getData(),
nullptr,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowCreateButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowCreateButton, _gsound_red_butt_press, _gsound_red_butt_release);
// Setup "Back" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowBackButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowBackButtonUpFrmHandle);
if (gCharacterSelectorWindowBackButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_backButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowBackButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowBackButtonDownFrmHandle);
if (gCharacterSelectorWindowBackButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_backButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowBackButton = buttonCreate(gCharacterSelectorWindow,
@@ -508,12 +470,12 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_ESCAPE,
gCharacterSelectorWindowBackButtonUpFrmData,
gCharacterSelectorWindowBackButtonDownFrmData,
NULL,
_backButtonNormalFrmImage.getData(),
_backButtonPressedFrmImage.getData(),
nullptr,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowBackButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowBackButton, _gsound_red_butt_press, _gsound_red_butt_release);
@@ -523,16 +485,10 @@ static bool characterSelectorWindowInit()
windowRefresh(gCharacterSelectorWindow);
if (!characterSelectorWindowRefresh()) {
goto err;
return characterSelectorWindowFatalError(false);
}
return true;
err:
characterSelectorWindowFree();
return false;
}
// 0x4A7AD4
@@ -547,106 +503,52 @@ static void characterSelectorWindowFree()
gCharacterSelectorWindowPreviousButton = -1;
}
if (gCharacterSelectorWindowPreviousButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowPreviousButtonDownFrmHandle);
gCharacterSelectorWindowPreviousButtonDownFrmHandle = NULL;
gCharacterSelectorWindowPreviousButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowPreviousButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowPreviousButtonUpFrmHandle);
gCharacterSelectorWindowPreviousButtonUpFrmHandle = NULL;
gCharacterSelectorWindowPreviousButtonUpFrmData = NULL;
}
_previousButtonNormalFrmImage.unlock();
_previousButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowNextButton != -1) {
buttonDestroy(gCharacterSelectorWindowNextButton);
gCharacterSelectorWindowNextButton = -1;
}
if (gCharacterSelectorWindowNextButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowNextButtonDownFrmHandle);
gCharacterSelectorWindowNextButtonDownFrmHandle = NULL;
gCharacterSelectorWindowNextButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowNextButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowNextButtonUpFrmHandle);
gCharacterSelectorWindowNextButtonUpFrmHandle = NULL;
gCharacterSelectorWindowNextButtonUpFrmData = NULL;
}
_nextButtonNormalFrmImage.unlock();
_nextButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowTakeButton != -1) {
buttonDestroy(gCharacterSelectorWindowTakeButton);
gCharacterSelectorWindowTakeButton = -1;
}
if (gCharacterSelectorWindowTakeButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowTakeButtonDownFrmHandle);
gCharacterSelectorWindowTakeButtonDownFrmHandle = NULL;
gCharacterSelectorWindowTakeButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowTakeButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowTakeButtonUpFrmHandle);
gCharacterSelectorWindowTakeButtonUpFrmHandle = NULL;
gCharacterSelectorWindowTakeButtonUpFrmData = NULL;
}
_takeButtonNormalFrmImage.unlock();
_takeButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowModifyButton != -1) {
buttonDestroy(gCharacterSelectorWindowModifyButton);
gCharacterSelectorWindowModifyButton = -1;
}
if (gCharacterSelectorWindowModifyButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowModifyButtonDownFrmHandle);
gCharacterSelectorWindowModifyButtonDownFrmHandle = NULL;
gCharacterSelectorWindowModifyButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowModifyButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowModifyButtonUpFrmHandle);
gCharacterSelectorWindowModifyButtonUpFrmHandle = NULL;
gCharacterSelectorWindowModifyButtonUpFrmData = NULL;
}
_modifyButtonNormalFrmImage.unlock();
_modifyButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowCreateButton != -1) {
buttonDestroy(gCharacterSelectorWindowCreateButton);
gCharacterSelectorWindowCreateButton = -1;
}
if (gCharacterSelectorWindowCreateButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowCreateButtonDownFrmHandle);
gCharacterSelectorWindowCreateButtonDownFrmHandle = NULL;
gCharacterSelectorWindowCreateButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowCreateButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowCreateButtonUpFrmHandle);
gCharacterSelectorWindowCreateButtonUpFrmHandle = NULL;
gCharacterSelectorWindowCreateButtonUpFrmData = NULL;
}
_createButtonNormalFrmImage.unlock();
_createButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowBackButton != -1) {
buttonDestroy(gCharacterSelectorWindowBackButton);
gCharacterSelectorWindowBackButton = -1;
}
if (gCharacterSelectorWindowBackButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowBackButtonDownFrmHandle);
gCharacterSelectorWindowBackButtonDownFrmHandle = NULL;
gCharacterSelectorWindowBackButtonDownFrmData = NULL;
}
_backButtonNormalFrmImage.unlock();
_backButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowBackButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowBackButtonUpFrmHandle);
gCharacterSelectorWindowBackButtonUpFrmHandle = NULL;
gCharacterSelectorWindowBackButtonUpFrmData = NULL;
}
if (gCharacterSelectorBackground != NULL) {
if (gCharacterSelectorBackground != nullptr) {
internal_free(gCharacterSelectorBackground);
gCharacterSelectorBackground = NULL;
gCharacterSelectorBackground = nullptr;
}
windowDestroy(gCharacterSelectorWindow);
@@ -657,7 +559,9 @@ static void characterSelectorWindowFree()
static bool characterSelectorWindowRefresh()
{
char path[COMPAT_MAX_PATH];
sprintf(path, "%s.gcd", gPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
snprintf(path, sizeof(path), "%s.gcd", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
if (_proto_dude_init(path) == -1) {
debugPrint("\n ** Error in dude init! **\n");
return false;
@@ -687,18 +591,17 @@ static bool characterSelectorWindowRenderFace()
{
bool success = false;
CacheEntry* faceFrmHandle;
int faceFid = buildFid(6, gPremadeCharacterDescriptions[gCurrentPremadeCharacter].face, 0, 0, 0);
Art* frm = artLock(faceFid, &faceFrmHandle);
if (frm != NULL) {
unsigned char* data = artGetFrameData(frm, 0, 0);
if (data != NULL) {
int width = artGetWidth(frm, 0, 0);
int height = artGetHeight(frm, 0, 0);
FrmImage faceFrmImage;
int faceFid = buildFid(OBJ_TYPE_INTERFACE, gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].face, 0, 0, 0);
if (faceFrmImage.lock(faceFid)) {
unsigned char* data = faceFrmImage.getData();
if (data != nullptr) {
int width = faceFrmImage.getWidth();
int height = faceFrmImage.getHeight();
blitBufferToBufferTrans(data, width, height, width, (gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * 23 + 27), CS_WINDOW_WIDTH);
success = true;
}
artUnlock(faceFrmHandle);
faceFrmImage.unlock();
}
return success;
@@ -734,13 +637,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_STRENGTH);
str = statGetName(STAT_STRENGTH);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -751,13 +654,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_PERCEPTION);
str = statGetName(STAT_PERCEPTION);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -766,15 +669,15 @@ static bool characterSelectorWindowRenderStats()
y += vh;
value = critterGetStat(gDude, STAT_ENDURANCE);
str = statGetName(STAT_PERCEPTION);
str = statGetName(STAT_ENDURANCE);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -785,13 +688,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_CHARISMA);
str = statGetName(STAT_CHARISMA);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -802,13 +705,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_INTELLIGENCE);
str = statGetName(STAT_INTELLIGENCE);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -819,13 +722,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_AGILITY);
str = statGetName(STAT_AGILITY);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -836,13 +739,13 @@ static bool characterSelectorWindowRenderStats()
value = critterGetStat(gDude, STAT_LUCK);
str = statGetName(STAT_LUCK);
sprintf(text, "%s %02d", str, value);
snprintf(text, sizeof(text), "%s %02d", str, value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
str = statGetValueDescription(value);
sprintf(text, " %s", str);
snprintf(text, sizeof(text), " %s", str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_PRIMARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -862,7 +765,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_MAXIMUM_HIT_POINTS);
sprintf(text, " %d/%d", critterGetHitPoints(gDude), value);
snprintf(text, sizeof(text), " %d/%d", critterGetHitPoints(gDude), value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -877,7 +780,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_ARMOR_CLASS);
sprintf(text, " %d", value);
snprintf(text, sizeof(text), " %d", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -895,7 +798,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_MAXIMUM_ACTION_POINTS);
sprintf(text, " %d", value);
snprintf(text, sizeof(text), " %d", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -903,14 +806,14 @@ static bool characterSelectorWindowRenderStats()
// MELEE DAMAGE
y += vh;
str = statGetName(STAT_ARMOR_CLASS);
str = statGetName(STAT_MELEE_DAMAGE);
strcpy(text, str);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = critterGetStat(gDude, STAT_ARMOR_CLASS);
sprintf(text, " %d", value);
value = critterGetStat(gDude, STAT_MELEE_DAMAGE);
snprintf(text, sizeof(text), " %d", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -931,7 +834,7 @@ static bool characterSelectorWindowRenderStats()
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X - length, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
value = skillGetValue(gDude, skills[index]);
sprintf(text, " %d%%", value);
snprintf(text, sizeof(text), " %d%%", value);
length = fontGetStringWidth(text);
fontDrawText(gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * y + CS_WINDOW_SECONDARY_STAT_MID_X, text, length, CS_WINDOW_WIDTH, _colorTable[992]);
@@ -963,10 +866,11 @@ static bool characterSelectorWindowRenderBio()
fontSetCurrent(101);
char path[COMPAT_MAX_PATH];
sprintf(path, "%s.bio", gPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
snprintf(path, sizeof(path), "%s.bio", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
File* stream = fileOpen(path, "rt");
if (stream != NULL) {
if (stream != nullptr) {
int y = 40;
int lineHeight = fontGetLineHeight();
@@ -983,3 +887,120 @@ static bool characterSelectorWindowRenderBio()
return true;
}
// NOTE: Inlined.
//
// 0x4A8BD0
static bool characterSelectorWindowFatalError(bool result)
{
characterSelectorWindowFree();
return result;
}
void premadeCharactersInit()
{
char* fileNamesString;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, &fileNamesString);
if (fileNamesString != nullptr && *fileNamesString == '\0') {
fileNamesString = nullptr;
}
char* faceFidsString;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, &faceFidsString);
if (faceFidsString != nullptr && *faceFidsString == '\0') {
faceFidsString = nullptr;
}
if (fileNamesString != nullptr && faceFidsString != nullptr) {
int fileNamesLength = 0;
for (char* pch = fileNamesString; pch != nullptr; pch = strchr(pch + 1, ',')) {
fileNamesLength++;
}
int faceFidsLength = 0;
for (char* pch = faceFidsString; pch != nullptr; pch = strchr(pch + 1, ',')) {
faceFidsLength++;
}
int premadeCharactersCount = std::min(fileNamesLength, faceFidsLength);
gCustomPremadeCharacterDescriptions.resize(premadeCharactersCount);
for (int index = 0; index < premadeCharactersCount; index++) {
char* pch;
pch = strchr(fileNamesString, ',');
if (pch != nullptr) {
*pch = '\0';
}
if (strlen(fileNamesString) > 11) {
// Sfall fails here.
continue;
}
snprintf(gCustomPremadeCharacterDescriptions[index].fileName, sizeof(gCustomPremadeCharacterDescriptions[index].fileName), "premade\\%s", fileNamesString);
if (pch != nullptr) {
*pch = ',';
}
fileNamesString = pch + 1;
pch = strchr(faceFidsString, ',');
if (pch != nullptr) {
*pch = '\0';
}
gCustomPremadeCharacterDescriptions[index].face = atoi(faceFidsString);
if (pch != nullptr) {
*pch = ',';
}
faceFidsString = pch + 1;
gCustomPremadeCharacterDescriptions[index].field_18[0] = '\0';
}
}
if (gCustomPremadeCharacterDescriptions.empty()) {
gCustomPremadeCharacterDescriptions.resize(PREMADE_CHARACTER_COUNT);
for (int index = 0; index < PREMADE_CHARACTER_COUNT; index++) {
strcpy(gCustomPremadeCharacterDescriptions[index].fileName, gPremadeCharacterDescriptions[index].fileName);
gCustomPremadeCharacterDescriptions[index].face = gPremadeCharacterDescriptions[index].face;
strcpy(gCustomPremadeCharacterDescriptions[index].field_18, gPremadeCharacterDescriptions[index].field_18);
}
}
gPremadeCharacterCount = gCustomPremadeCharacterDescriptions.size();
}
void premadeCharactersExit()
{
gCustomPremadeCharacterDescriptions.clear();
}
static void premadeCharactersLocalizePath(char* path)
{
if (compat_strnicmp(path, "premade\\", 8) != 0) {
return;
}
const char* language = settings.system.language.c_str();
if (compat_stricmp(language, ENGLISH) == 0) {
return;
}
char localizedPath[COMPAT_MAX_PATH];
strncpy(localizedPath, path, 8);
strcpy(localizedPath + 8, language);
strcpy(localizedPath + 8 + strlen(language), path + 7);
int fileSize;
if (dbGetFileSize(localizedPath, &fileSize) == 0) {
strcpy(path, localizedPath);
}
}
} // namespace fallout

View File

@@ -1,19 +1,13 @@
#ifndef CHARACTER_SELECTOR_H
#define CHARACTER_SELECTOR_H
typedef enum PremadeCharacter {
PREMADE_CHARACTER_NARG,
PREMADE_CHARACTER_CHITSA,
PREMADE_CHARACTER_MINGUN,
PREMADE_CHARACTER_COUNT,
} PremadeCharacter;
typedef struct PremadeCharacterDescription {
char fileName[20];
int face;
char field_18[20];
} PremadeCharacterDescription;
namespace fallout {
int characterSelectorOpen();
void premadeCharactersInit();
void premadeCharactersExit();
} // namespace fallout
#endif /* CHARACTER_SELECTOR_H */

View File

@@ -1,18 +1,16 @@
#include "color.h"
#include "core.h"
#include <string.h>
#include <math.h>
#include <string.h>
#include <algorithm>
static int colorPaletteFileOpen(const char* filePath, int flags);
static int colorPaletteFileRead(int fd, void* buffer, size_t size);
static int colorPaletteFileClose(int fd);
static void* colorPaletteMallocDefaultImpl(size_t size);
static void* colorPaletteReallocDefaultImpl(void* ptr, size_t size);
static void colorPaletteFreeDefaultImpl(void* ptr);
#include "db.h"
#include "memory.h"
#include "svga.h"
namespace fallout {
static void _setIntensityTableColor(int a1);
static void _setIntensityTables();
static void _setMixTableColor(int a1);
@@ -25,6 +23,12 @@ static char _aColor_cNoError[] = "color.c: No errors\n";
// 0x50F95C
static char _aColor_cColorTa[] = "color.c: color table not found\n";
// 0x50F984
static char _aColor_cColorpa[] = "color.c: colorpalettestack overflow";
// 0x50F9AC
static char aColor_cColor_0[] = "color.c: colorpalettestack underflow";
// 0x51DF10
static char* _errorStr = _aColor_cNoError;
@@ -35,19 +39,10 @@ static bool _colorsInited = false;
static double gBrightness = 1.0;
// 0x51DF20
static ColorTransitionCallback* gColorPaletteTransitionCallback = NULL;
// 0x51DF24
static MallocProc* gColorPaletteMallocProc = colorPaletteMallocDefaultImpl;
// 0x51DF28
static ReallocProc* gColorPaletteReallocProc = colorPaletteReallocDefaultImpl;
// 0x51DF2C
static FreeProc* gColorPaletteFreeProc = colorPaletteFreeDefaultImpl;
static ColorTransitionCallback* gColorPaletteTransitionCallback = nullptr;
// 0x51DF30
static ColorFileNameManger* gColorFileNameMangler = NULL;
static ColorFileNameManger* gColorFileNameMangler = nullptr;
// 0x51DF34
unsigned char _cmap[768] = {
@@ -67,105 +62,31 @@ unsigned char* _blendTable[256];
unsigned char _mappedColor[256];
// 0x6738D0
unsigned char _colorMixAddTable[65536];
Color colorMixAddTable[256][256];
// 0x6838D0
unsigned char _intensityColorTable[65536];
Color intensityColorTable[256][256];
// 0x6938D0
unsigned char _colorMixMulTable[65536];
Color colorMixMulTable[256][256];
// 0x6A38D0
unsigned char _colorTable[32768];
// 0x6AB928
static ColorPaletteFileReadProc* gColorPaletteFileReadProc;
// 0x6AB92C
static ColorPaletteCloseProc* gColorPaletteFileCloseProc;
// 0x6AB930
static ColorPaletteFileOpenProc* gColorPaletteFileOpenProc;
// NOTE: Inlined.
//
// 0x4C7200
static int colorPaletteFileOpen(const char* filePath, int flags)
{
if (gColorPaletteFileOpenProc != NULL) {
return gColorPaletteFileOpenProc(filePath, flags);
}
return -1;
}
// NOTE: Inlined.
//
// 0x4C7218
static int colorPaletteFileRead(int fd, void* buffer, size_t size)
{
if (gColorPaletteFileReadProc != NULL) {
return gColorPaletteFileReadProc(fd, buffer, size);
}
return -1;
}
// NOTE: Inlined.
//
// 0x4C7230
static int colorPaletteFileClose(int fd)
{
if (gColorPaletteFileCloseProc != NULL) {
return gColorPaletteFileCloseProc(fd);
}
return -1;
}
// 0x4C7248
void colorPaletteSetFileIO(ColorPaletteFileOpenProc* openProc, ColorPaletteFileReadProc* readProc, ColorPaletteCloseProc* closeProc)
{
gColorPaletteFileOpenProc = openProc;
gColorPaletteFileReadProc = readProc;
gColorPaletteFileCloseProc = closeProc;
}
// 0x4C725C
static void* colorPaletteMallocDefaultImpl(size_t size)
{
return malloc(size);
}
// 0x4C7264
static void* colorPaletteReallocDefaultImpl(void* ptr, size_t size)
{
return realloc(ptr, size);
}
// 0x4C726C
static void colorPaletteFreeDefaultImpl(void* ptr)
{
free(ptr);
}
// 0x4C72B4
int _calculateColor(int a1, int a2)
int _calculateColor(int intensity, Color color)
{
int v1 = (a1 >> 9) + ((a2 & 0xFF) << 8);
return _intensityColorTable[v1];
return intensityColorTable[color][intensity / 512];
}
// 0x4C72E0
int _Color2RGB_(int a1)
int Color2RGB(Color c)
{
int v1, v2, v3;
int r = _cmap[3 * c] >> 1;
int g = _cmap[3 * c + 1] >> 1;
int b = _cmap[3 * c + 2] >> 1;
v1 = _cmap[3 * a1] >> 1;
v2 = _cmap[3 * a1 + 1] >> 1;
v3 = _cmap[3 * a1 + 2] >> 1;
return (((v1 << 5) | v2) << 5) | v3;
return (r << 10) | (g << 5) | b;
}
// Performs animated palette transition.
@@ -174,22 +95,29 @@ int _Color2RGB_(int a1)
void colorPaletteFadeBetween(unsigned char* oldPalette, unsigned char* newPalette, int steps)
{
for (int step = 0; step < steps; step++) {
sharedFpsLimiter.mark();
unsigned char palette[768];
for (int index = 0; index < 768; index++) {
palette[index] = oldPalette[index] - (oldPalette[index] - newPalette[index]) * step / steps;
}
if (gColorPaletteTransitionCallback != NULL) {
if (gColorPaletteTransitionCallback != nullptr) {
if (step % 128 == 0) {
gColorPaletteTransitionCallback();
}
}
_setSystemPalette(palette);
renderPresent();
sharedFpsLimiter.throttle();
}
sharedFpsLimiter.mark();
_setSystemPalette(newPalette);
renderPresent();
sharedFpsLimiter.throttle();
}
// 0x4C73D4
@@ -237,29 +165,28 @@ void _setSystemPaletteEntries(unsigned char* palette, int start, int end)
}
// 0x4C7550
static void _setIntensityTableColor(int a1)
static void _setIntensityTableColor(int cc)
{
int v1, v2, v3, v4, v5, v6, v7, v8, v9, v10;
v5 = 0;
v10 = a1 << 8;
int shift = 0;
for (int index = 0; index < 128; index++) {
v1 = (_Color2RGB_(a1) & 0x7C00) >> 10;
v2 = (_Color2RGB_(a1) & 0x3E0) >> 5;
v3 = (_Color2RGB_(a1) & 0x1F);
int r = (Color2RGB(cc) & 0x7C00) >> 10;
int g = (Color2RGB(cc) & 0x3E0) >> 5;
int b = (Color2RGB(cc) & 0x1F);
v4 = (((v1 * v5) >> 16) << 10) | (((v2 * v5) >> 16) << 5) | ((v3 * v5) >> 16);
_intensityColorTable[index + v10] = _colorTable[v4];
int darkerR = ((r * shift) >> 16);
int darkerG = ((g * shift) >> 16);
int darkerB = ((b * shift) >> 16);
int darkerColor = (darkerR << 10) | (darkerG << 5) | darkerB;
intensityColorTable[cc][index] = _colorTable[darkerColor];
v6 = v1 + (((0x1F - v1) * v5) >> 16);
v7 = v2 + (((0x1F - v2) * v5) >> 16);
v8 = v3 + (((0x1F - v3) * v5) >> 16);
int lighterR = r + (((0x1F - r) * shift) >> 16);
int lighterG = g + (((0x1F - g) * shift) >> 16);
int lighterB = b + (((0x1F - b) * shift) >> 16);
int lighterColor = (lighterR << 10) | (lighterG << 5) | lighterB;
intensityColorTable[cc][128 + index] = _colorTable[lighterColor];
v9 = (v6 << 10) | (v7 << 5) | v8;
_intensityColorTable[0x7F + index + 1 + v10] = _colorTable[v9];
v5 += 0x200;
shift += 512;
}
}
@@ -270,7 +197,7 @@ static void _setIntensityTables()
if (_mappedColor[index] != 0) {
_setIntensityTableColor(index);
} else {
memset(_intensityColorTable + index * 256, 0, 256);
memset(intensityColorTable[index], 0, 256);
}
}
}
@@ -279,20 +206,18 @@ static void _setIntensityTables()
static void _setMixTableColor(int a1)
{
int i;
int v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19;
int v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19;
int v20, v21, v22, v23, v24, v25, v26, v27, v28, v29;
v1 = a1 << 8;
for (i = 0; i < 256; i++) {
if (_mappedColor[a1] && _mappedColor[i]) {
v2 = (_Color2RGB_(a1) & 0x7C00) >> 10;
v3 = (_Color2RGB_(a1) & 0x3E0) >> 5;
v4 = (_Color2RGB_(a1) & 0x1F);
v2 = (Color2RGB(a1) & 0x7C00) >> 10;
v3 = (Color2RGB(a1) & 0x3E0) >> 5;
v4 = (Color2RGB(a1) & 0x1F);
v5 = (_Color2RGB_(i) & 0x7C00) >> 10;
v6 = (_Color2RGB_(i) & 0x3E0) >> 5;
v7 = (_Color2RGB_(i) & 0x1F);
v5 = (Color2RGB(i) & 0x7C00) >> 10;
v6 = (Color2RGB(i) & 0x3E0) >> 5;
v7 = (Color2RGB(i) & 0x1F);
v8 = v2 + v5;
v9 = v3 + v6;
@@ -337,29 +262,29 @@ static void _setMixTableColor(int a1)
v12 = _calculateColor(v19, v18);
}
_colorMixAddTable[v1 + i] = v12;
colorMixAddTable[a1][i] = v12;
v20 = (_Color2RGB_(a1) & 0x7C00) >> 10;
v21 = (_Color2RGB_(a1) & 0x3E0) >> 5;
v22 = (_Color2RGB_(a1) & 0x1F);
v20 = (Color2RGB(a1) & 0x7C00) >> 10;
v21 = (Color2RGB(a1) & 0x3E0) >> 5;
v22 = (Color2RGB(a1) & 0x1F);
v23 = (_Color2RGB_(i) & 0x7C00) >> 10;
v24 = (_Color2RGB_(i) & 0x3E0) >> 5;
v25 = (_Color2RGB_(i) & 0x1F);
v23 = (Color2RGB(i) & 0x7C00) >> 10;
v24 = (Color2RGB(i) & 0x3E0) >> 5;
v25 = (Color2RGB(i) & 0x1F);
v26 = (v20 * v23) >> 5;
v27 = (v21 * v24) >> 5;
v28 = (v22 * v25) >> 5;
v29 = (v26 << 10) | (v27 << 5) | v28;
_colorMixMulTable[v1 + i] = _colorTable[v29];
colorMixMulTable[a1][i] = _colorTable[v29];
} else {
if (_mappedColor[i]) {
_colorMixAddTable[v1 + i] = i;
_colorMixMulTable[v1 + i] = i;
colorMixAddTable[a1][i] = i;
colorMixMulTable[a1][i] = i;
} else {
_colorMixAddTable[v1 + i] = a1;
_colorMixMulTable[v1 + i] = a1;
colorMixAddTable[a1][i] = a1;
colorMixMulTable[a1][i] = a1;
}
}
}
@@ -368,13 +293,12 @@ static void _setMixTableColor(int a1)
// 0x4C78E4
bool colorPaletteLoad(const char* path)
{
if (gColorFileNameMangler != NULL) {
if (gColorFileNameMangler != nullptr) {
path = gColorFileNameMangler(path);
}
// NOTE: Uninline.
int fd = colorPaletteFileOpen(path, 0x200);
if (fd == -1) {
File* stream = fileOpen(path, "rb");
if (stream == nullptr) {
_errorStr = _aColor_cColorTa;
return false;
}
@@ -385,13 +309,13 @@ bool colorPaletteLoad(const char* path)
unsigned char b;
// NOTE: Uninline.
colorPaletteFileRead(fd, &r, sizeof(r));
fileRead(&r, sizeof(r), 1, stream);
// NOTE: Uninline.
colorPaletteFileRead(fd, &g, sizeof(g));
fileRead(&g, sizeof(g), 1, stream);
// NOTE: Uninline.
colorPaletteFileRead(fd, &b, sizeof(b));
fileRead(&b, sizeof(b), 1, stream);
if (r <= 0x3F && g <= 0x3F && b <= 0x3F) {
_mappedColor[index] = 1;
@@ -408,23 +332,23 @@ bool colorPaletteLoad(const char* path)
}
// NOTE: Uninline.
colorPaletteFileRead(fd, _colorTable, 0x8000);
fileRead(_colorTable, 0x8000, 1, stream);
unsigned int type;
// NOTE: Uninline.
colorPaletteFileRead(fd, &type, sizeof(type));
fileRead(&type, sizeof(type), 1, stream);
// NOTE: The value is "NEWC". Original code uses cmp opcode, not stricmp,
// or comparing characters one-by-one.
if (type == 0x4E455743) {
if (type == 'NEWC') {
// NOTE: Uninline.
colorPaletteFileRead(fd, _intensityColorTable, 0x10000);
fileRead(intensityColorTable, sizeof(intensityColorTable), 1, stream);
// NOTE: Uninline.
colorPaletteFileRead(fd, _colorMixAddTable, 0x10000);
fileRead(colorMixAddTable, sizeof(colorMixAddTable), 1, stream);
// NOTE: Uninline.
colorPaletteFileRead(fd, _colorMixMulTable, 0x10000);
fileRead(colorMixMulTable, sizeof(colorMixMulTable), 1, stream);
} else {
_setIntensityTables();
@@ -436,7 +360,7 @@ bool colorPaletteLoad(const char* path)
_rebuildColorBlendTables();
// NOTE: Uninline.
colorPaletteFileClose(fd);
fileClose(stream);
return true;
}
@@ -457,9 +381,9 @@ static void _buildBlendTable(unsigned char* ptr, unsigned char ch)
beg = ptr;
r = (_Color2RGB_(ch) & 0x7C00) >> 10;
g = (_Color2RGB_(ch) & 0x3E0) >> 5;
b = (_Color2RGB_(ch) & 0x1F);
r = (Color2RGB(ch) & 0x7C00) >> 10;
g = (Color2RGB(ch) & 0x3E0) >> 5;
b = (Color2RGB(ch) & 0x1F);
for (i = 0; i < 256; i++) {
ptr[i] = i;
@@ -478,9 +402,9 @@ static void _buildBlendTable(unsigned char* ptr, unsigned char ch)
for (j = 0; j < 7; j++) {
for (i = 0; i < 256; i++) {
v12 = (_Color2RGB_(i) & 0x7C00) >> 10;
v14 = (_Color2RGB_(i) & 0x3E0) >> 5;
v16 = (_Color2RGB_(i) & 0x1F);
v12 = (Color2RGB(i) & 0x7C00) >> 10;
v14 = (Color2RGB(i) & 0x3E0) >> 5;
v16 = (Color2RGB(i) & 0x1F);
int index = 0;
index |= (r_2 + v12 * v31) / 7 << 10;
index |= (g_2 + v14 * v31) / 7 << 5;
@@ -524,8 +448,8 @@ unsigned char* _getColorBlendTable(int ch)
{
unsigned char* ptr;
if (_blendTable[ch] == NULL) {
ptr = (unsigned char*)gColorPaletteMallocProc(4100);
if (_blendTable[ch] == nullptr) {
ptr = (unsigned char*)internal_malloc(4100);
*(int*)ptr = 1;
_blendTable[ch] = ptr + 4;
_buildBlendTable(_blendTable[ch], ch);
@@ -541,24 +465,16 @@ unsigned char* _getColorBlendTable(int ch)
void _freeColorBlendTable(int a1)
{
unsigned char* v2 = _blendTable[a1];
if (v2 != NULL) {
if (v2 != nullptr) {
int* count = (int*)(v2 - sizeof(int));
*count -= 1;
if (*count == 0) {
gColorPaletteFreeProc(count);
_blendTable[a1] = NULL;
internal_free(count);
_blendTable[a1] = nullptr;
}
}
}
// 0x4C7E58
void colorPaletteSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc)
{
gColorPaletteMallocProc = mallocProc;
gColorPaletteReallocProc = reallocProc;
gColorPaletteFreeProc = freeProc;
}
// 0x4C7E6C
void colorSetBrightness(double value)
{
@@ -598,6 +514,6 @@ void _colorsClose()
for (int index = 0; index < 256; index++) {
_freeColorBlendTable(index);
}
// TODO: Incomplete.
}
} // namespace fallout

View File

@@ -1,29 +1,25 @@
#ifndef COLOR_H
#define COLOR_H
#include "memory_defs.h"
namespace fallout {
typedef unsigned char Color;
typedef const char*(ColorFileNameManger)(const char*);
typedef void(ColorTransitionCallback)();
typedef int(ColorPaletteFileOpenProc)(const char* path, int mode);
typedef int(ColorPaletteFileReadProc)(int fd, void* buffer, size_t size);
typedef int(ColorPaletteCloseProc)(int fd);
extern unsigned char _cmap[768];
extern unsigned char _systemCmap[256 * 3];
extern unsigned char _currentGammaTable[64];
extern unsigned char* _blendTable[256];
extern unsigned char _mappedColor[256];
extern unsigned char _colorMixAddTable[65536];
extern unsigned char _intensityColorTable[65536];
extern unsigned char _colorMixMulTable[65536];
extern Color colorMixAddTable[256][256];
extern Color intensityColorTable[256][256];
extern Color colorMixMulTable[256][256];
extern unsigned char _colorTable[32768];
void colorPaletteSetFileIO(ColorPaletteFileOpenProc* openProc, ColorPaletteFileReadProc* readProc, ColorPaletteCloseProc* closeProc);
int _calculateColor(int a1, int a2);
int _Color2RGB_(int a1);
int _calculateColor(int intensity, Color color);
int Color2RGB(Color c);
void colorPaletteFadeBetween(unsigned char* oldPalette, unsigned char* newPalette, int steps);
void colorPaletteSetTransitionCallback(ColorTransitionCallback* callback);
void _setSystemPalette(unsigned char* palette);
@@ -33,9 +29,10 @@ bool colorPaletteLoad(const char* path);
char* _colorError();
unsigned char* _getColorBlendTable(int ch);
void _freeColorBlendTable(int a1);
void colorPaletteSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc);
void colorSetBrightness(double value);
bool _initColors();
void _colorsClose();
} // namespace fallout
#endif /* COLOR_H */

File diff suppressed because it is too large Load Diff

View File

@@ -1,11 +1,13 @@
#ifndef COMBAT_H
#define COMBAT_H
#include "db.h"
#include "combat_defs.h"
#include "db.h"
#include "obj_types.h"
#include "proto_types.h"
namespace fallout {
extern int _combatNumTurns;
extern unsigned int gCombatState;
@@ -17,28 +19,28 @@ void combatExit();
int _find_cid(int a1, int a2, Object** a3, int a4);
int combatLoad(File* stream);
int combatSave(File* stream);
bool _combat_safety_invalidate_weapon(Object* a1, Object* a2, int hitMode, Object* a4, int* a5);
bool _combatTestIncidentalHit(Object* a1, Object* a2, Object* a3, Object* a4);
bool _combat_safety_invalidate_weapon(Object* attacker, Object* weapon, int hitMode, Object* defender, int* safeDistancePtr);
bool _combatTestIncidentalHit(Object* attacker, Object* defender, Object* attackerFriend, Object* weapon);
Object* _combat_whose_turn();
void _combat_data_init(Object* obj);
Object* _combatAIInfoGetFriendlyDead(Object* obj);
int _combatAIInfoSetFriendlyDead(Object* a1, Object* a2);
Object* _combatAIInfoGetLastTarget(Object* obj);
int _combatAIInfoSetLastTarget(Object* a1, Object* a2);
Object* _combatAIInfoGetLastItem(Object* obj);
int _combatAIInfoSetLastItem(Object* obj, Object* a2);
Object* aiInfoGetFriendlyDead(Object* obj);
int aiInfoSetFriendlyDead(Object* a1, Object* a2);
Object* aiInfoGetLastTarget(Object* obj);
int aiInfoSetLastTarget(Object* a1, Object* a2);
Object* aiInfoGetLastItem(Object* obj);
int aiInfoSetLastItem(Object* obj, Object* a2);
void _combat_update_critter_outline_for_los(Object* critter, bool a2);
void _combat_over_from_load();
void _combat_give_exps(int exp_points);
void _combat_turn_run();
void _combat(STRUCT_664980* attack);
void attackInit(Attack* attack, Object* a2, Object* a3, int a4, int a5);
int _combat_attack(Object* a1, Object* a2, int a3, int a4);
int _combat_bullet_start(const Object* a1, const Object* a2);
void _compute_explosion_on_extras(Attack* attack, int a2, int a3, int a4);
void _combat(CombatStartData* csd);
void attackInit(Attack* attack, Object* attacker, Object* defender, int hitMode, int hitLocation);
int _combat_attack(Object* attacker, Object* defender, int hitMode, int hitLocation);
int _combat_bullet_start(const Object* attacker, const Object* target);
void _compute_explosion_on_extras(Attack* attack, bool isFromAttacker, bool isGrenade, bool noDamage);
int _determine_to_hit(Object* a1, Object* a2, int hitLocation, int hitMode);
int _determine_to_hit_no_range(Object* a1, Object* a2, int a3, int a4, unsigned char* a5);
int _determine_to_hit_from_tile(Object* a1, int a2, Object* a3, int a4, int a5);
int _determine_to_hit_no_range(Object* attacker, Object* defender, int hitLocation, int hitMode, unsigned char* a5);
int _determine_to_hit_from_tile(Object* attacker, int tile, Object* defender, int hitLocation, int hitMode);
void attackComputeDeathFlags(Attack* attack);
void _apply_damage(Attack* attack, bool animated);
void _combat_display(Attack* attack);
@@ -46,19 +48,46 @@ void _combat_anim_begin();
void _combat_anim_finished();
int _combat_check_bad_shot(Object* attacker, Object* defender, int hitMode, bool aiming);
bool _combat_to_hit(Object* target, int* accuracy);
void _combat_attack_this(Object* a1);
void _combat_attack_this(Object* target);
void _combat_outline_on();
void _combat_outline_off();
void _combat_highlight_change();
bool _combat_is_shot_blocked(Object* a1, int from, int to, Object* a4, int* a5);
bool _combat_is_shot_blocked(Object* sourceObj, int from, int to, Object* targetObj, int* numCrittersOnLof);
int _combat_player_knocked_out_by();
int _combat_explode_scenery(Object* a1, Object* a2);
void _combat_delete_critter(Object* obj);
void _combatKillCritterOutsideCombat(Object* critter_obj, char* msg);
int combatGetTargetHighlight();
int criticalsGetValue(int killType, int hitLocation, int effect, int dataMember);
void criticalsSetValue(int killType, int hitLocation, int effect, int dataMember, int value);
void criticalsResetValue(int killType, int hitLocation, int effect, int dataMember);
int unarmedGetDamage(int hitMode, int* minDamagePtr, int* maxDamagePtr);
int unarmedGetBonusCriticalChance(int hitMode);
int unarmedGetActionPointCost(int hitMode);
bool unarmedIsPenetrating(int hitMode);
int unarmedGetPunchHitMode(bool isSecondary);
int unarmedGetKickHitMode(bool isSecondary);
bool unarmedIsPenetrating(int hitMode);
bool damageModGetBonusHthDamageFix();
bool damageModGetDisplayBonusDamage();
int combat_get_hit_location_penalty(int hit_location);
void combat_set_hit_location_penalty(int hit_location, int penalty);
void combat_reset_hit_location_penalty();
Attack* combat_get_data();
static inline bool isInCombat()
{
return (gCombatState & COMBAT_STATE_0x01) != 0;
}
static inline bool isUnarmedHitMode(int hitMode)
{
return hitMode == HIT_MODE_PUNCH
|| hitMode == HIT_MODE_KICK
|| (hitMode >= FIRST_ADVANCED_UNARMED_HIT_MODE && hitMode <= LAST_ADVANCED_UNARMED_HIT_MODE);
}
} // namespace fallout
#endif /* COMBAT_H */

File diff suppressed because it is too large Load Diff

View File

@@ -6,6 +6,8 @@
#include "db.h"
#include "obj_types.h"
namespace fallout {
typedef enum AiMessageType {
AI_MESSAGE_TYPE_RUN,
AI_MESSAGE_TYPE_MOVE,
@@ -28,6 +30,8 @@ void aiReset();
int aiExit();
int aiLoad(File* stream);
int aiSave(File* stream);
int combat_ai_num();
char* combat_ai_name(int packet_num);
int aiGetAreaAttackMode(Object* obj);
int aiGetRunAwayMode(Object* obj);
int aiGetBestWeapon(Object* obj);
@@ -42,13 +46,13 @@ int aiSetAttackWho(Object* critter, int attackWho);
int aiSetChemUse(Object* critter, int chemUse);
int aiGetDisposition(Object* obj);
int aiSetDisposition(Object* obj, int a2);
int _caiSetupTeamCombat(Object* a1, Object* a2);
int _caiTeamCombatInit(Object** a1, int a2);
int _caiSetupTeamCombat(Object* attackerTeam, Object* defenderTeam);
int _caiTeamCombatInit(Object** crittersList, int crittersListLength);
void _caiTeamCombatExit();
Object* _ai_search_inven_weap(Object* critter, int a2, Object* a3);
Object* _ai_search_inven_weap(Object* critter, bool checkRequiredActionPoints, Object* defender);
Object* _ai_search_inven_armor(Object* critter);
int _cAIPrepWeaponItem(Object* critter, Object* item);
void _cai_attempt_w_reload(Object* critter_obj, int a2);
void aiAttemptWeaponReload(Object* critter, int animate);
void _combat_ai_begin(int a1, void* a2);
void _combat_ai_over();
int _cai_perform_distance_prefs(Object* a1, Object* a2);
@@ -57,13 +61,15 @@ bool _combatai_want_to_join(Object* a1);
bool _combatai_want_to_stop(Object* a1);
int critterSetTeam(Object* obj, int team);
int critterSetAiPacket(Object* object, int aiPacket);
int _combatai_msg(Object* a1, Attack* attack, int a3, int a4);
int _combatai_msg(Object* critter, Attack* attack, int type, int delay);
Object* _combat_ai_random_target(Attack* attack);
int _combatai_check_retaliation(Object* a1, Object* a2);
bool objectCanHearObject(Object* a1, Object* a2);
void _combatai_check_retaliation(Object* a1, Object* a2);
bool isWithinPerception(Object* a1, Object* a2);
void aiMessageListReloadIfNeeded();
void _combatai_notify_onlookers(Object* a1);
void _combatai_notify_friends(Object* a1);
void _combatai_delete_critter(Object* obj);
} // namespace fallout
#endif /* COMBAT_AI_H */

View File

@@ -1,6 +1,8 @@
#ifndef COMBAT_AI_DEFS_H
#define COMBAT_AI_DEFS_H
namespace fallout {
typedef enum AreaAttackMode {
AREA_ATTACK_MODE_ALWAYS,
AREA_ATTACK_MODE_SOMETIMES,
@@ -79,4 +81,6 @@ typedef enum HurtTooMuch {
HURT_COUNT,
} HurtTooMuch;
} // namespace fallout
#endif /* COMBAT_AI_DEFS_H */

View File

@@ -10,6 +10,8 @@
#define WEAPON_CRITICAL_FAILURE_TYPE_COUNT (7)
#define WEAPON_CRITICAL_FAILURE_EFFECT_COUNT (5)
namespace fallout {
typedef enum CombatState {
COMBAT_STATE_0x01 = 0x01,
COMBAT_STATE_0x02 = 0x02,
@@ -84,14 +86,7 @@ typedef enum HitLocation {
HIT_LOCATION_SPECIFIC_COUNT = HIT_LOCATION_COUNT - 1,
} HitLocation;
typedef struct STRUCT_510948 {
Object* field_0;
Object* field_4;
Object* field_8;
int field_C;
} STRUCT_510948;
typedef struct STRUCT_664980 {
typedef struct CombatStartData {
Object* attacker;
Object* defender;
int actionPointsBonus;
@@ -99,10 +94,10 @@ typedef struct STRUCT_664980 {
int damageBonus;
int minDamage;
int maxDamage;
int field_1C; // probably bool, indicating field_20 and field_24 used
int field_20; // flags on attacker
int field_24; // flags on defender
} STRUCT_664980;
int overrideAttackResults;
int attackerResults;
int targetResults;
} CombatStartData;
typedef struct Attack {
Object* attacker;
@@ -128,25 +123,54 @@ typedef struct Attack {
int extrasKnockback[EXPLOSION_TARGET_COUNT];
} Attack;
typedef enum CriticalHitDescriptionDataMember {
CRIT_DATA_MEMBER_DAMAGE_MULTIPLIER,
CRIT_DATA_MEMBER_FLAGS,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT_MODIFIER,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_FLAGS,
CRIT_DATA_MEMBER_MESSAGE_ID,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_MESSAGE_ID,
CRIT_DATA_MEMBER_COUNT,
} CriticalHitDescriptionDataMember;
// Provides metadata about critical hit effect.
typedef struct CriticalHitDescription {
int damageMultiplier;
typedef union CriticalHitDescription {
struct {
int damageMultiplier;
// Damage flags that will be applied to defender.
int flags;
// Damage flags that will be applied to defender.
int flags;
// Stat to check to upgrade this critical hit to massive critical hit or
// -1 if there is no massive critical hit.
int massiveCriticalStat;
// Stat to check to upgrade this critical hit to massive critical hit or
// -1 if there is no massive critical hit.
int massiveCriticalStat;
// Bonus/penalty to massive critical stat.
int massiveCriticalStatModifier;
// Bonus/penalty to massive critical stat.
int massiveCriticalStatModifier;
// Additional damage flags if this critical hit become massive critical.
int massiveCriticalFlags;
// Additional damage flags if this critical hit become massive critical.
int massiveCriticalFlags;
int messageId;
int massiveCriticalMessageId;
int messageId;
int massiveCriticalMessageId;
};
// SFALL: Allow indexed access to the data above.
int values[CRIT_DATA_MEMBER_COUNT];
} CriticalHitDescription;
typedef enum CombatBadShot {
COMBAT_BAD_SHOT_OK = 0,
COMBAT_BAD_SHOT_NO_AMMO = 1,
COMBAT_BAD_SHOT_OUT_OF_RANGE = 2,
COMBAT_BAD_SHOT_NOT_ENOUGH_AP = 3,
COMBAT_BAD_SHOT_ALREADY_DEAD = 4,
COMBAT_BAD_SHOT_AIM_BLOCKED = 5,
COMBAT_BAD_SHOT_ARM_CRIPPLED = 6,
COMBAT_BAD_SHOT_BOTH_ARMS_CRIPPLED = 7,
} CombatBadShot;
} // namespace fallout
#endif /* COMBAT_DEFS_H */

View File

@@ -1,9 +1,5 @@
#include "config.h"
#include "db.h"
#include "memory.h"
#include "platform_compat.h"
#include <ctype.h>
#include <errno.h>
#include <limits.h>
@@ -11,6 +7,12 @@
#include <stdlib.h>
#include <string.h>
#include "db.h"
#include "memory.h"
#include "platform_compat.h"
namespace fallout {
#define CONFIG_FILE_MAX_LINE_LENGTH (256)
// The initial number of sections (or key-value) pairs in the config.
@@ -29,11 +31,11 @@ static char gConfigLastSectionKey[CONFIG_FILE_MAX_LINE_LENGTH] = "unknown";
// 0x42BD90
bool configInit(Config* config)
{
if (config == NULL) {
if (config == nullptr) {
return false;
}
if (dictionaryInit(config, CONFIG_INITIAL_CAPACITY, sizeof(ConfigSection), NULL) != 0) {
if (dictionaryInit(config, CONFIG_INITIAL_CAPACITY, sizeof(ConfigSection), nullptr) != 0) {
return false;
}
@@ -43,7 +45,7 @@ bool configInit(Config* config)
// 0x42BDBC
void configFree(Config* config)
{
if (config == NULL) {
if (config == nullptr) {
return;
}
@@ -56,7 +58,7 @@ void configFree(Config* config)
char** value = (char**)keyValueEntry->value;
internal_free(*value);
*value = NULL;
*value = nullptr;
}
dictionaryFree(section);
@@ -76,30 +78,25 @@ void configFree(Config* config)
// 0x42BE38
bool configParseCommandLineArguments(Config* config, int argc, char** argv)
{
if (config == NULL) {
if (config == nullptr) {
return false;
}
for (int arg = 0; arg < argc; arg++) {
char* pch = argv[arg];
char* pch;
char* string = argv[arg];
// Find opening bracket.
while (*pch != '\0' && *pch != '[') {
pch++;
}
if (*pch == '\0') {
pch = strchr(string, '[');
if (pch == nullptr) {
continue;
}
char* sectionKey = pch + 1;
// Find closing bracket.
while (*pch != '\0' && *pch != ']') {
pch++;
}
if (*pch == '\0') {
pch = strchr(sectionKey, ']');
if (pch == nullptr) {
continue;
}
@@ -123,7 +120,7 @@ bool configParseCommandLineArguments(Config* config, int argc, char** argv)
// 0x42BF48
bool configGetString(Config* config, const char* sectionKey, const char* key, char** valuePtr)
{
if (config == NULL || sectionKey == NULL || key == NULL || valuePtr == NULL) {
if (config == nullptr || sectionKey == nullptr || key == nullptr || valuePtr == nullptr) {
return false;
}
@@ -149,7 +146,7 @@ bool configGetString(Config* config, const char* sectionKey, const char* key, ch
// 0x42BF90
bool configSetString(Config* config, const char* sectionKey, const char* key, const char* value)
{
if (config == NULL || sectionKey == NULL || key == NULL || value == NULL) {
if (config == nullptr || sectionKey == nullptr || key == nullptr || value == nullptr) {
return false;
}
@@ -170,13 +167,13 @@ bool configSetString(Config* config, const char* sectionKey, const char* key, co
char** existingValue = (char**)keyValueEntry->value;
internal_free(*existingValue);
*existingValue = NULL;
*existingValue = nullptr;
dictionaryRemoveValue(section, key);
}
char* valueCopy = internal_strdup(value);
if (valueCopy == NULL) {
if (valueCopy == nullptr) {
return false;
}
@@ -188,10 +185,10 @@ bool configSetString(Config* config, const char* sectionKey, const char* key, co
return true;
}
// 0x42C05C customized: atoi() replaced with strtol()
bool configGetInt(Config* config, const char* sectionKey, const char* key, int* valuePtr, unsigned char base /* = 0 */ )
// 0x42C05C
bool configGetInt(Config* config, const char* sectionKey, const char* key, int* valuePtr, unsigned char base /* = 0 */)
{
if (valuePtr == NULL) {
if (valuePtr == nullptr) {
return false;
}
@@ -203,8 +200,17 @@ bool configGetInt(Config* config, const char* sectionKey, const char* key, int*
char* end;
errno = 0;
long l = strtol(stringValue, &end, base); // see https://stackoverflow.com/a/6154614
if (((errno == ERANGE && 1 == LONG_MAX) || l > INT_MAX) || ((errno == ERANGE && l == LONG_MIN) || l < INT_MIN) || (*stringValue == '\0' || *end != '\0'))
return false;
// The link above says right things about converting strings to numbers,
// however we need to maintain compatibility with atoi implementation and
// original game data. One example of the problem is worldmap.txt where
// frequency values expressed as percentages (Frequent=38%). If we handle
// the result like the link above suggests (and what previous implementation
// provided), we'll simply end up returning `false`, since there will be
// unconverted characters left. On the other hand, this function is also
// used to parse Sfall config values, which uses hexadecimal notation to
// represent colors. We're not going to need any of these in the long run so
// for now simply ignore any error that could arise during conversion.
*valuePtr = l;
@@ -214,7 +220,7 @@ bool configGetInt(Config* config, const char* sectionKey, const char* key, int*
// 0x42C090
bool configGetIntList(Config* config, const char* sectionKey, const char* key, int* arr, int count)
{
if (arr == NULL || count < 2) {
if (arr == nullptr || count < 2) {
return false;
}
@@ -224,36 +230,32 @@ bool configGetIntList(Config* config, const char* sectionKey, const char* key, i
}
char temp[CONFIG_FILE_MAX_LINE_LENGTH];
strncpy(temp, string, CONFIG_FILE_MAX_LINE_LENGTH - 1);
string = strncpy(temp, string, CONFIG_FILE_MAX_LINE_LENGTH - 1);
char* beginning = temp;
char* pch = beginning;
while (*pch != '\0') {
if (*pch == ',') {
*pch = '\0';
*arr++ = atoi(beginning);
*pch = ',';
pch++;
beginning = pch;
count--;
if (count < 0) {
break;
}
while (1) {
char* pch = strchr(string, ',');
if (pch == nullptr) {
break;
}
pch++;
count--;
if (count == 0) {
break;
}
*pch = '\0';
*arr++ = atoi(string);
string = pch + 1;
}
if (count <= 1) {
*arr = atoi(beginning);
// SFALL: Fix getting last item in a list if the list has less than the
// requested number of values (for `chem_primary_desire`).
if (count > 0) {
*arr = atoi(string);
count--;
}
return true;
return count == 0;
}
// 0x42C160
@@ -270,7 +272,7 @@ bool configSetInt(Config* config, const char* sectionKey, const char* key, int v
// 0x42C280
bool configRead(Config* config, const char* filePath, bool isDb)
{
if (config == NULL || filePath == NULL) {
if (config == nullptr || filePath == nullptr) {
return false;
}
@@ -278,24 +280,28 @@ bool configRead(Config* config, const char* filePath, bool isDb)
if (isDb) {
File* stream = fileOpen(filePath, "rb");
if (stream != NULL) {
while (fileReadString(string, sizeof(string), stream) != NULL) {
configParseLine(config, string);
}
fileClose(stream);
// CE: Return `false` if file does not exists in database.
if (stream == nullptr) {
return false;
}
while (fileReadString(string, sizeof(string), stream) != nullptr) {
configParseLine(config, string);
}
fileClose(stream);
} else {
FILE* stream = compat_fopen(filePath, "rt");
if (stream != NULL) {
while (fgets(string, sizeof(string), stream) != NULL) {
configParseLine(config, string);
}
fclose(stream);
// CE: Return `false` if file does not exists on the file system.
if (stream == nullptr) {
return false;
}
// FIXME: This function returns `true` even if the file was not actually
// read. I'm pretty sure it's bug.
while (compat_fgets(string, sizeof(string), stream) != nullptr) {
configParseLine(config, string);
}
fclose(stream);
}
return true;
@@ -306,13 +312,13 @@ bool configRead(Config* config, const char* filePath, bool isDb)
// 0x42C324
bool configWrite(Config* config, const char* filePath, bool isDb)
{
if (config == NULL || filePath == NULL) {
if (config == nullptr || filePath == nullptr) {
return false;
}
if (isDb) {
File* stream = fileOpen(filePath, "wt");
if (stream == NULL) {
if (stream == nullptr) {
return false;
}
@@ -332,7 +338,7 @@ bool configWrite(Config* config, const char* filePath, bool isDb)
fileClose(stream);
} else {
FILE* stream = compat_fopen(filePath, "wt");
if (stream == NULL) {
if (stream == nullptr) {
return false;
}
@@ -374,30 +380,34 @@ static bool configParseLine(Config* config, char* string)
char* pch;
// Find comment marker and truncate the string.
pch = string;
while (*pch != '\0' && *pch != ';') {
pch++;
}
if (*pch != '\0') {
pch = strchr(string, ';');
if (pch != nullptr) {
*pch = '\0';
}
// Find opening bracket.
pch = string;
while (*pch != '\0' && *pch != '[') {
pch++;
// CE: Original implementation treats any line with brackets as section key.
// The problem can be seen when loading Olympus settings (ddraw.ini), which
// contains the following line:
//
// ```ini
// VersionString=Olympus 2207 [Complete].
// ```
//
// It thinks that [Complete] is a start of new section, and puts remaining
// keys there.
// Skip leading whitespace.
while (isspace(static_cast<unsigned char>(*string))) {
string++;
}
if (*pch == '[') {
char* sectionKey = pch + 1;
// Check if it's a section key.
if (*string == '[') {
char* sectionKey = string + 1;
// Find closing bracket.
while (*pch != '\0' && *pch != ']') {
pch++;
}
if (*pch == ']') {
pch = strchr(sectionKey, ']');
if (pch != nullptr) {
*pch = '\0';
strcpy(gConfigLastSectionKey, sectionKey);
return configTrimString(gConfigLastSectionKey);
@@ -421,17 +431,13 @@ static bool configParseLine(Config* config, char* string)
// 0x42C594
static bool configParseKeyValue(char* string, char* key, char* value)
{
if (string == NULL || key == NULL || value == NULL) {
if (string == nullptr || key == nullptr || value == nullptr) {
return false;
}
// Find equals character.
char* pch = string;
while (*pch != '\0' && *pch != '=') {
pch++;
}
if (*pch == '\0') {
char* pch = strchr(string, '=');
if (pch == nullptr) {
return false;
}
@@ -456,7 +462,7 @@ static bool configParseKeyValue(char* string, char* key, char* value)
// 0x42C638
static bool configEnsureSectionExists(Config* config, const char* sectionKey)
{
if (config == NULL || sectionKey == NULL) {
if (config == nullptr || sectionKey == nullptr) {
return false;
}
@@ -466,7 +472,7 @@ static bool configEnsureSectionExists(Config* config, const char* sectionKey)
}
ConfigSection section;
if (dictionaryInit(&section, CONFIG_INITIAL_CAPACITY, sizeof(char**), NULL) == -1) {
if (dictionaryInit(&section, CONFIG_INITIAL_CAPACITY, sizeof(char**), nullptr) == -1) {
return false;
}
@@ -482,11 +488,11 @@ static bool configEnsureSectionExists(Config* config, const char* sectionKey)
// 0x42C698
static bool configTrimString(char* string)
{
if (string == NULL) {
if (string == nullptr) {
return false;
}
int length = strlen(string);
size_t length = strlen(string);
if (length == 0) {
return true;
}
@@ -494,7 +500,7 @@ static bool configTrimString(char* string)
// Starting from the end of the string, loop while it's a whitespace and
// decrement string length.
char* pch = string + length - 1;
while (length != 0 && isspace(*pch)) {
while (length != 0 && isspace(static_cast<unsigned char>(*pch))) {
length--;
pch--;
}
@@ -505,7 +511,7 @@ static bool configTrimString(char* string)
// Starting from the beginning of the string loop while it's a whitespace
// and decrement string length.
pch = string;
while (isspace(*pch)) {
while (isspace(static_cast<unsigned char>(*pch))) {
pch++;
length--;
}
@@ -519,7 +525,7 @@ static bool configTrimString(char* string)
// 0x42C718
bool configGetDouble(Config* config, const char* sectionKey, const char* key, double* valuePtr)
{
if (valuePtr == NULL) {
if (valuePtr == nullptr) {
return false;
}
@@ -528,7 +534,7 @@ bool configGetDouble(Config* config, const char* sectionKey, const char* key, do
return false;
}
*valuePtr = strtod(stringValue, NULL);
*valuePtr = strtod(stringValue, nullptr);
return true;
}
@@ -537,7 +543,7 @@ bool configGetDouble(Config* config, const char* sectionKey, const char* key, do
bool configSetDouble(Config* config, const char* sectionKey, const char* key, double value)
{
char stringValue[32];
sprintf(stringValue, "%.6f", value);
snprintf(stringValue, sizeof(stringValue), "%.6f", value);
return configSetString(config, sectionKey, key, stringValue);
}
@@ -545,7 +551,7 @@ bool configSetDouble(Config* config, const char* sectionKey, const char* key, do
// NOTE: Boolean-typed variant of [configGetInt].
bool configGetBool(Config* config, const char* sectionKey, const char* key, bool* valuePtr)
{
if (valuePtr == NULL) {
if (valuePtr == nullptr) {
return false;
}
@@ -564,3 +570,5 @@ bool configSetBool(Config* config, const char* sectionKey, const char* key, bool
{
return configSetInt(config, sectionKey, key, value ? 1 : 0);
}
} // namespace fallout

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