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* chore: remove existing steps - clean slate * chore: rename step file * feat: start rewrite * feat: progress * feat: continuing rewrite * feat: almost done with new steps (: * feat: complete step rewrite * Step 1 tests without `link` testing * chore: apply sem's review suggestions Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * Step 2 tests and hints * step 3 stats hints and tests * cleared the grammers issues, I added. * removed type="text/css" from the seed code * Tests and hints for step 4 * removed tests from step 4 because they aren't working * feat: starting the tests * feat: add another step * feat: more tests * feat: tests through step 80 * feat: tests through step 117 * feat: to step 148 * feat: finish step tests * feat: apply Jessica's suggestions * chore: apply muhammed's review Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> * chore: fix up tests * chore: thought I got all of them * chore: apply jessica's review suggestions * chore: apply suggestions from code review Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> * chore: apply yoko's reviews * fix: use text content * chore: apply tom's review * fix: forgot to commit meta * fix: broken tests * feat: apply dario's review Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Tom <20648924+moT01@users.noreply.github.com>
236 lines
5.9 KiB
Markdown
236 lines
5.9 KiB
Markdown
---
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id: 62a8ae85fcaedc0fddc7ca4f
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title: Step 58
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challengeType: 0
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dashedName: step-58
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---
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# --description--
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Add a second object to your `locations` array (remember to separate them with a comma). Following the pattern you used in the first object, create the same properties but use the values from the `goStore` function. Set the `name` property to `store`.
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# --hints--
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Your `locations` array should have two values.
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```js
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assert.lengthOf(locations, 2);
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```
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Both `locations` values should be objects.
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```js
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assert.isObject(locations[0]);
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assert.isObject(locations[1]);
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```
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Your second `locations` object should have a `name` property with the value of `store`.
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```js
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assert.equal(locations[1].name, "store");
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```
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Your second `locations` object should have a `button text` property which is an array.
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```js
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assert.isArray(locations[1]["button text"]);
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```
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Your `button text` property should have the string values `Buy 10 health (10 gold)`, `Buy weapon (30 gold)`, and `Go to town square`.
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```js
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assert.equal(locations[1]["button text"][0], "Buy 10 health (10 gold)");
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assert.equal(locations[1]["button text"][1], "Buy weapon (30 gold)");
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assert.equal(locations[1]["button text"][2], "Go to town square");
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```
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Your second `locations` object should have a `button functions` property which is an array.
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```js
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assert.isArray(locations[1]["button functions"]);
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```
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Your `button functions` property should have the function values `buyHealth`, `buyWeapon`, and `goTown`.
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```js
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assert.equal(locations[1]["button functions"][0], buyHealth);
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assert.equal(locations[1]["button functions"][1], buyWeapon);
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assert.equal(locations[1]["button functions"][2], goTown);
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```
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Your second `locations` object should have a `text` property which is a string.
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```js
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assert.isString(locations[1].text);
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```
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Your second `locations` object should have a `text` property with the value of `You enter the store.`.
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```js
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assert.equal(locations[1].text, "You enter the store.");
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```
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You should not modify the first `locations` object.
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```js
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assert.deepEqual(locations[0], {
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name: "town square",
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"button text": ["Go to store", "Go to cave", "Fight dragon"],
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"button functions": [goStore, goCave, fightDragon],
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text: "You are in the town square. You see a sign that says \"Store\"."
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});
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```
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# --seed--
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## --seed-contents--
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```html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<link rel="stylesheet" href="./styles.css">
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<title>RPG - Dragon Repeller</title>
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</head>
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<body>
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<div id="game">
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<div id="stats">
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<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
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<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
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<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
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</div>
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<div id="controls">
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<button id="button1">Go to store</button>
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<button id="button2">Go to cave</button>
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<button id="button3">Fight dragon</button>
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</div>
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<div id="monsterStats">
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<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
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<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
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</div>
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<div id="text">
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Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
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</div>
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</div>
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<script src="./script.js"></script>
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</body>
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</html>
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```
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```css
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body {
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background-color: darkblue;
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}
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#text {
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background-color: black;
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color: white;
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padding: 10px;
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}
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#game {
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max-width: 500px;
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max-height: 400px;
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background-color: lightgray;
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color: white;
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margin: 0 auto;
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padding: 10px;
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}
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#controls, #stats {
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border: 1px solid black;
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padding: 5px;
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color: black;
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}
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#monsterStats {
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display: none;
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border: 1px solid black;
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padding: 5px;
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color: white;
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background-color: red;
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}
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.stat {
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padding-right: 10px;
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}
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```
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```js
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterName = document.querySelector("#monsterName");
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const monsterHealthText =document.querySelector("#monsterHealth");
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--fcc-editable-region--
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const locations = [
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{
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name: "town square",
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"button text": ["Go to store", "Go to cave", "Fight dragon"],
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"button functions": [goStore, goCave, fightDragon],
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text: "You are in the town square. You see a sign that says \"Store\"."
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}
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];
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--fcc-editable-region--
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function update(location) {
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}
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function goTown() {
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button1.innerText = "Go to store";
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button2.innerText = "Go to cave";
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button3.innerText = "Fight dragon";
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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text.innerText = "You are in the town square. You see a sign that says \"Store\".";
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}
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function goStore() {
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button1.innerText = "Buy 10 health (10 gold)";
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button2.innerText = "Buy weapon (30 gold)";
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button3.innerText = "Go to town square";
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button1.onclick = buyHealth;
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button2.onclick = buyWeapon;
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button3.onclick = goTown;
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text.innerText = "You enter the store.";
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}
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function goCave() {
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console.log("Going to cave.");
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}
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function fightDragon() {
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console.log("Fighting dragon.");
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}
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function buyHealth() {
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}
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function buyWeapon() {
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}
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```
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