fix(curriculum): remove anti-pattern ternary use in rpg game (#53070)

Co-authored-by: Jessica Wilkins <67210629+jdwilkin4@users.noreply.github.com>
Co-authored-by: Huyen Nguyen <25715018+huyenltnguyen@users.noreply.github.com>
This commit is contained in:
Duong The Pham
2024-01-11 22:58:09 +07:00
committed by GitHub
parent 0a0f19bbd7
commit 26a9735d07
38 changed files with 306 additions and 518 deletions

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@@ -569,152 +569,148 @@
"title": "Step 139"
},
{
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"title": "Step 140"
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"title": "Step 142"
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"title": "Step 145"
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"title": "Step 146"
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"title": "Step 147"
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{
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"title": "Step 148"
},
{
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"title": "Step 149"
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{
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"title": "Step 150"
},
{
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"title": "Step 151"
},
{
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"id": "62aa21971e3b743844849985",
"title": "Step 152"
},
{
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"title": "Step 153"
},
{
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"title": "Step 154"
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"title": "Step 155"
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{
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"title": "Step 156"
},
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"title": "Step 157"
},
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"title": "Step 158"
},
{
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"id": "62aa258da314ef42ba0a1858",
"title": "Step 159"
},
{
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"title": "Step 160"
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{
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"title": "Step 161"
},
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"title": "Step 162"
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"title": "Step 164"
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"title": "Step 165"
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"title": "Step 166"
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"title": "Step 167"
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"title": "Step 168"
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{
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"title": "Step 169"
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"title": "Step 170"
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"title": "Step 171"
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"title": "Step 172"
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"title": "Step 173"
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"title": "Step 174"
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"title": "Step 175"
},
{
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"title": "Step 176"
"title": "Step 175"
}
]
}

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@@ -1,364 +0,0 @@
---
id: 62a8f2bc37675e77d5835235
title: Step 140
challengeType: 0
dashedName: step-140
---
# --description--
JavaScript has a conditional operator called the <dfn>ternary operator</dfn>. This can be used as a one-line `if-else` statement. The syntax is: `condition ? true : false`.
Here is an example of an `if-else` statement changed to a ternary:
```js
if (num > 5) {
bigger()
} else {
smaller()
}
num > 5 ? bigger() : smaller();
```
Change your new `if-else` statement to a ternary.
# --hints--
You should remove the `if` and `else` from your `else if` block.
```js
const block = attack.toString().split("else if");
assert.notMatch(block[1], /if/);
assert.notMatch(block[1], /else/);
```
You should check if `fighting` is equal to `2`.
```js
const block = attack.toString().split("else if");
assert.match(block[1], /fighting\s*===\s*2/);
```
Using the ternary syntax, you should call `winGame` if `fighting` is equal to `2`.
```js
const block = attack.toString().split("else if");
assert.match(block[1], /fighting\s*===\s*2\s*\?\s*winGame\(\)/);
```
Using the ternary syntax, you should call `defeatMonster` if `fighting` is not equal to `2`.
```js
const block = attack.toString().split("else if");
assert.match(block[1], /fighting\s*===\s*2\s*\?\s*winGame\(\)\s*\:\s*defeatMonster\(\)/);
```
# --seed--
## --seed-contents--
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
```
```css
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
```
```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const weapons = [
{ name: 'stick', power: 5 },
{ name: 'dagger', power: 30 },
{ name: 'claw hammer', power: 50 },
{ name: 'sword', power: 100 }
];
const monsters = [
{
name: "slime",
level: 2,
health: 15
},
{
name: "fanged beast",
level: 8,
health: 60
},
{
name: "dragon",
level: 20,
health: 300
}
]
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
},
{
name: "cave",
"button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
"button functions": [fightSlime, fightBeast, goTown],
text: "You enter the cave. You see some monsters."
},
{
name: "fight",
"button text": ["Attack", "Dodge", "Run"],
"button functions": [attack, dodge, goTown],
text: "You are fighting a monster."
},
{
name: "kill monster",
"button text": ["Go to town square", "Go to town square", "Go to town square"],
"button functions": [goTown, goTown, goTown],
text: 'The monster screams "Arg!" as it dies. You gain experience points and find gold.'
},
{
name: "lose",
"button text": ["REPLAY?", "REPLAY?", "REPLAY?"],
"button functions": [restart, restart, restart],
text: "You die. ☠️"
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
monsterStats.style.display = "none";
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerText = location.text;
}
function goTown() {
update(locations[0]);
}
function goStore() {
update(locations[1]);
}
function goCave() {
update(locations[2]);
}
function buyHealth() {
if (gold >= 10) {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
} else {
text.innerText = "You do not have enough gold to buy health.";
}
}
function buyWeapon() {
if (currentWeapon < weapons.length - 1) {
if (gold >= 30) {
gold -= 30;
currentWeapon++;
goldText.innerText = gold;
let newWeapon = weapons[currentWeapon].name;
text.innerText = "You now have a " + newWeapon + ".";
inventory.push(newWeapon);
text.innerText += " In your inventory you have: " + inventory;
} else {
text.innerText = "You do not have enough gold to buy a weapon.";
}
} else {
text.innerText = "You already have the most powerful weapon!";
button2.innerText = "Sell weapon for 15 gold";
button2.onclick = sellWeapon;
}
}
function sellWeapon() {
if (inventory.length > 1) {
gold += 15;
goldText.innerText = gold;
let currentWeapon = inventory.shift();
text.innerText = "You sold a " + currentWeapon + ".";
text.innerText += " In your inventory you have: " + inventory;
} else {
text.innerText = "Don't sell your only weapon!";
}
}
function fightSlime() {
fighting = 0;
goFight();
}
function fightBeast() {
fighting = 1;
goFight();
}
function fightDragon() {
fighting = 2;
goFight();
}
function goFight() {
update(locations[3]);
monsterHealth = monsters[fighting].health;
monsterStats.style.display = "block";
monsterName.innerText = monsters[fighting].name;
monsterHealthText.innerText = monsterHealth;
}
--fcc-editable-region--
function attack() {
text.innerText = "The " + monsters[fighting].name + " attacks.";
text.innerText += " You attack it with your " + weapons[currentWeapon].name + ".";
health -= monsters[fighting].level;
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}
--fcc-editable-region--
function dodge() {
text.innerText = "You dodge the attack from the " + monsters[fighting].name;
}
function defeatMonster() {
gold += Math.floor(monsters[fighting].level * 6.7);
xp += monsters[fighting].level;
goldText.innerText = gold;
xpText.innerText = xp;
update(locations[4]);
}
function lose() {
update(locations[5]);
}
function restart() {
xp = 0;
health = 100;
gold = 50;
currentWeapon = 0;
inventory = ["stick"];
goldText.innerText = gold;
healthText.innerText = health;
xpText.innerText = xp;
goTown();
}
```

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@@ -1,8 +1,8 @@
---
id: 62a8f35bde1750791f58773f
title: Step 141
title: Step 140
challengeType: 0
dashedName: step-141
dashedName: step-140
---
# --description--
@@ -293,7 +293,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62a94114ce0b8918b487390f
title: Step 142
title: Step 141
challengeType: 0
dashedName: step-142
dashedName: step-141
---
# --description--
@@ -319,7 +319,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62aa1cea594f152ba626b872
title: Step 143
title: Step 142
challengeType: 0
dashedName: step-143
dashedName: step-142
---
# --description--
@@ -296,7 +296,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}
--fcc-editable-region--

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@@ -1,8 +1,8 @@
---
id: 62aa1d6736ba262cfa74344b
title: Step 144
title: Step 143
challengeType: 0
dashedName: step-144
dashedName: step-143
---
# --description--
@@ -299,7 +299,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62aa1d9f535e102e4663e7a6
title: Step 145
title: Step 144
challengeType: 0
dashedName: step-145
dashedName: step-144
---
# --description--
@@ -307,7 +307,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62aa1e3c7c3d552fb04f0f18
title: Step 146
title: Step 145
challengeType: 0
dashedName: step-146
dashedName: step-145
---
# --description--
@@ -293,7 +293,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62aa1e8ccd579330e097ce44
title: Step 147
title: Step 146
challengeType: 0
dashedName: step-147
dashedName: step-146
---
# --description--
@@ -302,7 +302,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,22 +1,30 @@
---
id: 62aa1eec891ed731db227a36
title: Step 148
title: Step 147
challengeType: 0
dashedName: step-148
dashedName: step-147
---
# --description--
If you play the game in its current state you might notice a bug. If your `xp` is high enough, the `getMonsterAttackValue` function will return a negative number, which will actually add to your total health when fighting a monster!
If you play the game in its current state you might notice a bug. If your `xp` is high enough, the `getMonsterAttackValue` function will return a negative number, which will actually add to your total health when fighting a monster! You can fix this issue by using a <dfn>ternary operator</dfn> to ensure negative values are not returned.
In `getMonsterAttackValue`, change `return hit` to a ternary operator that returns `hit` if `hit` is greater than `0`, or returns `0` if it is not.
The `ternary operator` is a conditional operator and can be used as a one-line `if-else` statement. The syntax is: `condition ? expressionIfTrue : expressionIfFalse`.
Here is an example of returning a value based on `condition` with a ternary:
Here is an example of returning a value using an `if-else` statement and a refactored example using a ternary operator:
```js
return condition ? true : false;
if (num > 5) {
return 'num is greater than 5';
} else {
return 'num is smaller than or equal to 5';
}
return num > 5 ? 'num is greater than 5' : 'num is smaller than or equal to 5';
```
In `getMonsterAttackValue`, change `return hit` to a ternary operator that returns `hit` if `hit` is greater than `0`, or returns `0` if it is not.
# --hints--
You should use a ternary to change the `return` value if `hit` is greater than `0`.
@@ -313,7 +321,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62aa1fed3d4e873366ff3131
title: Step 149
title: Step 148
challengeType: 0
dashedName: step-149
dashedName: step-148
---
# --description--
@@ -295,7 +295,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}
--fcc-editable-region--

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@@ -1,8 +1,8 @@
---
id: 62aa204c1e1d33348ff09944
title: Step 150
title: Step 149
challengeType: 0
dashedName: step-150
dashedName: step-149
---
# --description--
@@ -297,7 +297,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}
--fcc-editable-region--

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@@ -1,8 +1,8 @@
---
id: 62aa20e9cf1be9358f5aceae
title: Step 151
title: Step 150
challengeType: 0
dashedName: step-151
dashedName: step-150
---
# --description--
@@ -302,7 +302,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}
--fcc-editable-region--

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@@ -1,8 +1,8 @@
---
id: 62aa2136fc49b836dfedb959
title: Step 152
title: Step 151
challengeType: 0
dashedName: step-152
dashedName: step-151
---
# --description--
@@ -303,7 +303,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62aa21971e3b743844849985
title: Step 153
title: Step 152
challengeType: 0
dashedName: step-153
dashedName: step-152
---
# --description--
@@ -315,7 +315,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

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@@ -1,8 +1,8 @@
---
id: 62aa21ea8d9d9f396b95dd87
title: Step 154
title: Step 153
challengeType: 0
dashedName: step-154
dashedName: step-153
---
# --description--
@@ -15,7 +15,7 @@ You should add an `if` statement to your `attack` function.
```js
const ifs = attack.toString().match(/if/g);
assert.lengthOf(ifs, 4);
assert.lengthOf(ifs, 5);
```
Your new `if` statement should check `Math.random() <= .1`.
@@ -305,7 +305,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
}

View File

@@ -1,8 +1,8 @@
---
id: 62aa226207f33d3ad4c6f546
title: Step 155
title: Step 154
challengeType: 0
dashedName: step-155
dashedName: step-154
---
# --description--
@@ -324,7 +324,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1) {

View File

@@ -1,8 +1,8 @@
---
id: 62aa22aba186563bcbf2c395
title: Step 156
title: Step 155
challengeType: 0
dashedName: step-156
dashedName: step-155
---
# --description--
@@ -306,7 +306,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa234322d4ad3e8bce42cc
title: Step 157
title: Step 156
challengeType: 0
dashedName: step-157
dashedName: step-156
---
# --description--
@@ -320,7 +320,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa2469c77b363fdb4f0e06
title: Step 158
title: Step 157
challengeType: 0
dashedName: step-158
dashedName: step-157
---
# --description--
@@ -311,7 +311,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa252c3b1073415ba2b898
title: Step 159
title: Step 158
challengeType: 0
dashedName: step-159
dashedName: step-158
---
# --description--
@@ -303,7 +303,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa258da314ef42ba0a1858
title: Step 160
title: Step 159
challengeType: 0
dashedName: step-160
dashedName: step-159
---
# --description--
@@ -329,7 +329,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa25fcb5837d43b4d9873d
title: Step 161
title: Step 160
challengeType: 0
dashedName: step-161
dashedName: step-160
---
# --description--
@@ -330,7 +330,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa2626c3c10244b94c787b
title: Step 162
title: Step 161
challengeType: 0
dashedName: step-162
dashedName: step-161
---
# --description--
@@ -303,7 +303,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa264d23cdaa45a20efada
title: Step 163
title: Step 162
challengeType: 0
dashedName: step-163
dashedName: step-162
---
# --description--
@@ -319,7 +319,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa26cca3cd3d46c431e73b
title: Step 164
title: Step 163
challengeType: 0
dashedName: step-164
dashedName: step-163
---
# --description--
@@ -315,7 +315,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa27227399d647e1c37a3c
title: Step 165
title: Step 164
challengeType: 0
dashedName: step-165
dashedName: step-164
---
# --description--
@@ -315,7 +315,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa27560def7048d7b4a095
title: Step 166
title: Step 165
challengeType: 0
dashedName: step-166
dashedName: step-165
---
# --description--
@@ -303,7 +303,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa27c40ca6f04ab8be5fac
title: Step 167
title: Step 166
challengeType: 0
dashedName: step-167
dashedName: step-166
---
# --description--
@@ -309,7 +309,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa28032d863d4bd8058799
title: Step 168
title: Step 167
challengeType: 0
dashedName: step-168
dashedName: step-167
---
# --description--
@@ -307,7 +307,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa287434dc284cea01157c
title: Step 169
title: Step 168
challengeType: 0
dashedName: step-169
dashedName: step-168
---
# --description--
@@ -305,7 +305,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa28bbd6323e4dfb3ac43e
title: Step 170
title: Step 169
challengeType: 0
dashedName: step-170
dashedName: step-169
---
# --description--
@@ -305,7 +305,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa28fb651bf14efa2dbb16
title: Step 171
title: Step 170
challengeType: 0
dashedName: step-171
dashedName: step-170
---
# --description--
@@ -322,7 +322,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa2943669c9d5026af6985
title: Step 172
title: Step 171
challengeType: 0
dashedName: step-172
dashedName: step-171
---
# --description--
@@ -322,7 +322,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa2999ec27ec516655eba6
title: Step 173
title: Step 172
challengeType: 0
dashedName: step-173
dashedName: step-172
---
# --description--
@@ -315,7 +315,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa29d8f8f88152c91350ca
title: Step 174
title: Step 173
challengeType: 0
dashedName: step-174
dashedName: step-173
---
# --description--
@@ -321,7 +321,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa2aec2f09d454253aad6c
title: Step 175
title: Step 174
challengeType: 0
dashedName: step-175
dashedName: step-174
---
# --description--
@@ -316,7 +316,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";

View File

@@ -1,8 +1,8 @@
---
id: 62aa2ba9cd881355a6f0a5a8
title: Step 176
title: Step 175
challengeType: 0
dashedName: step-176
dashedName: step-175
---
# --description--
@@ -307,7 +307,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";
@@ -677,7 +681,11 @@ function attack() {
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
fighting === 2 ? winGame() : defeatMonster();
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random() <= .1 && inventory.length !== 1) {
text.innerText += " Your " + inventory.pop() + " breaks.";