159 Commits

Author SHA1 Message Date
Alexander Batalov
3cca4a81e9 Check back button to RMB emulation 2022-10-02 13:56:49 +03:00
Alexander Batalov
3924b6bba3 Fix back button on Android 2022-09-28 09:19:02 +03:00
Alexander Batalov
a1c1e03da0 Refactor artLockFrameData with FrmImage 2022-09-26 16:09:22 +03:00
Alexander Batalov
ac0a044a32 Refactor artLockFrameData with FrmImage 2022-09-26 15:17:22 +03:00
Alexander Batalov
4aae167bd8 Refactor artLockFrameData with FrmImage 2022-09-26 11:55:06 +03:00
Alexander Batalov
2e5be31ed4 Refactor artLockFrameData with FrmImage 2022-09-26 11:14:11 +03:00
Alexander Batalov
45278f66a5 Refactor artLockFrameData with FrmImage 2022-09-26 10:36:54 +03:00
Alexander Batalov
2205077d36 Refactor artLockFrameData with FrmImage 2022-09-26 10:28:44 +03:00
Alexander Batalov
67f966f7a9 Refactor artLockFrameData with FrmImage 2022-09-24 22:53:25 +03:00
Alexander Batalov
463968d798 Refactor artLockFrameData with FrmImage 2022-09-24 21:29:50 +03:00
Alexander Batalov
109dc6680c Refactor artLockFrameData with FrmImage 2022-09-24 21:22:40 +03:00
Alexander Batalov
23c5f070fa Refactor artLockFrameData with FrmImage 2022-09-24 21:04:32 +03:00
Alexander Batalov
fd9843f8dc Fix type warning 2022-09-24 19:43:27 +03:00
Alexander Batalov
443070226f Refactor artLockFrameData with FrmImage 2022-09-24 19:41:25 +03:00
Alexander Batalov
db63d8a085 Refactor artLockFrameData with FrmImage 2022-09-24 18:15:52 +03:00
Alexander Batalov
f203cfcc83 Refactor artLockFrameData with FrmImage 2022-09-24 17:31:13 +03:00
Alexander Batalov
9ceb490f72 Refactor artLockFrameData with FrmImage 2022-09-24 17:03:50 +03:00
Alexander Batalov
5b7a676b35 Refactor artLockFrameData with FrmImage 2022-09-24 16:51:16 +03:00
Alexander Batalov
e50e26cf87 Refactor artLockFrameData with FrmImage 2022-09-24 16:39:15 +03:00
Alexander Batalov
f59c072d68 Add FrmImage 2022-09-24 16:14:54 +03:00
Alexander Batalov
79c396c1a0 Uninline characterSelectorWindowFatalError 2022-09-24 10:28:30 +03:00
Alexander Batalov
9bb053b3ba Add namespace (#155) 2022-09-23 15:43:44 +03:00
Alexander Batalov
3168c2ec09 Improve some combat functions readability 2022-09-23 14:01:39 +03:00
Alexander Batalov
cb9c72d1db Bump version to 1.1.0 2022-09-23 09:42:47 +03:00
Edgar Miró
7a455dcad5 Update readme (#143) 2022-09-23 09:33:03 +03:00
Alexander Batalov
cacbecb324 Update license 2022-09-22 13:23:09 +03:00
Alexander Batalov
c521dcaf57 Fix storing pointers in map local variables
Closes #152
2022-09-22 12:45:58 +03:00
Alexander Batalov
b89c06008b Add Windows icon 2022-09-22 10:13:28 +03:00
Alexander Batalov
c20e40652d Add Android icon 2022-09-15 22:06:36 +03:00
Alexander Batalov
2fe74627bd Add macOS icon 2022-09-15 20:59:02 +03:00
Alexander Batalov
9864a2551d Uninline mapSetEnteringLocation 2022-09-15 19:59:16 +03:00
Alexander Batalov
dea8c98399 Decompile square_init 2022-09-15 18:25:48 +03:00
Alexander Batalov
108a20ef27 Decompile mapLocalVariablesLoad 2022-09-15 18:22:27 +03:00
Alexander Batalov
0adc65054c Decompile mapLocalVariablesInit 2022-09-15 18:19:50 +03:00
Alexander Batalov
d72a74f6c3 Decompile mapGlobalVariablesLoad 2022-09-15 18:17:16 +03:00
Alexander Batalov
1d05bac7a1 Decompile mapGlobalVariablesInit 2022-09-15 18:16:46 +03:00
Alexander Batalov
980b40dcdd Review mapNewMap 2022-09-15 17:49:40 +03:00
Alexander Batalov
b1a8707fb2 Review isoExit 2022-09-15 17:45:35 +03:00
Alexander Batalov
382de999cc Review isoReset 2022-09-15 17:43:33 +03:00
Alexander Batalov
06618d9e21 Uninline wmAreaSetVisibleState 2022-09-15 14:25:21 +03:00
Alexander Batalov
1b6e29acc0 Reorder includes 2022-09-15 12:38:23 +03:00
Alexander Batalov
e5992779f3 Reconcile worldmap.cc 2022-09-15 11:42:02 +03:00
Alexander Batalov
d7bc8e4176 Rename worldmap.cc 2022-09-15 09:00:11 +03:00
Alexander Batalov
629978d7a6 Reconcile with reference edition 2022-09-01 18:41:37 +03:00
Alexander Batalov
039ad65557 Add getFileSize 2022-09-01 07:37:00 +03:00
Alexander Batalov
26e5104a96 Add compat_strdup 2022-09-01 06:48:26 +03:00
Alexander Batalov
d39276fe3a Update fpattern config 2022-09-01 06:24:01 +03:00
Alexander Batalov
2a17a07784 Fix AI behaviour for Snipe distance preference 2022-08-31 22:02:08 +03:00
Alexander Batalov
56d35bef0d Add more checks for AI to pick secondary hit mode 2022-08-31 20:25:40 +03:00
Alexander Batalov
676098dc5f Fix weapon safety check 2022-08-31 19:56:09 +03:00
Alexander Batalov
857d3902bb Fix AI weapon switching 2022-08-31 19:53:12 +03:00
Alexander Batalov
7803378d82 Fix some warnings 2022-08-31 18:52:01 +03:00
Alexander Batalov
893a116fb4 Fix getting random target 2022-08-31 18:31:23 +03:00
Alexander Batalov
916bf40602 Add CombatBadShot enum 2022-08-31 18:29:46 +03:00
Alexander Batalov
40d6348b09 Fix incorrect AP cost when AI reloads a weapon 2022-08-31 17:41:50 +03:00
Alexander Batalov
1e5047cd48 Improve aiHaveAmmo 2022-08-31 12:05:56 +03:00
Alexander Batalov
7750006127 Fix warnings 2022-08-31 10:11:01 +03:00
Alexander Batalov
1b69c97ce4 Improve aiAttemptWeaponReload 2022-08-31 10:05:00 +03:00
Alexander Batalov
b3431fadf7 Fix some warnings 2022-08-29 23:58:03 +03:00
Alexander Batalov
2a0d0633f1 Fix images for scroll buttons 2022-08-29 23:42:36 +03:00
Alexander Batalov
4ed86be78e Add missing worldmap button sounds 2022-08-29 23:35:58 +03:00
Alexander Batalov
db13317613 Fix default worldmap font 2022-08-29 23:33:03 +03:00
Alexander Batalov
8deb855b12 Fix Pathfinder perk 2022-08-29 17:37:58 +03:00
Alexander Batalov
24277424d2 Fix typo 2022-08-29 16:08:23 +03:00
Alexander Batalov
c593eceaaf Add pip-boy automaps patch 2022-08-29 16:07:34 +03:00
Alexander Batalov
e3a811c83d Add a flashing icon to the Horrigan encounter 2022-08-29 15:14:16 +03:00
Alexander Batalov
89fd83012a Fix quick destinations positioning 2022-08-24 13:11:46 +03:00
Alexander Batalov
e71447a3d3 Use pop-up message box about death from radiation 2022-08-19 20:25:14 +03:00
Alexander Batalov
b89d6dfd72 Fix crash when opening bag on the bartering table 2022-08-19 19:54:39 +03:00
Alexander Batalov
3878be0d09 Fix items disappearing when using bag 2022-08-19 19:42:21 +03:00
Alexander Batalov
21d550ad1e Fix attackDetermineToHit 2022-08-19 18:58:18 +03:00
Alexander Batalov
134ab451e3 Fix item name separator position 2022-08-19 18:07:12 +03:00
Alexander Batalov
25fc67fec1 Add mouse support on Android
Closes #116
2022-08-19 13:36:14 +03:00
Alexander Batalov
a41780caa2 Rename some item functions 2022-08-18 08:41:15 +03:00
Edgar Miró
4eb5e39946 Add loading dialog (#125)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
2022-08-17 09:32:08 +03:00
Alexander Batalov
354b0812c9 Fix missing Android signing configs in forks/PRs 2022-08-17 00:01:20 +03:00
Alexander Batalov
bee34bfdf4 Add items weight summary 2022-08-16 23:06:40 +03:00
Alexander Batalov
d31e367870 Tweak inventory scroller positions 2022-08-16 22:19:23 +03:00
Alexander Batalov
16f0be1a45 Add more inventory UI constants 2022-08-16 21:08:04 +03:00
Alexander Batalov
ebba548206 Use inventory slot size constants 2022-08-16 16:26:21 +03:00
Alexander Batalov
c9fa9a4765 Fix inventory defines misuse 2022-08-16 16:09:13 +03:00
Alexander Batalov
cfca07f7f2 Add idle func 2022-08-16 14:24:57 +03:00
Alexander Batalov
0f60556b73 Decompile some input functions 2022-08-16 14:14:53 +03:00
Nikola Đurinec
a1521049b5 Fix interface button positions (#131) 2022-08-16 11:52:37 +03:00
Alexander Batalov
1128813bf0 Fix testing pointers for nulls in Sonora 2022-08-16 11:35:21 +03:00
Alexander Batalov
1f6339b3b3 Uncollapse _db_select 2022-08-16 11:25:56 +03:00
Alexander Batalov
79f5e00f6e Fix town map hotkeys 2022-08-15 00:16:36 +03:00
Alexander Batalov
957c5af66b Fix pcx extension check 2022-08-14 23:22:37 +03:00
Alexander Batalov
c5c5ecd499 Fix for Jet antidote not being removed 2022-08-14 23:06:11 +03:00
Alexander Batalov
df4382f2e0 Fix Silent Death bonus for critical hits 2022-08-14 22:46:28 +03:00
Alexander Batalov
8700d0c601 Remove unreferenced label 2022-08-14 22:16:48 +03:00
Alexander Batalov
27c5beea01 Fix max items quantity added via scripting 2022-08-14 22:15:13 +03:00
Alexander Batalov
52af5cfc1f Fix object search when loading game in combat mode 2022-08-14 22:07:22 +03:00
Alexander Batalov
5a47f74023 Fix base EMP damage resistance 2022-08-14 21:45:58 +03:00
Alexander Batalov
c35ea77c59 Fix ammo details when examining in barter screen 2022-08-14 20:45:26 +03:00
Alexander Batalov
b10c580d6f Fix displaying xp gained with Swift Learner bonus 2022-08-14 18:46:02 +03:00
Alexander Batalov
7096116296 Fix best weapon calculations 2022-08-14 17:48:59 +03:00
Alexander Batalov
330edde003 Fix radiation bugs 2022-08-14 17:30:45 +03:00
Alexander Batalov
cac96bfc13 Add gender-specific text improvements (#130) 2022-08-14 13:06:51 +03:00
Alexander Batalov
31edb19379 Use English as fallback language 2022-08-14 12:52:13 +03:00
Alexander Batalov
d482f0e610 Add healing items improvements (#29) 2022-08-14 12:42:18 +03:00
Alexander Batalov
c3bffa6777 Increase script message lists capacity 2022-08-12 15:49:43 +03:00
Alexander Batalov
140234f40e Add game dialog fix 2022-08-12 15:03:06 +03:00
Alexander Batalov
13b76287f8 Add science/repair on critters patch 2022-08-12 14:55:36 +03:00
Alexander Batalov
a55feb9301 Add custom mouse mode frms 2022-08-12 14:19:16 +03:00
Alexander Batalov
d86a887cf9 Add damage mod (#29) 2022-08-12 13:54:18 +03:00
Alexander Batalov
5b2a1d13a1 Fix displaying secondary weapon mode stats 2022-08-11 14:30:06 +03:00
Alexander Batalov
1ca08cb97a Fix unarmed attack mode reset when using inventory 2022-08-11 14:12:29 +03:00
Alexander Batalov
ca78b94a7d Fix sprintf warning 2022-08-11 13:41:06 +03:00
Alexander Batalov
dcb53393c1 FIx opFloatMessage string arg handling
Closes #129
2022-08-11 13:34:37 +03:00
Alexander Batalov
4ece7d1188 Workaround for wrong animate_rotation usage
Closes #128
2022-08-11 13:25:43 +03:00
Alexander Batalov
87289a34c0 Add unarmed hits improvements (#29) 2022-08-10 20:46:09 +03:00
Alexander Batalov
2859410d4b Fix character selector not being reset 2022-08-08 12:04:03 +03:00
Alexander Batalov
9d53496521 Fix premade characters data freed too early 2022-08-08 11:34:36 +03:00
Alexander Batalov
4a8d5b13a8 Fix queue clearing 2022-08-08 11:01:52 +03:00
Alexander Batalov
8ba4fa309d Add shortcuts to close game windows 2022-08-07 21:49:53 +03:00
Alexander Batalov
0cab26227a Fix holodisk highlighting 2022-08-07 21:05:42 +03:00
Alexander Batalov
1694c68ebc Fix rest clickability exploit 2022-08-07 19:54:04 +03:00
Alexander Batalov
6c74c461c2 Review pipboyOpen 2022-08-07 19:03:43 +03:00
Alexander Batalov
0ec5306de5 Fix Barter button 2022-08-07 15:52:28 +03:00
Alexander Batalov
ba2ae3c303 Uninline gameDialogHighlightsExit 2022-08-07 15:38:47 +03:00
Alexander Batalov
019dbbb56e Add mouse wheel support 2022-08-07 14:52:44 +03:00
Alexander Batalov
a47918a83c Fix Pipboy screensaver on non-Windows platforms
Closes #115
2022-08-06 22:46:13 +03:00
Alexander Batalov
25e07fb597 Fix flags on non-door objects 2022-08-06 20:33:53 +03:00
Alexander Batalov
43ad927817 Fix dead critters reload weapons when combat ends 2022-08-06 20:12:23 +03:00
Alexander Batalov
d7966cdab2 Fix updating armor class 2022-08-06 20:05:33 +03:00
Alexander Batalov
33bda1612c Fix withdrawal perk crash 2022-08-06 18:45:44 +03:00
Alexander Batalov
f3eef3fe6c Fix negative Skilldex values 2022-08-06 18:21:47 +03:00
Alexander Batalov
d8ae5fbd32 Fix car charging bugs 2022-08-06 17:49:24 +03:00
Alexander Batalov
02e83a1989 Fix Sharshooter bonus 2022-08-06 17:07:07 +03:00
Alexander Batalov
5c8f7c4b00 Fix negate operator 2022-08-06 16:57:43 +03:00
Alexander Batalov
3592a7232c Add town reputation improvements (#29) 2022-08-06 15:50:33 +03:00
Alexander Batalov
ef067cd954 Reconcile with reference edition 2022-08-06 13:48:16 +03:00
Alexander Batalov
17382d7c7e Fix poping uninitialized pointer
Closes #113
2022-08-06 12:46:05 +03:00
Alexander Batalov
5170948588 Add explosions improvements (#29) 2022-08-05 17:43:00 +03:00
Alexander Batalov
3ccb087d20 Add burst mod (#29) 2022-08-03 17:23:24 +03:00
Alexander Batalov
3f9145b745 Remove varargs.h 2022-08-03 16:13:18 +03:00
Alexander Batalov
5b79d8ca79 Add premade characters improvements (#29) 2022-08-03 16:06:44 +03:00
Alexander Batalov
25c1eeee5c Add display monitor improvements (#29) 2022-08-03 13:54:26 +03:00
Alexander Batalov
f5060c301b Add elevators improvements (#29) 2022-08-03 12:34:13 +03:00
Alexander Batalov
8a2ca4b733 Add books improvements (#29) 2022-08-02 21:52:32 +03:00
Alexander Batalov
9610de0a66 Add criticals config defaults 2022-08-02 21:04:58 +03:00
Alexander Batalov
64627ddde9 Fix sprintf_s 2022-08-02 19:46:44 +03:00
Alexander Batalov
63bcb2d009 Add critical hits improvements (#29) 2022-08-02 19:37:31 +03:00
Alexander Batalov
df5bceaf2a Reconcile with reference edition 2022-08-02 13:31:26 +03:00
Alexander Batalov
66d46bd8a5 Fix skills usage slots
Closes #110
2022-08-02 12:09:33 +03:00
Alexander Batalov
28a433ea76 Fix parentesis warnings 2022-08-01 19:47:09 +03:00
Alexander Batalov
2c69834a12 Fix unequipped armor flags
Closes #108
2022-08-01 07:17:01 +03:00
Alexander Batalov
00ee53efca Fix CI branch 2022-07-31 23:06:27 +03:00
Alexander Batalov
4989cf6d5a Update CI workflow trigger events 2022-07-31 23:05:30 +03:00
Alexander Batalov
0d5aa705f0 Add activity to import game assets on Android
Fixes #105
2022-07-31 22:52:26 +03:00
Alexander Batalov
307b032118 Fix movie decoding on x64
Closes #107
2022-07-31 22:32:50 +03:00
Alexander Batalov
ab8279078e Fix party member level up message
Closes #104
2022-07-31 12:09:39 +03:00
Alexander Batalov
b7ac80e684 Fix floating point division
Closes #103
2022-07-31 12:03:43 +03:00
Alexander Batalov
6064a4bc79 Add Android controls (#101) 2022-07-29 20:04:37 +03:00
Alexander Batalov
e41a4b8e16 Reconcile with reference edition (#100) 2022-07-29 16:04:05 +03:00
Alexander Batalov
39057fd1fb Fix missing result on stack
Closes #95
Closes #96
2022-07-27 23:22:06 +03:00
Alexander Batalov
cbdb0eeba4 Make configGetInt compatible with atoi
Fixes #94
2022-07-27 10:24:45 +03:00
Alexander Batalov
73b6a16551 Fix loading save game crash on Windows 2022-07-27 10:11:33 +03:00
269 changed files with 20355 additions and 9519 deletions

11
.gitattributes vendored
View File

@@ -2,14 +2,23 @@
*.c text eol=lf
*.cc text eol=lf
*.cmake text eol=lf
*.gradle text eol=lf
*.h text eol=lf
*.md text eol=lf
*.java text eol=lf
*.json text eol=lf
*.md text eol=lf
*.plist text eol=lf
*.pro text eol=lf
*.properties text eol=lf
*.xml text eol=lf
*.yml text eol=lf
.clang-format text eol=lf
.editorconfig text eol=lf
.gitattributes text eol=lf
.gitignore text eol=lf
gradlew text eol=lf
CMakeLists.txt text eol=lf
LICENSE text eol=lf
# Force CRLF
*.bat text eol=crlf

View File

@@ -2,19 +2,12 @@ name: Build
on:
push:
paths:
- '.github/workflows/ci-build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
branches:
- main
pull_request:
paths:
- '.github/workflows/ci-build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
types:
- opened
- synchronize
defaults:
run:
@@ -38,6 +31,50 @@ jobs:
- name: cppcheck
run: cppcheck --std=c++17 src/
android:
name: Android
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v3
- name: Setup Java
uses: actions/setup-java@v2
with:
distribution: temurin
java-version: 11
cache: gradle
- name: Cache cmake build
uses: actions/cache@v3
with:
path: os/android/app/.cxx
key: android-cmake-v1
- name: Setup signing config
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
run: |
cd os/android
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > debug.keystore
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > debug-keystore.properties
env:
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_FILE_BASE64 }}
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_PROPERTIES_FILE_BASE64 }}
- name: Build
run: |
cd os/android
./gradlew assembleDebug
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-debug.apk
path: os/android/app/build/outputs/apk/debug/app-debug.apk
retention-days: 7
linux:
name: Linux (${{ matrix.arch }})

View File

@@ -10,6 +10,52 @@ defaults:
shell: bash
jobs:
android:
name: Android
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v3
- name: Setup Java
uses: actions/setup-java@v2
with:
distribution: temurin
java-version: 11
cache: gradle
- name: Cache cmake build
uses: actions/cache@v3
with:
path: os/android/app/.cxx
key: android-cmake-v1
- name: Setup signing config
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
run: |
cd os/android
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > release.keystore
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > release-keystore.properties
env:
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_FILE_BASE64 }}
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PROPERTIES_FILE_BASE64 }}
- name: Build
run: |
cd os/android
./gradlew assembleRelease
- name: Upload
run: |
cd os/android/app/build/outputs/apk/release
cp app-release.apk fallout2-ce-android.apk
gh release upload ${{ github.ref_name }} fallout2-ce-android.apk
rm fallout2-ce-android.apk
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
linux:
name: Linux (${{ matrix.arch }})

View File

@@ -170,6 +170,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/palette.h"
"src/party_member.cc"
"src/party_member.h"
"src/pcx.cc"
"src/pcx.h"
"src/perk_defs.h"
"src/perk.cc"
"src/perk.h"
@@ -237,8 +239,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/window.h"
"src/word_wrap.cc"
"src/word_wrap.h"
"src/world_map.cc"
"src/world_map.h"
"src/worldmap.cc"
"src/worldmap.h"
"src/xfile.cc"
"src/xfile.h"
)
@@ -274,11 +276,24 @@ if(WIN32)
)
endif()
if (WIN32)
target_sources(${EXECUTABLE_NAME} PUBLIC
"os/windows/fallout2-ce.ico"
"os/windows/fallout2-ce.rc"
)
endif()
if(APPLE)
target_sources(${EXECUTABLE_NAME} PUBLIC "os/macos/fallout2-ce.icns")
set_source_files_properties("os/macos/fallout2-ce.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.1.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.1.0")
endif()
add_subdirectory("third_party/fpattern")

51
LICENSE.md Normal file
View File

@@ -0,0 +1,51 @@
# Sustainable Use License
Version 1.0
## Acceptance
By using the software, you agree to all of the terms and conditions below.
## Copyright License
The licensor grants you a non-exclusive, royalty-free, worldwide, non-sublicensable, non-transferable license to use, copy, distribute, make available, and prepare derivative works of the software, in each case subject to the limitations below.
## Limitations
You may use or modify the software only for your own internal business purposes or for non-commercial or personal use. You may distribute the software or provide it to others only if you do so free of charge for non-commercial purposes. You may not alter, remove, or obscure any licensing, copyright, or other notices of the licensor in the software. Any use of the licensors trademarks is subject to applicable law.
## Patents
The licensor grants you a license, under any patent claims the licensor can license, or becomes able to license, to make, have made, use, sell, offer for sale, import and have imported the software, in each case subject to the limitations and conditions in this license. This license does not cover any patent claims that you cause to be infringed by modifications or additions to the software. If you or your company make any written claim that the software infringes or contributes to infringement of any patent, your patent license for the software granted under these terms ends immediately. If your company makes such a claim, your patent license ends immediately for work on behalf of your company.
## Notices
You must ensure that anyone who gets a copy of any part of the software from you also gets a copy of these terms. If you modify the software, you must include in any modified copies of the software a prominent notice stating that you have modified the software.
## No Other Rights
These terms do not imply any licenses other than those expressly granted in these terms.
## Termination
If you use the software in violation of these terms, such use is not licensed, and your license will automatically terminate. If the licensor provides you with a notice of your violation, and you cease all violation of this license no later than 30 days after you receive that notice, your license will be reinstated retroactively. However, if you violate these terms after such reinstatement, any additional violation of these terms will cause your license to terminate automatically and permanently.
## No Liability
As far as the law allows, the software comes as is, without any warranty or condition, and the licensor will not be liable to you for any damages arising out of these terms or the use or nature of the software, under any kind of legal claim.
## Definitions
The "licensor" is the entity offering these terms.
The "software" is the software the licensor makes available under these terms, including any portion of it.
"You" refers to the individual or entity agreeing to these terms.
"Your company" is any legal entity, sole proprietorship, or other kind of organization that you work for, plus all organizations that have control over, are under the control of, or are under common control with that organization. Control means ownership of substantially all the assets of an entity, or the power to direct its management and policies by vote, contract, or otherwise. Control can be direct or indirect.
"Your license" is the license granted to you for the software under these terms.
"Use" means anything you do with the software requiring your license.
"Trademark" means trademarks, service marks, and similar rights.

View File

@@ -34,6 +34,16 @@ $ sudo apt install libsdl2-2.0-0
- Run `fallout2-ce.app`.
### Android
> **NOTE**: Fallout 2 was designed with mouse in mind. There are many controls that require precise cursor positioning, which is not possible with fingers. When playing on Android you'll use fingers to move mouse cursor, not a character, or a map. Double tap to "click" left mouse button in the current cursor position, triple tap to "click" right mouse button. It might feel awkward at first, but it's super handy - you can play with just a thumb. This is not set in stone and might change in the future.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder to your device, for example to `Downloads`. You need `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder.
- Download `fallout2-ce.apk` and copy it to your device. Open it with file explorer, follow instructions (install from unknown source).
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. The game will start automatically.
## Contributing
Integrating Sfall goodies is the top priority. Quality of life updates are OK too. Please no large scale refactorings at this time as we need to reconcile changes from Reference Edition, which will make this process slow and error-prone. In any case open up an issue with your suggestion or to notify other people that something is being worked on.
@@ -42,6 +52,6 @@ Integrating Sfall goodies is the top priority. Quality of life updates are OK to
There are literally hundreds if not thousands of fixes and features in sfall. I guess not all of them are needed in Community Edition, but for the sake of compatibility with big mods out there, let's integrate them all.
## Legal & License
## License
See [Fallout 2 Reference Edition](https://github.com/alexbatalov/fallout2-re). Same conditions apply until the source code in this repository is changed significantly.
The source code is this repository is available under the [Sustainable Use License](LICENSE.md).

View File

@@ -7,3 +7,7 @@
/.idea/navEditor.xml
/.idea/workspace.xml
/local.properties
/debug-keystore.properties
/debug.keystore
/release-keystore.properties
/release.keystore

View File

@@ -1,2 +1,5 @@
/.cxx
/build
# TODO: Cleanup root .gitignore
!/src/debug

View File

@@ -9,8 +9,8 @@ android {
applicationId 'com.alexbatalov.fallout2ce'
minSdk 21
targetSdk 32
versionCode 1
versionName '1.0'
versionCode 2
versionName '1.1.0'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_static'
@@ -26,10 +26,49 @@ android {
}
}
signingConfigs {
// Override default debug signing config to make sure every CI runner
// uses the same key for painless updates.
def debugKeystorePropertiesFile = rootProject.file('debug-keystore.properties')
if (debugKeystorePropertiesFile.exists()) {
def debugKeystoreProperties = new Properties()
debugKeystoreProperties.load(new FileInputStream(debugKeystorePropertiesFile))
debug {
storeFile rootProject.file(debugKeystoreProperties.getProperty('storeFile'))
storePassword debugKeystoreProperties.getProperty('storePassword')
keyAlias debugKeystoreProperties.getProperty('keyAlias')
keyPassword debugKeystoreProperties.getProperty('keyPassword')
}
}
def releaseKeystoreProperties = new Properties()
def releaseKeystorePropertiesFile = rootProject.file('release-keystore.properties')
if (releaseKeystorePropertiesFile.exists()) {
releaseKeystoreProperties.load(new FileInputStream(releaseKeystorePropertiesFile))
release {
storeFile rootProject.file(releaseKeystoreProperties.getProperty('storeFile'))
storePassword releaseKeystoreProperties.getProperty('storePassword')
keyAlias releaseKeystoreProperties.getProperty('keyAlias')
keyPassword releaseKeystoreProperties.getProperty('keyPassword')
}
}
}
buildTypes {
debug {
// Prevents signing keys clashes between debug and release versions
// for painless development.
applicationIdSuffix '.debug'
}
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
// Release signing config is optional and might not be present in CI
// builds, hence `findByName`.
signingConfig signingConfigs.findByName('release')
}
}
@@ -57,4 +96,5 @@ android {
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'androidx.documentfile:documentfile:1.0.1'
}

View File

@@ -0,0 +1,3 @@
<resources>
<string name="app_name">Fallout 2 (Debug)</string>
</resources>

View File

@@ -58,6 +58,7 @@
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
@@ -92,6 +93,10 @@
</intent-filter>
-->
</activity>
<activity android:name=".ImportActivity"
android:theme="@style/AppTheme">
</activity>
</application>
</manifest>

View File

@@ -0,0 +1,56 @@
package com.alexbatalov.fallout2ce;
import android.content.ContentResolver;
import androidx.documentfile.provider.DocumentFile;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class FileUtils {
static boolean copyRecursively(ContentResolver contentResolver, DocumentFile src, File dest) {
final DocumentFile[] documentFiles = src.listFiles();
for (final DocumentFile documentFile : documentFiles) {
if (documentFile.isFile()) {
if (!copyFile(contentResolver, documentFile, new File(dest, documentFile.getName()))) {
return false;
}
} else if (documentFile.isDirectory()) {
final File subdirectory = new File(dest, documentFile.getName());
if (!subdirectory.exists()) {
subdirectory.mkdir();
}
if (!copyRecursively(contentResolver, documentFile, subdirectory)) {
return false;
}
}
}
return true;
}
private static boolean copyFile(ContentResolver contentResolver, DocumentFile src, File dest) {
try {
final InputStream inputStream = contentResolver.openInputStream(src.getUri());
final OutputStream outputStream = new FileOutputStream(dest);
final byte[] buffer = new byte[16384];
int bytesRead;
while ((bytesRead = inputStream.read(buffer)) != -1) {
outputStream.write(buffer, 0, bytesRead);
}
inputStream.close();
outputStream.close();
} catch (IOException e) {
e.printStackTrace();
return false;
}
return true;
}
}

View File

@@ -0,0 +1,74 @@
package com.alexbatalov.fallout2ce;
import android.app.Activity;
import android.app.ProgressDialog;
import android.content.ContentResolver;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import androidx.documentfile.provider.DocumentFile;
import java.io.File;
public class ImportActivity extends Activity {
private static final int IMPORT_REQUEST_CODE = 1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
startActivityForResult(intent, IMPORT_REQUEST_CODE);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent resultData) {
if (requestCode == IMPORT_REQUEST_CODE) {
if (resultCode == Activity.RESULT_OK) {
final Uri treeUri = resultData.getData();
if (treeUri != null) {
final DocumentFile treeDocument = DocumentFile.fromTreeUri(this, treeUri);
if (treeDocument != null) {
copyFiles(treeDocument);
return;
}
}
}
finish();
} else {
super.onActivityResult(requestCode, resultCode, resultData);
}
}
private void copyFiles(DocumentFile treeDocument) {
ProgressDialog dialog = createProgressDialog();
dialog.show();
new Thread(() -> {
ContentResolver contentResolver = getContentResolver();
File externalFilesDir = getExternalFilesDir(null);
FileUtils.copyRecursively(contentResolver, treeDocument, externalFilesDir);
startMainActivity();
dialog.dismiss();
finish();
}).start();
}
private void startMainActivity() {
Intent intent = new Intent(this, MainActivity.class);
startActivity(intent);
}
private ProgressDialog createProgressDialog() {
ProgressDialog progressDialog = new ProgressDialog(this,
android.R.style.Theme_Material_Light_Dialog);
progressDialog.setTitle(R.string.loading_dialog_title);
progressDialog.setMessage(getString(R.string.loading_dialog_message));
progressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);
progressDialog.setCancelable(false);
return progressDialog;
}
}

View File

@@ -1,18 +1,47 @@
package com.alexbatalov.fallout2ce;
import android.content.Intent;
import android.os.Bundle;
import org.libsdl.app.SDLActivity;
public class MainActivity extends SDLActivity {
protected void onCreate(Bundle savedInstanceState) {
// Needed to initialize `files` folder (and make it publicly accessible
// for file managers) for user to upload assets.
getExternalFilesDir(null);
import java.io.File;
public class MainActivity extends SDLActivity {
private boolean noExit = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final File externalFilesDir = getExternalFilesDir(null);
final File configFile = new File(externalFilesDir, "fallout2.cfg");
if (!configFile.exists()) {
final File masterDatFile = new File(externalFilesDir, "master.dat");
final File critterDatFile = new File(externalFilesDir, "critter.dat");
if (!masterDatFile.exists() || !critterDatFile.exists()) {
final Intent intent = new Intent(this, ImportActivity.class);
startActivity(intent);
noExit = true;
finish();
}
}
}
@Override
protected void onDestroy() {
super.onDestroy();
if (!noExit) {
// Needed to make sure libc calls exit handlers, which releases
// in-game resources.
System.exit(0);
}
}
@Override
protected String[] getLibraries() {
return new String[]{
"fallout2-ce",

View File

@@ -2036,6 +2036,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
if (keyCode == KeyEvent.KEYCODE_BACK) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
SDLActivity.onNativeMouse(MotionEvent.BUTTON_SECONDARY, MotionEvent.ACTION_DOWN, 0, 0, true);
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeMouse(MotionEvent.BUTTON_SECONDARY, MotionEvent.ACTION_UP, 0, 0, true);
}
}
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#000000</color>
</resources>

View File

@@ -1,3 +1,5 @@
<resources>
<string name="app_name">Fallout 2 Community Edition</string>
<string name="app_name">Fallout 2</string>
<string name="loading_dialog_title">PLEASE STAND BY</string>
<string name="loading_dialog_message">Copying files…</string>
</resources>

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os/macos/fallout2-ce.icns Normal file

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os/windows/fallout2-ce.ico Normal file

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@@ -0,0 +1 @@
IDI_ICON1 ICON DISCARDABLE "fallout2-ce.ico"

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View File

@@ -4,6 +4,8 @@
#include "combat_defs.h"
#include "obj_types.h"
namespace fallout {
int _action_attack(Attack* attack);
int _action_use_an_item_on_object(Object* a1, Object* a2, Object* a3);
int _action_use_an_object(Object* a1, Object* a2);
@@ -16,9 +18,11 @@ bool _can_see(Object* a1, Object* a2);
bool _action_explode_running();
int actionExplode(int tile, int elevation, int minDamage, int maxDamage, Object* a5, bool a6);
int actionTalk(Object* a1, Object* a2);
void _action_dmg(int tile, int elevation, int minDamage, int maxDamage, int damageType, bool animated, bool bypassArmor);
void actionDamage(int tile, int elevation, int minDamage, int maxDamage, int damageType, bool animated, bool bypassArmor);
bool actionCheckPush(Object* a1, Object* a2);
int actionPush(Object* a1, Object* a2);
int _action_can_talk_to(Object* a1, Object* a2);
} // namespace fallout
#endif /* ACTIONS_H */

File diff suppressed because it is too large Load Diff

View File

@@ -3,36 +3,16 @@
#include "combat_defs.h"
#include "obj_types.h"
#include "sound.h"
typedef enum AnimKind {
ANIM_KIND_OBJ_MOVE_TO_OBJ = 0,
ANIM_KIND_OBJ_MOVE_TO_TILE = 1,
ANIM_KIND_2 = 2,
ANIM_KIND_KNOCKDOWN = 3,
ANIM_KIND_ANIMATE = 4,
ANIM_KIND_ANIMATE_REVERSE = 5,
ANIM_KIND_6 = 6,
ANIM_KIND_SET_ROTATION_TO_TILE = 7,
ANIM_KIND_ROTATE_CLOCKWISE = 8,
ANIM_KIND_ROTATE_COUNTER_CLOCKWISE = 9,
ANIM_KIND_HIDE = 10,
ANIM_KIND_EXEC = 11,
ANIM_KIND_EXEC_2 = 12,
ANIM_KIND_14 = 14,
ANIM_KIND_15 = 15,
ANIM_KIND_16 = 16,
ANIM_KIND_17 = 17,
ANIM_KIND_18 = 18,
ANIM_KIND_19 = 19,
ANIM_KIND_20 = 20,
ANIM_KIND_23 = 23,
ANIM_KIND_24 = 24,
ANIM_KIND_ANIMATE_FOREVER = 25,
ANIM_KIND_26 = 26,
ANIM_KIND_27 = 27,
ANIM_KIND_28 = 28,
} AnimKind;
namespace fallout {
typedef enum AnimationRequestOptions {
ANIMATION_REQUEST_UNRESERVED = 0x01,
ANIMATION_REQUEST_RESERVED = 0x02,
ANIMATION_REQUEST_NO_STAND = 0x04,
ANIMATION_REQUEST_0x100 = 0x100,
ANIMATION_REQUEST_INSIGNIFICANT = 0x200,
} AnimationRequestOptions;
// Basic animations: 0-19
// Knockdown and death: 20-35
@@ -112,9 +92,13 @@ typedef enum AnimationType {
LAST_SF_DEATH_ANIM = ANIM_FALL_FRONT_BLOOD_SF,
} AnimationType;
typedef int AnimationProc(Object*, Object*);
typedef int AnimationSoundProc(Sound*);
typedef int AnimationProc2(Object*, Object*, void*);
#define FID_ANIM_TYPE(value) ((value) & 0xFF0000) >> 16
// Signature of animation callback accepting 2 parameters.
typedef int(AnimationCallback)(void* a1, void* a2);
// Signature of animation callback accepting 3 parameters.
typedef int(AnimationCallback3)(void* a1, void* a2, void* a3);
typedef struct STRUCT_530014_28 {
int tile;
@@ -133,28 +117,31 @@ int _register_priority(int a1);
int reg_anim_clear(Object* a1);
int reg_anim_end();
int animationIsBusy(Object* a1);
int reg_anim_obj_move_to_obj(Object* a1, Object* a2, int actionPoints, int delay);
int reg_anim_obj_run_to_obj(Object* owner, Object* destination, int actionPoints, int delay);
int reg_anim_obj_move_to_tile(Object* obj, int tile_num, int elev, int actionPoints, int delay);
int reg_anim_obj_run_to_tile(Object* obj, int tile_num, int elev, int actionPoints, int delay);
int reg_anim_2(Object* obj, int tile_num, int elev, int a4, int a5);
int reg_anim_knockdown(Object* obj, int tile, int elev, int anim, int delay);
int reg_anim_animate(Object* obj, int anim, int delay);
int reg_anim_animate_reverse(Object* obj, int anim, int delay);
int reg_anim_6(Object* obj, int anim, int delay);
int reg_anim_set_rotation_to_tile(Object* owner, int tile);
int reg_anim_rotate_clockwise(Object* obj);
int reg_anim_rotate_counter_clockwise(Object* obj);
int reg_anim_hide(Object* obj);
int reg_anim_11_0(Object* a1, Object* a2, AnimationProc* proc, int delay);
int reg_anim_12(Object* a1, Object* a2, void* a3, AnimationProc2* proc, int delay);
int reg_anim_11_1(Object* a1, Object* a2, AnimationProc* proc, int delay);
int reg_anim_15(Object* obj, int a2, int a3);
int reg_anim_17(Object* obj, int fid, int a3);
int reg_anim_18(Object* obj, int a2, int a3);
int reg_anim_update_light(Object* obj, int fid, int a3);
int reg_anim_play_sfx(Object* obj, const char* a2, int a3);
int reg_anim_animate_forever(Object* obj, int a2, int a3);
int animationRegisterMoveToObject(Object* owner, Object* destination, int actionPoints, int delay);
int animationRegisterRunToObject(Object* owner, Object* destination, int actionPoints, int delay);
int animationRegisterMoveToTile(Object* owner, int tile, int elevation, int actionPoints, int delay);
int animationRegisterRunToTile(Object* owner, int tile, int elevation, int actionPoints, int delay);
int animationRegisterMoveToTileStraight(Object* object, int tile, int elevation, int anim, int delay);
int animationRegisterMoveToTileStraightAndWaitForComplete(Object* owner, int tile, int elev, int anim, int delay);
int animationRegisterAnimate(Object* owner, int anim, int delay);
int animationRegisterAnimateReversed(Object* owner, int anim, int delay);
int animationRegisterAnimateAndHide(Object* owner, int anim, int delay);
int animationRegisterRotateToTile(Object* owner, int tile);
int animationRegisterRotateClockwise(Object* owner);
int animationRegisterRotateCounterClockwise(Object* owner);
int animationRegisterHideObject(Object* object);
int animationRegisterHideObjectForced(Object* object);
int animationRegisterCallback(void* a1, void* a2, AnimationCallback* proc, int delay);
int animationRegisterCallback3(void* a1, void* a2, void* a3, AnimationCallback3* proc, int delay);
int animationRegisterCallbackForced(void* a1, void* a2, AnimationCallback* proc, int delay);
int animationRegisterSetFlag(Object* object, int flag, int delay);
int animationRegisterUnsetFlag(Object* object, int flag, int delay);
int animationRegisterSetFid(Object* owner, int fid, int delay);
int animationRegisterTakeOutWeapon(Object* owner, int weaponAnimationCode, int delay);
int animationRegisterSetLightDistance(Object* owner, int lightDistance, int delay);
int animationRegisterToggleOutline(Object* object, bool outline, int delay);
int animationRegisterPlaySoundEffect(Object* owner, const char* soundEffectName, int delay);
int animationRegisterAnimateForever(Object* owner, int anim, int delay);
int reg_anim_26(int a1, int a2);
int _make_path(Object* object, int from, int to, unsigned char* a4, int a5);
int pathfinderFindPath(Object* object, int from, int to, unsigned char* rotations, int a5, PathBuilderCallback* callback);
@@ -169,4 +156,8 @@ void _dude_stand(Object* obj, int rotation, int fid);
void _dude_standup(Object* a1);
void animationStop();
int animationRegisterSetLightIntensity(Object* owner, int lightDistance, int lightIntensity, int delay);
} // namespace fallout
#endif /* ANIMATION_H */

View File

@@ -1,17 +1,20 @@
#include "art.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "animation.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "memory.h"
#include "object.h"
#include "proto.h"
#include "sfall_config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
namespace fallout {
typedef struct ArtListDescription {
int flags;
@@ -126,10 +129,8 @@ static int* gArtCritterFidShoudRunData;
int artInit()
{
char path[COMPAT_MAX_PATH];
int i;
File* stream;
char str[200];
char *ptr, *curr;
char string[200];
int cacheSize;
if (!configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_ART_CACHE_SIZE_KEY, &cacheSize)) {
@@ -147,20 +148,36 @@ int artInit()
gArtLanguageInitialized = true;
}
for (i = 0; i < 11; i++) {
gArtListDescriptions[i].flags = 0;
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[i].name, gArtListDescriptions[i].name);
bool critterDbSelected = false;
for (int objectType = 0; objectType < OBJ_TYPE_COUNT; objectType++) {
gArtListDescriptions[objectType].flags = 0;
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[objectType].name, gArtListDescriptions[objectType].name);
if (artReadList(path, &(gArtListDescriptions[i].fileNames), &(gArtListDescriptions[i].fileNamesLength)) != 0) {
int oldDb;
if (objectType == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
critterDbSelected = true;
_db_select(_critter_db_handle);
}
if (artReadList(path, &(gArtListDescriptions[objectType].fileNames), &(gArtListDescriptions[objectType].fileNamesLength)) != 0) {
debugPrint("art_read_lst failed in art_init\n");
if (critterDbSelected) {
_db_select(oldDb);
}
cacheFree(&gArtCache);
return -1;
}
if (objectType == OBJ_TYPE_CRITTER) {
critterDbSelected = false;
_db_select(oldDb);
}
}
_anon_alias = (int*)internal_malloc(sizeof(*_anon_alias) * gArtListDescriptions[1].fileNamesLength);
_anon_alias = (int*)internal_malloc(sizeof(*_anon_alias) * gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength);
if (_anon_alias == NULL) {
gArtListDescriptions[1].fileNamesLength = 0;
gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength = 0;
debugPrint("Out of memory for anon_alias in art_init\n");
cacheFree(&gArtCache);
return -1;
@@ -168,17 +185,17 @@ int artInit()
gArtCritterFidShoudRunData = (int*)internal_malloc(sizeof(*gArtCritterFidShoudRunData) * gArtListDescriptions[1].fileNamesLength);
if (gArtCritterFidShoudRunData == NULL) {
gArtListDescriptions[1].fileNamesLength = 0;
gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength = 0;
debugPrint("Out of memory for artCritterFidShouldRunData in art_init\n");
cacheFree(&gArtCache);
return -1;
}
for (i = 0; i < gArtListDescriptions[1].fileNamesLength; i++) {
gArtCritterFidShoudRunData[i] = 0;
for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
gArtCritterFidShoudRunData[critterIndex] = 0;
}
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].name);
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_CRITTER].name, gArtListDescriptions[OBJ_TYPE_CRITTER].name);
stream = fileOpen(path, "rt");
if (stream == NULL) {
@@ -206,75 +223,70 @@ int artInit()
tribalMaleFileName = gDefaultTribalMaleFileName;
}
char *tribalFemaleFileName = NULL;
char* tribalFemaleFileName = NULL;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY, &tribalFemaleFileName);
if (tribalFemaleFileName == NULL || tribalFemaleFileName[0] == '\0') {
tribalFemaleFileName = gDefaultTribalFemaleFileName;
}
ptr = gArtListDescriptions[1].fileNames;
for (i = 0; i < gArtListDescriptions[1].fileNamesLength; i++) {
if (compat_stricmp(ptr, jumpsuitMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_MALE] = i;
} else if (compat_stricmp(ptr, jumpsuitFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_FEMALE] = i;
char* critterFileNames = gArtListDescriptions[OBJ_TYPE_CRITTER].fileNames;
for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
if (compat_stricmp(critterFileNames, "hmjmps") == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_MALE] = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfjmps") == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_FEMALE] = critterIndex;
}
if (compat_stricmp(ptr, tribalMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_MALE] = i;
_art_vault_guy_num = i;
} else if (compat_stricmp(ptr, tribalFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_FEMALE] = i;
if (compat_stricmp(critterFileNames, "hmwarr") == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_MALE] = critterIndex;
_art_vault_guy_num = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfprim") == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_FEMALE] = critterIndex;
}
ptr += 13;
critterFileNames += 13;
}
for (i = 0; i < gArtListDescriptions[1].fileNamesLength; i++) {
if (!fileReadString(str, sizeof(str), stream)) {
for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
if (!fileReadString(string, sizeof(string), stream)) {
break;
}
ptr = str;
curr = ptr;
while (*curr != '\0' && *curr != ',') {
curr++;
}
char* sep1 = strchr(string, ',');
if (sep1 != NULL) {
_anon_alias[critterIndex] = atoi(sep1 + 1);
if (*curr != '\0') {
_anon_alias[i] = atoi(curr + 1);
ptr = curr + 1;
curr = ptr;
while (*curr != '\0' && *curr != ',') {
curr++;
char* sep2 = strchr(sep1 + 1, ',');
if (sep2 != NULL) {
gArtCritterFidShoudRunData[critterIndex] = atoi(sep2 + 1);
} else {
gArtCritterFidShoudRunData[critterIndex] = 0;
}
gArtCritterFidShoudRunData[i] = *curr != '\0' ? atoi(ptr) : 0;
} else {
_anon_alias[i] = _art_vault_guy_num;
gArtCritterFidShoudRunData[i] = 1;
_anon_alias[critterIndex] = _art_vault_guy_num;
gArtCritterFidShoudRunData[critterIndex] = 1;
}
}
fileClose(stream);
ptr = gArtListDescriptions[4].fileNames;
for (i = 0; i < gArtListDescriptions[4].fileNamesLength; i++) {
if (compat_stricmp(ptr, "grid001.frm") == 0) {
_art_mapper_blank_tile = i;
char* tileFileNames = gArtListDescriptions[OBJ_TYPE_TILE].fileNames;
for (int tileIndex = 0; tileIndex < gArtListDescriptions[OBJ_TYPE_TILE].fileNamesLength; tileIndex++) {
if (compat_stricmp(tileFileNames, "grid001.frm") == 0) {
_art_mapper_blank_tile = tileIndex;
}
tileFileNames += 13;
}
gHeadDescriptions = (HeadDescription*)internal_malloc(sizeof(HeadDescription) * gArtListDescriptions[8].fileNamesLength);
gHeadDescriptions = (HeadDescription*)internal_malloc(sizeof(*gHeadDescriptions) * gArtListDescriptions[OBJ_TYPE_HEAD].fileNamesLength);
if (gHeadDescriptions == NULL) {
gArtListDescriptions[8].fileNamesLength = 0;
gArtListDescriptions[OBJ_TYPE_HEAD].fileNamesLength = 0;
debugPrint("Out of memory for head_info in art_init\n");
cacheFree(&gArtCache);
return -1;
}
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].name);
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_HEAD].name, gArtListDescriptions[OBJ_TYPE_HEAD].name);
stream = fileOpen(path, "rt");
if (stream == NULL) {
@@ -283,46 +295,42 @@ int artInit()
return -1;
}
for (i = 0; i < gArtListDescriptions[8].fileNamesLength; i++) {
if (!fileReadString(str, sizeof(str), stream)) {
for (int headIndex = 0; headIndex < gArtListDescriptions[OBJ_TYPE_HEAD].fileNamesLength; headIndex++) {
if (!fileReadString(string, sizeof(string), stream)) {
break;
}
ptr = str;
curr = ptr;
while (*curr != '\0' && *curr != ',') {
curr++;
char* sep1 = strchr(string, ',');
if (sep1 != NULL) {
*sep1 = '\0';
} else {
sep1 = string;
}
if (*curr != '\0') {
ptr = curr + 1;
curr = ptr;
while (*curr != '\0' && *curr != ',') {
curr++;
}
if (*curr != '\0') {
gHeadDescriptions[i].goodFidgetCount = atoi(ptr);
ptr = curr + 1;
curr = ptr;
while (*curr != '\0' && *curr != ',') {
curr++;
}
if (*curr != '\0') {
gHeadDescriptions[i].neutralFidgetCount = atoi(ptr);
ptr = curr + 1;
curr = strpbrk(ptr, " ,;\t\n");
if (curr != NULL) {
*curr = '\0';
}
gHeadDescriptions[i].badFidgetCount = atoi(ptr);
}
}
char* sep2 = strchr(sep1, ',');
if (sep2 != NULL) {
*sep2 = '\0';
} else {
sep2 = sep1;
}
gHeadDescriptions[headIndex].goodFidgetCount = atoi(sep1 + 1);
char* sep3 = strchr(sep2, ',');
if (sep3 != NULL) {
*sep3 = '\0';
} else {
sep3 = sep2;
}
gHeadDescriptions[headIndex].neutralFidgetCount = atoi(sep2 + 1);
char* sep4 = strpbrk(sep3 + 1, " ,;\t\n");
if (sep4 != NULL) {
*sep4 = '\0';
}
gHeadDescriptions[headIndex].badFidgetCount = atoi(sep3 + 1);
}
fileClose(stream);
@@ -357,19 +365,19 @@ void artExit()
// 0x418F1C
char* artGetObjectTypeName(int objectType)
{
return objectType >= 0 && objectType < OBJ_TYPE_COUNT ? gArtListDescriptions[objectType].name : NULL;
return objectType >= OBJ_TYPE_ITEM && objectType < OBJ_TYPE_COUNT ? gArtListDescriptions[objectType].name : NULL;
}
// 0x418F34
int artIsObjectTypeHidden(int objectType)
{
return objectType >= 0 && objectType < OBJ_TYPE_COUNT ? gArtListDescriptions[objectType].flags & 1 : 0;
return objectType >= OBJ_TYPE_ITEM && objectType < OBJ_TYPE_COUNT ? gArtListDescriptions[objectType].flags & 1 : 0;
}
// 0x418F7C
int artGetFidgetCount(int headFid)
{
if ((headFid & 0xF000000) >> 24 != OBJ_TYPE_HEAD) {
if (FID_TYPE(headFid) != OBJ_TYPE_HEAD) {
return 0;
}
@@ -522,15 +530,15 @@ int artCacheFlush()
}
// 0x4192B0
int artCopyFileName(int type, int id, char* dest)
int artCopyFileName(int objectType, int id, char* dest)
{
ArtListDescription* ptr;
if (type < 0 && type >= 11) {
if (objectType < OBJ_TYPE_ITEM && objectType >= OBJ_TYPE_COUNT) {
return -1;
}
ptr = &(gArtListDescriptions[type]);
ptr = &(gArtListDescriptions[objectType]);
if (id >= ptr->fileNamesLength) {
return -1;
@@ -622,7 +630,7 @@ char* artBuildFilePath(int fid)
v10 = (fid & 0x70000000) >> 28;
v1 = _art_alias_fid(fid);
v1 = artAliasFid(fid);
if (v1 != -1) {
v2 = v1;
}
@@ -630,15 +638,15 @@ char* artBuildFilePath(int fid)
*_art_name = '\0';
v3 = v2 & 0xFFF;
v4 = (v2 & 0xFF0000) >> 16;
v4 = FID_ANIM_TYPE(v2);
v5 = (v2 & 0xF000) >> 12;
type = (v2 & 0xF000000) >> 24;
type = FID_TYPE(v2);
if (v3 >= gArtListDescriptions[type].fileNamesLength) {
return NULL;
}
if (type < 0 || type >= 11) {
if (type < OBJ_TYPE_ITEM || type >= OBJ_TYPE_COUNT) {
return NULL;
}
@@ -669,55 +677,45 @@ char* artBuildFilePath(int fid)
// art_read_lst
// 0x419664
static int artReadList(const char* path, char** out_arr, int* out_count)
static int artReadList(const char* path, char** artListPtr, int* artListSizePtr)
{
File* stream;
char str[200];
char* arr;
int count;
char* brk;
stream = fileOpen(path, "rt");
File* stream = fileOpen(path, "rt");
if (stream == NULL) {
return -1;
}
count = 0;
while (fileReadString(str, sizeof(str), stream)) {
int count = 0;
char string[200];
while (fileReadString(string, sizeof(string), stream)) {
count++;
}
fileSeek(stream, 0, SEEK_SET);
*out_count = count;
*artListSizePtr = count;
arr = (char*)internal_malloc(13 * count);
*out_arr = arr;
if (arr == NULL) {
goto err;
char* artList = (char*)internal_malloc(13 * count);
*artListPtr = artList;
if (artList == NULL) {
fileClose(stream);
return -1;
}
while (fileReadString(str, sizeof(str), stream)) {
brk = strpbrk(str, " ,;\r\t\n");
while (fileReadString(string, sizeof(string), stream)) {
char* brk = strpbrk(string, " ,;\r\t\n");
if (brk != NULL) {
*brk = '\0';
}
strncpy(arr, str, 12);
arr[12] = '\0';
strncpy(artList, string, 12);
artList[12] = '\0';
arr += 13;
artList += 13;
}
fileClose(stream);
return 0;
err:
fileClose(stream);
return -1;
}
// 0x419760
@@ -864,54 +862,55 @@ ArtFrame* artGetFrame(Art* art, int frame, int rotation)
// 0x4198C8
bool artExists(int fid)
{
int v3;
bool result;
bool result = false;
int oldDb = -1;
v3 = -1;
result = false;
if ((fid & 0xF000000) >> 24 == 1) {
v3 = _db_current(1);
// _db_current(_critter_db_handle);
_db_current(0);
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath == NULL) {
goto out;
if (filePath != NULL) {
int fileSize;
if (dbGetFileSize(filePath, &fileSize) != -1) {
result = true;
}
}
int fileSize;
if (dbGetFileSize(filePath, &fileSize) == -1) {
goto out;
}
result = true;
out:
if (v3 != -1) {
_db_current(v3);
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
// NOTE: Exactly the same implementation as `artExists`.
//
// 0x419930
bool _art_fid_valid(int fid)
{
// NOTE: Original Code involves calling some unknown function. Check in debugger in mapper.
bool result = false;
int oldDb = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath == NULL) {
return false;
if (filePath != NULL) {
int fileSize;
if (dbGetFileSize(filePath, &fileSize) != -1) {
result = true;
}
}
int fileSize;
if (dbGetFileSize(filePath, &fileSize) == -1) {
return false;
if (oldDb != -1) {
_db_select(oldDb);
}
return true;
return result;
}
// 0x419998
@@ -923,7 +922,7 @@ int _art_alias_num(int index)
// 0x4199AC
int artCritterFidShouldRun(int fid)
{
if ((fid & 0xF000000) >> 24 == 1) {
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
return gArtCritterFidShoudRunData[fid & 0xFFF];
}
@@ -931,64 +930,61 @@ int artCritterFidShouldRun(int fid)
}
// 0x4199D4
int _art_alias_fid(int fid)
int artAliasFid(int fid)
{
int v2;
int v3;
int result;
int type = FID_TYPE(fid);
int anim = FID_ANIM_TYPE(fid);
if (type == OBJ_TYPE_CRITTER) {
if (anim == ANIM_ELECTRIFY
|| anim == ANIM_BURNED_TO_NOTHING
|| anim == ANIM_ELECTRIFIED_TO_NOTHING
|| anim == ANIM_ELECTRIFY_SF
|| anim == ANIM_BURNED_TO_NOTHING_SF
|| anim == ANIM_ELECTRIFIED_TO_NOTHING_SF
|| anim == ANIM_FIRE_DANCE
|| anim == ANIM_CALLED_SHOT_PIC) {
// NOTE: Original code is slightly different. It uses many mutually
// mirrored bitwise operators. Probably result of some macros for
// getting/setting individual bits on fid.
return (fid & 0x70000000) | ((anim << 16) & 0xFF0000) | 0x1000000 | (fid & 0xF000) | (_anon_alias[fid & 0xFFF] & 0xFFF);
}
}
v2 = (fid & 0xF000000) >> 24;
v3 = (fid & 0xFF0000) >> 16;
if (v2 != 1 || v3 != 27 && v3 != 29 && v3 != 30 && v3 != 55 && v3 != 57 && v3 != 58 && v3 != 33 && v3 != 64)
result = -1;
else
result = ((fid & 0x70000000) >> 28 << 28) & 0x70000000 | (v3 << 16) & 0xFF0000 | 0x1000000 | (((fid & 0xF000) >> 12) << 12) & 0xF000 | _anon_alias[fid & 0xFFF] & 0xFFF;
return result;
return -1;
}
// 0x419A78
static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
{
int v4;
char* str;
char* ptr;
int result;
char path[COMPAT_MAX_PATH];
bool loaded;
int fileSize;
int oldDb = -1;
int result = -1;
v4 = -1;
result = -1;
if ((fid & 0xF000000) >> 24 == 1) {
v4 = _db_current(1);
// _db_current(_critter_db_handle);
_db_current(0);
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
str = artBuildFilePath(fid);
if (str != NULL) {
loaded = false;
char* artFilePath = artBuildFilePath(fid);
if (artFilePath != NULL) {
int fileSize;
bool loaded = false;
if (gArtLanguageInitialized) {
ptr = str;
while (*ptr != '\0' && *ptr != '\\') {
ptr++;
char* pch = strchr(artFilePath, '\\');
if (pch == NULL) {
pch = artFilePath;
}
if (*ptr == '\0') {
ptr = str;
}
char localizedPath[COMPAT_MAX_PATH];
sprintf(localizedPath, "art\\%s\\%s", gArtLanguage, pch);
sprintf(path, "art\\%s\\%s", gArtLanguage, ptr);
if (dbGetFileSize(path, &fileSize) == 0) {
if (dbGetFileSize(localizedPath, &fileSize) == 0) {
loaded = true;
}
}
if (!loaded) {
if (dbGetFileSize(str, &fileSize) == 0) {
if (dbGetFileSize(artFilePath, &fileSize) == 0) {
loaded = true;
}
}
@@ -999,8 +995,8 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
}
}
if (v4 != -1) {
_db_current(v4);
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
@@ -1009,43 +1005,33 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
// 0x419B78
static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
{
int v4;
char* str;
char* ptr;
int result;
char path[COMPAT_MAX_PATH];
bool loaded;
int oldDb = -1;
int result = -1;
v4 = -1;
result = -1;
if ((fid & 0xF000000) >> 24 == 1) {
v4 = _db_current(1);
// _db_current(_critter_db_handle);
_db_current(0);
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
str = artBuildFilePath(fid);
if (str != NULL) {
loaded = false;
char* artFileName = artBuildFilePath(fid);
if (artFileName != NULL) {
bool loaded = false;
if (gArtLanguageInitialized) {
ptr = str;
while (*ptr != '\0' && *ptr != '\\') {
ptr++;
char* pch = strchr(artFileName, '\\');
if (pch == NULL) {
pch = artFileName;
}
if (*ptr == '\0') {
ptr = str;
}
char localizedPath[COMPAT_MAX_PATH];
sprintf(localizedPath, "art\\%s\\%s", gArtLanguage, pch);
sprintf(path, "art\\%s\\%s", gArtLanguage, ptr);
if (artRead(str, data) == 0) {
if (artRead(localizedPath, data) == 0) {
loaded = true;
}
}
if (!loaded) {
if (artRead(str, data) == 0) {
if (artRead(artFileName, data) == 0) {
loaded = true;
}
}
@@ -1057,8 +1043,8 @@ static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
}
}
if (v4 != -1) {
_db_current(v4);
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
@@ -1071,7 +1057,7 @@ static void artCacheFreeImpl(void* ptr)
}
// 0x419C88
int buildFid(int objectType, int a2, int anim, int a3, int rotation)
int buildFid(int objectType, int frmId, int animType, int a3, int rotation)
{
int v7, v8, v9, v10;
@@ -1081,13 +1067,13 @@ int buildFid(int objectType, int a2, int anim, int a3, int rotation)
goto zero;
}
if (anim == 33 || anim < 20 || anim > 35) {
if (animType == ANIM_FIRE_DANCE || animType < ANIM_FALL_BACK || animType > ANIM_FALL_FRONT_BLOOD) {
goto zero;
}
v7 = ((a3 << 12) & 0xF000) | (anim << 16) & 0xFF0000 | 0x1000000;
v8 = (rotation << 28) & 0x70000000 | v7;
v9 = a2 & 0xFFF;
v7 = ((a3 << 12) & 0xF000) | ((animType << 16) & 0xFF0000) | 0x1000000;
v8 = ((rotation << 28) & 0x70000000) | v7;
v9 = frmId & 0xFFF;
if (artExists(v9 | v8) != 0) {
goto out;
@@ -1108,7 +1094,7 @@ zero:
out:
return (v10 << 28) & 0x70000000 | (objectType << 24) | (anim << 16) & 0xFF0000 | (a3 << 12) & 0xF000 | a2 & 0xFFF;
return ((v10 << 28) & 0x70000000) | (objectType << 24) | ((animType << 16) & 0xFF0000) | ((a3 << 12) & 0xF000) | (frmId & 0xFFF);
}
// 0x419D60
@@ -1172,3 +1158,115 @@ int artRead(const char* path, unsigned char* data)
fileClose(stream);
return 0;
}
// NOTE: Unused.
//
// 0x41A070
int artWriteFrameData(unsigned char* data, File* stream, int count)
{
unsigned char* ptr = data;
for (int index = 0; index < count; index++) {
ArtFrame* frame = (ArtFrame*)ptr;
if (fileWriteInt16(stream, frame->width) == -1) return -1;
if (fileWriteInt16(stream, frame->height) == -1) return -1;
if (fileWriteInt32(stream, frame->size) == -1) return -1;
if (fileWriteInt16(stream, frame->x) == -1) return -1;
if (fileWriteInt16(stream, frame->y) == -1) return -1;
if (fileWrite(ptr + sizeof(ArtFrame), frame->size, 1, stream) != 1) return -1;
ptr += sizeof(ArtFrame) + frame->size;
}
return 0;
}
// NOTE: Unused.
//
// 0x41A138
int artWriteHeader(Art* art, File* stream)
{
if (fileWriteInt32(stream, art->field_0) == -1) return -1;
if (fileWriteInt16(stream, art->framesPerSecond) == -1) return -1;
if (fileWriteInt16(stream, art->actionFrame) == -1) return -1;
if (fileWriteInt16(stream, art->frameCount) == -1) return -1;
if (fileWriteInt16List(stream, art->xOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt16List(stream, art->yOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32List(stream, art->dataOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32(stream, art->field_3A) == -1) return -1;
return 0;
}
// NOTE: Unused.
//
// 0x41A1E8
int artWrite(const char* path, unsigned char* data)
{
if (data == NULL) {
return -1;
}
File* stream = fileOpen(path, "wb");
if (stream == NULL) {
return -1;
}
Art* art = (Art*)data;
if (artWriteHeader(art, stream) == -1) {
fileClose(stream);
return -1;
}
for (int index = 0; index < ROTATION_COUNT; index++) {
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
if (artWriteFrameData(data + sizeof(Art) + art->dataOffsets[index], stream, art->frameCount) != 0) {
fileClose(stream);
return -1;
}
}
}
fileClose(stream);
return 0;
}
FrmImage::FrmImage()
{
_key = nullptr;
_data = nullptr;
_width = 0;
_height = 0;
}
FrmImage::~FrmImage()
{
unlock();
}
bool FrmImage::lock(unsigned int fid)
{
if (isLocked()) {
return false;
}
_data = artLockFrameDataReturningSize(fid, &_key, &_width, &_height);
if (!_data) {
return false;
}
return true;
}
void FrmImage::unlock()
{
if (isLocked()) {
artUnlock(_key);
_key = nullptr;
_data = nullptr;
_width = 0;
_height = 0;
}
}
} // namespace fallout

View File

@@ -8,6 +8,8 @@
#include "platform_compat.h"
#include "proto_types.h"
namespace fallout {
typedef enum Head {
HEAD_INVALID,
HEAD_MARCUS,
@@ -127,7 +129,7 @@ unsigned char* artLockFrameData(int fid, int frame, int direction, CacheEntry**
unsigned char* artLockFrameDataReturningSize(int fid, CacheEntry** out_cache_entry, int* widthPtr, int* heightPtr);
int artUnlock(CacheEntry* cache_entry);
int artCacheFlush();
int artCopyFileName(int a1, int a2, char* a3);
int artCopyFileName(int objectType, int a2, char* a3);
int _art_get_code(int a1, int a2, char* a3, char* a4);
char* artBuildFilePath(int a1);
int artGetFramesPerSecond(Art* art);
@@ -144,8 +146,31 @@ bool artExists(int fid);
bool _art_fid_valid(int fid);
int _art_alias_num(int a1);
int artCritterFidShouldRun(int a1);
int _art_alias_fid(int a1);
int buildFid(int a1, int a2, int a3, int a4, int a5);
int artAliasFid(int fid);
int buildFid(int objectType, int frmId, int animType, int a4, int rotation);
int artRead(const char* path, unsigned char* data);
int artWrite(const char* path, unsigned char* data);
class FrmImage {
public:
FrmImage();
~FrmImage();
bool isLocked() const { return _key != nullptr; }
bool lock(unsigned int fid);
void unlock();
int getWidth() const { return _width; }
int getHeight() const { return _height; }
unsigned char* getData() const { return _data; }
private:
CacheEntry* _key;
unsigned char* _data;
int _width;
int _height;
};
} // namespace fallout
#endif

View File

@@ -1,14 +1,16 @@
#include "audio.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "db.h"
#include "debug.h"
#include "memory_manager.h"
#include "pointer_registry.h"
#include "sound.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
namespace fallout {
static bool _defaultCompressionFunc(char* filePath);
static int audioSoundDecoderReadHandler(int fileHandle, void* buf, unsigned int size);
@@ -252,3 +254,5 @@ void audioExit()
gAudioListLength = 0;
gAudioList = NULL;
}
} // namespace fallout

View File

@@ -3,6 +3,8 @@
#include "audio_file.h"
namespace fallout {
int audioOpen(const char* fname, int mode, ...);
int audioClose(int fileHandle);
int audioRead(int fileHandle, void* buffer, unsigned int size);
@@ -13,4 +15,6 @@ int audioWrite(int handle, const void* buf, unsigned int size);
int audioInit(AudioFileIsCompressedProc* isCompressedProc);
void audioExit();
} // namespace fallout
#endif /* AUDIO_H */

View File

@@ -6,6 +6,8 @@
#include <SDL.h>
namespace fallout {
#define AUDIO_ENGINE_SOUND_BUFFERS 8
struct AudioEngineSoundBuffer {
@@ -430,3 +432,5 @@ bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* statusP
return true;
}
} // namespace fallout

View File

@@ -1,6 +1,8 @@
#ifndef AUDIO_ENGINE_H
#define AUDIO_ENGINE_H
namespace fallout {
#define AUDIO_ENGINE_SOUND_BUFFER_LOCK_FROM_WRITE_POS 0x00000001
#define AUDIO_ENGINE_SOUND_BUFFER_LOCK_ENTIRE_BUFFER 0x00000002
@@ -26,4 +28,6 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigned int audioBytes1, void* audioPtr2, unsigned int audioBytes2);
bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* status);
} // namespace fallout
#endif /* AUDIO_ENGINE_H */

View File

@@ -1,14 +1,16 @@
#include "audio_file.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "debug.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "pointer_registry.h"
#include "sound.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
namespace fallout {
static bool _defaultCompressionFunc__(char* filePath);
static int audioFileSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size);
@@ -103,7 +105,7 @@ int audioFileOpen(const char* fname, int flags, ...)
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->fileSize *= 2;
} else {
audioFile->fileSize = compat_filelength(fileno(stream));
audioFile->fileSize = getFileSize(stream);
}
audioFile->position = 0;
@@ -249,3 +251,5 @@ void audioFileExit()
gAudioFileListLength = 0;
gAudioFileList = NULL;
}
} // namespace fallout

View File

@@ -3,6 +3,8 @@
#include "sound_decoder.h"
namespace fallout {
typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
@@ -30,4 +32,6 @@ int audioFileWrite(int handle, const void* buf, unsigned int size);
int audioFileInit(AudioFileIsCompressedProc* isCompressedProc);
void audioFileExit();
} // namespace fallout
#endif /* AUDIO_FILE_H */

View File

@@ -1,5 +1,10 @@
#include "automap.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include "art.h"
#include "color.h"
#include "config.h"
@@ -20,10 +25,7 @@
#include "text_font.h"
#include "window_manager.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
namespace fallout {
#define AUTOMAP_OFFSET_COUNT (AUTOMAP_MAP_COUNT * ELEVATION_COUNT)
@@ -66,7 +68,7 @@ static const int _defam[AUTOMAP_MAP_COUNT][ELEVATION_COUNT] = {
};
// 0x41B560
static const int _displayMapList[AUTOMAP_MAP_COUNT] = {
static int _displayMapList[AUTOMAP_MAP_COUNT] = {
-1,
-1,
-1,
@@ -299,15 +301,10 @@ void automapShow(bool isInGame, bool isUsingScanner)
int frmIds[AUTOMAP_FRM_COUNT];
memcpy(frmIds, gAutomapFrmIds, sizeof(gAutomapFrmIds));
unsigned char* frmData[AUTOMAP_FRM_COUNT];
CacheEntry* frmHandle[AUTOMAP_FRM_COUNT];
FrmImage frmImages[AUTOMAP_FRM_COUNT];
for (int index = 0; index < AUTOMAP_FRM_COUNT; index++) {
int fid = buildFid(6, frmIds[index], 0, 0, 0);
frmData[index] = artLockFrameData(fid, 0, 0, &(frmHandle[index]));
if (frmData[index] == NULL) {
while (--index >= 0) {
artUnlock(frmHandle[index]);
}
int fid = buildFid(OBJ_TYPE_INTERFACE, frmIds[index], 0, 0, 0);
if (!frmImages[index].lock(fid)) {
return;
}
}
@@ -327,17 +324,53 @@ void automapShow(bool isInGame, bool isUsingScanner)
int automapWindowY = (screenGetHeight() - AUTOMAP_WINDOW_HEIGHT) / 2;
int window = windowCreate(automapWindowX, automapWindowY, AUTOMAP_WINDOW_WIDTH, AUTOMAP_WINDOW_HEIGHT, color, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
int scannerBtn = buttonCreate(window, 111, 454, 15, 16, -1, -1, -1, KEY_LOWERCASE_S, frmData[AUTOMAP_FRM_BUTTON_UP], frmData[AUTOMAP_FRM_BUTTON_DOWN], NULL, BUTTON_FLAG_TRANSPARENT);
int scannerBtn = buttonCreate(window,
111,
454,
15,
16,
-1,
-1,
-1,
KEY_LOWERCASE_S,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (scannerBtn != -1) {
buttonSetCallbacks(scannerBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int cancelBtn = buttonCreate(window, 277, 454, 15, 16, -1, -1, -1, KEY_ESCAPE, frmData[AUTOMAP_FRM_BUTTON_UP], frmData[AUTOMAP_FRM_BUTTON_DOWN], NULL, BUTTON_FLAG_TRANSPARENT);
int cancelBtn = buttonCreate(window,
277,
454,
15,
16,
-1,
-1,
-1,
KEY_ESCAPE,
frmImages[AUTOMAP_FRM_BUTTON_UP].getData(),
frmImages[AUTOMAP_FRM_BUTTON_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (cancelBtn != -1) {
buttonSetCallbacks(cancelBtn, _gsound_red_butt_press, _gsound_red_butt_release);
}
int switchBtn = buttonCreate(window, 457, 340, 42, 74, -1, -1, KEY_LOWERCASE_L, KEY_LOWERCASE_H, frmData[AUTOMAP_FRM_SWITCH_UP], frmData[AUTOMAP_FRM_SWITCH_DOWN], NULL, BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x01);
int switchBtn = buttonCreate(window,
457,
340,
42,
74,
-1,
-1,
KEY_LOWERCASE_L,
KEY_LOWERCASE_H,
frmImages[AUTOMAP_FRM_SWITCH_UP].getData(),
frmImages[AUTOMAP_FRM_SWITCH_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x01);
if (switchBtn != -1) {
buttonSetCallbacks(switchBtn, _gsound_toggle_butt_press_, _gsound_toggle_butt_press_);
}
@@ -358,7 +391,7 @@ void automapShow(bool isInGame, bool isUsingScanner)
gAutomapFlags |= AUTOMAP_WITH_SCANNER;
}
automapRenderInMapWindow(window, elevation, frmData[AUTOMAP_FRM_BACKGROUND], gAutomapFlags);
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
bool isoWasEnabled = isoDisable();
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
@@ -442,7 +475,7 @@ void automapShow(bool isInGame, bool isUsingScanner)
}
if (needsRefresh) {
automapRenderInMapWindow(window, elevation, frmData[AUTOMAP_FRM_BACKGROUND], gAutomapFlags);
automapRenderInMapWindow(window, elevation, frmImages[AUTOMAP_FRM_BACKGROUND].getData(), gAutomapFlags);
needsRefresh = false;
}
}
@@ -453,10 +486,6 @@ void automapShow(bool isInGame, bool isUsingScanner)
windowDestroy(window);
fontSetCurrent(oldFont);
for (int index = 0; index < AUTOMAP_FRM_COUNT; index++) {
artUnlock(frmHandle[index]);
}
}
// Renders automap in Map window.
@@ -482,7 +511,7 @@ static void automapRenderInMapWindow(int window, int elevation, unsigned char* b
continue;
}
int objectType = (object->fid & 0xF000000) >> 24;
int objectType = FID_TYPE(object->fid);
unsigned char objectColor;
if ((flags & AUTOMAP_IN_GAME) != 0) {
@@ -1048,7 +1077,7 @@ static void _decode_map_data(int elevation)
if (object->tile != -1 && (object->flags & OBJECT_SEEN) != 0) {
int contentType;
int objectType = (object->fid & 0xF000000) >> 24;
int objectType = FID_TYPE(object->fid);
if (objectType == OBJ_TYPE_SCENERY && object->pid != PROTO_ID_0x2000158) {
contentType = 2;
} else if (objectType == OBJ_TYPE_WALL) {
@@ -1153,3 +1182,12 @@ int automapGetHeader(AutomapHeader** automapHeaderPtr)
return 0;
}
void automapSetDisplayMap(int map, bool available)
{
if (map >= 0 && map < AUTOMAP_MAP_COUNT) {
_displayMapList[map] = available ? 0 : -1;
}
}
} // namespace fallout

View File

@@ -4,6 +4,8 @@
#include "db.h"
#include "map_defs.h"
namespace fallout {
#define AUTOMAP_DB ("AUTOMAP.DB")
#define AUTOMAP_TMP ("AUTOMAP.TMP")
@@ -54,4 +56,8 @@ int automapRenderInPipboyWindow(int win, int map, int elevation);
int automapSaveCurrent();
int automapGetHeader(AutomapHeader** automapHeaderPtr);
void automapSetDisplayMap(int map, bool available);
} // namespace fallout
#endif /* AUTOMAP_H */

View File

@@ -11,6 +11,8 @@
static HANDLE gInterplayGenericAutorunMutex;
#endif
namespace fallout {
// 0x4139C0
bool autorunMutexCreate()
{
@@ -34,3 +36,5 @@ void autorunMutexClose()
}
#endif
}
} // namespace fallout

View File

@@ -1,7 +1,11 @@
#ifndef AUTORUN_H
#define AUTORUN_H
namespace fallout {
bool autorunMutexCreate();
void autorunMutexClose();
} // namespace fallout
#endif /* AUTORUN_H */

View File

@@ -1,13 +1,15 @@
#include "cache.h"
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "debug.h"
#include "memory.h"
#include "sound.h"
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
namespace fallout {
// The initial number of cache entries in new cache.
#define CACHE_ENTRIES_INITIAL_CAPACITY (100)
@@ -613,3 +615,5 @@ static int cacheEntriesCompareByMostRecentHit(const void* a1, const void* a2)
return 0;
}
}
} // namespace fallout

View File

@@ -3,6 +3,8 @@
#include "heap.h"
namespace fallout {
#define INVALID_CACHE_ENTRY ((CacheEntry*)-1)
typedef enum CacheEntryFlags {
@@ -66,4 +68,6 @@ bool cacheUnlock(Cache* cache, CacheEntry* cacheEntry);
bool cacheFlush(Cache* cache);
bool cachePrintStats(Cache* cache, char* dest);
} // namespace fallout
#endif /* CACHE_H */

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,8 @@
#include "db.h"
namespace fallout {
extern int gCharacterEditorRemainingCharacterPoints;
int characterEditorShow(bool isCreationMode);
@@ -13,4 +15,6 @@ int characterEditorSave(File* stream);
int characterEditorLoad(File* stream);
void characterEditorReset();
} // namespace fallout
#endif /* CHARACTER_EDITOR_H */

View File

@@ -1,5 +1,11 @@
#include "character_selector.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <vector>
#include "art.h"
#include "character_editor.h"
#include "color.h"
@@ -9,6 +15,7 @@
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_sound.h"
#include "memory.h"
#include "message.h"
@@ -17,14 +24,14 @@
#include "palette.h"
#include "platform_compat.h"
#include "proto.h"
#include "sfall_config.h"
#include "skill.h"
#include "stat.h"
#include "text_font.h"
#include "trait.h"
#include "window_manager.h"
#include <stdio.h>
#include <string.h>
namespace fallout {
#define CS_WINDOW_WIDTH (640)
#define CS_WINDOW_HEIGHT (480)
@@ -57,12 +64,28 @@
#define CS_WINDOW_SECONDARY_STAT_MID_X (379)
#define CS_WINDOW_BIO_X (438)
typedef enum PremadeCharacter {
PREMADE_CHARACTER_NARG,
PREMADE_CHARACTER_CHITSA,
PREMADE_CHARACTER_MINGUN,
PREMADE_CHARACTER_COUNT,
} PremadeCharacter;
typedef struct PremadeCharacterDescription {
char fileName[20];
int face;
char field_18[20];
} PremadeCharacterDescription;
static bool characterSelectorWindowInit();
static void characterSelectorWindowFree();
static bool characterSelectorWindowRefresh();
static bool characterSelectorWindowRenderFace();
static bool characterSelectorWindowRenderStats();
static bool characterSelectorWindowRenderBio();
static bool characterSelectorWindowFatalError(bool result);
static void premadeCharactersLocalizePath(char* path);
// 0x51C84C
static int gCurrentPremadeCharacter = PREMADE_CHARACTER_NARG;
@@ -75,7 +98,7 @@ static PremadeCharacterDescription gPremadeCharacterDescriptions[PREMADE_CHARACT
};
// 0x51C8D4
static const int gPremadeCharacterCount = PREMADE_CHARACTER_COUNT;
static int gPremadeCharacterCount = PREMADE_CHARACTER_COUNT;
// 0x51C7F8
static int gCharacterSelectorWindow = -1;
@@ -89,92 +112,35 @@ static unsigned char* gCharacterSelectorBackground = NULL;
// 0x51C804
static int gCharacterSelectorWindowPreviousButton = -1;
// 0x51C808
static CacheEntry* gCharacterSelectorWindowPreviousButtonUpFrmHandle = NULL;
// 0x51C80C
static CacheEntry* gCharacterSelectorWindowPreviousButtonDownFrmHandle = NULL;
// 0x51C810
static int gCharacterSelectorWindowNextButton = -1;
// 0x51C814
static CacheEntry* gCharacterSelectorWindowNextButtonUpFrmHandle = NULL;
// 0x51C818
static CacheEntry* gCharacterSelectorWindowNextButtonDownFrmHandle = NULL;
// 0x51C81C
static int gCharacterSelectorWindowTakeButton = -1;
// 0x51C820
static CacheEntry* gCharacterSelectorWindowTakeButtonUpFrmHandle = NULL;
// 0x51C824
static CacheEntry* gCharacterSelectorWindowTakeButtonDownFrmHandle = NULL;
// 0x51C828
static int gCharacterSelectorWindowModifyButton = -1;
// 0x51C82C
static CacheEntry* gCharacterSelectorWindowModifyButtonUpFrmHandle = NULL;
// 0x51C830
static CacheEntry* gCharacterSelectorWindowModifyButtonDownFrmHandle = NULL;
// 0x51C834
static int gCharacterSelectorWindowCreateButton = -1;
// 0x51C838
static CacheEntry* gCharacterSelectorWindowCreateButtonUpFrmHandle = NULL;
// 0x51C83C
static CacheEntry* gCharacterSelectorWindowCreateButtonDownFrmHandle = NULL;
// 0x51C840
static int gCharacterSelectorWindowBackButton = -1;
// 0x51C844
static CacheEntry* gCharacterSelectorWindowBackButtonUpFrmHandle = NULL;
static FrmImage _takeButtonNormalFrmImage;
static FrmImage _takeButtonPressedFrmImage;
static FrmImage _modifyButtonNormalFrmImage;
static FrmImage _modifyButtonPressedFrmImage;
static FrmImage _createButtonNormalFrmImage;
static FrmImage _createButtonPressedFrmImage;
static FrmImage _backButtonNormalFrmImage;
static FrmImage _backButtonPressedFrmImage;
static FrmImage _nextButtonNormalFrmImage;
static FrmImage _nextButtonPressedFrmImage;
static FrmImage _previousButtonNormalFrmImage;
static FrmImage _previousButtonPressedFrmImage;
// 0x51C848
static CacheEntry* gCharacterSelectorWindowBackButtonDownFrmHandle = NULL;
// 0x667764
static unsigned char* gCharacterSelectorWindowTakeButtonUpFrmData;
// 0x667768
static unsigned char* gCharacterSelectorWindowModifyButtonDownFrmData;
// 0x66776C
static unsigned char* gCharacterSelectorWindowBackButtonUpFrmData;
// 0x667770
static unsigned char* gCharacterSelectorWindowCreateButtonUpFrmData;
// 0x667774
static unsigned char* gCharacterSelectorWindowModifyButtonUpFrmData;
// 0x667778
static unsigned char* gCharacterSelectorWindowBackButtonDownFrmData;
// 0x66777C
static unsigned char* gCharacterSelectorWindowCreateButtonDownFrmData;
// 0x667780
static unsigned char* gCharacterSelectorWindowTakeButtonDownFrmData;
// 0x667784
static unsigned char* gCharacterSelectorWindowNextButtonDownFrmData;
// 0x667788
static unsigned char* gCharacterSelectorWindowNextButtonUpFrmData;
// 0x66778C
static unsigned char* gCharacterSelectorWindowPreviousButtonUpFrmData;
// 0x667790
static unsigned char* gCharacterSelectorWindowPreviousButtonDownFrmData;
static std::vector<PremadeCharacterDescription> gCustomPremadeCharacterDescriptions;
// 0x4A71D0
int characterSelectorOpen()
@@ -221,6 +187,8 @@ int characterSelectorOpen()
if (characterEditorShow(1) == 0) {
rc = 2;
done = true;
} else {
characterSelectorWindowRefresh();
}
break;
@@ -229,6 +197,8 @@ int characterSelectorOpen()
if (!characterEditorShow(1)) {
rc = 2;
done = true;
} else {
characterSelectorWindowRefresh();
}
break;
@@ -279,9 +249,6 @@ int characterSelectorOpen()
// 0x4A7468
static bool characterSelectorWindowInit()
{
int backgroundFid;
unsigned char* backgroundFrmData;
if (gCharacterSelectorWindow != -1) {
return false;
}
@@ -290,22 +257,21 @@ static bool characterSelectorWindowInit()
int characterSelectorWindowY = (screenGetHeight() - CS_WINDOW_HEIGHT) / 2;
gCharacterSelectorWindow = windowCreate(characterSelectorWindowX, characterSelectorWindowY, CS_WINDOW_WIDTH, CS_WINDOW_HEIGHT, _colorTable[0], 0);
if (gCharacterSelectorWindow == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowBuffer = windowGetBuffer(gCharacterSelectorWindow);
if (gCharacterSelectorWindowBuffer == NULL) {
goto err;
return characterSelectorWindowFatalError(false);
}
CacheEntry* backgroundFrmHandle;
backgroundFid = buildFid(6, 174, 0, 0, 0);
backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
if (backgroundFrmData == NULL) {
goto err;
FrmImage backgroundFrmImage;
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 174, 0, 0, 0);
if (!backgroundFrmImage.lock(backgroundFid)) {
return characterSelectorWindowFatalError(false);
}
blitBufferToBuffer(backgroundFrmData,
blitBufferToBuffer(backgroundFrmImage.getData(),
CS_WINDOW_WIDTH,
CS_WINDOW_HEIGHT,
CS_WINDOW_WIDTH,
@@ -314,30 +280,28 @@ static bool characterSelectorWindowInit()
gCharacterSelectorBackground = (unsigned char*)internal_malloc(CS_WINDOW_BACKGROUND_WIDTH * CS_WINDOW_BACKGROUND_HEIGHT);
if (gCharacterSelectorBackground == NULL)
goto err;
return characterSelectorWindowFatalError(false);
blitBufferToBuffer(backgroundFrmData + CS_WINDOW_WIDTH * CS_WINDOW_BACKGROUND_Y + CS_WINDOW_BACKGROUND_X,
blitBufferToBuffer(backgroundFrmImage.getData() + CS_WINDOW_WIDTH * CS_WINDOW_BACKGROUND_Y + CS_WINDOW_BACKGROUND_X,
CS_WINDOW_BACKGROUND_WIDTH,
CS_WINDOW_BACKGROUND_HEIGHT,
CS_WINDOW_WIDTH,
gCharacterSelectorBackground,
CS_WINDOW_BACKGROUND_WIDTH);
artUnlock(backgroundFrmHandle);
backgroundFrmImage.unlock();
int fid;
// Setup "Previous" button.
fid = buildFid(6, 122, 0, 0, 0);
gCharacterSelectorWindowPreviousButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowPreviousButtonUpFrmHandle);
if (gCharacterSelectorWindowPreviousButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 122, 0, 0, 0);
if (!_previousButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 123, 0, 0, 0);
gCharacterSelectorWindowPreviousButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowPreviousButtonDownFrmHandle);
if (gCharacterSelectorWindowPreviousButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 123, 0, 0, 0);
if (!_previousButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowPreviousButton = buttonCreate(gCharacterSelectorWindow,
@@ -349,27 +313,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
500,
gCharacterSelectorWindowPreviousButtonUpFrmData,
gCharacterSelectorWindowPreviousButtonDownFrmData,
_previousButtonNormalFrmImage.getData(),
_previousButtonPressedFrmImage.getData(),
NULL,
0);
if (gCharacterSelectorWindowPreviousButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowPreviousButton, _gsound_med_butt_press, _gsound_med_butt_release);
// Setup "Next" button.
fid = buildFid(6, 124, 0, 0, 0);
gCharacterSelectorWindowNextButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowNextButtonUpFrmHandle);
if (gCharacterSelectorWindowNextButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 124, 0, 0, 0);
if (!_nextButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 125, 0, 0, 0);
gCharacterSelectorWindowNextButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowNextButtonDownFrmHandle);
if (gCharacterSelectorWindowNextButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 125, 0, 0, 0);
if (!_nextButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowNextButton = buttonCreate(gCharacterSelectorWindow,
@@ -381,27 +343,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
501,
gCharacterSelectorWindowNextButtonUpFrmData,
gCharacterSelectorWindowNextButtonDownFrmData,
_nextButtonNormalFrmImage.getData(),
_nextButtonPressedFrmImage.getData(),
NULL,
0);
if (gCharacterSelectorWindowNextButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowNextButton, _gsound_med_butt_press, _gsound_med_butt_release);
// Setup "Take" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowTakeButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowTakeButtonUpFrmHandle);
if (gCharacterSelectorWindowTakeButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_takeButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowTakeButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowTakeButtonDownFrmHandle);
if (gCharacterSelectorWindowTakeButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_takeButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowTakeButton = buttonCreate(gCharacterSelectorWindow,
@@ -413,26 +373,24 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_LOWERCASE_T,
gCharacterSelectorWindowTakeButtonUpFrmData,
gCharacterSelectorWindowTakeButtonDownFrmData,
_takeButtonNormalFrmImage.getData(),
_takeButtonPressedFrmImage.getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowTakeButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowTakeButton, _gsound_red_butt_press, _gsound_red_butt_release);
// Setup "Modify" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowModifyButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowModifyButtonUpFrmHandle);
if (gCharacterSelectorWindowModifyButtonUpFrmData == NULL)
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_modifyButtonNormalFrmImage.lock(fid))
return characterSelectorWindowFatalError(false);
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowModifyButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowModifyButtonDownFrmHandle);
if (gCharacterSelectorWindowModifyButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_modifyButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowModifyButton = buttonCreate(gCharacterSelectorWindow,
@@ -444,27 +402,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_LOWERCASE_M,
gCharacterSelectorWindowModifyButtonUpFrmData,
gCharacterSelectorWindowModifyButtonDownFrmData,
_modifyButtonNormalFrmImage.getData(),
_modifyButtonPressedFrmImage.getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowModifyButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowModifyButton, _gsound_red_butt_press, _gsound_red_butt_release);
// Setup "Create" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowCreateButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowCreateButtonUpFrmHandle);
if (gCharacterSelectorWindowCreateButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_createButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowCreateButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowCreateButtonDownFrmHandle);
if (gCharacterSelectorWindowCreateButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_createButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowCreateButton = buttonCreate(gCharacterSelectorWindow,
@@ -476,27 +432,25 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_LOWERCASE_C,
gCharacterSelectorWindowCreateButtonUpFrmData,
gCharacterSelectorWindowCreateButtonDownFrmData,
_createButtonNormalFrmImage.getData(),
_createButtonPressedFrmImage.getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowCreateButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowCreateButton, _gsound_red_butt_press, _gsound_red_butt_release);
// Setup "Back" button.
fid = buildFid(6, 8, 0, 0, 0);
gCharacterSelectorWindowBackButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowBackButtonUpFrmHandle);
if (gCharacterSelectorWindowBackButtonUpFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!_backButtonNormalFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
fid = buildFid(6, 9, 0, 0, 0);
gCharacterSelectorWindowBackButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterSelectorWindowBackButtonDownFrmHandle);
if (gCharacterSelectorWindowBackButtonDownFrmData == NULL) {
goto err;
fid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!_backButtonPressedFrmImage.lock(fid)) {
return characterSelectorWindowFatalError(false);
}
gCharacterSelectorWindowBackButton = buttonCreate(gCharacterSelectorWindow,
@@ -508,12 +462,12 @@ static bool characterSelectorWindowInit()
-1,
-1,
KEY_ESCAPE,
gCharacterSelectorWindowBackButtonUpFrmData,
gCharacterSelectorWindowBackButtonDownFrmData,
_backButtonNormalFrmImage.getData(),
_backButtonPressedFrmImage.getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (gCharacterSelectorWindowBackButton == -1) {
goto err;
return characterSelectorWindowFatalError(false);
}
buttonSetCallbacks(gCharacterSelectorWindowBackButton, _gsound_red_butt_press, _gsound_red_butt_release);
@@ -523,16 +477,10 @@ static bool characterSelectorWindowInit()
windowRefresh(gCharacterSelectorWindow);
if (!characterSelectorWindowRefresh()) {
goto err;
return characterSelectorWindowFatalError(false);
}
return true;
err:
characterSelectorWindowFree();
return false;
}
// 0x4A7AD4
@@ -547,102 +495,48 @@ static void characterSelectorWindowFree()
gCharacterSelectorWindowPreviousButton = -1;
}
if (gCharacterSelectorWindowPreviousButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowPreviousButtonDownFrmHandle);
gCharacterSelectorWindowPreviousButtonDownFrmHandle = NULL;
gCharacterSelectorWindowPreviousButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowPreviousButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowPreviousButtonUpFrmHandle);
gCharacterSelectorWindowPreviousButtonUpFrmHandle = NULL;
gCharacterSelectorWindowPreviousButtonUpFrmData = NULL;
}
_previousButtonNormalFrmImage.unlock();
_previousButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowNextButton != -1) {
buttonDestroy(gCharacterSelectorWindowNextButton);
gCharacterSelectorWindowNextButton = -1;
}
if (gCharacterSelectorWindowNextButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowNextButtonDownFrmHandle);
gCharacterSelectorWindowNextButtonDownFrmHandle = NULL;
gCharacterSelectorWindowNextButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowNextButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowNextButtonUpFrmHandle);
gCharacterSelectorWindowNextButtonUpFrmHandle = NULL;
gCharacterSelectorWindowNextButtonUpFrmData = NULL;
}
_nextButtonNormalFrmImage.unlock();
_nextButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowTakeButton != -1) {
buttonDestroy(gCharacterSelectorWindowTakeButton);
gCharacterSelectorWindowTakeButton = -1;
}
if (gCharacterSelectorWindowTakeButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowTakeButtonDownFrmHandle);
gCharacterSelectorWindowTakeButtonDownFrmHandle = NULL;
gCharacterSelectorWindowTakeButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowTakeButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowTakeButtonUpFrmHandle);
gCharacterSelectorWindowTakeButtonUpFrmHandle = NULL;
gCharacterSelectorWindowTakeButtonUpFrmData = NULL;
}
_takeButtonNormalFrmImage.unlock();
_takeButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowModifyButton != -1) {
buttonDestroy(gCharacterSelectorWindowModifyButton);
gCharacterSelectorWindowModifyButton = -1;
}
if (gCharacterSelectorWindowModifyButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowModifyButtonDownFrmHandle);
gCharacterSelectorWindowModifyButtonDownFrmHandle = NULL;
gCharacterSelectorWindowModifyButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowModifyButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowModifyButtonUpFrmHandle);
gCharacterSelectorWindowModifyButtonUpFrmHandle = NULL;
gCharacterSelectorWindowModifyButtonUpFrmData = NULL;
}
_modifyButtonNormalFrmImage.unlock();
_modifyButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowCreateButton != -1) {
buttonDestroy(gCharacterSelectorWindowCreateButton);
gCharacterSelectorWindowCreateButton = -1;
}
if (gCharacterSelectorWindowCreateButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowCreateButtonDownFrmHandle);
gCharacterSelectorWindowCreateButtonDownFrmHandle = NULL;
gCharacterSelectorWindowCreateButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowCreateButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowCreateButtonUpFrmHandle);
gCharacterSelectorWindowCreateButtonUpFrmHandle = NULL;
gCharacterSelectorWindowCreateButtonUpFrmData = NULL;
}
_createButtonNormalFrmImage.unlock();
_createButtonPressedFrmImage.unlock();
if (gCharacterSelectorWindowBackButton != -1) {
buttonDestroy(gCharacterSelectorWindowBackButton);
gCharacterSelectorWindowBackButton = -1;
}
if (gCharacterSelectorWindowBackButtonDownFrmData != NULL) {
artUnlock(gCharacterSelectorWindowBackButtonDownFrmHandle);
gCharacterSelectorWindowBackButtonDownFrmHandle = NULL;
gCharacterSelectorWindowBackButtonDownFrmData = NULL;
}
if (gCharacterSelectorWindowBackButtonUpFrmData != NULL) {
artUnlock(gCharacterSelectorWindowBackButtonUpFrmHandle);
gCharacterSelectorWindowBackButtonUpFrmHandle = NULL;
gCharacterSelectorWindowBackButtonUpFrmData = NULL;
}
_backButtonNormalFrmImage.unlock();
_backButtonPressedFrmImage.unlock();
if (gCharacterSelectorBackground != NULL) {
internal_free(gCharacterSelectorBackground);
@@ -657,7 +551,9 @@ static void characterSelectorWindowFree()
static bool characterSelectorWindowRefresh()
{
char path[COMPAT_MAX_PATH];
sprintf(path, "%s.gcd", gPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
sprintf(path, "%s.gcd", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
if (_proto_dude_init(path) == -1) {
debugPrint("\n ** Error in dude init! **\n");
return false;
@@ -687,18 +583,17 @@ static bool characterSelectorWindowRenderFace()
{
bool success = false;
CacheEntry* faceFrmHandle;
int faceFid = buildFid(6, gPremadeCharacterDescriptions[gCurrentPremadeCharacter].face, 0, 0, 0);
Art* frm = artLock(faceFid, &faceFrmHandle);
if (frm != NULL) {
unsigned char* data = artGetFrameData(frm, 0, 0);
FrmImage faceFrmImage;
int faceFid = buildFid(OBJ_TYPE_INTERFACE, gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].face, 0, 0, 0);
if (faceFrmImage.lock(faceFid)) {
unsigned char* data = faceFrmImage.getData();
if (data != NULL) {
int width = artGetWidth(frm, 0, 0);
int height = artGetHeight(frm, 0, 0);
int width = faceFrmImage.getWidth();
int height = faceFrmImage.getHeight();
blitBufferToBufferTrans(data, width, height, width, (gCharacterSelectorWindowBuffer + CS_WINDOW_WIDTH * 23 + 27), CS_WINDOW_WIDTH);
success = true;
}
artUnlock(faceFrmHandle);
faceFrmImage.unlock();
}
return success;
@@ -963,7 +858,8 @@ static bool characterSelectorWindowRenderBio()
fontSetCurrent(101);
char path[COMPAT_MAX_PATH];
sprintf(path, "%s.bio", gPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
sprintf(path, "%s.bio", gCustomPremadeCharacterDescriptions[gCurrentPremadeCharacter].fileName);
premadeCharactersLocalizePath(path);
File* stream = fileOpen(path, "rt");
if (stream != NULL) {
@@ -983,3 +879,124 @@ static bool characterSelectorWindowRenderBio()
return true;
}
// NOTE: Inlined.
//
// 0x4A8BD0
static bool characterSelectorWindowFatalError(bool result)
{
characterSelectorWindowFree();
return result;
}
void premadeCharactersInit()
{
char* fileNamesString;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, &fileNamesString);
if (fileNamesString != NULL && *fileNamesString == '\0') {
fileNamesString = NULL;
}
char* faceFidsString;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, &faceFidsString);
if (faceFidsString != NULL && *faceFidsString == '\0') {
faceFidsString = NULL;
}
if (fileNamesString != NULL && faceFidsString != NULL) {
int fileNamesLength = 0;
for (char* pch = fileNamesString; pch != NULL; pch = strchr(pch + 1, ',')) {
fileNamesLength++;
}
int faceFidsLength = 0;
for (char* pch = faceFidsString; pch != NULL; pch = strchr(pch + 1, ',')) {
faceFidsLength++;
}
int premadeCharactersCount = std::min(fileNamesLength, faceFidsLength);
gCustomPremadeCharacterDescriptions.resize(premadeCharactersCount);
for (int index = 0; index < premadeCharactersCount; index++) {
char* pch;
pch = strchr(fileNamesString, ',');
if (pch != NULL) {
*pch = '\0';
}
if (strlen(fileNamesString) > 11) {
// Sfall fails here.
continue;
}
sprintf(gCustomPremadeCharacterDescriptions[index].fileName, "premade\\%s", fileNamesString);
if (pch != NULL) {
*pch = ',';
}
fileNamesString = pch + 1;
pch = strchr(faceFidsString, ',');
if (pch != NULL) {
*pch = '\0';
}
gCustomPremadeCharacterDescriptions[index].face = atoi(faceFidsString);
if (pch != NULL) {
*pch = ',';
}
faceFidsString = pch + 1;
gCustomPremadeCharacterDescriptions[index].field_18[0] = '\0';
}
}
if (gCustomPremadeCharacterDescriptions.empty()) {
gCustomPremadeCharacterDescriptions.resize(PREMADE_CHARACTER_COUNT);
for (int index = 0; index < PREMADE_CHARACTER_COUNT; index++) {
strcpy(gCustomPremadeCharacterDescriptions[index].fileName, gPremadeCharacterDescriptions[index].fileName);
gCustomPremadeCharacterDescriptions[index].face = gPremadeCharacterDescriptions[index].face;
strcpy(gCustomPremadeCharacterDescriptions[index].field_18, gPremadeCharacterDescriptions[index].field_18);
}
}
gPremadeCharacterCount = gCustomPremadeCharacterDescriptions.size();
}
void premadeCharactersExit()
{
gCustomPremadeCharacterDescriptions.clear();
}
static void premadeCharactersLocalizePath(char* path)
{
if (compat_strnicmp(path, "premade\\", 8) != 0) {
return;
}
char* language;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
return;
}
if (compat_stricmp(language, ENGLISH) == 0) {
return;
}
char localizedPath[COMPAT_MAX_PATH];
strncpy(localizedPath, path, 8);
strcpy(localizedPath + 8, language);
strcpy(localizedPath + 8 + strlen(language), path + 7);
int fileSize;
if (dbGetFileSize(localizedPath, &fileSize) == 0) {
strcpy(path, localizedPath);
}
}
} // namespace fallout

View File

@@ -1,19 +1,13 @@
#ifndef CHARACTER_SELECTOR_H
#define CHARACTER_SELECTOR_H
typedef enum PremadeCharacter {
PREMADE_CHARACTER_NARG,
PREMADE_CHARACTER_CHITSA,
PREMADE_CHARACTER_MINGUN,
PREMADE_CHARACTER_COUNT,
} PremadeCharacter;
typedef struct PremadeCharacterDescription {
char fileName[20];
int face;
char field_18[20];
} PremadeCharacterDescription;
namespace fallout {
int characterSelectorOpen();
void premadeCharactersInit();
void premadeCharactersExit();
} // namespace fallout
#endif /* CHARACTER_SELECTOR_H */

View File

@@ -1,11 +1,21 @@
#include "color.h"
#include <math.h>
#include <string.h>
#include <algorithm>
#include "core.h"
#include <string.h>
#include <math.h>
namespace fallout {
#include <algorithm>
#define COLOR_PALETTE_STACK_CAPACITY 16
typedef struct ColorPaletteStackEntry {
unsigned char mappedColors[256];
unsigned char cmap[768];
unsigned char colorTable[32768];
} ColorPaletteStackEntry;
static int colorPaletteFileOpen(const char* filePath, int flags);
static int colorPaletteFileRead(int fd, void* buffer, size_t size);
@@ -25,6 +35,12 @@ static char _aColor_cNoError[] = "color.c: No errors\n";
// 0x50F95C
static char _aColor_cColorTa[] = "color.c: color table not found\n";
// 0x50F984
static char _aColor_cColorpa[] = "color.c: colorpalettestack overflow";
// 0x50F9AC
static char aColor_cColor_0[] = "color.c: colorpalettestack underflow";
// 0x51DF10
static char* _errorStr = _aColor_cNoError;
@@ -54,6 +70,9 @@ unsigned char _cmap[768] = {
0x3F, 0x3F, 0x3F
};
// 0x673050
static ColorPaletteStackEntry* gColorPaletteStack[COLOR_PALETTE_STACK_CAPACITY];
// 0x673090
unsigned char _systemCmap[256 * 3];
@@ -78,6 +97,9 @@ unsigned char _colorMixMulTable[65536];
// 0x6A38D0
unsigned char _colorTable[32768];
// 0x6AB8D0
static int gColorPaletteStackSize;
// 0x6AB928
static ColorPaletteFileReadProc* gColorPaletteFileReadProc;
@@ -572,6 +594,60 @@ void colorSetBrightness(double value)
_setSystemPalette(_systemCmap);
}
// NOTE: Unused.
//
// 0x4C8828
bool colorPushColorPalette()
{
if (gColorPaletteStackSize >= COLOR_PALETTE_STACK_CAPACITY) {
_errorStr = _aColor_cColorpa;
return false;
}
ColorPaletteStackEntry* entry = (ColorPaletteStackEntry*)malloc(sizeof(*entry));
gColorPaletteStack[gColorPaletteStackSize] = entry;
memcpy(entry->mappedColors, _mappedColor, sizeof(_mappedColor));
memcpy(entry->cmap, _cmap, sizeof(_cmap));
memcpy(entry->colorTable, _colorTable, sizeof(_colorTable));
gColorPaletteStackSize++;
return true;
}
// NOTE: Unused.
//
// 0x4C88E0
bool colorPopColorPalette()
{
if (gColorPaletteStackSize == 0) {
_errorStr = aColor_cColor_0;
return false;
}
gColorPaletteStackSize--;
ColorPaletteStackEntry* entry = gColorPaletteStack[gColorPaletteStackSize];
memcpy(_mappedColor, entry->mappedColors, sizeof(_mappedColor));
memcpy(_cmap, entry->cmap, sizeof(_cmap));
memcpy(_colorTable, entry->colorTable, sizeof(_colorTable));
free(entry);
gColorPaletteStack[gColorPaletteStackSize] = NULL;
_setIntensityTables();
for (int index = 0; index < 256; index++) {
_setMixTableColor(index);
}
_rebuildColorBlendTables();
return true;
}
// 0x4C89CC
bool _initColors()
{
@@ -599,5 +675,11 @@ void _colorsClose()
_freeColorBlendTable(index);
}
// TODO: Incomplete.
for (int index = 0; index < gColorPaletteStackSize; index++) {
free(gColorPaletteStack[index]);
}
gColorPaletteStackSize = 0;
}
} // namespace fallout

View File

@@ -3,6 +3,8 @@
#include "memory_defs.h"
namespace fallout {
typedef const char*(ColorFileNameManger)(const char*);
typedef void(ColorTransitionCallback)();
@@ -35,7 +37,11 @@ unsigned char* _getColorBlendTable(int ch);
void _freeColorBlendTable(int a1);
void colorPaletteSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc);
void colorSetBrightness(double value);
bool colorPushColorPalette();
bool colorPopColorPalette();
bool _initColors();
void _colorsClose();
} // namespace fallout
#endif /* COLOR_H */

File diff suppressed because it is too large Load Diff

View File

@@ -1,11 +1,13 @@
#ifndef COMBAT_H
#define COMBAT_H
#include "db.h"
#include "combat_defs.h"
#include "db.h"
#include "obj_types.h"
#include "proto_types.h"
namespace fallout {
extern int _combatNumTurns;
extern unsigned int gCombatState;
@@ -17,16 +19,16 @@ void combatExit();
int _find_cid(int a1, int a2, Object** a3, int a4);
int combatLoad(File* stream);
int combatSave(File* stream);
bool _combat_safety_invalidate_weapon(Object* a1, Object* a2, int hitMode, Object* a4, int* a5);
bool _combatTestIncidentalHit(Object* a1, Object* a2, Object* a3, Object* a4);
bool _combat_safety_invalidate_weapon(Object* attacker, Object* weapon, int hitMode, Object* defender, int* safeDistancePtr);
bool _combatTestIncidentalHit(Object* attacker, Object* defender, Object* attackerFriend, Object* weapon);
Object* _combat_whose_turn();
void _combat_data_init(Object* obj);
Object* _combatAIInfoGetFriendlyDead(Object* obj);
int _combatAIInfoSetFriendlyDead(Object* a1, Object* a2);
Object* _combatAIInfoGetLastTarget(Object* obj);
int _combatAIInfoSetLastTarget(Object* a1, Object* a2);
Object* _combatAIInfoGetLastItem(Object* obj);
int _combatAIInfoSetLastItem(Object* obj, Object* a2);
Object* aiInfoGetFriendlyDead(Object* obj);
int aiInfoSetFriendlyDead(Object* a1, Object* a2);
Object* aiInfoGetLastTarget(Object* obj);
int aiInfoSetLastTarget(Object* a1, Object* a2);
Object* aiInfoGetLastItem(Object* obj);
int aiInfoSetLastItem(Object* obj, Object* a2);
void _combat_update_critter_outline_for_los(Object* critter, bool a2);
void _combat_over_from_load();
void _combat_give_exps(int exp_points);
@@ -35,7 +37,7 @@ void _combat(STRUCT_664980* attack);
void attackInit(Attack* attack, Object* a2, Object* a3, int a4, int a5);
int _combat_attack(Object* a1, Object* a2, int a3, int a4);
int _combat_bullet_start(const Object* a1, const Object* a2);
void _compute_explosion_on_extras(Attack* attack, int a2, int a3, int a4);
void _compute_explosion_on_extras(Attack* attack, int a2, bool isGrenade, int a4);
int _determine_to_hit(Object* a1, Object* a2, int hitLocation, int hitMode);
int _determine_to_hit_no_range(Object* a1, Object* a2, int a3, int a4, unsigned char* a5);
int _determine_to_hit_from_tile(Object* a1, int a2, Object* a3, int a4, int a5);
@@ -56,9 +58,31 @@ int _combat_explode_scenery(Object* a1, Object* a2);
void _combat_delete_critter(Object* obj);
void _combatKillCritterOutsideCombat(Object* critter_obj, char* msg);
int criticalsGetValue(int killType, int hitLocation, int effect, int dataMember);
void criticalsSetValue(int killType, int hitLocation, int effect, int dataMember, int value);
void criticalsResetValue(int killType, int hitLocation, int effect, int dataMember);
int unarmedGetDamage(int hitMode, int* minDamagePtr, int* maxDamagePtr);
int unarmedGetBonusCriticalChance(int hitMode);
int unarmedGetActionPointCost(int hitMode);
bool unarmedIsPenetrating(int hitMode);
int unarmedGetPunchHitMode(bool isSecondary);
int unarmedGetKickHitMode(bool isSecondary);
bool unarmedIsPenetrating(int hitMode);
bool damageModGetBonusHthDamageFix();
bool damageModGetDisplayBonusDamage();
static inline bool isInCombat()
{
return (gCombatState & COMBAT_STATE_0x01) != 0;
}
static inline bool isUnarmedHitMode(int hitMode)
{
return hitMode == HIT_MODE_PUNCH
|| hitMode == HIT_MODE_KICK
|| (hitMode >= FIRST_ADVANCED_UNARMED_HIT_MODE && hitMode <= LAST_ADVANCED_UNARMED_HIT_MODE);
}
} // namespace fallout
#endif /* COMBAT_H */

File diff suppressed because it is too large Load Diff

View File

@@ -6,6 +6,8 @@
#include "db.h"
#include "obj_types.h"
namespace fallout {
typedef enum AiMessageType {
AI_MESSAGE_TYPE_RUN,
AI_MESSAGE_TYPE_MOVE,
@@ -48,7 +50,7 @@ void _caiTeamCombatExit();
Object* _ai_search_inven_weap(Object* critter, int a2, Object* a3);
Object* _ai_search_inven_armor(Object* critter);
int _cAIPrepWeaponItem(Object* critter, Object* item);
void _cai_attempt_w_reload(Object* critter_obj, int a2);
void aiAttemptWeaponReload(Object* critter, int animate);
void _combat_ai_begin(int a1, void* a2);
void _combat_ai_over();
int _cai_perform_distance_prefs(Object* a1, Object* a2);
@@ -66,4 +68,6 @@ void _combatai_notify_onlookers(Object* a1);
void _combatai_notify_friends(Object* a1);
void _combatai_delete_critter(Object* obj);
} // namespace fallout
#endif /* COMBAT_AI_H */

View File

@@ -1,6 +1,8 @@
#ifndef COMBAT_AI_DEFS_H
#define COMBAT_AI_DEFS_H
namespace fallout {
typedef enum AreaAttackMode {
AREA_ATTACK_MODE_ALWAYS,
AREA_ATTACK_MODE_SOMETIMES,
@@ -79,4 +81,6 @@ typedef enum HurtTooMuch {
HURT_COUNT,
} HurtTooMuch;
} // namespace fallout
#endif /* COMBAT_AI_DEFS_H */

View File

@@ -10,6 +10,8 @@
#define WEAPON_CRITICAL_FAILURE_TYPE_COUNT (7)
#define WEAPON_CRITICAL_FAILURE_EFFECT_COUNT (5)
namespace fallout {
typedef enum CombatState {
COMBAT_STATE_0x01 = 0x01,
COMBAT_STATE_0x02 = 0x02,
@@ -84,13 +86,6 @@ typedef enum HitLocation {
HIT_LOCATION_SPECIFIC_COUNT = HIT_LOCATION_COUNT - 1,
} HitLocation;
typedef struct STRUCT_510948 {
Object* field_0;
Object* field_4;
Object* field_8;
int field_C;
} STRUCT_510948;
typedef struct STRUCT_664980 {
Object* attacker;
Object* defender;
@@ -128,25 +123,54 @@ typedef struct Attack {
int extrasKnockback[EXPLOSION_TARGET_COUNT];
} Attack;
typedef enum CriticalHitDescriptionDataMember {
CRIT_DATA_MEMBER_DAMAGE_MULTIPLIER,
CRIT_DATA_MEMBER_FLAGS,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT_MODIFIER,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_FLAGS,
CRIT_DATA_MEMBER_MESSAGE_ID,
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_MESSAGE_ID,
CRIT_DATA_MEMBER_COUNT,
} CriticalHitDescriptionDataMember;
// Provides metadata about critical hit effect.
typedef struct CriticalHitDescription {
int damageMultiplier;
typedef union CriticalHitDescription {
struct {
int damageMultiplier;
// Damage flags that will be applied to defender.
int flags;
// Damage flags that will be applied to defender.
int flags;
// Stat to check to upgrade this critical hit to massive critical hit or
// -1 if there is no massive critical hit.
int massiveCriticalStat;
// Stat to check to upgrade this critical hit to massive critical hit or
// -1 if there is no massive critical hit.
int massiveCriticalStat;
// Bonus/penalty to massive critical stat.
int massiveCriticalStatModifier;
// Bonus/penalty to massive critical stat.
int massiveCriticalStatModifier;
// Additional damage flags if this critical hit become massive critical.
int massiveCriticalFlags;
// Additional damage flags if this critical hit become massive critical.
int massiveCriticalFlags;
int messageId;
int massiveCriticalMessageId;
int messageId;
int massiveCriticalMessageId;
};
// SFALL: Allow indexed access to the data above.
int values[CRIT_DATA_MEMBER_COUNT];
} CriticalHitDescription;
typedef enum CombatBadShot {
COMBAT_BAD_SHOT_OK = 0,
COMBAT_BAD_SHOT_NO_AMMO = 1,
COMBAT_BAD_SHOT_OUT_OF_RANGE = 2,
COMBAT_BAD_SHOT_NOT_ENOUGH_AP = 3,
COMBAT_BAD_SHOT_ALREADY_DEAD = 4,
COMBAT_BAD_SHOT_AIM_BLOCKED = 5,
COMBAT_BAD_SHOT_ARM_CRIPPLED = 6,
COMBAT_BAD_SHOT_BOTH_ARMS_CRIPPLED = 7,
} CombatBadShot;
} // namespace fallout
#endif /* COMBAT_DEFS_H */

View File

@@ -1,9 +1,5 @@
#include "config.h"
#include "db.h"
#include "memory.h"
#include "platform_compat.h"
#include <ctype.h>
#include <errno.h>
#include <limits.h>
@@ -11,6 +7,12 @@
#include <stdlib.h>
#include <string.h>
#include "db.h"
#include "memory.h"
#include "platform_compat.h"
namespace fallout {
#define CONFIG_FILE_MAX_LINE_LENGTH (256)
// The initial number of sections (or key-value) pairs in the config.
@@ -81,25 +83,20 @@ bool configParseCommandLineArguments(Config* config, int argc, char** argv)
}
for (int arg = 0; arg < argc; arg++) {
char* pch = argv[arg];
char* pch;
char* string = argv[arg];
// Find opening bracket.
while (*pch != '\0' && *pch != '[') {
pch++;
}
if (*pch == '\0') {
pch = strchr(string, '[');
if (pch == NULL) {
continue;
}
char* sectionKey = pch + 1;
// Find closing bracket.
while (*pch != '\0' && *pch != ']') {
pch++;
}
if (*pch == '\0') {
pch = strchr(sectionKey, ']');
if (pch == NULL) {
continue;
}
@@ -188,8 +185,8 @@ bool configSetString(Config* config, const char* sectionKey, const char* key, co
return true;
}
// 0x42C05C customized: atoi() replaced with strtol()
bool configGetInt(Config* config, const char* sectionKey, const char* key, int* valuePtr, unsigned char base /* = 0 */ )
// 0x42C05C
bool configGetInt(Config* config, const char* sectionKey, const char* key, int* valuePtr, unsigned char base /* = 0 */)
{
if (valuePtr == NULL) {
return false;
@@ -203,8 +200,17 @@ bool configGetInt(Config* config, const char* sectionKey, const char* key, int*
char* end;
errno = 0;
long l = strtol(stringValue, &end, base); // see https://stackoverflow.com/a/6154614
if (((errno == ERANGE && 1 == LONG_MAX) || l > INT_MAX) || ((errno == ERANGE && l == LONG_MIN) || l < INT_MIN) || (*stringValue == '\0' || *end != '\0'))
return false;
// The link above says right things about converting strings to numbers,
// however we need to maintain compatibility with atoi implementation and
// original game data. One example of the problem is worldmap.txt where
// frequency values expressed as percentages (Frequent=38%). If we handle
// the result like the link above suggests (and what previous implementation
// provided), we'll simply end up returning `false`, since there will be
// unconverted characters left. On the other hand, this function is also
// used to parse Sfall config values, which uses hexadecimal notation to
// represent colors. We're not going to need any of these in the long run so
// for now simply ignore any error that could arise during conversion.
*valuePtr = l;
@@ -224,36 +230,30 @@ bool configGetIntList(Config* config, const char* sectionKey, const char* key, i
}
char temp[CONFIG_FILE_MAX_LINE_LENGTH];
strncpy(temp, string, CONFIG_FILE_MAX_LINE_LENGTH - 1);
string = strncpy(temp, string, CONFIG_FILE_MAX_LINE_LENGTH - 1);
char* beginning = temp;
char* pch = beginning;
while (*pch != '\0') {
if (*pch == ',') {
*pch = '\0';
*arr++ = atoi(beginning);
*pch = ',';
pch++;
beginning = pch;
count--;
if (count < 0) {
break;
}
while (1) {
char* pch = strchr(string, ',');
if (pch == NULL) {
break;
}
pch++;
count--;
if (count == 0) {
break;
}
*pch = '\0';
*arr++ = atoi(string);
string = pch + 1;
}
if (count <= 1) {
*arr = atoi(beginning);
*arr = atoi(string);
return true;
}
return true;
return false;
}
// 0x42C160
@@ -374,30 +374,19 @@ static bool configParseLine(Config* config, char* string)
char* pch;
// Find comment marker and truncate the string.
pch = string;
while (*pch != '\0' && *pch != ';') {
pch++;
}
if (*pch != '\0') {
pch = strchr(string, ';');
if (pch != NULL) {
*pch = '\0';
}
// Find opening bracket.
pch = string;
while (*pch != '\0' && *pch != '[') {
pch++;
}
if (*pch == '[') {
pch = strchr(string, '[');
if (pch != NULL) {
char* sectionKey = pch + 1;
// Find closing bracket.
while (*pch != '\0' && *pch != ']') {
pch++;
}
if (*pch == ']') {
pch = strchr(sectionKey, ']');
if (pch != NULL) {
*pch = '\0';
strcpy(gConfigLastSectionKey, sectionKey);
return configTrimString(gConfigLastSectionKey);
@@ -426,12 +415,8 @@ static bool configParseKeyValue(char* string, char* key, char* value)
}
// Find equals character.
char* pch = string;
while (*pch != '\0' && *pch != '=') {
pch++;
}
if (*pch == '\0') {
char* pch = strchr(string, '=');
if (pch == NULL) {
return false;
}
@@ -564,3 +549,5 @@ bool configSetBool(Config* config, const char* sectionKey, const char* key, bool
{
return configSetInt(config, sectionKey, key, value ? 1 : 0);
}
} // namespace fallout

View File

@@ -3,6 +3,8 @@
#include "dictionary.h"
namespace fallout {
// A representation of .INI file.
//
// It's implemented as a [Dictionary] whos keys are section names of .INI file,
@@ -31,4 +33,6 @@ bool configSetDouble(Config* config, const char* sectionKey, const char* key, do
bool configGetBool(Config* config, const char* sectionKey, const char* key, bool* valuePtr);
bool configSetBool(Config* config, const char* sectionKey, const char* key, bool value);
} // namespace fallout
#endif /* CONFIG_H */

View File

@@ -1,8 +1,13 @@
#include "core.h"
#include <limits.h>
#include <string.h>
#include <SDL.h>
#include "audio_engine.h"
#include "config.h"
#include "color.h"
#include "config.h"
#include "dinput.h"
#include "draw.h"
#include "interface.h"
@@ -13,15 +18,15 @@
#include "window_manager.h"
#include "window_manager_private.h"
#include <limits.h>
#include <string.h>
#include <SDL.h>
namespace fallout {
// NOT USED.
void (*_idle_func)() = NULL;
static void idleImpl();
// NOT USED.
void (*_focus_func)(int) = NULL;
// 0x51E234
IdleFunc* _idle_func = NULL;
// 0x51E238
FocusFunc* _focus_func = NULL;
// 0x51E23C
int gKeyboardKeyRepeatRate = 80;
@@ -116,39 +121,48 @@ int gModifierKeysState = 0;
int (*_kb_scan_to_ascii)() = keyboardDequeueLogicalKeyCode;
// 0x51E2F0
STRUCT_51E2F0* _vcr_buffer = NULL;
VcrEntry* _vcr_buffer = NULL;
// number of entries in _vcr_buffer
// 0x51E2F4
int _vcr_buffer_index = 0;
// 0x51E2F8
int _vcr_state = 2;
unsigned int gVcrState = VCR_STATE_TURNED_OFF;
// 0x51E2FC
int _vcr_time = 0;
unsigned int _vcr_time = 0;
// 0x51E300
int _vcr_counter = 0;
unsigned int _vcr_counter = 0;
// 0x51E304
int _vcr_terminate_flags = 0;
unsigned int gVcrTerminateFlags = 0;
// 0x51E308
int _vcr_terminated_condition = 0;
int gVcrPlaybackCompletionReason = VCR_PLAYBACK_COMPLETION_REASON_NONE;
// 0x51E30C
int _vcr_start_time = 0;
unsigned int _vcr_start_time = 0;
// 0x51E310
int _vcr_registered_atexit = 0;
// 0x51E314
File* _vcr_file = NULL;
File* gVcrFile = NULL;
// 0x51E318
int _vcr_buffer_end = 0;
// 0x51E31C
VcrPlaybackCompletionCallback* gVcrPlaybackCompletionCallback = NULL;
// 0x51E320
unsigned int gVcrRequestedTerminationFlags = 0;
// 0x51E324
int gVcrOldKeyboardLayout = 0;
// A map of SDL_SCANCODE_* constants normalized for QWERTY keyboard.
//
// 0x6ABC70
@@ -355,12 +369,18 @@ int gKeyboardLayout;
// 0x6AD93C
unsigned char gPressedPhysicalKeysCount;
// 0x6AD940
VcrEntry stru_6AD940;
SDL_Window* gSdlWindow = NULL;
SDL_Surface* gSdlSurface = NULL;
SDL_Renderer* gSdlRenderer = NULL;
SDL_Texture* gSdlTexture = NULL;
SDL_Surface* gSdlTextureSurface = NULL;
static int gMouseWheelX = 0;
static int gMouseWheelY = 0;
// 0x4C8A70
int coreInit(int a1)
{
@@ -396,6 +416,10 @@ int coreInit(int a1)
gTickerListHead = NULL;
gScreenshotKeyCode = KEY_ALT_C;
// SFALL: Set idle function.
// CE: Prevents frying CPU when window is not focused.
inputSetIdleFunc(idleImpl);
return 0;
}
@@ -446,7 +470,7 @@ void _process_bk()
tickersExecute();
if (_vcr_update() != 3) {
if (vcrUpdate() != 3) {
_mouse_info();
}
@@ -629,31 +653,37 @@ void pauseGame()
// 0x4C8E38
int pauseHandlerDefaultImpl()
{
int len;
int v1;
int v2;
int win;
unsigned char* buf;
int v6;
int v7;
int windowWidth = fontGetStringWidth("Paused") + 32;
int windowHeight = 3 * fontGetLineHeight() + 16;
len = fontGetStringWidth("Paused") + 32;
v1 = fontGetLineHeight();
v2 = 3 * v1 + 16;
win = windowCreate((_scr_size.right - _scr_size.left + 1 - len) / 2, (_scr_size.bottom - _scr_size.top + 1 - v2) / 2, len, v2, 256, 20);
int win = windowCreate((rectGetWidth(&_scr_size) - windowWidth) / 2,
(rectGetHeight(&_scr_size) - windowHeight) / 2,
windowWidth,
windowHeight,
256,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
if (win == -1) {
return -1;
}
windowDrawBorder(win);
buf = windowGetBuffer(win);
fontDrawText(buf + 8 * len + 16, "Paused", len, len, _colorTable[31744]);
v6 = v2 - 8 - v1;
v7 = fontGetStringWidth("Done");
// TODO: Incomplete.
// _win_register_text_button(win, (len - v7 - 16) / 2, v6 - 6, -1, -1, -1, 27, "Done", 0);
unsigned char* windowBuffer = windowGetBuffer(win);
fontDrawText(windowBuffer + 8 * windowWidth + 16,
"Paused",
windowWidth,
windowWidth,
_colorTable[31744]);
_win_register_text_button(win,
(windowWidth - fontGetStringWidth("Done") - 16) / 2,
windowHeight - 8 - fontGetLineHeight() - 6,
-1,
-1,
-1,
KEY_ESCAPE,
"Done",
0);
windowRefresh(win);
@@ -720,7 +750,7 @@ int screenshotHandlerDefaultImpl(int width, int height, unsigned char* data, uns
for (index = 0; index < 100000; index++) {
sprintf(fileName, "scr%.5d.bmp", index);
stream = compat_fopen(fileName, "rb");
if (stream == NULL) {
break;
@@ -784,7 +814,7 @@ int screenshotHandlerDefaultImpl(int width, int height, unsigned char* data, uns
// biCompression
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
// biSizeImage
intValue = 0;
fwrite(&intValue, sizeof(intValue), 1, stream);
@@ -901,6 +931,70 @@ unsigned int _get_bk_time()
return gTickerLastTimestamp;
}
// NOTE: Unused.
//
// 0x4C9418
void inputSetKeyboardKeyRepeatRate(int value)
{
gKeyboardKeyRepeatRate = value;
}
// NOTE: Unused.
//
// 0x4C9420
int inputGetKeyboardKeyRepeatRate()
{
return gKeyboardKeyRepeatRate;
}
// NOTE: Unused.
//
// 0x4C9428
void inputSetKeyboardKeyRepeatDelay(int value)
{
gKeyboardKeyRepeatDelay = value;
}
// NOTE: Unused.
//
// 0x4C9430
int inputGetKeyboardKeyRepeatDelay()
{
return gKeyboardKeyRepeatDelay;
}
// NOTE: Unused.
//
// 0x4C9438
void inputSetFocusFunc(FocusFunc* func)
{
_focus_func = func;
}
// NOTE: Unused.
//
// 0x4C9440
FocusFunc* inputGetFocusFunc()
{
return _focus_func;
}
// NOTE: Unused.
//
// 0x4C9448
void inputSetIdleFunc(IdleFunc* func)
{
_idle_func = func;
}
// NOTE: Unused.
//
// 0x4C9450
IdleFunc* inputGetIdleFunc()
{
return _idle_func;
}
// 0x4C9490
void buildNormalizedQwertyKeys()
{
@@ -1251,8 +1345,13 @@ void _GNW95_process_message()
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// The data is accumulated in SDL itself and will be processed
// in `_mouse_info`.
case SDL_MOUSEWHEEL:
handleMouseEvent(&e);
break;
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
case SDL_FINGERUP:
handleTouchEvent(&e);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
@@ -1324,10 +1423,10 @@ void _GNW95_process_key(KeyboardData* data)
{
data->key = gNormalizedQwertyKeys[data->key];
if (_vcr_state == 1) {
if (_vcr_terminate_flags & 1) {
_vcr_terminated_condition = 2;
_vcr_stop();
if (gVcrState == VCR_STATE_PLAYING) {
if ((gVcrTerminateFlags & VCR_TERMINATE_ON_KEY_PRESS) != 0) {
gVcrPlaybackCompletionReason = VCR_PLAYBACK_COMPLETION_REASON_TERMINATED;
vcrStop();
}
} else {
STRUCT_6ABF50* ptr = &(_GNW95_key_time_stamps[data->key]);
@@ -1346,7 +1445,7 @@ void _GNW95_process_key(KeyboardData* data)
void _GNW95_lost_focus()
{
if (_focus_func != NULL) {
_focus_func(0);
_focus_func(false);
}
while (!gProgramIsActive) {
@@ -1358,7 +1457,7 @@ void _GNW95_lost_focus()
}
if (_focus_func != NULL) {
_focus_func(1);
_focus_func(true);
}
}
@@ -1643,10 +1742,11 @@ void _mouse_info()
x = (int)(x * gMouseSensitivity);
y = (int)(y * gMouseSensitivity);
if (_vcr_state == 1) {
if (((_vcr_terminate_flags & 4) && buttons) || ((_vcr_terminate_flags & 2) && (x || y))) {
_vcr_terminated_condition = 2;
_vcr_stop();
if (gVcrState == VCR_STATE_PLAYING) {
if (((gVcrTerminateFlags & VCR_TERMINATE_ON_MOUSE_PRESS) != 0 && buttons != 0)
|| ((gVcrTerminateFlags & VCR_TERMINATE_ON_MOUSE_MOVE) != 0 && (x != 0 || y != 0))) {
gVcrPlaybackCompletionReason = VCR_PLAYBACK_COMPLETION_REASON_TERMINATED;
vcrStop();
return;
}
x = 0;
@@ -1655,6 +1755,16 @@ void _mouse_info()
}
_mouse_simulate_input(x, y, buttons);
// TODO: Move to `_mouse_simulate_input`.
// TODO: Record wheel event in VCR.
gMouseWheelX = mouseData.wheelX;
gMouseWheelY = mouseData.wheelY;
if (gMouseWheelX != 0 || gMouseWheelY != 0) {
gMouseEvent |= MOUSE_EVENT_WHEEL;
_raw_buttons |= MOUSE_EVENT_WHEEL;
}
}
// 0x4CA698
@@ -1665,18 +1775,18 @@ void _mouse_simulate_input(int delta_x, int delta_y, int buttons)
}
if (delta_x || delta_y || buttons != gMouseButtonsState) {
if (_vcr_state == 0) {
if (_vcr_buffer_index == 4095) {
_vcr_dump_buffer();
if (gVcrState == 0) {
if (_vcr_buffer_index == VCR_BUFFER_CAPACITY - 1) {
vcrDump();
}
STRUCT_51E2F0* ptr = &(_vcr_buffer[_vcr_buffer_index]);
ptr->type = 3;
ptr->field_4 = _vcr_time;
ptr->field_8 = _vcr_counter;
ptr->dx = delta_x;
ptr->dy = delta_y;
ptr->buttons = buttons;
VcrEntry* vcrEntry = &(_vcr_buffer[_vcr_buffer_index]);
vcrEntry->type = VCR_ENTRY_TYPE_MOUSE_EVENT;
vcrEntry->time = _vcr_time;
vcrEntry->counter = _vcr_counter;
vcrEntry->mouseEvent.dx = delta_x;
vcrEntry->mouseEvent.dy = delta_y;
vcrEntry->mouseEvent.buttons = buttons;
_vcr_buffer_index++;
}
@@ -1996,10 +2106,10 @@ int _GNW95_init_mode_ex(int width, int height, int bpp)
_zero_mem = _GNW95_zero_vid_mem;
_mouse_blit = _GNW95_ShowRect;
} else {
_zero_mem = NULL;
_mouse_blit = _GNW95_MouseShowRect16;
_mouse_blit_trans = _GNW95_MouseShowTransRect16;
_scr_blit = _GNW95_ShowRect16;
_zero_mem = NULL;
_mouse_blit = _GNW95_MouseShowRect16;
_mouse_blit_trans = _GNW95_MouseShowTransRect16;
_scr_blit = _GNW95_ShowRect16;
}
return 0;
@@ -2036,7 +2146,7 @@ int _GNW95_init_window(int width, int height, bool fullscreen)
if (gSdlRenderer == NULL) {
goto err;
}
if (SDL_RenderSetLogicalSize(gSdlRenderer, width, height) != 0) {
goto err;
}
@@ -2214,7 +2324,7 @@ void directDrawSetPaletteInRange(unsigned char* palette, int start, int count)
void directDrawSetPalette(unsigned char* palette)
{
if (gSdlSurface != NULL && gSdlSurface->format->palette != NULL) {
SDL_Color colors[256];
SDL_Color colors[256];
for (int index = 0; index < 256; index++) {
colors[index].r = palette[index * 3] << 2;
@@ -2251,7 +2361,6 @@ void directDrawSetPalette(unsigned char* palette)
windowRefreshAll(&_scr_size);
}
if (_update_palette_func != NULL) {
_update_palette_func();
}
@@ -2555,13 +2664,14 @@ int keyboardGetLayout()
// TODO: Key type is likely short.
void _kb_simulate_key(KeyboardData* data)
{
if (_vcr_state == 0) {
if (_vcr_buffer_index != 4095) {
STRUCT_51E2F0* ptr = &(_vcr_buffer[_vcr_buffer_index]);
ptr->type = 2;
ptr->type_2_field_C = data->key & 0xFFFF;
ptr->field_4 = _vcr_time;
ptr->field_8 = _vcr_counter;
if (gVcrState == 0) {
if (_vcr_buffer_index != VCR_BUFFER_CAPACITY - 1) {
VcrEntry* vcrEntry = &(_vcr_buffer[_vcr_buffer_index]);
vcrEntry->type = VCR_ENTRY_TYPE_KEYBOARD_EVENT;
vcrEntry->keyboardEvent.key = data->key & 0xFFFF;
vcrEntry->time = _vcr_time;
vcrEntry->counter = _vcr_counter;
_vcr_buffer_index++;
}
}
@@ -4359,9 +4469,9 @@ int keyboardPeekEvent(int index, KeyboardEvent** keyboardEventPtr)
}
// 0x4D2680
bool _vcr_record(const char* fileName)
bool vcrRecord(const char* fileName)
{
if (_vcr_state != 2) {
if (gVcrState != VCR_STATE_TURNED_OFF) {
return false;
}
@@ -4369,77 +4479,260 @@ bool _vcr_record(const char* fileName)
return false;
}
if (_vcr_buffer != NULL) {
// NOTE: Uninline.
if (!vcrInitBuffer()) {
return false;
}
_vcr_buffer = (STRUCT_51E2F0*)internal_malloc(sizeof(*_vcr_buffer) * 4096);
if (_vcr_buffer == NULL) {
return false;
}
_vcr_clear_buffer();
_vcr_file = fileOpen(fileName, "wb");
if (_vcr_file == NULL) {
if (_vcr_buffer != NULL) {
_vcr_clear_buffer();
internal_free(_vcr_buffer);
_vcr_buffer = NULL;
}
gVcrFile = fileOpen(fileName, "wb");
if (gVcrFile == NULL) {
// NOTE: Uninline.
vcrFreeBuffer();
return false;
}
if (_vcr_registered_atexit == 0) {
_vcr_registered_atexit = atexit(_vcr_stop);
_vcr_registered_atexit = atexit(vcrStop);
}
STRUCT_51E2F0* entry = &(_vcr_buffer[_vcr_buffer_index]);
entry->type = 1;
entry->field_4 = 0;
entry->field_8 = 0;
entry->type_1_field_14 = keyboardGetLayout();
VcrEntry* vcrEntry = &(_vcr_buffer[_vcr_buffer_index]);
vcrEntry->type = VCR_ENTRY_TYPE_INITIAL_STATE;
vcrEntry->time = 0;
vcrEntry->counter = 0;
vcrEntry->initial.keyboardLayout = keyboardGetLayout();
while (mouseGetEvent() != 0) {
_mouse_info();
}
mouseGetPosition(&(entry->type_1_field_C), &(entry->type_1_field_10));
mouseGetPosition(&(vcrEntry->initial.mouseX), &(vcrEntry->initial.mouseY));
_vcr_counter = 1;
_vcr_buffer_index++;
_vcr_start_time = _get_time();
keyboardReset();
_vcr_state = 0;
gVcrState = VCR_STATE_RECORDING;
return true;
}
// 0x4D27EC
bool vcrPlay(const char* fileName, unsigned int terminationFlags, VcrPlaybackCompletionCallback* callback)
{
if (gVcrState != VCR_STATE_TURNED_OFF) {
return false;
}
if (fileName == NULL) {
return false;
}
// NOTE: Uninline.
if (!vcrInitBuffer()) {
return false;
}
gVcrFile = fileOpen(fileName, "rb");
if (gVcrFile == NULL) {
// NOTE: Uninline.
vcrFreeBuffer();
return false;
}
if (!vcrLoad()) {
fileClose(gVcrFile);
// NOTE: Uninline.
vcrFreeBuffer();
return false;
}
while (mouseGetEvent() != 0) {
_mouse_info();
}
keyboardReset();
gVcrRequestedTerminationFlags = terminationFlags;
gVcrPlaybackCompletionCallback = callback;
gVcrPlaybackCompletionReason = VCR_PLAYBACK_COMPLETION_REASON_COMPLETED;
gVcrTerminateFlags = 0;
_vcr_counter = 0;
_vcr_time = 0;
_vcr_start_time = _get_time();
gVcrState = VCR_STATE_PLAYING;
stru_6AD940.time = 0;
stru_6AD940.counter = 0;
return true;
}
// 0x4D28F4
void _vcr_stop()
void vcrStop()
{
if (_vcr_state == 0 || _vcr_state == 1) {
_vcr_state |= 0x80000000;
if (gVcrState == VCR_STATE_RECORDING || gVcrState == VCR_STATE_PLAYING) {
gVcrState |= VCR_STATE_STOP_REQUESTED;
}
keyboardReset();
}
// 0x4D2918
int _vcr_status()
int vcrGetState()
{
return _vcr_state;
return gVcrState;
}
// 0x4D2930
int _vcr_update()
int vcrUpdate()
{
// TODO: Incomplete.
if ((gVcrState & VCR_STATE_STOP_REQUESTED) != 0) {
gVcrState &= ~VCR_STATE_STOP_REQUESTED;
switch (gVcrState) {
case VCR_STATE_RECORDING:
vcrDump();
fileClose(gVcrFile);
gVcrFile = NULL;
// NOTE: Uninline.
vcrFreeBuffer();
break;
case VCR_STATE_PLAYING:
fileClose(gVcrFile);
gVcrFile = NULL;
// NOTE: Uninline.
vcrFreeBuffer();
keyboardSetLayout(gVcrOldKeyboardLayout);
if (gVcrPlaybackCompletionCallback != NULL) {
gVcrPlaybackCompletionCallback(gVcrPlaybackCompletionReason);
}
break;
}
gVcrState = VCR_STATE_TURNED_OFF;
}
switch (gVcrState) {
case VCR_STATE_RECORDING:
_vcr_counter++;
_vcr_time = getTicksSince(_vcr_start_time);
if (_vcr_buffer_index == VCR_BUFFER_CAPACITY - 1) {
vcrDump();
}
break;
case VCR_STATE_PLAYING:
if (_vcr_buffer_index < _vcr_buffer_end || vcrLoad()) {
VcrEntry* vcrEntry = &(_vcr_buffer[_vcr_buffer_index]);
if (stru_6AD940.counter < vcrEntry->counter) {
if (vcrEntry->time > stru_6AD940.time) {
unsigned int delay = stru_6AD940.time;
delay += (_vcr_counter - stru_6AD940.counter)
* (vcrEntry->time - stru_6AD940.time)
/ (vcrEntry->counter - stru_6AD940.counter);
while (getTicksSince(_vcr_start_time) < delay) {
}
}
}
_vcr_counter++;
int rc = 0;
while (_vcr_counter >= _vcr_buffer[_vcr_buffer_index].counter) {
_vcr_time = getTicksSince(_vcr_start_time);
if (_vcr_time > _vcr_buffer[_vcr_buffer_index].time + 5
|| _vcr_time < _vcr_buffer[_vcr_buffer_index].time - 5) {
_vcr_start_time += _vcr_time - _vcr_buffer[_vcr_buffer_index].time;
}
switch (_vcr_buffer[_vcr_buffer_index].type) {
case VCR_ENTRY_TYPE_INITIAL_STATE:
gVcrState = VCR_STATE_TURNED_OFF;
gVcrOldKeyboardLayout = keyboardGetLayout();
keyboardSetLayout(_vcr_buffer[_vcr_buffer_index].initial.keyboardLayout);
while (mouseGetEvent() != 0) {
_mouse_info();
}
gVcrState = VCR_ENTRY_TYPE_INITIAL_STATE;
mouseHideCursor();
_mouse_set_position(_vcr_buffer[_vcr_buffer_index].initial.mouseX, _vcr_buffer[_vcr_buffer_index].initial.mouseY);
mouseShowCursor();
keyboardReset();
gVcrTerminateFlags = gVcrRequestedTerminationFlags;
_vcr_start_time = _get_time();
_vcr_counter = 0;
break;
case VCR_ENTRY_TYPE_KEYBOARD_EVENT:
if (1) {
KeyboardData keyboardData;
keyboardData.key = _vcr_buffer[_vcr_buffer_index].keyboardEvent.key;
_kb_simulate_key(&keyboardData);
}
break;
case VCR_ENTRY_TYPE_MOUSE_EVENT:
rc = 3;
_mouse_simulate_input(_vcr_buffer[_vcr_buffer_index].mouseEvent.dx, _vcr_buffer[_vcr_buffer_index].mouseEvent.dy, _vcr_buffer[_vcr_buffer_index].mouseEvent.buttons);
break;
}
memcpy(&stru_6AD940, &(_vcr_buffer[_vcr_buffer_index]), sizeof(stru_6AD940));
_vcr_buffer_index++;
}
return rc;
} else {
// NOTE: Uninline.
vcrStop();
}
break;
}
return 0;
}
// NOTE: Inlined.
//
// 0x4D2C64
bool vcrInitBuffer()
{
if (_vcr_buffer == NULL) {
_vcr_buffer = (VcrEntry*)internal_malloc(sizeof(*_vcr_buffer) * VCR_BUFFER_CAPACITY);
if (_vcr_buffer == NULL) {
return false;
}
}
// NOTE: Uninline.
vcrClear();
return true;
}
// NOTE: Inlined.
//
// 0x4D2C98
bool vcrFreeBuffer()
{
if (_vcr_buffer == NULL) {
return false;
}
// NOTE: Uninline.
vcrClear();
internal_free(_vcr_buffer);
_vcr_buffer = NULL;
return true;
}
// 0x4D2CD0
bool _vcr_clear_buffer()
bool vcrClear()
{
if (_vcr_buffer == NULL) {
return false;
@@ -4451,81 +4744,104 @@ bool _vcr_clear_buffer()
}
// 0x4D2CF0
int _vcr_dump_buffer()
bool vcrDump()
{
if (!_vcr_buffer || !_vcr_file) {
return 0;
if (_vcr_buffer == NULL) {
return false;
}
if (gVcrFile == NULL) {
return false;
}
for (int index = 0; index < _vcr_buffer_index; index++) {
if (_vcr_save_record(&(_vcr_buffer[index]), _vcr_file)) {
_vcr_buffer_index = 0;
return 1;
if (!vcrWriteEntry(&(_vcr_buffer[index]), gVcrFile)) {
return false;
}
}
return 0;
// NOTE: Uninline.
if (!vcrClear()) {
return false;
}
return true;
}
// 0x4D2D74
bool vcrLoad()
{
if (gVcrFile == NULL) {
return false;
}
// NOTE: Uninline.
if (!vcrClear()) {
return false;
}
for (_vcr_buffer_end = 0; _vcr_buffer_end < VCR_BUFFER_CAPACITY; _vcr_buffer_end++) {
if (!vcrReadEntry(&(_vcr_buffer[_vcr_buffer_end]), gVcrFile)) {
break;
}
}
if (_vcr_buffer_end == 0) {
return false;
}
return true;
}
// 0x4D2E00
bool _vcr_save_record(STRUCT_51E2F0* ptr, File* stream)
bool vcrWriteEntry(VcrEntry* vcrEntry, File* stream)
{
if (_db_fwriteLong(stream, ptr->type) == -1) goto err;
if (_db_fwriteLong(stream, ptr->field_4) == -1) goto err;
if (_db_fwriteLong(stream, ptr->field_8) == -1) goto err;
switch (ptr->type) {
case 1:
if (_db_fwriteLong(stream, ptr->type_1_field_C) == -1) goto err;
if (_db_fwriteLong(stream, ptr->type_1_field_10) == -1) goto err;
if (_db_fwriteLong(stream, ptr->type_1_field_14) == -1) goto err;
if (fileWriteUInt32(stream, vcrEntry->type) == -1) return false;
if (fileWriteUInt32(stream, vcrEntry->time) == -1) return false;
if (fileWriteUInt32(stream, vcrEntry->counter) == -1) return false;
switch (vcrEntry->type) {
case VCR_ENTRY_TYPE_INITIAL_STATE:
if (fileWriteInt32(stream, vcrEntry->initial.mouseX) == -1) return false;
if (fileWriteInt32(stream, vcrEntry->initial.mouseY) == -1) return false;
if (fileWriteInt32(stream, vcrEntry->initial.keyboardLayout) == -1) return false;
return true;
case 2:
if (fileWriteInt16(stream, ptr->type_2_field_C) == -1) goto err;
case VCR_ENTRY_TYPE_KEYBOARD_EVENT:
if (fileWriteInt16(stream, vcrEntry->keyboardEvent.key) == -1) return false;
return true;
case 3:
if (_db_fwriteLong(stream, ptr->dx) == -1) goto err;
if (_db_fwriteLong(stream, ptr->dy) == -1) goto err;
if (_db_fwriteLong(stream, ptr->buttons) == -1) goto err;
case VCR_ENTRY_TYPE_MOUSE_EVENT:
if (fileWriteInt32(stream, vcrEntry->mouseEvent.dx) == -1) return false;
if (fileWriteInt32(stream, vcrEntry->mouseEvent.dy) == -1) return false;
if (fileWriteInt32(stream, vcrEntry->mouseEvent.buttons) == -1) return false;
return true;
}
err:
return false;
}
// 0x4D2EE4
bool _vcr_load_record(STRUCT_51E2F0* ptr, File* stream)
bool vcrReadEntry(VcrEntry* vcrEntry, File* stream)
{
if (_db_freadInt(stream, &(ptr->type)) == -1) goto err;
if (_db_freadInt(stream, &(ptr->field_4)) == -1) goto err;
if (_db_freadInt(stream, &(ptr->field_8)) == -1) goto err;
switch (ptr->type) {
case 1:
if (_db_freadInt(stream, &(ptr->type_1_field_C)) == -1) goto err;
if (_db_freadInt(stream, &(ptr->type_1_field_10)) == -1) goto err;
if (_db_freadInt(stream, &(ptr->type_1_field_14)) == -1) goto err;
if (fileReadUInt32(stream, &(vcrEntry->type)) == -1) return false;
if (fileReadUInt32(stream, &(vcrEntry->time)) == -1) return false;
if (fileReadUInt32(stream, &(vcrEntry->counter)) == -1) return false;
switch (vcrEntry->type) {
case VCR_ENTRY_TYPE_INITIAL_STATE:
if (fileReadInt32(stream, &(vcrEntry->initial.mouseX)) == -1) return false;
if (fileReadInt32(stream, &(vcrEntry->initial.mouseY)) == -1) return false;
if (fileReadInt32(stream, &(vcrEntry->initial.keyboardLayout)) == -1) return false;
return true;
case 2:
if (fileReadInt16(stream, &(ptr->type_2_field_C)) == -1) goto err;
case VCR_ENTRY_TYPE_KEYBOARD_EVENT:
if (fileReadInt16(stream, &(vcrEntry->keyboardEvent.key)) == -1) return false;
return true;
case 3:
if (_db_freadInt(stream, &(ptr->dx)) == -1) goto err;
if (_db_freadInt(stream, &(ptr->dy)) == -1) goto err;
if (_db_freadInt(stream, &(ptr->buttons)) == -1) goto err;
case VCR_ENTRY_TYPE_MOUSE_EVENT:
if (fileReadInt32(stream, &(vcrEntry->mouseEvent.dx)) == -1) return false;
if (fileReadInt32(stream, &(vcrEntry->mouseEvent.dy)) == -1) return false;
if (fileReadInt32(stream, &(vcrEntry->mouseEvent.buttons)) == -1) return false;
return true;
}
err:
return false;
}
@@ -4574,3 +4890,33 @@ bool mouseHitTestInWindow(int win, int left, int top, int right, int bottom)
return _mouse_click_in(left, top, right, bottom);
}
void mouseGetWheel(int* x, int* y)
{
*x = gMouseWheelX;
*y = gMouseWheelY;
}
void convertMouseWheelToArrowKey(int* keyCodePtr)
{
if (*keyCodePtr == -1) {
if ((mouseGetEvent() & MOUSE_EVENT_WHEEL) != 0) {
int wheelX;
int wheelY;
mouseGetWheel(&wheelX, &wheelY);
if (wheelY > 0) {
*keyCodePtr = KEY_ARROW_UP;
} else if (wheelY < 0) {
*keyCodePtr = KEY_ARROW_DOWN;
}
}
}
}
static void idleImpl()
{
SDL_Delay(125);
}
} // namespace fallout

View File

@@ -1,12 +1,14 @@
#ifndef CORE_H
#define CORE_H
#include <SDL.h>
#include "db.h"
#include "dinput.h"
#include "geometry.h"
#include "window.h"
#include <SDL.h>
namespace fallout {
#define MOUSE_DEFAULT_CURSOR_WIDTH 8
#define MOUSE_DEFAULT_CURSOR_HEIGHT 8
@@ -26,6 +28,7 @@
#define MOUSE_EVENT_ANY_BUTTON_UP (MOUSE_EVENT_LEFT_BUTTON_UP | MOUSE_EVENT_RIGHT_BUTTON_UP)
#define MOUSE_EVENT_LEFT_BUTTON_DOWN_REPEAT (MOUSE_EVENT_LEFT_BUTTON_DOWN | MOUSE_EVENT_LEFT_BUTTON_REPEAT)
#define MOUSE_EVENT_RIGHT_BUTTON_DOWN_REPEAT (MOUSE_EVENT_RIGHT_BUTTON_DOWN | MOUSE_EVENT_RIGHT_BUTTON_REPEAT)
#define MOUSE_EVENT_WHEEL 0x40
#define BUTTON_REPEAT_TIME 250
@@ -360,6 +363,44 @@ typedef enum KeyboardLayout {
KEYBOARD_LAYOUT_SPANISH,
} KeyboardLayout;
#define VCR_BUFFER_CAPACITY 4096
typedef enum VcrState {
VCR_STATE_RECORDING,
VCR_STATE_PLAYING,
VCR_STATE_TURNED_OFF,
} VcrState;
#define VCR_STATE_STOP_REQUESTED 0x80000000
typedef enum VcrTerminationFlags {
// Specifies that VCR playback should stop if any key is pressed.
VCR_TERMINATE_ON_KEY_PRESS = 0x01,
// Specifies that VCR playback should stop if mouse is mouved.
VCR_TERMINATE_ON_MOUSE_MOVE = 0x02,
// Specifies that VCR playback should stop if any mouse button is pressed.
VCR_TERMINATE_ON_MOUSE_PRESS = 0x04,
} VcrTerminationFlags;
typedef enum VcrPlaybackCompletionReason {
VCR_PLAYBACK_COMPLETION_REASON_NONE = 0,
// Indicates that VCR playback completed normally.
VCR_PLAYBACK_COMPLETION_REASON_COMPLETED = 1,
// Indicates that VCR playback terminated according to termination flags.
VCR_PLAYBACK_COMPLETION_REASON_TERMINATED = 2,
} VcrPlaybackCompletionReason;
typedef enum VcrEntryType {
VCR_ENTRY_TYPE_NONE = 0,
VCR_ENTRY_TYPE_INITIAL_STATE = 1,
VCR_ENTRY_TYPE_KEYBOARD_EVENT = 2,
VCR_ENTRY_TYPE_MOUSE_EVENT = 3,
} VcrEntryType;
typedef struct STRUCT_6ABF50 {
// Time when appropriate key was pressed down or -1 if it's up.
int tick;
@@ -375,7 +416,9 @@ typedef struct InputEvent {
int mouseY;
} InputEvent;
typedef void TickerProc();
typedef void(IdleFunc)();
typedef void(FocusFunc)(bool focus);
typedef void(TickerProc)();
typedef struct TickerListNode {
int flags;
@@ -383,26 +426,26 @@ typedef struct TickerListNode {
struct TickerListNode* next;
} TickerListNode;
typedef struct STRUCT_51E2F0 {
int type;
int field_4;
int field_8;
typedef struct VcrEntry {
unsigned int type;
unsigned int time;
unsigned int counter;
union {
struct {
int type_1_field_C; // mouse x
int type_1_field_10; // mouse y
int type_1_field_14; // keyboard layout
};
int mouseX;
int mouseY;
int keyboardLayout;
} initial;
struct {
short type_2_field_C;
};
short key;
} keyboardEvent;
struct {
int dx;
int dy;
int buttons;
};
} mouseEvent;
};
} STRUCT_51E2F0;
} VcrEntry;
typedef struct LogicalKeyEntry {
short field_0;
@@ -420,9 +463,10 @@ typedef struct KeyboardEvent {
typedef int(PauseHandler)();
typedef int(ScreenshotHandler)(int width, int height, unsigned char* buffer, unsigned char* palette);
typedef void(VcrPlaybackCompletionCallback)(int reason);
extern void (*_idle_func)();
extern void (*_focus_func)(int);
extern IdleFunc* _idle_func;
extern FocusFunc* _focus_func;
extern int gKeyboardKeyRepeatRate;
extern int gKeyboardKeyRepeatDelay;
extern bool _keyboard_hooked;
@@ -448,17 +492,20 @@ extern int gKeyboardEventQueueReadIndex;
extern short word_51E2E8;
extern int gModifierKeysState;
extern int (*_kb_scan_to_ascii)();
extern STRUCT_51E2F0* _vcr_buffer;
extern VcrEntry* _vcr_buffer;
extern int _vcr_buffer_index;
extern int _vcr_state;
extern int _vcr_time;
extern int _vcr_counter;
extern int _vcr_terminate_flags;
extern int _vcr_terminated_condition;
extern int _vcr_start_time;
extern unsigned int gVcrState;
extern unsigned int _vcr_time;
extern unsigned int _vcr_counter;
extern unsigned int gVcrTerminateFlags;
extern int gVcrPlaybackCompletionReason;
extern unsigned int _vcr_start_time;
extern int _vcr_registered_atexit;
extern File* _vcr_file;
extern File* gVcrFile;
extern int _vcr_buffer_end;
extern VcrPlaybackCompletionCallback* gVcrPlaybackCompletionCallback;
extern unsigned int gVcrRequestedTerminationFlags;
extern int gVcrOldKeyboardLayout;
extern int gNormalizedQwertyKeys[SDL_NUM_SCANCODES];
extern InputEvent gInputEventQueue[40];
@@ -520,6 +567,7 @@ extern unsigned int _kb_idle_start_time;
extern KeyboardEvent gLastKeyboardEvent;
extern int gKeyboardLayout;
extern unsigned char gPressedPhysicalKeysCount;
extern VcrEntry stru_6AD940;
extern SDL_Window* gSdlWindow;
extern SDL_Surface* gSdlSurface;
@@ -552,6 +600,14 @@ void coreDelay(unsigned int ms);
unsigned int getTicksSince(unsigned int a1);
unsigned int getTicksBetween(unsigned int a1, unsigned int a2);
unsigned int _get_bk_time();
void inputSetKeyboardKeyRepeatRate(int value);
int inputGetKeyboardKeyRepeatRate();
void inputSetKeyboardKeyRepeatDelay(int value);
int inputGetKeyboardKeyRepeatDelay();
void inputSetFocusFunc(FocusFunc* func);
FocusFunc* inputGetFocusFunc();
void inputSetIdleFunc(IdleFunc* func);
IdleFunc* inputGetIdleFunc();
void buildNormalizedQwertyKeys();
int _GNW95_input_init();
void _GNW95_process_message();
@@ -621,19 +677,27 @@ void keyboardBuildItalianConfiguration();
void keyboardBuildSpanishConfiguration();
void _kb_init_lock_status();
int keyboardPeekEvent(int index, KeyboardEvent** keyboardEventPtr);
bool _vcr_record(const char* fileName);
void _vcr_stop();
int _vcr_status();
int _vcr_update();
bool _vcr_clear_buffer();
int _vcr_dump_buffer();
bool _vcr_save_record(STRUCT_51E2F0* ptr, File* stream);
bool _vcr_load_record(STRUCT_51E2F0* ptr, File* stream);
bool vcrRecord(const char* fileName);
bool vcrPlay(const char* fileName, unsigned int terminationFlags, VcrPlaybackCompletionCallback* callback);
void vcrStop();
int vcrGetState();
int vcrUpdate();
bool vcrInitBuffer();
bool vcrFreeBuffer();
bool vcrClear();
bool vcrDump();
bool vcrLoad();
bool vcrWriteEntry(VcrEntry* ptr, File* stream);
bool vcrReadEntry(VcrEntry* ptr, File* stream);
int screenGetWidth();
int screenGetHeight();
int screenGetVisibleHeight();
void mouseGetPositionInWindow(int win, int* x, int* y);
bool mouseHitTestInWindow(int win, int left, int top, int right, int bottom);
void mouseGetWheel(int* x, int* y);
void convertMouseWheelToArrowKey(int* keyCodePtr);
} // namespace fallout
#endif /* CORE_H */

View File

@@ -1,5 +1,7 @@
#include "credits.h"
#include <string.h>
#include "art.h"
#include "color.h"
#include "core.h"
@@ -16,7 +18,7 @@
#include "text_font.h"
#include "window_manager.h"
#include <string.h>
namespace fallout {
#define CREDITS_WINDOW_WIDTH (640)
#define CREDITS_WINDOW_HEIGHT (480)
@@ -274,3 +276,5 @@ static bool creditsFileParseNextLine(char* dest, int* font, int* color)
return false;
}
} // namespace fallout

View File

@@ -1,6 +1,10 @@
#ifndef CREDITS_H
#define CREDITS_H
namespace fallout {
void creditsOpen(const char* path, int fid, bool useReversedStyle);
} // namespace fallout
#endif /* CREDITS_H */

View File

@@ -1,5 +1,8 @@
#include "critter.h"
#include <stdio.h>
#include <string.h>
#include "animation.h"
#include "art.h"
#include "character_editor.h"
@@ -26,10 +29,9 @@
#include "stat.h"
#include "tile.h"
#include "trait.h"
#include "world_map.h"
#include "worldmap.h"
#include <stdio.h>
#include <string.h>
namespace fallout {
// Maximum length of dude's name length.
#define DUDE_NAME_MAX_LENGTH (32)
@@ -68,6 +70,7 @@ typedef enum RadiationLevel {
} RadiationLevel;
static int _get_rad_damage_level(Object* obj, void* data);
static int critter_kill_count_clear();
static int _critterClearObjDrugs(Object* obj, void* data);
// 0x50141C
@@ -159,7 +162,8 @@ int critterInit()
{
dudeResetName();
memset(gKillsByType, 0, sizeof(gKillsByType));
// NOTE: Uninline;
critter_kill_count_clear();
if (!messageListInit(&gCritterMessageList)) {
debugPrint("\nError: Initing critter name message file!");
@@ -181,7 +185,9 @@ int critterInit()
void critterReset()
{
dudeResetName();
memset(gKillsByType, 0, sizeof(gKillsByType));
// NOTE: Uninline;
critter_kill_count_clear();
}
// 0x42D004
@@ -276,18 +282,18 @@ void dudeResetName()
// 0x42D18C
int critterGetHitPoints(Object* critter)
{
return (critter->pid >> 24) == OBJ_TYPE_CRITTER ? critter->data.critter.hp : 0;
return PID_TYPE(critter->pid) == OBJ_TYPE_CRITTER ? critter->data.critter.hp : 0;
}
// 0x42D1A4
int critterAdjustHitPoints(Object* critter, int a2)
int critterAdjustHitPoints(Object* critter, int hp)
{
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return 0;
}
int maximumHp = critterGetStat(critter, STAT_MAXIMUM_HIT_POINTS);
int newHp = critter->data.critter.hp + a2;
int newHp = critter->data.critter.hp + hp;
critter->data.critter.hp = newHp;
if (maximumHp >= newHp) {
@@ -304,7 +310,7 @@ int critterAdjustHitPoints(Object* critter, int a2)
// 0x42D1F8
int critterGetPoison(Object* critter)
{
return (critter->pid >> 24) == OBJ_TYPE_CRITTER ? critter->data.critter.poison : 0;
return PID_TYPE(critter->pid) == OBJ_TYPE_CRITTER ? critter->data.critter.poison : 0;
}
// Adjust critter's current poison by specified amount.
@@ -396,7 +402,7 @@ int poisonEventProcess(Object* obj, void* data)
// 0x42D38C
int critterGetRadiation(Object* obj)
{
return (obj->pid >> 24) == OBJ_TYPE_CRITTER ? obj->data.critter.radiation : 0;
return PID_TYPE(obj->pid) == OBJ_TYPE_CRITTER ? obj->data.critter.radiation : 0;
}
// 0x42D3A4
@@ -416,7 +422,7 @@ int critterAdjustRadiation(Object* obj, int amount)
}
if (amount > 0) {
proto->critter.data.flags |= 0x02;
proto->critter.data.flags |= CRITTER_FLAG_0x2;
}
if (amount > 0) {
@@ -483,7 +489,7 @@ int _critter_check_rads(Object* obj)
Proto* proto;
protoGetProto(obj->pid, &proto);
if ((proto->critter.data.flags & 0x02) == 0) {
if ((proto->critter.data.flags & CRITTER_FLAG_0x2) == 0) {
return 0;
}
@@ -521,10 +527,10 @@ int _critter_check_rads(Object* obj)
radiationEvent->radiationLevel = radiationLevel;
radiationEvent->isHealing = 0;
queueAddEvent(36000 * randomBetween(4, 18), obj, radiationEvent, EVENT_TYPE_RADIATION);
queueAddEvent(GAME_TIME_TICKS_PER_HOUR * randomBetween(4, 18), obj, radiationEvent, EVENT_TYPE_RADIATION);
}
proto->critter.data.flags &= ~(0x02);
proto->critter.data.flags &= ~(CRITTER_FLAG_0x2);
return 0;
}
@@ -568,6 +574,13 @@ void _process_rads(Object* obj, int radiationLevel, bool isHealing)
if (obj == gDude) {
// Radiation level message, higher is worse.
messageListItem.num = 1000 + radiationLevelIndex;
// SFALL: Fix radiation message when removing radiation effects.
if (isHealing) {
// You feel better.
messageListItem.num = 3003;
}
if (messageListGetItem(&gMiscMessageList, &messageListItem)) {
displayMonitorAddMessage(messageListItem.text);
}
@@ -579,15 +592,18 @@ void _process_rads(Object* obj, int radiationLevel, bool isHealing)
critterSetBonusStat(obj, gRadiationEffectStats[effect], value);
}
if ((obj->data.critter.combat.results & DAM_DEAD) == 0) {
// Loop thru effects affecting primary stats. If any of the primary stat
// dropped below minimal value, kill it.
for (int effect = 0; effect < RADIATION_EFFECT_PRIMARY_STAT_COUNT; effect++) {
int base = critterGetBaseStatWithTraitModifier(obj, gRadiationEffectStats[effect]);
int bonus = critterGetBonusStat(obj, gRadiationEffectStats[effect]);
if (base + bonus < PRIMARY_STAT_MIN) {
critterKill(obj, -1, 1);
break;
// SFALL: Prevent death when removing radiation effects.
if (!isHealing) {
if ((obj->data.critter.combat.results & DAM_DEAD) == 0) {
// Loop thru effects affecting primary stats. If any of the primary stat
// dropped below minimal value, kill it.
for (int effect = 0; effect < RADIATION_EFFECT_PRIMARY_STAT_COUNT; effect++) {
int base = critterGetBaseStatWithTraitModifier(obj, gRadiationEffectStats[effect]);
int bonus = critterGetBonusStat(obj, gRadiationEffectStats[effect]);
if (base + bonus < PRIMARY_STAT_MIN) {
critterKill(obj, -1, 1);
break;
}
}
}
}
@@ -597,7 +613,8 @@ void _process_rads(Object* obj, int radiationLevel, bool isHealing)
// You have died from radiation sickness.
messageListItem.num = 1006;
if (messageListGetItem(&gMiscMessageList, &messageListItem)) {
displayMonitorAddMessage(messageListItem.text);
// SFALL: Display a pop-up message box about death from radiation.
gameShowDeathDialog(messageListItem.text);
}
}
}
@@ -657,7 +674,7 @@ int radiationEventWrite(File* stream, void* data)
// 0x42D82C
int critterGetDamageType(Object* obj)
{
if ((obj->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) {
return 0;
}
@@ -669,6 +686,15 @@ int critterGetDamageType(Object* obj)
return proto->critter.data.damageType;
}
// NOTE: Inlined.
//
// 0x42D860
static int critter_kill_count_clear()
{
memset(gKillsByType, 0, sizeof(gKillsByType));
return 0;
}
// 0x42D878
int killsIncByType(int killType)
{
@@ -723,7 +749,7 @@ int critterGetKillType(Object* obj)
return KILL_TYPE_MAN;
}
if ((obj->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) {
return -1;
}
@@ -766,7 +792,7 @@ char* killTypeGetDescription(int killType)
// 0x42D9F4
int _critter_heal_hours(Object* critter, int a2)
{
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return -1;
}
@@ -788,7 +814,7 @@ static int _critterClearObjDrugs(Object* obj, void* data)
// 0x42DA64
void critterKill(Object* critter, int anim, bool a3)
{
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return;
}
@@ -800,20 +826,20 @@ void critterKill(Object* critter, int anim, bool a3)
bool shouldChangeFid = false;
int fid;
if (_critter_is_prone(critter)) {
int current = (critter->fid & 0xFF0000) >> 16;
int current = FID_ANIM_TYPE(critter->fid);
if (current == ANIM_FALL_BACK || current == ANIM_FALL_FRONT) {
bool back = false;
if (current == ANIM_FALL_BACK) {
back = true;
} else {
fid = buildFid(1, critter->fid & 0xFFF, ANIM_FALL_FRONT_SF, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
fid = buildFid(OBJ_TYPE_CRITTER, critter->fid & 0xFFF, ANIM_FALL_FRONT_SF, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
if (!artExists(fid)) {
back = true;
}
}
if (back) {
fid = buildFid(1, critter->fid & 0xFFF, ANIM_FALL_BACK_SF, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
fid = buildFid(OBJ_TYPE_CRITTER, critter->fid & 0xFFF, ANIM_FALL_BACK_SF, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
}
shouldChangeFid = true;
@@ -828,12 +854,12 @@ void critterKill(Object* critter, int anim, bool a3)
anim = LAST_SF_DEATH_ANIM;
}
fid = buildFid(1, critter->fid & 0xFFF, anim, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
fid = buildFid(OBJ_TYPE_CRITTER, critter->fid & 0xFFF, anim, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
_obj_fix_violence_settings(&fid);
if (!artExists(fid)) {
debugPrint("\nError: Critter Kill: Can't match fid!");
fid = buildFid(1, critter->fid & 0xFFF, ANIM_FALL_BACK_BLOOD_SF, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
fid = buildFid(OBJ_TYPE_CRITTER, critter->fid & 0xFFF, ANIM_FALL_BACK_BLOOD_SF, (critter->fid & 0xF000) >> 12, critter->rotation + 1);
_obj_fix_violence_settings(&fid);
}
@@ -850,7 +876,7 @@ void critterKill(Object* critter, int anim, bool a3)
rectUnion(&updatedRect, &tempRect, &updatedRect);
}
if (!_critter_flag_check(critter->pid, 2048)) {
if (!_critter_flag_check(critter->pid, CRITTER_FLAG_0x800)) {
critter->flags |= OBJECT_NO_BLOCK;
_obj_toggle_flat(critter, &tempRect);
}
@@ -873,7 +899,7 @@ void critterKill(Object* critter, int anim, bool a3)
_critterClearObj = critter;
_queue_clear_type(EVENT_TYPE_DRUG, _critterClearObjDrugs);
_item_destroy_all_hidden(critter);
itemDestroyAllHidden(critter);
if (a3) {
tileWindowRefreshRect(&updatedRect, elevation);
@@ -902,7 +928,7 @@ bool critterIsActive(Object* critter)
return false;
}
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return false;
}
@@ -924,7 +950,7 @@ bool critterIsDead(Object* critter)
return false;
}
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return false;
}
@@ -946,7 +972,7 @@ bool critterIsCrippled(Object* critter)
return false;
}
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return false;
}
@@ -960,15 +986,15 @@ bool _critter_is_prone(Object* critter)
return false;
}
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return false;
}
int anim = (critter->fid & 0xFF0000) >> 16;
int anim = FID_ANIM_TYPE(critter->fid);
return (critter->data.critter.combat.results & (DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN)) != 0
|| anim >= FIRST_KNOCKDOWN_AND_DEATH_ANIM && anim <= LAST_KNOCKDOWN_AND_DEATH_ANIM
|| anim >= FIRST_SF_DEATH_ANIM && anim <= LAST_SF_DEATH_ANIM;
|| (anim >= FIRST_KNOCKDOWN_AND_DEATH_ANIM && anim <= LAST_KNOCKDOWN_AND_DEATH_ANIM)
|| (anim >= FIRST_SF_DEATH_ANIM && anim <= LAST_SF_DEATH_ANIM);
}
// critter_body_type
@@ -980,7 +1006,7 @@ int critterGetBodyType(Object* critter)
return 0;
}
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return 0;
}
@@ -1236,7 +1262,7 @@ int knockoutEventProcess(Object* obj, void* data)
// 0x42E460
int _critter_wake_clear(Object* obj, void* data)
{
if ((obj->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) {
return 0;
}
@@ -1246,7 +1272,7 @@ int _critter_wake_clear(Object* obj, void* data)
obj->data.critter.combat.results &= ~(DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN);
int fid = buildFid((obj->fid & 0xF000000) >> 24, obj->fid & 0xFFF, ANIM_STAND, (obj->fid & 0xF000) >> 12, obj->rotation + 1);
int fid = buildFid(FID_TYPE(obj->fid), obj->fid & 0xFFF, ANIM_STAND, (obj->fid & 0xF000) >> 12, obj->rotation + 1);
objectSetFid(obj, fid, 0);
return 0;
@@ -1259,12 +1285,12 @@ int _critter_set_who_hit_me(Object* a1, Object* a2)
return -1;
}
if (a2 != NULL && ((a2->fid & 0xF000000) >> 24) != OBJ_TYPE_CRITTER) {
if (a2 != NULL && FID_TYPE(a2->fid) != OBJ_TYPE_CRITTER) {
return -1;
}
if ((a1->pid >> 24) == OBJ_TYPE_CRITTER) {
if (a2 == NULL || a1->data.critter.combat.team != a2->data.critter.combat.team || statRoll(a1, STAT_INTELLIGENCE, -1, NULL) < 2 && (!objectIsPartyMember(a1) || !objectIsPartyMember(a2))) {
if (PID_TYPE(a1->pid) == OBJ_TYPE_CRITTER) {
if (a2 == NULL || a1->data.critter.combat.team != a2->data.critter.combat.team || (statRoll(a1, STAT_INTELLIGENCE, -1, NULL) < 2 && (!objectIsPartyMember(a1) || !objectIsPartyMember(a2)))) {
a1->data.critter.combat.whoHitMe = a2;
if (a2 == gDude) {
reactionSetValue(a1, -3);
@@ -1279,7 +1305,7 @@ int _critter_set_who_hit_me(Object* a1, Object* a2)
bool _critter_can_obj_dude_rest()
{
bool v1 = false;
if (!_wmMapCanRestHere(gElevation)) {
if (!wmMapCanRestHere(gElevation)) {
v1 = true;
}
@@ -1319,7 +1345,7 @@ bool _critter_can_obj_dude_rest()
// 0x42E62C
int critterGetMovementPointCostAdjustedForCrippledLegs(Object* critter, int actionPoints)
{
if ((critter->pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) {
return 0;
}
@@ -1358,7 +1384,7 @@ bool _critter_flag_check(int pid, int flag)
return false;
}
if ((pid >> 24) != OBJ_TYPE_CRITTER) {
if (PID_TYPE(pid) != OBJ_TYPE_CRITTER) {
return false;
}
@@ -1366,3 +1392,5 @@ bool _critter_flag_check(int pid, int flag)
protoGetProto(pid, &proto);
return (proto->critter.data.flags & flag) != 0;
}
} // namespace fallout

View File

@@ -5,6 +5,8 @@
#include "obj_types.h"
#include "proto_types.h"
namespace fallout {
typedef enum DudeState {
DUDE_STATE_SNEAKING = 0,
DUDE_STATE_LEVEL_UP_AVAILABLE = 3,
@@ -21,7 +23,7 @@ void critterProtoDataCopy(CritterProtoData* dest, CritterProtoData* src);
int dudeSetName(const char* name);
void dudeResetName();
int critterGetHitPoints(Object* critter);
int critterAdjustHitPoints(Object* critter, int amount);
int critterAdjustHitPoints(Object* critter, int hp);
int critterGetPoison(Object* critter);
int critterAdjustPoison(Object* obj, int amount);
int poisonEventProcess(Object* obj, void* data);
@@ -69,4 +71,6 @@ bool critterIsEncumbered(Object* critter);
bool critterIsFleeing(Object* a1);
bool _critter_flag_check(int pid, int flag);
} // namespace fallout
#endif /* CRITTER_H */

View File

@@ -5,6 +5,8 @@
#include "game_config.h"
#include "palette.h"
namespace fallout {
#define COLOR_CYCLE_PERIOD_1 (200U)
#define COLOR_CYCLE_PERIOD_2 (142U)
#define COLOR_CYCLE_PERIOD_3 (100U)
@@ -332,3 +334,5 @@ void colorCycleTicker()
paletteSetEntriesInRange(palette + 229 * 3, 229, 255);
}
}
} // namespace fallout

View File

@@ -1,6 +1,8 @@
#ifndef CYCLE_H
#define CYCLE_H
namespace fallout {
void colorCycleInit();
void colorCycleReset();
void colorCycleFree();
@@ -10,4 +12,6 @@ bool colorCycleEnabled();
void cycleSetSpeedFactor(int value);
void colorCycleTicker();
} // namespace fallout
#endif /* CYCLE_H */

View File

@@ -1,10 +1,199 @@
#include "datafile.h"
#include <string.h>
#include "color.h"
#include "db.h"
#include "memory_manager.h"
#include "pcx.h"
#include "platform_compat.h"
namespace fallout {
// 0x5184AC
DatafileLoader* gDatafileLoader = NULL;
// 0x5184B0
DatafileNameMangler* gDatafileNameMangler = datafileDefaultNameManglerImpl;
// 0x56D7E0
unsigned char _pal[768];
unsigned char gDatafilePalette[768];
// 0x42EE70
char* datafileDefaultNameManglerImpl(char* path)
{
return path;
}
// NOTE: Unused.
//
// 0x42EE74
void datafileSetNameMangler(DatafileNameMangler* mangler)
{
gDatafileNameMangler = mangler;
}
// NOTE: Unused.
//
// 0x42EE7C
void datafileSetLoader(DatafileLoader* loader)
{
gDatafileLoader = loader;
}
// 0x42EE84
void sub_42EE84(unsigned char* data, unsigned char* palette, int width, int height)
{
unsigned char indexedPalette[256];
indexedPalette[0] = 0;
for (int index = 1; index < 256; index++) {
// TODO: Check.
int r = palette[index * 3 + 2] >> 3;
int g = palette[index * 3 + 1] >> 3;
int b = palette[index * 3] >> 3;
int colorTableIndex = (r << 10) | (g << 5) | b;
indexedPalette[index] = _colorTable[colorTableIndex];
}
int size = width * height;
for (int index = 0; index < size; index++) {
data[index] = indexedPalette[data[index]];
}
}
// NOTE: Unused.
//
// 0x42EEF8
void sub_42EEF8(unsigned char* data, unsigned char* palette, int width, int height)
{
unsigned char indexedPalette[256];
indexedPalette[0] = 0;
for (int index = 1; index < 256; index++) {
// TODO: Check.
int r = palette[index * 3 + 2] >> 1;
int g = palette[index * 3 + 1] >> 1;
int b = palette[index * 3] >> 1;
int colorTableIndex = (r << 10) | (g << 5) | b;
indexedPalette[index] = _colorTable[colorTableIndex];
}
int size = width * height;
for (int index = 0; index < size; index++) {
data[index] = indexedPalette[data[index]];
}
}
// 0x42EF60
unsigned char* datafileReadRaw(char* path, int* widthPtr, int* heightPtr)
{
char* mangledPath = gDatafileNameMangler(path);
char* dot = strrchr(mangledPath, '.');
if (dot != NULL) {
if (compat_stricmp(dot + 1, "pcx") == 0) {
return pcxRead(mangledPath, widthPtr, heightPtr, gDatafilePalette);
}
}
if (gDatafileLoader != NULL) {
return gDatafileLoader(mangledPath, gDatafilePalette, widthPtr, heightPtr);
}
return NULL;
}
// 0x42EFCC
unsigned char* datafileRead(char* path, int* widthPtr, int* heightPtr)
{
unsigned char* v1 = datafileReadRaw(path, widthPtr, heightPtr);
if (v1 != NULL) {
sub_42EE84(v1, gDatafilePalette, *widthPtr, *heightPtr);
}
return v1;
}
// NOTE: Unused
//
// 0x42EFF4
unsigned char* sub_42EFF4(char* path)
{
int width;
int height;
unsigned char* v3 = datafileReadRaw(path, &width, &height);
if (v3 != NULL) {
internal_free_safe(v3, __FILE__, __LINE__); // "..\\int\\DATAFILE.C", 148
return gDatafilePalette;
}
return NULL;
}
// NOTE: Unused.
//
// 0x42F024
void sub_42F024(unsigned char* data, int* widthPtr, int* heightPtr)
{
int width = *widthPtr;
int height = *heightPtr;
unsigned char* temp = (unsigned char*)internal_malloc_safe(width * height, __FILE__, __LINE__); // "..\\int\\DATAFILE.C", 157
// NOTE: Original code does not initialize `x`.
int y = 0;
int x = 0;
unsigned char* src1 = data;
for (y = 0; y < height; y++) {
if (*src1 == 0) {
break;
}
unsigned char* src2 = src1;
for (x = 0; x < width; x++) {
if (*src2 == 0) {
break;
}
*temp++ = *src2++;
}
src1 += width;
}
memcpy(data, temp, x * y);
internal_free_safe(temp, __FILE__, __LINE__); // // "..\\int\\DATAFILE.C", 171
}
// 0x42F0E4
unsigned char* _datafileGetPalette()
unsigned char* datafileGetPalette()
{
return _pal;
return gDatafilePalette;
}
// NOTE: Unused.
//
// 0x42F0EC
unsigned char* datafileLoad(char* path, int* sizePtr)
{
const char* mangledPath = gDatafileNameMangler(path);
File* stream = fileOpen(mangledPath, "rb");
if (stream == NULL) {
return NULL;
}
int size = fileGetSize(stream);
unsigned char* data = (unsigned char*)internal_malloc_safe(size, __FILE__, __LINE__); // "..\\int\\DATAFILE.C", 185
if (data == NULL) {
// NOTE: This code is unreachable, internal_malloc_safe never fails.
// Otherwise it leaks stream.
*sizePtr = 0;
return NULL;
}
fileRead(data, 1, size, stream);
fileClose(stream);
*sizePtr = size;
return data;
}
} // namespace fallout

View File

@@ -1,8 +1,28 @@
#ifndef DATAFILE_H
#define DATAFILE_H
extern unsigned char _pal[768];
namespace fallout {
unsigned char* _datafileGetPalette();
typedef unsigned char*(DatafileLoader)(char* path, unsigned char* palette, int* widthPtr, int* heightPtr);
typedef char*(DatafileNameMangler)(char* path);
extern DatafileLoader* gDatafileLoader;
extern DatafileNameMangler* gDatafileNameMangler;
extern unsigned char gDatafilePalette[768];
char* datafileDefaultNameManglerImpl(char* path);
void datafileSetNameMangler(DatafileNameMangler* mangler);
void datafileSetLoader(DatafileLoader* loader);
void sub_42EE84(unsigned char* data, unsigned char* palette, int width, int height);
void sub_42EEF8(unsigned char* data, unsigned char* palette, int width, int height);
unsigned char* datafileReadRaw(char* path, int* widthPtr, int* heightPtr);
unsigned char* datafileRead(char* path, int* widthPtr, int* heightPtr);
unsigned char* sub_42EFF4(char* path);
void sub_42F024(unsigned char* data, int* widthPtr, int* heightPtr);
unsigned char* datafileGetPalette();
unsigned char* datafileLoad(char* path, int* sizePtr);
} // namespace fallout
#endif /* DATAFILE_H */

View File

@@ -1,12 +1,14 @@
#include "db.h"
#include "platform_compat.h"
#include "xfile.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "platform_compat.h"
#include "xfile.h"
namespace fallout {
typedef struct FileList {
XList xlist;
struct FileList* next;
@@ -61,20 +63,22 @@ int dbOpen(const char* filePath1, int a2, const char* filePath2, int a4)
return 0;
}
// NOTE: This function simply returns 0, but it definitely accept one parameter
// via eax, as seen at every call site. This value is ignored. It's impossible
// to guess it's name.
//
// 0x4C5D54
int _db_current(int a1)
int _db_select(int dbHandle)
{
return 0;
}
// NOTE: Uncollapsed 0x4C5D54.
int _db_current()
{
return 0;
}
// 0x4C5D58
bool _db_total()
int _db_total()
{
return true;
return 0;
}
// 0x4C5D60
@@ -638,7 +642,7 @@ int fileNameListInit(const char* pattern, char*** fileNameListPtr, int a3, int a
}
}
bool v1 = *pattern == '*';
bool isWildcard = *pattern == '*';
for (int index = 0; index < fileNamesLength; index += 1) {
const char* name = xlist->fileNames[index];
@@ -647,22 +651,13 @@ int fileNameListInit(const char* pattern, char*** fileNameListPtr, int a3, int a
char extension[COMPAT_MAX_EXT];
compat_splitpath(name, NULL, dir, fileName, extension);
bool v2 = false;
if (v1) {
char* pch = dir;
while (*pch != '\0' && *pch != '\\') {
pch++;
}
v2 = *pch != '\0';
}
if (!v2) {
if (!isWildcard || *dir == '\0' || strchr(dir, '\\') == NULL) {
// NOTE: Quick and dirty fix to buffer overflow. See RE to
// understand the problem.
char path[COMPAT_MAX_PATH];
sprintf(path, "%s%s", fileName, extension);
free(xlist->fileNames[length]);
xlist->fileNames[length] = strdup(path);
xlist->fileNames[length] = compat_strdup(path);
length++;
}
}
@@ -745,3 +740,5 @@ int _db_list_compare(const void* p1, const void* p2)
{
return compat_stricmp(*(const char**)p1, *(const char**)p2);
}
} // namespace fallout

View File

@@ -1,18 +1,21 @@
#ifndef DB_H
#define DB_H
#include <stddef.h>
#include "memory_defs.h"
#include "xfile.h"
#include <stddef.h>
namespace fallout {
typedef XFile File;
typedef void FileReadProgressHandler();
typedef char* StrdupProc(const char* string);
int dbOpen(const char* filePath1, int a2, const char* filePath2, int a4);
int _db_current(int a1);
bool _db_total();
int _db_select(int dbHandle);
int _db_current();
int _db_total();
void dbExit();
int dbGetFileSize(const char* filePath, int* sizePtr);
int dbGetFileContents(const char* filePath, void* ptr);
@@ -65,4 +68,6 @@ int fileGetSize(File* stream);
void fileSetReadProgressHandler(FileReadProgressHandler* handler, int size);
void _db_enable_hash_table_();
} // namespace fallout
#endif /* DB_H */

View File

@@ -1,5 +1,10 @@
#include "dbox.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include "art.h"
#include "character_editor.h"
#include "color.h"
@@ -14,10 +19,7 @@
#include "window_manager.h"
#include "word_wrap.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
namespace fallout {
#define FILE_DIALOG_LINE_COUNT 12
@@ -193,81 +195,67 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
: DIALOG_TYPE_MEDIUM;
}
CacheEntry* backgroundHandle;
int backgroundWidth;
int backgroundHeight;
int fid = buildFid(6, gDialogBoxBackgroundFrmIds[dialogType], 0, 0, 0);
unsigned char* background = artLockFrameDataReturningSize(fid, &backgroundHandle, &backgroundWidth, &backgroundHeight);
if (background == NULL) {
FrmImage backgroundFrmImage;
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, gDialogBoxBackgroundFrmIds[dialogType], 0, 0, 0);
if (!backgroundFrmImage.lock(backgroundFid)) {
fontSetCurrent(savedFont);
return -1;
}
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundWidth) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundHeight) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundFrmImage.getWidth()) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundFrmImage.getHeight()) / 2;
int win = windowCreate(x,
y,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getHeight(),
256,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
if (win == -1) {
artUnlock(backgroundHandle);
fontSetCurrent(savedFont);
return -1;
}
unsigned char* windowBuf = windowGetBuffer(win);
memcpy(windowBuf, background, backgroundWidth * backgroundHeight);
memcpy(windowBuf, backgroundFrmImage.getData(), backgroundFrmImage.getWidth() * backgroundFrmImage.getHeight());
CacheEntry* doneBoxHandle = NULL;
unsigned char* doneBox = NULL;
int doneBoxWidth;
int doneBoxHeight;
CacheEntry* downButtonHandle = NULL;
unsigned char* downButton = NULL;
int downButtonWidth;
int downButtonHeight;
CacheEntry* upButtonHandle = NULL;
unsigned char* upButton = NULL;
FrmImage doneBoxFrmImage;
FrmImage buttonNormalFrmImage;
FrmImage buttonPressedFrmImage;
if ((flags & DIALOG_BOX_0x20) == 0) {
int doneBoxFid = buildFid(6, 209, 0, 0, 0);
doneBox = artLockFrameDataReturningSize(doneBoxFid, &doneBoxHandle, &doneBoxWidth, &doneBoxHeight);
if (doneBox == NULL) {
artUnlock(backgroundHandle);
int doneBoxFid = buildFid(OBJ_TYPE_INTERFACE, 209, 0, 0, 0);
if (!doneBoxFrmImage.lock(doneBoxFid)) {
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
}
int downButtonFid = buildFid(6, 9, 0, 0, 0);
downButton = artLockFrameDataReturningSize(downButtonFid, &downButtonHandle, &downButtonWidth, &downButtonHeight);
if (downButton == NULL) {
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
int pressedFid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!buttonPressedFrmImage.lock(pressedFid)) {
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
}
int upButtonFid = buildFid(6, 8, 0, 0, 0);
upButton = artLockFrameData(upButtonFid, 0, 0, &upButtonHandle);
if (upButton == NULL) {
artUnlock(downButtonHandle);
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
int normalFid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!buttonNormalFrmImage.lock(normalFid)) {
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
}
int v27 = hasTwoButtons ? _doneX[dialogType] : (backgroundWidth - doneBoxWidth) / 2;
blitBufferToBuffer(doneBox, doneBoxWidth, doneBoxHeight, doneBoxWidth, windowBuf + backgroundWidth * _doneY[dialogType] + v27, backgroundWidth);
int v27 = hasTwoButtons
? _doneX[dialogType]
: (backgroundFrmImage.getWidth() - doneBoxFrmImage.getWidth()) / 2;
blitBufferToBuffer(doneBoxFrmImage.getData(),
doneBoxFrmImage.getWidth(),
doneBoxFrmImage.getHeight(),
doneBoxFrmImage.getWidth(),
windowBuf + backgroundFrmImage.getWidth() * _doneY[dialogType] + v27,
backgroundFrmImage.getWidth());
if (!messageListInit(&messageList)) {
artUnlock(upButtonHandle);
artUnlock(downButtonHandle);
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
@@ -277,10 +265,6 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
sprintf(path, "%s%s", asc_5186C8, "DBOX.MSG");
if (!messageListLoad(&messageList, path)) {
artUnlock(upButtonHandle);
artUnlock(downButtonHandle);
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
fontSetCurrent(savedFont);
// FIXME: Window is not removed.
return -1;
@@ -292,10 +276,26 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
// 101 - YES
messageListItem.num = (flags & DIALOG_BOX_YES_NO) == 0 ? 100 : 101;
if (messageListGetItem(&messageList, &messageListItem)) {
fontDrawText(windowBuf + backgroundWidth * (_doneY[dialogType] + 3) + v27 + 35, messageListItem.text, backgroundWidth, backgroundWidth, _colorTable[18979]);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * (_doneY[dialogType] + 3) + v27 + 35,
messageListItem.text,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
_colorTable[18979]);
}
int btn = buttonCreate(win, v27 + 13, _doneY[dialogType] + 4, downButtonWidth, downButtonHeight, -1, -1, -1, 500, upButton, downButton, NULL, BUTTON_FLAG_TRANSPARENT);
int btn = buttonCreate(win,
v27 + 13,
_doneY[dialogType] + 4,
buttonPressedFrmImage.getWidth(),
buttonPressedFrmImage.getHeight(),
-1,
-1,
-1,
500,
buttonNormalFrmImage.getData(),
buttonPressedFrmImage.getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (btn != -1) {
buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release);
}
@@ -311,61 +311,58 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
fontSetCurrent(103);
blitBufferToBufferTrans(doneBox,
doneBoxWidth,
doneBoxHeight,
doneBoxWidth,
windowBuf + backgroundWidth * _doneY[dialogType] + _doneX[dialogType] + doneBoxWidth + 24,
backgroundWidth);
blitBufferToBufferTrans(doneBoxFrmImage.getData(),
doneBoxFrmImage.getWidth(),
doneBoxFrmImage.getHeight(),
doneBoxFrmImage.getWidth(),
windowBuf + backgroundFrmImage.getWidth() * _doneY[dialogType] + _doneX[dialogType] + doneBoxFrmImage.getWidth() + 24,
backgroundFrmImage.getWidth());
fontDrawText(windowBuf + backgroundWidth * (_doneY[dialogType] + 3) + _doneX[dialogType] + doneBoxWidth + 59,
a8, backgroundWidth, backgroundWidth, _colorTable[18979]);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * (_doneY[dialogType] + 3) + _doneX[dialogType] + doneBoxFrmImage.getWidth() + 59,
a8,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
_colorTable[18979]);
int btn = buttonCreate(win,
doneBoxWidth + _doneX[dialogType] + 37,
doneBoxFrmImage.getWidth() + _doneX[dialogType] + 37,
_doneY[dialogType] + 4,
downButtonWidth,
downButtonHeight,
-1, -1, -1, 501, upButton, downButton, 0, BUTTON_FLAG_TRANSPARENT);
buttonPressedFrmImage.getWidth(),
buttonPressedFrmImage.getHeight(),
-1,
-1,
-1,
501,
buttonNormalFrmImage.getData(),
buttonPressedFrmImage.getData(),
0,
BUTTON_FLAG_TRANSPARENT);
if (btn != -1) {
buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release);
}
} else {
int doneBoxFid = buildFid(6, 209, 0, 0, 0);
unsigned char* doneBox = artLockFrameDataReturningSize(doneBoxFid, &doneBoxHandle, &doneBoxWidth, &doneBoxHeight);
if (doneBox == NULL) {
artUnlock(backgroundHandle);
int doneBoxFid = buildFid(OBJ_TYPE_INTERFACE, 209, 0, 0, 0);
if (!doneBoxFrmImage.lock(doneBoxFid)) {
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
}
int downButtonFid = buildFid(6, 9, 0, 0, 0);
unsigned char* downButton = artLockFrameDataReturningSize(downButtonFid, &downButtonHandle, &downButtonWidth, &downButtonHeight);
if (downButton == NULL) {
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
int pressedFid = buildFid(OBJ_TYPE_INTERFACE, 9, 0, 0, 0);
if (!buttonPressedFrmImage.lock(pressedFid)) {
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
}
int upButtonFid = buildFid(6, 8, 0, 0, 0);
unsigned char* upButton = artLockFrameData(upButtonFid, 0, 0, &upButtonHandle);
if (upButton == NULL) {
artUnlock(downButtonHandle);
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
int normalFid = buildFid(OBJ_TYPE_INTERFACE, 8, 0, 0, 0);
if (!buttonNormalFrmImage.lock(normalFid)) {
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
}
if (!messageListInit(&messageList)) {
artUnlock(upButtonHandle);
artUnlock(downButtonHandle);
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
@@ -375,38 +372,34 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
sprintf(path, "%s%s", asc_5186C8, "DBOX.MSG");
if (!messageListLoad(&messageList, path)) {
artUnlock(upButtonHandle);
artUnlock(downButtonHandle);
artUnlock(doneBoxHandle);
artUnlock(backgroundHandle);
fontSetCurrent(savedFont);
windowDestroy(win);
return -1;
}
blitBufferToBufferTrans(doneBox,
doneBoxWidth,
doneBoxHeight,
doneBoxWidth,
windowBuf + backgroundWidth * _doneY[dialogType] + _doneX[dialogType],
backgroundWidth);
blitBufferToBufferTrans(doneBoxFrmImage.getData(),
doneBoxFrmImage.getWidth(),
doneBoxFrmImage.getHeight(),
doneBoxFrmImage.getWidth(),
windowBuf + backgroundFrmImage.getWidth() * _doneY[dialogType] + _doneX[dialogType],
backgroundFrmImage.getWidth());
fontSetCurrent(103);
fontDrawText(windowBuf + backgroundWidth * (_doneY[dialogType] + 3) + _doneX[dialogType] + 35,
a8, backgroundWidth, backgroundWidth, _colorTable[18979]);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * (_doneY[dialogType] + 3) + _doneX[dialogType] + 35,
a8, backgroundFrmImage.getWidth(), backgroundFrmImage.getWidth(), _colorTable[18979]);
int btn = buttonCreate(win,
_doneX[dialogType] + 13,
_doneY[dialogType] + 4,
downButtonWidth,
downButtonHeight,
buttonPressedFrmImage.getWidth(),
buttonPressedFrmImage.getHeight(),
-1,
-1,
-1,
501,
upButton,
downButton,
buttonNormalFrmImage.getData(),
buttonPressedFrmImage.getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (btn != -1) {
@@ -428,28 +421,44 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
if (hasTitle) {
if ((flags & DIALOG_BOX_NO_HORIZONTAL_CENTERING) != 0) {
fontDrawText(windowBuf + backgroundWidth * v23 + _xtable[dialogType], title, backgroundWidth, backgroundWidth, titleColor);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + _xtable[dialogType],
title,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
titleColor);
} else {
int length = fontGetStringWidth(title);
fontDrawText(windowBuf + backgroundWidth * v23 + (backgroundWidth - length) / 2, title, backgroundWidth, backgroundWidth, titleColor);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + (backgroundFrmImage.getWidth() - length) / 2,
title,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
titleColor);
}
v23 += fontGetLineHeight();
}
for (int v94 = 0; v94 < bodyLength; v94++) {
int len = fontGetStringWidth(body[v94]);
if (len <= backgroundWidth - 26) {
if (len <= backgroundFrmImage.getWidth() - 26) {
if ((flags & DIALOG_BOX_NO_HORIZONTAL_CENTERING) != 0) {
fontDrawText(windowBuf + backgroundWidth * v23 + _xtable[dialogType], body[v94], backgroundWidth, backgroundWidth, bodyColor);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + _xtable[dialogType],
body[v94],
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
} else {
int length = fontGetStringWidth(body[v94]);
fontDrawText(windowBuf + backgroundWidth * v23 + (backgroundWidth - length) / 2, body[v94], backgroundWidth, backgroundWidth, bodyColor);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + (backgroundFrmImage.getWidth() - length) / 2,
body[v94],
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
}
v23 += fontGetLineHeight();
} else {
short beginnings[WORD_WRAP_MAX_COUNT];
short count;
if (wordWrap(body[v94], backgroundWidth - 26, beginnings, &count) != 0) {
if (wordWrap(body[v94], backgroundFrmImage.getWidth() - 26, beginnings, &count) != 0) {
debugPrint("\nError: dialog_out");
}
@@ -464,10 +473,18 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
string[v51] = '\0';
if ((flags & DIALOG_BOX_NO_HORIZONTAL_CENTERING) != 0) {
fontDrawText(windowBuf + backgroundWidth * v23 + _xtable[dialogType], string, backgroundWidth, backgroundWidth, bodyColor);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + _xtable[dialogType],
string,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
} else {
int length = fontGetStringWidth(string);
fontDrawText(windowBuf + backgroundWidth * v23 + (backgroundWidth - length) / 2, string, backgroundWidth, backgroundWidth, bodyColor);
fontDrawText(windowBuf + backgroundFrmImage.getWidth() * v23 + (backgroundFrmImage.getWidth() - length) / 2,
string,
backgroundFrmImage.getWidth(),
backgroundFrmImage.getWidth(),
bodyColor);
}
v23 += fontGetLineHeight();
}
@@ -503,13 +520,9 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
}
windowDestroy(win);
artUnlock(backgroundHandle);
fontSetCurrent(savedFont);
if (v86) {
artUnlock(doneBoxHandle);
artUnlock(downButtonHandle);
artUnlock(upButtonHandle);
messageListFree(&messageList);
}
@@ -517,7 +530,7 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
}
// 0x41DE90
int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLength, int x, int y, int flags)
int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLength, int x, int y, int flags)
{
int oldFont = fontGetCurrent();
@@ -536,49 +549,34 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
}
}
unsigned char* frmBuffers[FILE_DIALOG_FRM_COUNT];
CacheEntry* frmHandles[FILE_DIALOG_FRM_COUNT];
Size frmSizes[FILE_DIALOG_FRM_COUNT];
FrmImage frmImages[FILE_DIALOG_FRM_COUNT];
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
int fid = buildFid(6, gLoadFileDialogFrmIds[index], 0, 0, 0);
frmBuffers[index] = artLockFrameDataReturningSize(fid, &(frmHandles[index]), &(frmSizes[index].width), &(frmSizes[index].height));
if (frmBuffers[index] == NULL) {
while (--index >= 0) {
artUnlock(frmHandles[index]);
}
int fid = buildFid(OBJ_TYPE_INTERFACE, gLoadFileDialogFrmIds[index], 0, 0, 0);
if (!frmImages[index].lock(fid)) {
return -1;
}
}
int backgroundWidth = frmSizes[FILE_DIALOG_FRM_BACKGROUND].width;
int backgroundHeight = frmSizes[FILE_DIALOG_FRM_BACKGROUND].height;
int backgroundWidth = frmImages[FILE_DIALOG_FRM_BACKGROUND].getWidth();
int backgroundHeight = frmImages[FILE_DIALOG_FRM_BACKGROUND].getHeight();
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundWidth) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundHeight) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
if (win == -1) {
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
return -1;
}
unsigned char* windowBuffer = windowGetBuffer(win);
memcpy(windowBuffer, frmBuffers[FILE_DIALOG_FRM_BACKGROUND], backgroundWidth * backgroundHeight);
memcpy(windowBuffer, frmImages[FILE_DIALOG_FRM_BACKGROUND].getData(), backgroundWidth * backgroundHeight);
MessageList messageList;
MessageListItem messageListItem;
if (!messageListInit(&messageList)) {
windowDestroy(win);
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
return -1;
}
@@ -587,11 +585,6 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
if (!messageListLoad(&messageList, path)) {
windowDestroy(win);
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
return -1;
}
@@ -608,14 +601,14 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
int doneBtn = buttonCreate(win,
LOAD_FILE_DIALOG_DONE_BUTTON_X,
LOAD_FILE_DIALOG_DONE_BUTTON_Y,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].height,
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getHeight(),
-1,
-1,
-1,
500,
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL],
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED],
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (doneBtn != -1) {
@@ -625,14 +618,14 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
int cancelBtn = buttonCreate(win,
LOAD_FILE_DIALOG_CANCEL_BUTTON_X,
LOAD_FILE_DIALOG_CANCEL_BUTTON_Y,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].height,
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getHeight(),
-1,
-1,
-1,
501,
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL],
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED],
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (cancelBtn != -1) {
@@ -642,14 +635,14 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
int scrollUpBtn = buttonCreate(win,
FILE_DIALOG_SCROLL_BUTTON_X,
FILE_DIALOG_SCROLL_BUTTON_Y,
frmSizes[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].height,
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getHeight(),
-1,
505,
506,
505,
frmBuffers[FILE_DIALOG_FRM_SCROLL_UP_ARROW_NORMAL],
frmBuffers[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED],
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (scrollUpBtn != -1) {
@@ -658,15 +651,15 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
int scrollDownButton = buttonCreate(win,
FILE_DIALOG_SCROLL_BUTTON_X,
FILE_DIALOG_SCROLL_BUTTON_Y + frmSizes[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].height,
frmSizes[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].height,
FILE_DIALOG_SCROLL_BUTTON_Y + frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getHeight(),
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].getHeight(),
-1,
503,
504,
503,
frmBuffers[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_NORMAL],
frmBuffers[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED],
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (scrollUpBtn != -1) {
@@ -708,6 +701,8 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
int scrollCounter = 0;
bool isScrolling = false;
convertMouseWheelToArrowKey(&keyCode);
if (keyCode == 500) {
if (fileListLength != 0) {
strncpy(dest, fileList[selectedFileIndex + pageOffset], 16);
@@ -887,10 +882,6 @@ int showLoadFileDialog(char *title, char** fileList, char* dest, int fileListLen
windowDestroy(win);
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
messageListFree(&messageList);
fontSetCurrent(oldFont);
@@ -917,48 +908,34 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
}
}
unsigned char* frmBuffers[FILE_DIALOG_FRM_COUNT];
CacheEntry* frmHandles[FILE_DIALOG_FRM_COUNT];
Size frmSizes[FILE_DIALOG_FRM_COUNT];
FrmImage frmImages[FILE_DIALOG_FRM_COUNT];
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
int fid = buildFid(6, gSaveFileDialogFrmIds[index], 0, 0, 0);
frmBuffers[index] = artLockFrameDataReturningSize(fid, &(frmHandles[index]), &(frmSizes[index].width), &(frmSizes[index].height));
if (frmBuffers[index] == NULL) {
while (--index >= 0) {
artUnlock(frmHandles[index]);
}
int fid = buildFid(OBJ_TYPE_INTERFACE, gSaveFileDialogFrmIds[index], 0, 0, 0);
if (!frmImages[index].lock(fid)) {
return -1;
}
}
int backgroundWidth = frmSizes[FILE_DIALOG_FRM_BACKGROUND].width;
int backgroundHeight = frmSizes[FILE_DIALOG_FRM_BACKGROUND].height;
int backgroundWidth = frmImages[FILE_DIALOG_FRM_BACKGROUND].getWidth();
int backgroundHeight = frmImages[FILE_DIALOG_FRM_BACKGROUND].getHeight();
// Maintain original position in original resolution, otherwise center it.
if (screenGetWidth() != 640) x = (screenGetWidth() - backgroundWidth) / 2;
if (screenGetHeight() != 480) y = (screenGetHeight() - backgroundHeight) / 2;
int win = windowCreate(x, y, backgroundWidth, backgroundHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
if (win == -1) {
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
return -1;
}
unsigned char* windowBuffer = windowGetBuffer(win);
memcpy(windowBuffer, frmBuffers[FILE_DIALOG_FRM_BACKGROUND], backgroundWidth * backgroundHeight);
memcpy(windowBuffer, frmImages[FILE_DIALOG_FRM_BACKGROUND].getData(), backgroundWidth * backgroundHeight);
MessageList messageList;
MessageListItem messageListItem;
if (!messageListInit(&messageList)) {
windowDestroy(win);
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
return -1;
}
@@ -967,11 +944,6 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
if (!messageListLoad(&messageList, path)) {
windowDestroy(win);
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
return -1;
}
@@ -988,14 +960,14 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int doneBtn = buttonCreate(win,
SAVE_FILE_DIALOG_DONE_BUTTON_X,
SAVE_FILE_DIALOG_DONE_BUTTON_Y,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].height,
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getHeight(),
-1,
-1,
-1,
500,
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL],
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED],
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (doneBtn != -1) {
@@ -1005,14 +977,14 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int cancelBtn = buttonCreate(win,
SAVE_FILE_DIALOG_CANCEL_BUTTON_X,
SAVE_FILE_DIALOG_CANCEL_BUTTON_Y,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].height,
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getHeight(),
-1,
-1,
-1,
501,
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL],
frmBuffers[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED],
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_LITTLE_RED_BUTTON_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (cancelBtn != -1) {
@@ -1022,14 +994,14 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int scrollUpBtn = buttonCreate(win,
FILE_DIALOG_SCROLL_BUTTON_X,
FILE_DIALOG_SCROLL_BUTTON_Y,
frmSizes[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].height,
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getHeight(),
-1,
505,
506,
505,
frmBuffers[FILE_DIALOG_FRM_SCROLL_UP_ARROW_NORMAL],
frmBuffers[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED],
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (scrollUpBtn != -1) {
@@ -1038,15 +1010,15 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int scrollDownButton = buttonCreate(win,
FILE_DIALOG_SCROLL_BUTTON_X,
FILE_DIALOG_SCROLL_BUTTON_Y + frmSizes[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].height,
frmSizes[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].width,
frmSizes[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].height,
FILE_DIALOG_SCROLL_BUTTON_Y + frmImages[FILE_DIALOG_FRM_SCROLL_UP_ARROW_PRESSED].getHeight(),
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].getWidth(),
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].getHeight(),
-1,
503,
504,
503,
frmBuffers[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_NORMAL],
frmBuffers[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED],
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_NORMAL].getData(),
frmImages[FILE_DIALOG_FRM_SCROLL_DOWN_ARROW_PRESSED].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (scrollUpBtn != -1) {
@@ -1090,8 +1062,8 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
char fileNameCopy[32];
strncpy(fileNameCopy, dest, 32);
int fileNameCopyLength = strlen(fileNameCopy);
size_t fileNameCopyLength = strlen(fileNameCopy);
fileNameCopy[fileNameCopyLength + 1] = '\0';
fileNameCopy[fileNameCopyLength] = ' ';
@@ -1116,6 +1088,8 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
int scrollCounter = 0;
bool isScrolling = false;
convertMouseWheelToArrowKey(&keyCode);
if (keyCode == 500) {
rc = 0;
} else if (keyCode == KEY_RETURN) {
@@ -1371,11 +1345,6 @@ int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLen
}
windowDestroy(win);
for (int index = 0; index < FILE_DIALOG_FRM_COUNT; index++) {
artUnlock(frmHandles[index]);
}
messageListFree(&messageList);
fontSetCurrent(oldFont);
@@ -1400,3 +1369,5 @@ static void fileDialogRenderFileList(unsigned char* buffer, char** fileList, int
}
}
}
} // namespace fallout

View File

@@ -1,6 +1,8 @@
#ifndef DBOX_H
#define DBOX_H
namespace fallout {
typedef enum DialogBoxOptions {
DIALOG_BOX_LARGE = 0x01,
DIALOG_BOX_MEDIUM = 0x02,
@@ -14,4 +16,6 @@ int showDialogBox(const char* title, const char** body, int bodyLength, int x, i
int showLoadFileDialog(char* title, char** fileList, char* dest, int fileListLength, int x, int y, int flags);
int showSaveFileDialog(char* title, char** fileList, char* dest, int fileListLength, int x, int y, int flags);
} // namespace fallout
#endif /* DBOX_H */

View File

@@ -1,9 +1,5 @@
#include "debug.h"
#include "memory.h"
#include "platform_compat.h"
#include "window_manager_private.h"
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
@@ -14,12 +10,19 @@
#include <windows.h>
#endif
#include "memory.h"
#include "platform_compat.h"
#include "window_manager_private.h"
namespace fallout {
static int _debug_puts(char* string);
static void _debug_clear();
static int _debug_mono(char* string);
static int _debug_log(char* string);
static int _debug_screen(char* string);
static void _debug_putc(char ch);
static void _debug_putc(int ch);
static void _debug_scroll();
// 0x51DEF8
static FILE* _fd = NULL;
@@ -174,7 +177,28 @@ static int _debug_puts(char* string)
// 0x4C6FAC
static void _debug_clear()
{
// TODO: Something with segments.
char* buffer;
int x;
int y;
buffer = NULL;
if (gDebugPrintProc == _debug_mono) {
buffer = (char*)0xB0000;
} else if (gDebugPrintProc == _debug_screen) {
buffer = (char*)0xB8000;
}
if (buffer != NULL) {
for (y = 0; y < 25; y++) {
for (x = 0; x < 80; x++) {
*buffer++ = ' ';
*buffer++ = 7;
}
}
_cury = 0;
_curx = 0;
}
}
// 0x4C7004
@@ -220,15 +244,72 @@ static int _debug_screen(char* string)
}
// 0x4C709C
static void _debug_putc(char ch)
static void _debug_putc(int ch)
{
// TODO: Something with segments.
char* buffer;
buffer = (char*)0xB0000;
switch (ch) {
case 7:
printf("\x07");
return;
case 8:
if (_curx > 0) {
_curx--;
buffer += 2 * _curx + 2 * 80 * _cury;
*buffer++ = ' ';
*buffer = 7;
}
return;
case 9:
do {
_debug_putc(' ');
} while ((_curx - 1) % 4 != 0);
return;
case 13:
_curx = 0;
return;
default:
buffer += 2 * _curx + 2 * 80 * _cury;
*buffer++ = ch;
*buffer = 7;
_curx++;
if (_curx < 80) {
return;
}
// FALLTHROUGH
case 10:
_curx = 0;
_cury++;
if (_cury > 24) {
_cury = 24;
_debug_scroll();
}
return;
}
}
// 0x4C71AC
void _debug_scroll()
static void _debug_scroll()
{
// TODO: Something with segments.
char* buffer;
int x;
int y;
buffer = (char*)0xB0000;
for (y = 0; y < 24; y++) {
for (x = 0; x < 80 * 2; x++) {
buffer[0] = buffer[80 * 2];
buffer++;
}
}
for (x = 0; x < 80; x++) {
*buffer++ = ' ';
*buffer++ = 7;
}
}
// 0x4C71E8
@@ -238,3 +319,5 @@ void _debug_exit(void)
fclose(_fd);
}
}
} // namespace fallout

View File

@@ -1,6 +1,8 @@
#ifndef DEBUG_H
#define DEBUG_H
namespace fallout {
typedef int(DebugPrintProc)(char* string);
void _GNW_debug_init();
@@ -12,4 +14,6 @@ void _debug_register_func(DebugPrintProc* proc);
int debugPrint(const char* format, ...);
void _debug_exit(void);
} // namespace fallout
#endif /* DEBUG_H */

View File

@@ -1,14 +1,16 @@
#include "dfile.h"
#include "platform_compat.h"
#include <fpattern.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fpattern.h>
#include "platform_compat.h"
namespace fallout {
// The size of decompression buffer for reading compressed [DFile]s.
#define DFILE_DECOMPRESSION_BUFFER_SIZE (0x400)
@@ -61,7 +63,7 @@ DBase* dbaseOpen(const char* filePath)
// Get file size, and reposition stream to read footer, which contains two
// 32-bits ints.
int fileSize = compat_filelength(fileno(stream));
int fileSize = getFileSize(stream);
if (fseek(stream, fileSize - sizeof(int) * 2, SEEK_SET) != 0) {
goto err;
}
@@ -141,7 +143,7 @@ DBase* dbaseOpen(const char* filePath)
goto err;
}
dbase->path = strdup(filePath);
dbase->path = compat_strdup(filePath);
dbase->dataOffset = fileSize - dbaseDataSize;
fclose(stream);
@@ -852,3 +854,5 @@ static void dfileUngetCompressed(DFile* stream, int ch)
stream->flags |= DFILE_HAS_COMPRESSED_UNGETC;
stream->position--;
}
} // namespace fallout

View File

@@ -1,10 +1,13 @@
#ifndef DFILE_H
#define DFILE_H
#include <stdio.h>
#include <zlib.h>
#include "platform_compat.h"
#include <stdio.h>
#include <zlib.h>
namespace fallout {
typedef struct DBase DBase;
typedef struct DBaseEntry DBaseEntry;
@@ -127,4 +130,6 @@ long dfileTell(DFile* stream);
void dfileRewind(DFile* stream);
int dfileEof(DFile* stream);
} // namespace fallout
#endif /* DFILE_H */

View File

@@ -1,14 +1,15 @@
#include "dialog.h"
#include <string.h>
#include "core.h"
#include "memory_manager.h"
#include "movie.h"
#include "platform_compat.h"
#include "text_font.h"
#include "widget.h"
#include "window_manager.h"
#include <string.h>
namespace fallout {
// 0x501623
const float flt_501623 = 31.0;
@@ -76,7 +77,7 @@ int dword_56DB6C;
int dword_56DB70;
// 0x56DB74
int _rand2plus;
char* off_56DB74;
// 0x56DB7C
int dword_56DB7C;
@@ -91,7 +92,7 @@ int dword_56DB84;
int dword_56DB88;
// 0x56DB8C
int dword_56DB8C;
char* off_56DB8C;
// 0x56DB90
int _replyPlaying;
@@ -127,16 +128,16 @@ int dword_56DBB8;
int dword_56DBBC;
// 0x56DBC0
void* off_56DBC0;
char* off_56DBC0;
// 0x56DBC4
void* off_56DBC4;
char* off_56DBC4;
// 0x56DBC8
void* off_56DBC8;
char* off_56DBC8;
// 0x56DBCC
void* off_56DBCC;
char* off_56DBCC;
// 0x56DBD0
char* gDialogReplyTitle;
@@ -151,16 +152,16 @@ int dword_56DBD8;
int dword_56DBDC;
// 0x56DBE0
void* off_56DBE0;
char* off_56DBE0;
// 0x56DBE4
void* off_56DBE4;
char* off_56DBE4;
// 0x56DBE8
void* off_56DBE8;
char* off_56DBE8;
// 0x56DBEC
void* off_56DBEC;
char* off_56DBEC;
// 0x42F434
STRUCT_56DAE0_FIELD_4* _getReply()
@@ -191,7 +192,7 @@ void _replyAddOption(const char* a1, const char* a2, int a3)
v18 = _getReply();
v17 = v18->field_14 - 1;
v18->field_C[v17].field_8 = 2;
v18->field_C[v17].kind = 2;
if (a1 != NULL) {
v14 = (char*)internal_malloc_safe(strlen(a1) + 1, __FILE__, __LINE__); // "..\\int\\DIALOG.C", 805
@@ -204,18 +205,18 @@ void _replyAddOption(const char* a1, const char* a2, int a3)
if (a2 != NULL) {
v15 = (char*)internal_malloc_safe(strlen(a2) + 1, __FILE__, __LINE__); // "..\\int\\DIALOG.C", 810
strcpy(v15, a2);
v18->field_C[v17].field_4 = v15;
v18->field_C[v17].string = v15;
} else {
v18->field_C[v17].field_4 = NULL;
v18->field_C[v17].string = NULL;
}
v18->field_C[v17].field_18 = widgetGetFont();
v18->field_C[v17].field_18 = windowGetFont();
v18->field_C[v17].field_1A = word_56DB60;
v18->field_C[v17].field_14 = a3;
}
// 0x42F624
void _replyAddOptionProc(const char* a1, const char* a2, int a3)
void _replyAddOptionProc(const char* a1, int a2, int a3)
{
STRUCT_56DAE0_FIELD_4* v5;
int v13;
@@ -224,7 +225,7 @@ void _replyAddOptionProc(const char* a1, const char* a2, int a3)
v5 = _getReply();
v13 = v5->field_14 - 1;
v5->field_C[v13].field_8 = 1;
v5->field_C[v13].kind = 1;
if (a1 != NULL) {
v11 = (char*)internal_malloc_safe(strlen(a1) + 1, __FILE__, __LINE__); // "..\\int\\DIALOG.C", 830
@@ -234,9 +235,9 @@ void _replyAddOptionProc(const char* a1, const char* a2, int a3)
v5->field_C[v13].field_0 = NULL;
}
v5->field_C[v13].field_4 = (char*)a2;
v5->field_C[v13].proc = a2;
v5->field_C[v13].field_18 = widgetGetFont();
v5->field_C[v13].field_18 = windowGetFont();
v5->field_C[v13].field_1A = word_56DB60;
v5->field_C[v13].field_14 = a3;
}
@@ -248,9 +249,9 @@ void _optionFree(STRUCT_56DAE0_FIELD_4_FIELD_C* a1)
internal_free_safe(a1->field_0, __FILE__, __LINE__); // "..\\int\\DIALOG.C", 844
}
if (a1->field_8 == 2) {
if (a1->field_4 != NULL) {
internal_free_safe(a1->field_4, __FILE__, __LINE__); // "..\\int\\DIALOG.C", 846
if (a1->kind == 2) {
if (a1->string != NULL) {
internal_free_safe(a1->string, __FILE__, __LINE__); // "..\\int\\DIALOG.C", 846
}
}
}
@@ -388,8 +389,8 @@ void _drawStr(int win, char* str, int font, int width, int height, int left, int
int old_font;
Rect rect;
old_font = widgetGetFont();
widgetSetFont(font);
old_font = windowGetFont();
windowSetFont(font);
_printStr(win, str, width, height, left, top, a8, a9, a10);
@@ -398,7 +399,7 @@ void _drawStr(int win, char* str, int font, int width, int height, int left, int
rect.right = width + left;
rect.bottom = height + top;
windowRefreshRect(win, &rect);
widgetSetFont(old_font);
windowSetFont(old_font);
}
// 0x430D40
@@ -503,7 +504,7 @@ int _dialogOption(const char* a1, const char* a2)
}
// 0x430F38
int _dialogOptionProc(const char* a1, const char* a2)
int _dialogOptionProc(const char* a1, int a2)
{
if (_dialog[_tods].field_C == -1) {
return 1;
@@ -514,6 +515,20 @@ int _dialogOptionProc(const char* a1, const char* a2)
return 0;
}
// 0x430FD4
int sub_430FD4(const char* a1, const char* a2, int timeout)
{
// TODO: Incomplete.
return -1;
}
// 0x431088
int sub_431088(int a1)
{
// TODO: Incomplete.
return -1;
}
// 0x431184
int _dialogGetExitPoint()
{
@@ -533,24 +548,24 @@ int _dialogQuit()
}
// 0x4311B8
int dialogSetOptionWindow(int a1, int a2, int a3, int a4, int a5)
int dialogSetOptionWindow(int a1, int a2, int a3, int a4, char* a5)
{
dword_56DB6C = a1;
dword_56DB70 = a2;
dword_56DB64 = a3;
dword_56DB68 = a4;
_rand2plus = a5;
off_56DB74 = a5;
return 0;
}
// 0x4311E0
int dialogSetReplyWindow(int a1, int a2, int a3, int a4, int a5)
int dialogSetReplyWindow(int a1, int a2, int a3, int a4, char* a5)
{
dword_56DB84 = a1;
dword_56DB88 = a2;
dword_56DB7C = a3;
dword_56DB80 = a4;
dword_56DB8C = a5;
off_56DB8C = a5;
return 0;
}
@@ -565,7 +580,7 @@ int dialogSetBorder(int a1, int a2)
}
// 0x431218
int _dialogSetScrollUp(int a1, int a2, void* a3, void* a4, void* a5, void* a6, int a7)
int _dialogSetScrollUp(int a1, int a2, char* a3, char* a4, char* a5, char* a6, int a7)
{
_upButton = a1;
dword_56DBD8 = a2;
@@ -596,7 +611,7 @@ int _dialogSetScrollUp(int a1, int a2, void* a3, void* a4, void* a5, void* a6, i
}
// 0x4312C0
int _dialogSetScrollDown(int a1, int a2, void* a3, void* a4, void* a5, void* a6, int a7)
int _dialogSetScrollDown(int a1, int a2, char* a3, char* a4, char* a5, char* a6, int a7)
{
_downButton = a1;
dword_56DBB8 = a2;
@@ -666,6 +681,11 @@ int _dialogSetOptionFlags(int flags)
return 1;
}
// 0x431430
void dialogInit()
{
}
// 0x431434
void _dialogClose()
{
@@ -732,3 +752,5 @@ int _dialogGetMediaFlag()
{
return _mediaFlag;
}
} // namespace fallout

View File

@@ -3,13 +3,18 @@
#include "interpreter.h"
namespace fallout {
typedef void DialogFunc1(int win);
typedef void DialogFunc2(int win);
typedef struct STRUCT_56DAE0_FIELD_4_FIELD_C {
char* field_0;
char* field_4;
int field_8;
union {
int proc;
char* string;
};
int kind;
int field_C;
int field_10;
int field_14;
@@ -60,12 +65,12 @@ extern int dword_56DB64;
extern int dword_56DB68;
extern int dword_56DB6C;
extern int dword_56DB70;
extern int _rand2plus;
extern char* off_56DB74;
extern int dword_56DB7C;
extern int dword_56DB80;
extern int dword_56DB84;
extern int dword_56DB88;
extern int dword_56DB8C;
extern char* off_56DB8C;
extern int _replyPlaying;
extern int _replyWin;
extern int gDialogReplyColorG;
@@ -77,22 +82,22 @@ extern int gDialogOptionColorR;
extern int _downButton;
extern int dword_56DBB8;
extern int dword_56DBBC;
extern void* off_56DBC0;
extern void* off_56DBC4;
extern void* off_56DBC8;
extern void* off_56DBCC;
extern char* off_56DBC0;
extern char* off_56DBC4;
extern char* off_56DBC8;
extern char* off_56DBCC;
extern char* gDialogReplyTitle;
extern int _upButton;
extern int dword_56DBD8;
extern int dword_56DBDC;
extern void* off_56DBE0;
extern void* off_56DBE4;
extern void* off_56DBE8;
extern void* off_56DBEC;
extern char* off_56DBE0;
extern char* off_56DBE4;
extern char* off_56DBE8;
extern char* off_56DBEC;
STRUCT_56DAE0_FIELD_4* _getReply();
void _replyAddOption(const char* a1, const char* a2, int a3);
void _replyAddOptionProc(const char* a1, const char* a2, int a3);
void _replyAddOptionProc(const char* a1, int a2, int a3);
void _optionFree(STRUCT_56DAE0_FIELD_4_FIELD_C* a1);
void _replyFree();
int _endDialog();
@@ -107,22 +112,27 @@ int _dialogGotoReply(const char* a1);
int dialogSetReplyTitle(const char* a1);
int _dialogReply(const char* a1, const char* a2);
int _dialogOption(const char* a1, const char* a2);
int _dialogOptionProc(const char* a1, const char* a2);
int _dialogOptionProc(const char* a1, int a2);
int sub_430FD4(const char* a1, const char* a2, int timeout);
int sub_431088(int a1);
int _dialogGetExitPoint();
int _dialogQuit();
int dialogSetOptionWindow(int a1, int a2, int a3, int a4, int a5);
int dialogSetReplyWindow(int a1, int a2, int a3, int a4, int a5);
int dialogSetOptionWindow(int a1, int a2, int a3, int a4, char* a5);
int dialogSetReplyWindow(int a1, int a2, int a3, int a4, char* a5);
int dialogSetBorder(int a1, int a2);
int _dialogSetScrollUp(int a1, int a2, void* a3, void* a4, void* a5, void* a6, int a7);
int _dialogSetScrollDown(int a1, int a2, void* a3, void* a4, void* a5, void* a6, int a7);
int _dialogSetScrollUp(int a1, int a2, char* a3, char* a4, char* a5, char* a6, int a7);
int _dialogSetScrollDown(int a1, int a2, char* a3, char* a4, char* a5, char* a6, int a7);
int dialogSetOptionSpacing(int value);
int dialogSetOptionColor(float a1, float a2, float a3);
int dialogSetReplyColor(float a1, float a2, float a3);
int _dialogSetOptionFlags(int flags);
void dialogInit();
void _dialogClose();
int _dialogGetDialogDepth();
void _dialogRegisterWinDrawCallbacks(DialogFunc1* a1, DialogFunc2* a2);
int _dialogToggleMediaFlag(int a1);
int _dialogGetMediaFlag();
} // namespace fallout
#endif /* DIALOG_H */

View File

@@ -1,11 +1,13 @@
#include "dictionary.h"
#include "platform_compat.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "platform_compat.h"
namespace fallout {
// NOTE: I guess this marker is used as a type discriminator for implementing
// nested dictionaries. That's why every dictionary-related function starts
// with a check for this value.
@@ -44,24 +46,19 @@ static void dictionaryFreeDefaultImpl(void* ptr)
}
// 0x4D9BA8
int dictionaryInit(Dictionary* dictionary, int initialCapacity, size_t valueSize, void* a4)
int dictionaryInit(Dictionary* dictionary, int initialCapacity, size_t valueSize, DictionaryIO* io)
{
dictionary->entriesCapacity = initialCapacity;
dictionary->valueSize = valueSize;
dictionary->entriesLength = 0;
if (a4 != NULL) {
// NOTE: There is some structure pointed by [a4] with 5 fields. They are
// either memcopied or assigned one by one into field_10 - field_20
// respectively. This parameter is always NULL, so I doubt it's possible
// to understand it's meaning. There are some hints in the unused
// functions though.
assert(false && "Not implemented");
if (io != NULL) {
memcpy(&(dictionary->io), io, sizeof(*io));
} else {
dictionary->field_10 = 0;
dictionary->field_14 = 0;
dictionary->field_18 = 0;
dictionary->field_1C = 0;
dictionary->io.readProc = NULL;
dictionary->io.writeProc = NULL;
dictionary->io.field_8 = 0;
dictionary->io.field_C = 0;
}
int rc = 0;
@@ -302,6 +299,248 @@ int dictionaryRemoveValue(Dictionary* dictionary, const char* key)
return 0;
}
// NOTE: Unused.
//
// 0x4D9F84
int dictionaryCopy(Dictionary* dest, Dictionary* src)
{
if (src->marker != DICTIONARY_MARKER) {
return -1;
}
if (dictionaryInit(dest, src->entriesCapacity, src->valueSize, &(src->io)) != 0) {
// FIXME: Should return -1, as we were unable to initialize dictionary.
return 0;
}
for (int index = 0; index < src->entriesLength; index++) {
DictionaryEntry* entry = &(src->entries[index]);
if (dictionaryAddValue(dest, entry->key, entry->value) == -1) {
return -1;
}
}
return 0;
}
// NOTE: Unused.
//
// 0x4DA090
int dictionaryReadInt(FILE* stream, int* valuePtr)
{
int ch;
int value;
ch = fgetc(stream);
if (ch == -1) {
return -1;
}
value = (ch & 0xFF);
ch = fgetc(stream);
if (ch == -1) {
return -1;
}
value = (value << 8) | (ch & 0xFF);
ch = fgetc(stream);
if (ch == -1) {
return -1;
}
value = (value << 8) | (ch & 0xFF);
ch = fgetc(stream);
if (ch == -1) {
return -1;
}
value = (value << 8) | (ch & 0xFF);
*valuePtr = value;
return 0;
}
// NOTE: Unused.
//
// 0x4DA0F4
int dictionaryReadHeader(FILE* stream, Dictionary* dictionary)
{
int value;
if (dictionaryReadInt(stream, &value) != 0) return -1;
dictionary->entriesLength = value;
if (dictionaryReadInt(stream, &value) != 0) return -1;
dictionary->entriesCapacity = value;
if (dictionaryReadInt(stream, &value) != 0) return -1;
dictionary->valueSize = value;
// NOTE: Originally reads `values` pointer.
if (dictionaryReadInt(stream, &value) != 0) return -1;
return 0;
}
// NOTE: Unused.
//
// 0x4DA158
int dictionaryLoad(FILE* stream, Dictionary* dictionary, int a3)
{
if (dictionary->marker != DICTIONARY_MARKER) {
return -1;
}
for (int index = 0; index < dictionary->entriesLength; index++) {
DictionaryEntry* entry = &(dictionary->entries[index]);
if (entry->key != NULL) {
gDictionaryFreeProc(entry->key);
}
if (entry->value != NULL) {
gDictionaryFreeProc(entry->value);
}
}
if (dictionary->entries != NULL) {
gDictionaryFreeProc(dictionary->entries);
}
if (dictionaryReadHeader(stream, dictionary) != 0) {
return -1;
}
dictionary->entries = NULL;
if (dictionary->entriesCapacity <= 0) {
return 0;
}
dictionary->entries = (DictionaryEntry*)gDictionaryMallocProc(sizeof(*dictionary->entries) * dictionary->entriesCapacity);
if (dictionary->entries == NULL) {
return -1;
}
for (int index = 0; index < dictionary->entriesLength; index++) {
DictionaryEntry* entry = &(dictionary->entries[index]);
entry->key = NULL;
entry->value = NULL;
}
if (dictionary->entriesLength <= 0) {
return 0;
}
for (int index = 0; index < dictionary->entriesLength; index++) {
DictionaryEntry* entry = &(dictionary->entries[index]);
int keyLength = fgetc(stream);
if (keyLength == -1) {
return -1;
}
entry->key = (char*)gDictionaryMallocProc(keyLength + 1);
if (entry->key == NULL) {
return -1;
}
if (fgets(entry->key, keyLength, stream) == NULL) {
return -1;
}
if (dictionary->valueSize != 0) {
entry->value = gDictionaryMallocProc(dictionary->valueSize);
if (entry->value == NULL) {
return -1;
}
if (dictionary->io.readProc != NULL) {
if (dictionary->io.readProc(stream, entry->value, dictionary->valueSize, a3) != 0) {
return -1;
}
} else {
if (fread(entry->value, dictionary->valueSize, 1, stream) != 1) {
return -1;
}
}
}
}
return 0;
}
// NOTE: Unused.
//
// 0x4DA2EC
int dictionaryWriteInt(FILE* stream, int value)
{
if (fputc((value >> 24) & 0xFF, stream) == -1) return -1;
if (fputc((value >> 16) & 0xFF, stream) == -1) return -1;
if (fputc((value >> 8) & 0xFF, stream) == -1) return -1;
if (fputc(value & 0xFF, stream) == -1) return -1;
return 0;
}
// NOTE: Unused.
//
// 0x4DA360
int dictionaryWriteHeader(FILE* stream, Dictionary* dictionary)
{
if (dictionaryWriteInt(stream, dictionary->entriesLength) != 0) return -1;
if (dictionaryWriteInt(stream, dictionary->entriesCapacity) != 0) return -1;
if (dictionaryWriteInt(stream, dictionary->valueSize) != 0) return -1;
// NOTE: Originally writes `entries` pointer.
if (dictionaryWriteInt(stream, 0) != 0) return -1;
return 0;
}
// NOTE: Unused.
//
// 0x4DA3A4
int dictionaryWrite(FILE* stream, Dictionary* dictionary, int a3)
{
if (dictionary->marker != DICTIONARY_MARKER) {
return -1;
}
if (dictionaryWriteHeader(stream, dictionary) != 0) {
return -1;
}
for (int index = 0; index < dictionary->entriesLength; index++) {
DictionaryEntry* entry = &(dictionary->entries[index]);
int keyLength = strlen(entry->key);
if (fputc(keyLength, stream) == -1) {
return -1;
}
if (fputs(entry->key, stream) == -1) {
return -1;
}
if (dictionary->io.writeProc != NULL) {
if (dictionary->valueSize != 0) {
if (dictionary->io.writeProc(stream, entry->value, dictionary->valueSize, a3) != 0) {
return -1;
}
}
} else {
if (dictionary->valueSize != 0) {
if (fwrite(entry->value, dictionary->valueSize, 1, stream) != 1) {
return -1;
}
}
}
}
return 0;
}
// 0x4DA498
void dictionarySetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc)
{
@@ -315,3 +554,5 @@ void dictionarySetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc,
gDictionaryFreeProc = dictionaryFreeDefaultImpl;
}
}
} // namespace fallout

View File

@@ -1,8 +1,24 @@
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include <stdio.h>
#include "memory_defs.h"
namespace fallout {
typedef int(DictionaryReadProc)(FILE* stream, void* buffer, unsigned int size, int a4);
typedef int(DictionaryWriteProc)(FILE* stream, void* buffer, unsigned int size, int a4);
// NOTE: Last unnamed fields are likely seek, tell, and filelength.
typedef struct DictionaryIO {
DictionaryReadProc* readProc;
DictionaryWriteProc* writeProc;
int field_8;
int field_C;
int field_10;
} DictionaryIO;
// A tuple containing individual key-value pair of a dictionary.
typedef struct DictionaryEntry {
char* key;
@@ -27,22 +43,28 @@ typedef struct Dictionary {
// The size of the dictionary values in bytes.
size_t valueSize;
int field_10;
int field_14;
int field_18;
int field_1C;
int field_20;
// IO callbacks.
DictionaryIO io;
// The array of key-value pairs.
DictionaryEntry* entries;
} Dictionary;
int dictionaryInit(Dictionary* dictionary, int initialCapacity, size_t valueSize, void* a4);
int dictionaryInit(Dictionary* dictionary, int initialCapacity, size_t valueSize, DictionaryIO* io);
int dictionarySetCapacity(Dictionary* dictionary, int newCapacity);
int dictionaryFree(Dictionary* dictionary);
int dictionaryGetIndexByKey(Dictionary* dictionary, const char* key);
int dictionaryAddValue(Dictionary* dictionary, const char* key, const void* value);
int dictionaryRemoveValue(Dictionary* dictionary, const char* key);
int dictionaryCopy(Dictionary* dest, Dictionary* src);
int dictionaryReadInt(FILE* stream, int* valuePtr);
int dictionaryReadHeader(FILE* stream, Dictionary* dictionary);
int dictionaryLoad(FILE* stream, Dictionary* dictionary, int a3);
int dictionaryWriteInt(FILE* stream, int value);
int dictionaryWriteHeader(FILE* stream, Dictionary* dictionary);
int dictionaryWrite(FILE* stream, Dictionary* dictionary, int a3);
void dictionarySetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc);
} // namespace fallout
#endif /* DICTIONARY_H */

View File

@@ -1,6 +1,30 @@
#include "dinput.h"
#include <SDL.h>
namespace fallout {
enum InputType {
INPUT_TYPE_MOUSE,
INPUT_TYPE_TOUCH,
} InputType;
static int gLastInputType = INPUT_TYPE_MOUSE;
static int gTouchMouseLastX = 0;
static int gTouchMouseLastY = 0;
static int gTouchMouseDeltaX = 0;
static int gTouchMouseDeltaY = 0;
static int gTouchFingers = 0;
static unsigned int gTouchGestureLastTouchDownTimestamp = 0;
static unsigned int gTouchGestureLastTouchUpTimestamp = 0;
static int gTouchGestureTaps = 0;
static bool gTouchGestureHandled = false;
static int gMouseWheelDeltaX = 0;
static int gMouseWheelDeltaY = 0;
extern int screenGetWidth();
extern int screenGetHeight();
// 0x4E0400
bool directInputInit()
@@ -47,9 +71,49 @@ bool mouseDeviceUnacquire()
// 0x4E053C
bool mouseDeviceGetData(MouseData* mouseState)
{
Uint32 buttons = SDL_GetRelativeMouseState(&(mouseState->x), &(mouseState->y));
mouseState->buttons[0] = (buttons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0;
mouseState->buttons[1] = (buttons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
if (gLastInputType == INPUT_TYPE_TOUCH) {
mouseState->x = gTouchMouseDeltaX;
mouseState->y = gTouchMouseDeltaY;
mouseState->buttons[0] = 0;
mouseState->buttons[1] = 0;
mouseState->wheelX = 0;
mouseState->wheelY = 0;
gTouchMouseDeltaX = 0;
gTouchMouseDeltaY = 0;
if (gTouchFingers == 0) {
if (SDL_GetTicks() - gTouchGestureLastTouchUpTimestamp > 150) {
if (!gTouchGestureHandled) {
if (gTouchGestureTaps == 2) {
mouseState->buttons[0] = 1;
gTouchGestureHandled = true;
} else if (gTouchGestureTaps == 3) {
mouseState->buttons[1] = 1;
gTouchGestureHandled = true;
}
}
}
} else if (gTouchFingers == 1) {
if (SDL_GetTicks() - gTouchGestureLastTouchDownTimestamp > 150) {
if (gTouchGestureTaps == 1) {
mouseState->buttons[0] = 1;
gTouchGestureHandled = true;
} else if (gTouchGestureTaps == 2) {
mouseState->buttons[1] = 1;
gTouchGestureHandled = true;
}
}
}
} else {
Uint32 buttons = SDL_GetRelativeMouseState(&(mouseState->x), &(mouseState->y));
mouseState->buttons[0] = (buttons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0;
mouseState->buttons[1] = (buttons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
mouseState->wheelX = gMouseWheelDeltaX;
mouseState->wheelY = gMouseWheelDeltaY;
gMouseWheelDeltaX = 0;
gMouseWheelDeltaY = 0;
}
return true;
}
@@ -100,3 +164,80 @@ bool keyboardDeviceInit()
void keyboardDeviceFree()
{
}
void handleMouseEvent(SDL_Event* event)
{
// Mouse movement and buttons are accumulated in SDL itself and will be
// processed later in `mouseDeviceGetData` via `SDL_GetRelativeMouseState`.
if (event->type == SDL_MOUSEWHEEL) {
gMouseWheelDeltaX += event->wheel.x;
gMouseWheelDeltaY += event->wheel.y;
}
if (gLastInputType != INPUT_TYPE_MOUSE) {
// Reset touch data.
gTouchMouseLastX = 0;
gTouchMouseLastY = 0;
gTouchMouseDeltaX = 0;
gTouchMouseDeltaY = 0;
gTouchFingers = 0;
gTouchGestureLastTouchDownTimestamp = 0;
gTouchGestureLastTouchUpTimestamp = 0;
gTouchGestureTaps = 0;
gTouchGestureHandled = false;
gLastInputType = INPUT_TYPE_MOUSE;
}
}
void handleTouchEvent(SDL_Event* event)
{
int windowWidth = screenGetWidth();
int windowHeight = screenGetHeight();
if (event->tfinger.type == SDL_FINGERDOWN) {
gTouchFingers++;
gTouchMouseLastX = (int)(event->tfinger.x * windowWidth);
gTouchMouseLastY = (int)(event->tfinger.y * windowHeight);
gTouchMouseDeltaX = 0;
gTouchMouseDeltaY = 0;
if (event->tfinger.timestamp - gTouchGestureLastTouchDownTimestamp > 250) {
gTouchGestureTaps = 0;
gTouchGestureHandled = false;
}
gTouchGestureLastTouchDownTimestamp = event->tfinger.timestamp;
} else if (event->tfinger.type == SDL_FINGERMOTION) {
int prevX = gTouchMouseLastX;
int prevY = gTouchMouseLastY;
gTouchMouseLastX = (int)(event->tfinger.x * windowWidth);
gTouchMouseLastY = (int)(event->tfinger.y * windowHeight);
gTouchMouseDeltaX += gTouchMouseLastX - prevX;
gTouchMouseDeltaY += gTouchMouseLastY - prevY;
} else if (event->tfinger.type == SDL_FINGERUP) {
gTouchFingers--;
int prevX = gTouchMouseLastX;
int prevY = gTouchMouseLastY;
gTouchMouseLastX = (int)(event->tfinger.x * windowWidth);
gTouchMouseLastY = (int)(event->tfinger.y * windowHeight);
gTouchMouseDeltaX += gTouchMouseLastX - prevX;
gTouchMouseDeltaY += gTouchMouseLastY - prevY;
gTouchGestureTaps++;
gTouchGestureLastTouchUpTimestamp = event->tfinger.timestamp;
}
if (gLastInputType != INPUT_TYPE_TOUCH) {
// Reset mouse data.
SDL_GetRelativeMouseState(NULL, NULL);
gLastInputType = INPUT_TYPE_TOUCH;
}
}
} // namespace fallout

View File

@@ -1,10 +1,16 @@
#ifndef DINPUT_H
#define DINPUT_H
#include <SDL.h>
namespace fallout {
typedef struct MouseData {
int x;
int y;
unsigned char buttons[2];
int wheelX;
int wheelY;
} MouseData;
typedef struct KeyboardData {
@@ -26,4 +32,9 @@ void mouseDeviceFree();
bool keyboardDeviceInit();
void keyboardDeviceFree();
void handleMouseEvent(SDL_Event* event);
void handleTouchEvent(SDL_Event* event);
} // namespace fallout
#endif /* DINPUT_H */

View File

@@ -1,5 +1,9 @@
#include "display_monitor.h"
#include <string.h>
#include <fstream>
#include "art.h"
#include "color.h"
#include "combat.h"
@@ -10,10 +14,11 @@
#include "geometry.h"
#include "interface.h"
#include "memory.h"
#include "sfall_config.h"
#include "text_font.h"
#include "window_manager.h"
#include <string.h>
namespace fallout {
// The maximum number of lines display monitor can hold. Once this value
// is reached earlier messages are thrown away.
@@ -33,6 +38,7 @@
#define DISPLAY_MONITOR_BEEP_DELAY (500U)
static void display_clear();
static void displayMonitorRefresh();
static void displayMonitorScrollUpOnMouseDown(int btn, int keyCode);
static void displayMonitorScrollDownOnMouseDown(int btn, int keyCode);
@@ -40,6 +46,12 @@ static void displayMonitorScrollUpOnMouseEnter(int btn, int keyCode);
static void displayMonitorScrollDownOnMouseEnter(int btn, int keyCode);
static void displayMonitorOnMouseExit(int btn, int keyCode);
static void consoleFileInit();
static void consoleFileReset();
static void consoleFileExit();
static void consoleFileAddMessage(const char* message);
static void consoleFileFlush();
// 0x51850C
static bool gDisplayMonitorInitialized = false;
@@ -86,6 +98,9 @@ static int _disp_start;
// 0x56FB58
static unsigned int gDisplayMonitorLastBeepTimestamp;
static std::ofstream gConsoleFileStream;
static int gConsoleFilePrintCount = 0;
// 0x431610
int displayMonitorInit()
{
@@ -105,7 +120,7 @@ int displayMonitorInit()
}
CacheEntry* backgroundFrmHandle;
int backgroundFid = buildFid(6, 16, 0, 0, 0);
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 16, 0, 0, 0);
Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle);
if (backgroundFrm == NULL) {
internal_free(gDisplayMonitorBackgroundFrmData);
@@ -168,14 +183,11 @@ int displayMonitorInit()
gDisplayMonitorEnabled = true;
gDisplayMonitorInitialized = true;
for (int index = 0; index < gDisplayMonitorLinesCapacity; index++) {
gDisplayMonitorLines[index][0] = '\0';
}
// NOTE: Uninline.
display_clear();
_disp_start = 0;
_disp_curr = 0;
displayMonitorRefresh();
// SFALL
consoleFileInit();
}
return 0;
@@ -184,15 +196,12 @@ int displayMonitorInit()
// 0x431800
int displayMonitorReset()
{
if (gDisplayMonitorInitialized) {
for (int index = 0; index < gDisplayMonitorLinesCapacity; index++) {
gDisplayMonitorLines[index][0] = '\0';
}
// NOTE: Uninline.
display_clear();
// SFALL
consoleFileReset();
_disp_start = 0;
_disp_curr = 0;
displayMonitorRefresh();
}
return 0;
}
@@ -200,6 +209,9 @@ int displayMonitorReset()
void displayMonitorExit()
{
if (gDisplayMonitorInitialized) {
// SFALL
consoleFileExit();
internal_free(gDisplayMonitorBackgroundFrmData);
gDisplayMonitorInitialized = false;
}
@@ -212,6 +224,9 @@ void displayMonitorAddMessage(char* str)
return;
}
// SFALL
consoleFileAddMessage(str);
int oldFont = fontGetCurrent();
fontSetCurrent(DISPLAY_MONITOR_FONT);
@@ -295,6 +310,24 @@ void displayMonitorAddMessage(char* str)
displayMonitorRefresh();
}
// NOTE: Inlined.
//
// 0x431A2C
static void display_clear()
{
int index;
if (gDisplayMonitorInitialized) {
for (index = 0; index < gDisplayMonitorLinesCapacity; index++) {
gDisplayMonitorLines[index][0] = '\0';
}
_disp_start = 0;
_disp_curr = 0;
displayMonitorRefresh();
}
}
// 0x431A78
static void displayMonitorRefresh()
{
@@ -389,3 +422,53 @@ void displayMonitorEnable()
gDisplayMonitorEnabled = true;
}
}
static void consoleFileInit()
{
char* consoleFilePath;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY, &consoleFilePath);
if (consoleFilePath != NULL && *consoleFilePath == '\0') {
consoleFilePath = NULL;
}
if (consoleFilePath != NULL) {
gConsoleFileStream.open(consoleFilePath);
}
}
static void consoleFileReset()
{
if (gConsoleFileStream.is_open()) {
gConsoleFilePrintCount = 0;
gConsoleFileStream.flush();
}
}
static void consoleFileExit()
{
if (gConsoleFileStream.is_open()) {
gConsoleFileStream.close();
}
}
static void consoleFileAddMessage(const char* message)
{
if (gConsoleFileStream.is_open()) {
gConsoleFileStream << message << '\n';
gConsoleFilePrintCount++;
if (gConsoleFilePrintCount >= 20) {
consoleFileFlush();
}
}
}
static void consoleFileFlush()
{
if (gConsoleFileStream.is_open()) {
gConsoleFilePrintCount = 0;
gConsoleFileStream.flush();
}
}
} // namespace fallout

View File

@@ -1,6 +1,8 @@
#ifndef DISPLAY_MONITOR_H
#define DISPLAY_MONITOR_H
namespace fallout {
int displayMonitorInit();
int displayMonitorReset();
void displayMonitorExit();
@@ -8,4 +10,6 @@ void displayMonitorAddMessage(char* string);
void displayMonitorDisable();
void displayMonitorEnable();
} // namespace fallout
#endif /* DISPLAY_MONITOR_H */

View File

@@ -1,10 +1,12 @@
#include "draw.h"
#include <string.h>
#include "color.h"
#include "core.h"
#include "mmx.h"
#include <string.h>
namespace fallout {
// 0x4D2FC0
void bufferDrawLine(unsigned char* buf, int pitch, int x1, int y1, int x2, int y2, int color)
@@ -326,3 +328,5 @@ void bufferOutline(unsigned char* buf, int width, int height, int pitch, int col
}
}
}
} // namespace fallout

View File

@@ -1,7 +1,9 @@
#ifndef DRAW_H
#define DRAW_H
void bufferDrawLine(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int color);
namespace fallout {
void bufferDrawLine(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int color);
void bufferDrawRect(unsigned char* buf, int a2, int a3, int a4, int a5, int a6, int a7);
void bufferDrawRectShadowed(unsigned char* buf, int a2, int a3, int a4, int a5, int a6, int a7, int a8);
void blitBufferToBufferStretch(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch);
@@ -14,4 +16,6 @@ void _lighten_buf(unsigned char* buf, int width, int height, int pitch);
void _swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2);
void bufferOutline(unsigned char* buf, int width, int height, int pitch, int a5);
} // namespace fallout
#endif /* DRAW_H */

View File

@@ -1,13 +1,15 @@
#include "electronic_registration.h"
#include "game_config.h"
#include "platform_compat.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "game_config.h"
#include "platform_compat.h"
namespace fallout {
// 0x440DD0
void runElectronicRegistration()
{
@@ -45,3 +47,5 @@ void runElectronicRegistration()
}
}
}
} // namespace fallout

View File

@@ -1,6 +1,10 @@
#ifndef ELECTRONIC_REGISTRATION_H
#define ELECTRONIC_REGISTRATION_H
namespace fallout {
void runElectronicRegistration();
} // namespace fallout
#endif /* ELECTRONIC_REGISTRATION_H */

View File

@@ -1,5 +1,10 @@
#include "elevator.h"
#include <ctype.h>
#include <string.h>
#include <algorithm>
#include "art.h"
#include "core.h"
#include "cycle.h"
@@ -12,19 +17,17 @@
#include "map.h"
#include "pipboy.h"
#include "scripts.h"
#include "sfall_config.h"
#include "window_manager.h"
#include <ctype.h>
#include <string.h>
namespace fallout {
// The maximum number of elevator levels.
#define ELEVATOR_LEVEL_MAX (4)
// NOTE: There are two variables which hold background data used in the
// elevator window - [gElevatorBackgroundFrmData] and [gElevatorPanelFrmData].
// For unknown reason they are using -1 to denote that they are not set
// (instead of using NULL).
#define ELEVATOR_BACKGROUND_NULL ((unsigned char*)(-1))
// Max number of elevators that can be loaded from elevators.ini. This limit is
// emposed by Sfall.
#define ELEVATORS_MAX 50
typedef enum ElevatorFrm {
ELEVATOR_FRM_BUTTON_DOWN,
@@ -56,7 +59,7 @@ static const int gElevatorFrmIds[ELEVATOR_FRM_COUNT] = {
};
// 0x43E95C
static const ElevatorBackground gElevatorBackgrounds[ELEVATOR_COUNT] = {
static ElevatorBackground gElevatorBackgrounds[ELEVATORS_MAX] = {
{ 143, -1 },
{ 143, 150 },
{ 144, -1 },
@@ -86,7 +89,7 @@ static const ElevatorBackground gElevatorBackgrounds[ELEVATOR_COUNT] = {
// Number of levels for eleveators.
//
// 0x43EA1C
static const int gElevatorLevels[ELEVATOR_COUNT] = {
static int gElevatorLevels[ELEVATORS_MAX] = {
4,
2,
3,
@@ -114,7 +117,7 @@ static const int gElevatorLevels[ELEVATOR_COUNT] = {
};
// 0x43EA7C
static const ElevatorDescription gElevatorDescriptions[ELEVATOR_COUNT][ELEVATOR_LEVEL_MAX] = {
static ElevatorDescription gElevatorDescriptions[ELEVATORS_MAX][ELEVATOR_LEVEL_MAX] = {
{
{ 14, 0, 18940 },
{ 14, 1, 18936 },
@@ -264,7 +267,7 @@ static const ElevatorDescription gElevatorDescriptions[ELEVATOR_COUNT][ELEVATOR_
// NOTE: These values are also used as key bindings.
//
// 0x43EEFC
static const char gElevatorLevelLabels[ELEVATOR_COUNT][ELEVATOR_LEVEL_MAX] = {
static char gElevatorLevelLabels[ELEVATORS_MAX][ELEVATOR_LEVEL_MAX] = {
{ '1', '2', '3', '4' },
{ 'G', '1', '\0', '\0' },
{ '1', '2', '3', '\0' },
@@ -313,57 +316,29 @@ static const char* gElevatorSoundEffects[ELEVATOR_LEVEL_MAX - 1][ELEVATOR_LEVEL_
},
};
// 0x570A2C
static Size gElevatorFrmSizes[ELEVATOR_FRM_COUNT];
// 0x570A44
static int gElevatorBackgroundFrmWidth;
// 0x570A48
static int gElevatorBackgroundFrmHeight;
// 0x570A4C
static int gElevatorPanelFrmWidth;
// 0x570A50
static int gElevatorPanelFrmHeight;
// 0x570A54
static int gElevatorWindow;
// 0x570A58
static CacheEntry* gElevatorFrmHandles[ELEVATOR_FRM_COUNT];
// 0x570A64
static CacheEntry* gElevatorBackgroundFrmHandle;
// 0x570A68
static CacheEntry* gElevatorPanelFrmHandle;
// 0x570A6C
static unsigned char* gElevatorWindowBuffer;
// 0x570A70
static bool gElevatorWindowIsoWasEnabled;
// 0x570A74
static unsigned char* gElevatorFrmData[ELEVATOR_FRM_COUNT];
// 0x570A80
static unsigned char* gElevatorBackgroundFrmData;
// 0x570A84
static unsigned char* gElevatorPanelFrmData;
static FrmImage _elevatorFrmImages[ELEVATOR_FRM_COUNT];
static FrmImage _elevatorBackgroundFrmImage;
static FrmImage _elevatorPanelFrmImage;
// Presents elevator dialog for player to pick a desired level.
//
// 0x43EF5C
int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tilePtr)
{
if (elevator < 0 || elevator >= ELEVATOR_COUNT) {
if (elevator < 0 || elevator >= ELEVATORS_MAX) {
return -1;
}
// SFALL
if (elevatorWindowInit(elevator) == -1) {
return -1;
}
@@ -403,15 +378,15 @@ int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tileP
debugPrint("\n the start elev level %d\n", *elevationPtr);
int v18 = (gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width * gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].height) / 13;
int v18 = (_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getWidth() * _elevatorFrmImages[ELEVATOR_FRM_GAUGE].getHeight()) / 13;
float v42 = 12.0f / (float)(gElevatorLevels[elevator] - 1);
blitBufferToBuffer(
gElevatorFrmData[ELEVATOR_FRM_GAUGE] + v18 * (int)((float)(*elevationPtr) * v42),
gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].height / 13,
gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
gElevatorWindowBuffer + gElevatorBackgroundFrmWidth * 41 + 121,
gElevatorBackgroundFrmWidth);
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getData() + v18 * (int)((float)(*elevationPtr) * v42),
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getWidth(),
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getHeight() / 13,
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getWidth(),
gElevatorWindowBuffer + _elevatorBackgroundFrmImage.getWidth() * 41 + 121,
_elevatorBackgroundFrmImage.getWidth());
windowRefresh(gElevatorWindow);
bool done = false;
@@ -460,12 +435,12 @@ int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tileP
unsigned int tick = _get_time();
v44 += v43;
blitBufferToBuffer(
gElevatorFrmData[ELEVATOR_FRM_GAUGE] + v18 * (int)v44,
gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].height / 13,
gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
gElevatorWindowBuffer + gElevatorBackgroundFrmWidth * 41 + 121,
gElevatorBackgroundFrmWidth);
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getData() + v18 * (int)v44,
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getWidth(),
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getHeight() / 13,
_elevatorFrmImages[ELEVATOR_FRM_GAUGE].getWidth(),
gElevatorWindowBuffer + _elevatorBackgroundFrmImage.getWidth() * 41 + 121,
_elevatorBackgroundFrmImage.getWidth());
windowRefresh(gElevatorWindow);
@@ -503,16 +478,15 @@ static int elevatorWindowInit(int elevator)
int index;
for (index = 0; index < ELEVATOR_FRM_COUNT; index++) {
int fid = buildFid(6, gElevatorFrmIds[index], 0, 0, 0);
gElevatorFrmData[index] = artLockFrameDataReturningSize(fid, &(gElevatorFrmHandles[index]), &(gElevatorFrmSizes[index].width), &(gElevatorFrmSizes[index].height));
if (gElevatorFrmData[index] == NULL) {
int fid = buildFid(OBJ_TYPE_INTERFACE, gElevatorFrmIds[index], 0, 0, 0);
if (!_elevatorFrmImages[index].lock(fid)) {
break;
}
}
if (index != ELEVATOR_FRM_COUNT) {
for (int reversedIndex = index - 1; reversedIndex >= 0; reversedIndex--) {
artUnlock(gElevatorFrmHandles[reversedIndex]);
_elevatorFrmImages[reversedIndex].unlock();
}
if (gElevatorWindowIsoWasEnabled) {
@@ -524,39 +498,27 @@ static int elevatorWindowInit(int elevator)
return -1;
}
gElevatorPanelFrmData = ELEVATOR_BACKGROUND_NULL;
gElevatorBackgroundFrmData = ELEVATOR_BACKGROUND_NULL;
const ElevatorBackground* elevatorBackground = &(gElevatorBackgrounds[elevator]);
bool backgroundsLoaded = true;
int backgroundFid = buildFid(6, elevatorBackground->backgroundFrmId, 0, 0, 0);
gElevatorBackgroundFrmData = artLockFrameDataReturningSize(backgroundFid, &gElevatorBackgroundFrmHandle, &gElevatorBackgroundFrmWidth, &gElevatorBackgroundFrmHeight);
if (gElevatorBackgroundFrmData != NULL) {
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, elevatorBackground->backgroundFrmId, 0, 0, 0);
if (_elevatorBackgroundFrmImage.lock(backgroundFid)) {
if (elevatorBackground->panelFrmId != -1) {
int panelFid = buildFid(6, elevatorBackground->panelFrmId, 0, 0, 0);
gElevatorPanelFrmData = artLockFrameDataReturningSize(panelFid, &gElevatorPanelFrmHandle, &gElevatorPanelFrmWidth, &gElevatorPanelFrmHeight);
if (gElevatorPanelFrmData == NULL) {
gElevatorPanelFrmData = ELEVATOR_BACKGROUND_NULL;
int panelFid = buildFid(OBJ_TYPE_INTERFACE, elevatorBackground->panelFrmId, 0, 0, 0);
if (!_elevatorPanelFrmImage.lock(panelFid)) {
backgroundsLoaded = false;
}
}
} else {
gElevatorBackgroundFrmData = ELEVATOR_BACKGROUND_NULL;
backgroundsLoaded = false;
}
if (!backgroundsLoaded) {
if (gElevatorBackgroundFrmData != ELEVATOR_BACKGROUND_NULL) {
artUnlock(gElevatorBackgroundFrmHandle);
}
if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
artUnlock(gElevatorPanelFrmHandle);
}
_elevatorBackgroundFrmImage.unlock();
_elevatorPanelFrmImage.unlock();
for (int index = 0; index < ELEVATOR_FRM_COUNT; index++) {
artUnlock(gElevatorFrmHandles[index]);
_elevatorFrmImages[index].unlock();
}
if (gElevatorWindowIsoWasEnabled) {
@@ -568,26 +530,21 @@ static int elevatorWindowInit(int elevator)
return -1;
}
int elevatorWindowX = (screenGetWidth() - gElevatorBackgroundFrmWidth) / 2;
int elevatorWindowY = (screenGetHeight() - INTERFACE_BAR_HEIGHT - 1 - gElevatorBackgroundFrmHeight) / 2;
int elevatorWindowX = (screenGetWidth() - _elevatorBackgroundFrmImage.getWidth()) / 2;
int elevatorWindowY = (screenGetHeight() - INTERFACE_BAR_HEIGHT - 1 - _elevatorBackgroundFrmImage.getHeight()) / 2;
gElevatorWindow = windowCreate(
elevatorWindowX,
elevatorWindowY,
gElevatorBackgroundFrmWidth,
gElevatorBackgroundFrmHeight,
_elevatorBackgroundFrmImage.getWidth(),
_elevatorBackgroundFrmImage.getHeight(),
256,
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02);
if (gElevatorWindow == -1) {
if (gElevatorBackgroundFrmData != ELEVATOR_BACKGROUND_NULL) {
artUnlock(gElevatorBackgroundFrmHandle);
}
if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
artUnlock(gElevatorPanelFrmHandle);
}
_elevatorBackgroundFrmImage.unlock();
_elevatorPanelFrmImage.unlock();
for (int index = 0; index < ELEVATOR_FRM_COUNT; index++) {
artUnlock(gElevatorFrmHandles[index]);
_elevatorFrmImages[index].unlock();
}
if (gElevatorWindowIsoWasEnabled) {
@@ -600,15 +557,15 @@ static int elevatorWindowInit(int elevator)
}
gElevatorWindowBuffer = windowGetBuffer(gElevatorWindow);
memcpy(gElevatorWindowBuffer, (unsigned char*)gElevatorBackgroundFrmData, gElevatorBackgroundFrmWidth * gElevatorBackgroundFrmHeight);
memcpy(gElevatorWindowBuffer, _elevatorBackgroundFrmImage.getData(), _elevatorBackgroundFrmImage.getWidth() * _elevatorBackgroundFrmImage.getHeight());
if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
blitBufferToBuffer((unsigned char*)gElevatorPanelFrmData,
gElevatorPanelFrmWidth,
gElevatorPanelFrmHeight,
gElevatorPanelFrmWidth,
gElevatorWindowBuffer + gElevatorBackgroundFrmWidth * (gElevatorBackgroundFrmHeight - gElevatorPanelFrmHeight),
gElevatorBackgroundFrmWidth);
if (_elevatorPanelFrmImage.isLocked()) {
blitBufferToBuffer(_elevatorPanelFrmImage.getData(),
_elevatorPanelFrmImage.getWidth(),
_elevatorPanelFrmImage.getHeight(),
_elevatorPanelFrmImage.getWidth(),
gElevatorWindowBuffer + _elevatorBackgroundFrmImage.getWidth() * (_elevatorBackgroundFrmImage.getHeight() - _elevatorPanelFrmImage.getHeight()),
_elevatorBackgroundFrmImage.getWidth());
}
int y = 40;
@@ -616,14 +573,14 @@ static int elevatorWindowInit(int elevator)
int btn = buttonCreate(gElevatorWindow,
13,
y,
gElevatorFrmSizes[ELEVATOR_FRM_BUTTON_DOWN].width,
gElevatorFrmSizes[ELEVATOR_FRM_BUTTON_DOWN].height,
_elevatorFrmImages[ELEVATOR_FRM_BUTTON_DOWN].getWidth(),
_elevatorFrmImages[ELEVATOR_FRM_BUTTON_DOWN].getHeight(),
-1,
-1,
-1,
500 + level,
gElevatorFrmData[ELEVATOR_FRM_BUTTON_UP],
gElevatorFrmData[ELEVATOR_FRM_BUTTON_DOWN],
_elevatorFrmImages[ELEVATOR_FRM_BUTTON_UP].getData(),
_elevatorFrmImages[ELEVATOR_FRM_BUTTON_DOWN].getData(),
NULL,
BUTTON_FLAG_TRANSPARENT);
if (btn != -1) {
@@ -640,16 +597,11 @@ static void elevatorWindowFree()
{
windowDestroy(gElevatorWindow);
if (gElevatorBackgroundFrmData != ELEVATOR_BACKGROUND_NULL) {
artUnlock(gElevatorBackgroundFrmHandle);
}
if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
artUnlock(gElevatorPanelFrmHandle);
}
_elevatorBackgroundFrmImage.unlock();
_elevatorPanelFrmImage.unlock();
for (int index = 0; index < ELEVATOR_FRM_COUNT; index++) {
artUnlock(gElevatorFrmHandles[index]);
_elevatorFrmImages[index].unlock();
}
scriptsEnable();
@@ -681,3 +633,67 @@ static int elevatorGetLevelFromKeyCode(int elevator, int keyCode)
}
return 0;
}
void elevatorsInit()
{
char* elevatorsFileName;
configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_ELEVATORS_FILE_KEY, &elevatorsFileName);
if (elevatorsFileName != NULL && *elevatorsFileName == '\0') {
elevatorsFileName = NULL;
}
if (elevatorsFileName != NULL) {
Config elevatorsConfig;
if (configInit(&elevatorsConfig)) {
if (configRead(&elevatorsConfig, elevatorsFileName, false)) {
char sectionKey[4];
char key[32];
for (int index = 0; index < ELEVATORS_MAX; index++) {
sprintf(sectionKey, "%d", index);
if (index >= ELEVATOR_COUNT) {
int levels = 0;
configGetInt(&elevatorsConfig, sectionKey, "ButtonCount", &levels);
gElevatorLevels[index] = std::clamp(levels, 2, ELEVATOR_LEVEL_MAX);
}
configGetInt(&elevatorsConfig, sectionKey, "MainFrm", &(gElevatorBackgrounds[index].backgroundFrmId));
configGetInt(&elevatorsConfig, sectionKey, "ButtonsFrm", &(gElevatorBackgrounds[index].panelFrmId));
for (int level = 0; level < ELEVATOR_LEVEL_MAX; level++) {
sprintf(key, "ID%d", level + 1);
configGetInt(&elevatorsConfig, sectionKey, key, &(gElevatorDescriptions[index][level].map));
sprintf(key, "Elevation%d", level + 1);
configGetInt(&elevatorsConfig, sectionKey, key, &(gElevatorDescriptions[index][level].elevation));
sprintf(key, "Tile%d", level + 1);
configGetInt(&elevatorsConfig, sectionKey, key, &(gElevatorDescriptions[index][level].tile));
}
}
// NOTE: Sfall implementation is slightly different. It uses one
// loop and stores `type` value in a separate lookup table. This
// value is then used in the certain places to remap from
// requested elevator to the new one.
for (int index = 0; index < ELEVATORS_MAX; index++) {
sprintf(sectionKey, "%d", index);
int type;
if (configGetInt(&elevatorsConfig, sectionKey, "Image", &type)) {
type = std::clamp(type, 0, ELEVATORS_MAX - 1);
if (index != type) {
memcpy(&(gElevatorBackgrounds[index]), &(gElevatorBackgrounds[type]), sizeof(*gElevatorBackgrounds));
memcpy(&(gElevatorLevels[index]), &(gElevatorLevels[type]), sizeof(*gElevatorLevels));
memcpy(&(gElevatorLevelLabels[index]), &(gElevatorLevelLabels[type]), sizeof(*gElevatorLevelLabels));
}
}
}
}
configFree(&elevatorsConfig);
}
}
}
} // namespace fallout

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