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feat(curriculum): update euler128 to more flexible problem, add solution (#46488)
euler128 - update to more flexible problem
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@@ -28,10 +28,16 @@ Find the 2000th tile in this sequence.
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# --hints--
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`hexagonalTile()` should return `14516824220`.
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`hexagonalTile(10)` should return `271`.
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```js
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assert.strictEqual(hexagonalTile(), 14516824220);
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assert.strictEqual(hexagonalTile(10), 271);
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```
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`hexagonalTile(2000)` should return `14516824220`.
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```js
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assert.strictEqual(hexagonalTile(2000), 14516824220);
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```
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# --seed--
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@@ -39,16 +45,62 @@ assert.strictEqual(hexagonalTile(), 14516824220);
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## --seed-contents--
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```js
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function hexagonalTile() {
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function hexagonalTile(tileIndex) {
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return true;
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}
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hexagonalTile();
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hexagonalTile(10);
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```
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# --solutions--
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```js
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// solution required
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const NUM_PRIMES = 840000;
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const PRIME_SEIVE = Array(Math.floor((NUM_PRIMES-1)/2)).fill(true);
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(function initPrimes(num) {
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const upper = Math.floor((num - 1) / 2);
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const sqrtUpper = Math.floor((Math.sqrt(num) - 1) / 2);
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for (let i = 0; i <= sqrtUpper; i++) {
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if (PRIME_SEIVE[i]) {
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// Mark value in PRIMES array
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const prime = 2 * i + 3;
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// Mark all multiples of this number as false (not prime)
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const primeSqaredIndex = 2 * i ** 2 + 6 * i + 3;
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for (let j = primeSqaredIndex; j < upper; j += prime) {
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PRIME_SEIVE[j] = false;
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}
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}
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}
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})(NUM_PRIMES);
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function isPrime(num) {
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if (num === 2) return true;
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else if (num % 2 === 0) return false
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else return PRIME_SEIVE[(num - 3) / 2];
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}
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function hexagonalTile(tileIndex) {
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let count = 1;
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let n = 1;
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let number = 0;
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while (count < tileIndex) {
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if (isPrime(6*n - 1) &&
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isPrime(6*n + 1) &&
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isPrime(12*n + 5)) {
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number = 3*n*n - 3*n + 2;
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count++;
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if (count >= tileIndex) break;
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}
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if (isPrime(6*n + 5) &&
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isPrime(6*n - 1) &&
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isPrime(12*n - 7) && n != 1) {
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number = 3*n*n + 3*n + 1;
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count++;
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}
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n++;
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}
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return number;
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}
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```
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