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chore(i18n,learn): processed translations (#55540)
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
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@@ -19,16 +19,16 @@ When a Rectangle object is created, it should be initialized with `width` and `h
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- `get_area`: Returns area (`width * height`)
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- `get_perimeter`: Returns perimeter (`2 * width + 2 * height`)
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- `get_diagonal`: Returns diagonal (`(width ** 2 + height ** 2) ** .5`)
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- `get_picture`: Returns a string that represents the shape using lines of "\*". The number of lines should be equal to the height and the number of "\*" in each line should be equal to the width. There should be a new line (`\n`) at the end of each line. If the width or height is larger than 50, this should return the string: "Too big for picture.".
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- `get_picture`: Returns a string that represents the shape using lines of '\*'. The number of lines should be equal to the height and the number of '\*' in each line should be equal to the width. There should be a new line (`\n`) at the end of each line. If the width or height is larger than 50, this should return the string: `'Too big for picture.'`.
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- `get_amount_inside`: Takes another shape (square or rectangle) as an argument. Returns the number of times the passed in shape could fit inside the shape (with no rotations). For instance, a rectangle with a width of 4 and a height of 8 could fit in two squares with sides of 4.
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Additionally, if an instance of a `Rectangle` is represented as a string, it should look like: `Rectangle(width=5, height=10)`
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Additionally, if an instance of a `Rectangle` is represented as a string, it should look like: `'Rectangle(width=5, height=10)'`.
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## Square class
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The `Square` class should be a subclass of `Rectangle`. When a `Square` object is created, a single side length is passed in. The `__init__` method should store the side length in both the `width` and `height` attributes from the `Rectangle` class.
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The `Square` class should be able to access the `Rectangle` class methods but should also contain a `set_side` method. If an instance of a `Square` is represented as a string, it should look like: `Square(side=9)`
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The `Square` class should be able to access the `Rectangle` class methods but should also contain a `set_side` method. If an instance of a `Square` is represented as a string, it should look like: `'Square(side=9)'`.
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Additionally, the `set_width` and `set_height` methods on the `Square` class should set both the width and height.
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@@ -180,7 +180,7 @@ t.result.wasSuccessful()
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})
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```
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The string representation of `Rectangle(3, 6)` should be `Rectangle(width=3, height=6)`.
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The string representation of `Rectangle(3, 6)` should be `'Rectangle(width=3, height=6)'`.
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```js
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({
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@@ -215,7 +215,7 @@ t.result.wasSuccessful()
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})
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```
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The string representation of `Square(5)` should be `Square(side=5)`.
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The string representation of `Square(5)` should be `'Square(side=5)'`.
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```js
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({
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@@ -646,7 +646,7 @@ t.result.wasSuccessful()
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})
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```
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The `.get_picture()` method should return the string `Too big for picture.` if the `width` or `height` attributes are larger than `50`.
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The `.get_picture()` method should return the string `'Too big for picture.'` if the `width` or `height` attributes are larger than `50`.
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```js
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({
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@@ -15,11 +15,11 @@ Here is how you can make a `GET` request with the `fetch()` method:
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fetch("url-goes-here")
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```
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Make a `GET` request to this URL: `https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json`. Don't terminate your code with a semicolon yet.
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Make a `GET` request to this URL: `"https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json"`. Don't terminate your code with a semicolon yet.
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# --hints--
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You should use the `fetch()` method to make a `GET` request to `https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json`.
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You should use the `fetch()` method to make a `GET` request to `"https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json"`.
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```js
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assert.match(code, /fetch\(\s*('|"|`)https:\/\/cdn\.freecodecamp\.org\/curriculum\/news\-author\-page\/authors\.json\1\s*\)/)
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@@ -24,7 +24,7 @@ Again, don't terminate the code with a semicolon yet.
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# --hints--
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You should use the `fetch()` method to make a `GET` request to `https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json`.
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You should use the `fetch()` method to make a `GET` request to `"https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json"`.
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```js
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assert.match(code, /fetch\(\s*('|"|`)https:\/\/cdn\.freecodecamp\.org\/curriculum\/news\-author\-page\/authors\.json\1\s*\)/)
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@@ -14,7 +14,7 @@ Chain another `.then()` to the existing `.then()` method. This time, pass in `da
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# --hints--
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You should use the `fetch()` method to make a `GET` request to `https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json`.
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You should use the `fetch()` method to make a `GET` request to `"https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json"`.
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```js
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assert.match(code, /fetch\(\s*('|"|`)https:\/\/cdn\.freecodecamp\.org\/curriculum\/news\-author\-page\/authors\.json\1\s*\)/)
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@@ -15,7 +15,7 @@ Chain `.catch()` to the last `.then()`. Pass in a callback function with `err` a
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# --hints--
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You should use the `fetch()` method to make a `GET` request to `https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json`.
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You should use the `fetch()` method to make a `GET` request to `"https://cdn.freecodecamp.org/curriculum/news-author-page/authors.json"`.
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```js
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assert.match(code, /fetch\(\s*('|"|`)https:\/\/cdn\.freecodecamp\.org\/curriculum\/news\-author\-page\/authors\.json\1\s*\)/)
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@@ -9,11 +9,11 @@ dashedName: step-12
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Inside the template literal, create a `div` element with the `id` set to the `index` from the `.forEach()` array method. Remember to use template interpolation to do this.
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Also, add a `class` of `user-card` to the `div`.
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Also, add a `class` of `"user-card"` to the `div`.
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# --hints--
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You should create a `div` element with the class `user-card`.
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You should create a `div` element with the class `"user-card"`.
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```js
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displayAuthors([{author: "Kolade"}]);
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@@ -9,7 +9,7 @@ dashedName: step-13
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Now you need to show some information about the author. First, show the author's name.
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Create an `h2` tag with the `class` `author-name`. Then, interpolate `author` inside the `h2` tag. This is the author's name.
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Create an `h2` tag with the `class` `"author-name"`. Then, interpolate `author` inside the `h2` tag. This is the author's name.
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# --hints--
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@@ -21,7 +21,7 @@ displayAuthors([{author: "Kolade"}]);
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assert.exists(document.querySelector('#author-container > div > h2'));
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```
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Your `h2` element should have a class set to `author-name`
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Your `h2` element should have a class set to `"author-name"`
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```js
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displayAuthors([{name: "Jane", height: 12}])
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@@ -9,7 +9,7 @@ dashedName: step-15
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Now `authorDataArr` is the same as the `data` you logged to the console a while ago. Log `authorDataArr` to the console to confirm this.
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Inside your `console.log()` statement, add the text `Author Data Array:` as the first argument and `authorDataArr` as the second argument. Use comma to separate the text from `authorDataArr`.
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Inside your `console.log()` statement, add the text `"Author Data Array:"` as the first argument and `authorDataArr` as the second argument. Use comma to separate the text from `authorDataArr`.
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# --hints--
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@@ -19,13 +19,13 @@ You should assign `data` to the `authorDataArr` variable
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assert.match(code, /authorDataArr\s*=\s*data\s*;?/)
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```
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You should have a console log with the text `Author Data Array:`.
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You should have a console log with the text `"Author Data Array:"`.
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```js
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assert.match(code, /console\.log\(\s*("|'|`)Author\s+Data\s+Array:\s*\1/)
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```
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You should use comma to separate your `Author Data Array:` text and `authorDataArr`.
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You should use comma to separate your `"Author Data Array:"` text and `authorDataArr`.
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```js
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assert.match(code, /console\.log\(\s*("|'|`)Author\s+Data\s+Array:\s*\1\s*,/)
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@@ -7,7 +7,7 @@ dashedName: step-17
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# --description--
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Now create an image tag and give it the `class` `user-img`. Use template interpolation to set the `src` attribute to `image` you destructured earlier. Set the `alt` attribute to `author` followed by the text `avatar`. Make sure there is a space between the `author` variable and the word `avatar`, for example, `Quincy Larson avatar`.
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Now create an image tag and give it the `class` `"user-img"`. Use template interpolation to set the `src` attribute to `image` you destructured earlier. Set the `alt` attribute to `author` followed by the text `"avatar"`. Make sure there is a space between the `author` variable and the word `"avatar"`, for example, `"Quincy Larson avatar"`.
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# --hints--
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@@ -29,7 +29,7 @@ const retryingTest = (test, message, tries = 20) => {
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() => retryingTest(() => document.querySelector('img'), "'img' element not found");
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```
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Your `img` element should have the class `user-img`.
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Your `img` element should have the class `"user-img"`.
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```js
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assert.include(document.querySelector('img')?.className, "user-img");
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@@ -9,7 +9,7 @@ dashedName: step-18
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The next thing you'll show are biographical details about the author. You can do this with `bio` that you destructured earlier.
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Add a paragraph element with the `class` `bio`, then interpolate `bio` inside the paragraph element.
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Add a paragraph element with the `class` `"bio"`, then interpolate `bio` inside the paragraph element.
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# --hints--
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@@ -20,7 +20,7 @@ You should create a `p` element.
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assert.exists(document.querySelector('p'));
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```
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Your `p` element should have the class `bio`
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Your `p` element should have the class `"bio"`
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```js
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assert.include(document.querySelector('p')?.className, 'bio');
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@@ -9,7 +9,7 @@ dashedName: step-19
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Next, add a link to the author's page on freeCodeCamp News.
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Add an anchor element with the `class` `author-link`, interpolate `url` as the value for the `href` attribute, and set `target` to `_blank`. For the text of the anchor element, interpolate `author` followed by the text `'s author page`. For example, `Quincy Larson's author page`.
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Add an anchor element with the `class` `"author-link"`, interpolate `url` as the value for the `href` attribute, and set `target` to `"_blank"`. For the text of the anchor element, interpolate `author` followed by the text `"'s author page"`. For example, `"Quincy Larson's author page"`.
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# --hints--
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@@ -19,7 +19,7 @@ You should create an anchor element.
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assert.exists(document.querySelector('a'));
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```
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Your anchor element should have the class `author-link`.
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Your anchor element should have the class `"author-link"`.
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```js
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assert.include(document.querySelector('a')?.className, "author-link");
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@@ -31,13 +31,13 @@ You should interpolate `url` as the value of your anchor's `href` attribute.
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assert.equal(document.querySelector('a')?.getAttribute('href'), authorDataArr[0].url);
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```
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You should set the `target` attribute of your anchor element to `_blank`.
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You should set the `target` attribute of your anchor element to `"_blank"`.
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```js
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assert.equal(document.querySelector('a')?.getAttribute('target'), '_blank');
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```
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You should interpolate `author` followed by the text `'s author page` inside your anchor element.
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You should interpolate `author` followed by the text `"'s author page"` inside your anchor element.
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```js
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assert.equal(document.querySelector('a')?.textContent.trim(), `${authorDataArr[0].author}'s author page`);
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@@ -9,7 +9,7 @@ dashedName: step-23
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Remember that in step 1 you selected the `Load More Authors` button and assigned it to `loadMoreBtn`.
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Use `addEventListener` to add a `click` event listener to `loadMoreBtn`. Also, pass in a reference to the `fetchMoreAuthors` function to run whenever the button is clicked.
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Use `addEventListener` to add a `"click"` event listener to `loadMoreBtn`. Also, pass in a reference to the `fetchMoreAuthors` function to run whenever the button is clicked.
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After that, when you click the button you should see 8 more authors.
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@@ -21,7 +21,7 @@ You should call the `addEventListener()` method on your `loadMoreBtn` variable.
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assert.match(code, /loadMoreBtn\.addEventListener\(/)
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```
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Your event listener should listen for a `click` event.
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Your event listener should listen for a `"click"` event.
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```js
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assert.match(code, /loadMoreBtn\.addEventListener\(\s*('|"|`)click\1/)
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@@ -7,7 +7,7 @@ dashedName: step-25
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# --description--
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If this condition is met, disable the button by setting its `disabled` property to `true`. Also, set the `textContent` of the button to `No more data to load`.
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If this condition is met, disable the button by setting its `disabled` property to `true`. Also, set the `textContent` of the button to `"No more data to load"`.
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# --hints--
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@@ -17,7 +17,7 @@ You should set the `disabled` property of `loadMoreBtn` to `true`.
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assert.match(code, /loadMoreBtn\.disabled\s*=\s*true\s*;?/)
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```
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You should set the `textContent` of `loadMoreBtn` to `No more data to load`.
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You should set the `textContent` of `loadMoreBtn` to `"No more data to load"`.
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```js
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assert.match(code, /loadMoreBtn\.textContent\s*=\s*('|"|`)No\s+more\s+data\s+to\s+load\1\s*;?/)
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@@ -9,7 +9,7 @@ dashedName: step-26
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Next, there's not a lot of separation between each author's name and image, and the rest of the details on the card. A divider will give the author cards a clear visual hierarchy.
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Add a `div` element above the author's bio and give it the `class` `purple-divider`.
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Add a `div` element above the author's bio and give it the `class` `"purple-divider"`.
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# --hints--
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@@ -19,7 +19,7 @@ You should create a `div` element before your `p` element.
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assert.equal(document.querySelector('p')?.previousElementSibling?.tagName, 'DIV');
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```
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Your `div` element should have the `class` set to `purple-divider`.
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Your `div` element should have the `class` set to `"purple-divider"`.
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```js
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assert.include(document.querySelector('p')?.previousElementSibling?.className, 'purple-divider');
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@@ -7,7 +7,7 @@ dashedName: step-27
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# --description--
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Some of the author bios are much longer than others. To give the cards a uniform look, you can extract the first 50 characters of each one and replace the rest with an ellipsis (...). Otherwise, you can show the entire bio.
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Some of the author bios are much longer than others. To give the cards a uniform look, you can extract the first 50 characters of each one and replace the rest with an ellipsis `("...")`. Otherwise, you can show the entire bio.
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Within the paragraph element, replace `bio` with a ternary operator. For the condition, check if the length of `bio` is greater than 50. If it is, use the `.slice()` method to extract the first 50 characters of `bio` and add an ellipsis at the end. Otherwise, show the full `bio`.
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@@ -31,7 +31,7 @@ You should check if the length of the `bio` text is greater than `50`.
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assert.match(code, /<p\s*class=("|')bio\1>\s*\$\{\s*bio\.length\s*>\s*50/)
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```
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If the `bio` text is greater than `50` characters, you should extract the first 50 characters with `slice()` and replace the rest with `...`. Don't forget that indexes are zero-based.
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If the `bio` text is greater than `50` characters, you should extract the first 50 characters with `slice()` and replace the rest with `"..."`. Don't forget that indexes are zero-based.
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```js
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assert.match(code, /<p\s*class\s*=\s*("|')bio\1\s*>\s*\$\{\s*bio\.length\s*>\s*50\s*\?\s*(?:bio\.slice\(\s*0\s*,\s*50\s*\)\s*\+\s*("|')\.\.\.\2|`\$\{\s*bio\.slice\(\s*0\s*,\s*50\s*\)\s*\}\.\.\.`)\s*:/);
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@@ -9,7 +9,7 @@ dashedName: step-28
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Finally, what if there's an error and the author data fail to load? Then we need to show an error in the UI. That's exactly what the `.catch()` method is for – handling errors.
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Inside the `.catch()`, remove the `console.error()` and set the `innerHTML` of the `authorContainer` to a `p` element with the `class` `error-msg` and text `There was an error loading the authors`.
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Inside the `.catch()`, remove the `console.error()` and set the `innerHTML` of the `authorContainer` to a `p` element with the `class` `"error-msg"` and text `"There was an error loading the authors"`.
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# --hints--
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@@ -26,13 +26,13 @@ You should access the `innerHTML` of `authorContainer` and set it to a `p` eleme
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assert.match(code, /authorContainer\.innerHTML\s*=\s*(`|"|')\s*<p.*>.*<\/p>\s*\1/)
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```
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Your `p` element should have the class `error-msg`.
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Your `p` element should have the class `"error-msg"`.
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```js
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assert.match(code, /(`|"|')\s*<p\s+class\s*=\s*("|')error-msg\2>/)
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```
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Your `p` element should have the text `There was an error loading the authors`.
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Your `p` element should have the text `"There was an error loading the authors"`.
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```js
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assert.match(code, /(`|"|')<p\s+class\s*=\s*("|')error-msg\2>There\s+was\s+an\s+error\s+loading\s+the\s+authors<\/p>\s*\1\s*;?/)
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@@ -7,9 +7,9 @@ dashedName: step-29
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# --description--
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شيء واحد آخر. If you keep clicking the `Load More Authors` button until there's no more data to load and the text changes to `No more data to load`, the cursor value is still `pointer`. Why not change the cursor value to `not-allowed` instead?
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شيء واحد آخر. If you keep clicking the `Load More Authors` button until there's no more data to load and the text changes to `"No more data to load"`, the cursor value is still `pointer`. Why not change the cursor value to `not-allowed` instead?
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Access the `style` property of the `Load More Authors` button and set `cursor` to `not-allowed`.
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Access the `style` property of the `Load More Authors` button and set `cursor` to `"not-allowed"`.
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With that, your author page is complete!
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@@ -27,7 +27,7 @@ You should access `cursor` from the `style` property with dot notation.
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assert.match(code, /loadMoreBtn\.style\.cursor/)
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```
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You should set the value of the `cursor` property to `not-allowed`.
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You should set the value of the `cursor` property to `"not-allowed"`.
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```js
|
||||
assert.match(code, /loadMoreBtn\.style\.cursor\s*=\s*('|"|`)not\-allowed\1\s*;?/)
|
||||
|
||||
@@ -220,8 +220,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,8 +219,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,8 +241,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,8 +210,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +223,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,8 +211,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,8 +217,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,8 +216,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -245,8 +245,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,8 +211,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,8 +221,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,8 +221,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -222,8 +222,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -222,8 +222,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,8 +221,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,8 +219,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,8 +221,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -231,8 +231,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,8 +237,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,8 +232,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,8 +213,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,8 +213,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,8 +214,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,8 +219,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,8 +232,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,8 +210,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,8 +216,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,8 +208,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,8 +236,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +223,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,8 +211,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,8 +224,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,8 +219,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,8 +208,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,8 +224,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,8 +217,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,8 +214,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,8 +218,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -231,8 +231,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,8 +240,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,8 +237,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,8 +239,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,8 +225,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +223,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +223,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +223,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -235,8 +235,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,8 +217,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,8 +215,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,8 +226,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,8 +207,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +209,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +223,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,8 +219,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -648,8 +648,8 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
this.position.x = canvas.width - 2 * this.width;
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
this.position.x = canvas.width - this.width * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ dashedName: step-33
|
||||
|
||||
For the last condition, you will need to check if the player's `x` position has exceeded the right edge of the canvas. If it has, you will need to set the player's `x` position to the maximum value so the player does not accidentally go off screen to the right.
|
||||
|
||||
Inside your `update` method, create an `if` statement that checks if `this.position.x >= canvas.width - 2 * this.width`.
|
||||
Inside your `update` method, create an `if` statement that checks if `this.position.x >= canvas.width - this.width * 2`.
|
||||
|
||||
# --hints--
|
||||
|
||||
@@ -19,10 +19,10 @@ You should have an `if` statement inside your `update` method.
|
||||
assert.match(code, /if\s*\(\s*.*\s*\)\s*{/g);
|
||||
```
|
||||
|
||||
Your `if` statement should check if `this.position.x >= canvas.width - 2 * this.width`.
|
||||
Your `if` statement should check if `this.position.x >= canvas.width - this.width * 2`.
|
||||
|
||||
```js
|
||||
assert.match(code, /if\s*\(\s*this\.position\.x\s*>=\s*canvas\.width\s*-\s*2\s*\*\s*this\.width\s*\)\s*{/gi);
|
||||
assert.match(code, /if\s*\(\s*this\.position\.x\s*>=\s*canvas\.width\s*-\s*this\.width\s*\*\s*2\s*\)\s*{/gi);
|
||||
```
|
||||
|
||||
# --seed--
|
||||
|
||||
@@ -7,16 +7,16 @@ dashedName: step-34
|
||||
|
||||
# --description--
|
||||
|
||||
Inside your `if` statement, assign `canvas.width - 2 * this.width` to `this.position.x`.
|
||||
Inside your `if` statement, assign `canvas.width - this.width * 2` to `this.position.x`.
|
||||
|
||||
This will ensure that the player's `x` position will never exceed the right edge of the canvas.
|
||||
|
||||
# --hints--
|
||||
|
||||
You should assign `canvas.width - 2 * this.width` to `this.position.x` inside your `if` statement.
|
||||
You should assign `canvas.width - this.width * 2` to `this.position.x` inside your `if` statement.
|
||||
|
||||
```js
|
||||
assert.match(code, /this\.position\.x\s*=\s*canvas\.width\s*-\s*2\s*\*\s*this\.width;?/g);
|
||||
assert.match(code, /this\.position\.x\s*=\s*canvas\.width\s*-\s*this\.width\s*\*\s*2\s*;?/g);
|
||||
```
|
||||
|
||||
# --seed--
|
||||
@@ -209,7 +209,7 @@ class Player {
|
||||
this.position.x = this.width;
|
||||
}
|
||||
|
||||
if (this.position.x >= canvas.width - 2 * this.width) {
|
||||
if (this.position.x >= canvas.width - this.width * 2) {
|
||||
--fcc-editable-region--
|
||||
|
||||
--fcc-editable-region--
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user