* rearrange some deck chairs --------- Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org>
2.2 KiB
id, title, challengeType, videoUrl, forumTopicId, dashedName
| id | title | challengeType | videoUrl | forumTopicId | dashedName |
|---|---|---|---|---|---|
| cf1111c1c12feddfaeb2bdef | Generate Random Whole Numbers within a Range | 1 | https://scrimba.com/c/cm83yu6 | 18187 | generate-random-whole-numbers-within-a-range |
--description--
You can generate a random whole number in the range from zero to a given number. You can also pick a different lower number for this range.
You'll call your minimum number min and your maximum number max.
This formula gives a random whole number in the range from min to max. Take a moment to read it and try to understand what this code is doing:
Math.floor(Math.random() * (max - min + 1)) + min
--instructions--
Create a function called randomRange that takes a range myMin and myMax and returns a random whole number that's greater than or equal to myMin and less than or equal to myMax.
--hints--
The lowest random number that can be generated by randomRange should be equal to your minimum number, myMin.
assert(calcMin === 5);
The highest random number that can be generated by randomRange should be equal to your maximum number, myMax.
assert(calcMax === 15);
The random number generated by randomRange should be an integer, not a decimal.
assert(randomRange(0, 1) % 1 === 0);
randomRange should use both myMax and myMin, and return a random number in your range.
assert(
(function () {
if (
code.match(/myMax/g).length > 1 &&
code.match(/myMin/g).length > 2 &&
code.match(/Math.floor/g) &&
code.match(/Math.random/g)
) {
return true;
} else {
return false;
}
})()
);
--seed--
--after-user-code--
var calcMin = 100;
var calcMax = -100;
for(var i = 0; i < 100; i++) {
var result = randomRange(5,15);
calcMin = Math.min(calcMin, result);
calcMax = Math.max(calcMax, result);
}
(function(){
if(typeof myRandom === 'number') {
return "myRandom = " + myRandom;
} else {
return "myRandom undefined";
}
})()
--seed-contents--
function randomRange(myMin, myMax) {
return 0;
}
--solutions--
function randomRange(myMin, myMax) {
return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
}