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freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/generate-random-whole-numbers-within-a-range.md
Jeremy L Thompson a664664438 fix(curriculum): Minor Reword of Generate Random Whole Numbers with JavaScript (#50101)
* rearrange some deck chairs

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Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org>
2023-04-19 18:25:41 +00:00

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---
id: cf1111c1c12feddfaeb2bdef
title: Generate Random Whole Numbers within a Range
challengeType: 1
videoUrl: 'https://scrimba.com/c/cm83yu6'
forumTopicId: 18187
dashedName: generate-random-whole-numbers-within-a-range
---
# --description--
You can generate a random whole number in the range from zero to a given number. You can also pick a different lower number for this range.
You'll call your minimum number `min` and your maximum number `max`.
This formula gives a random whole number in the range from `min` to `max`. Take a moment to read it and try to understand what this code is doing:
```js
Math.floor(Math.random() * (max - min + 1)) + min
```
# --instructions--
Create a function called `randomRange` that takes a range `myMin` and `myMax` and returns a random whole number that's greater than or equal to `myMin` and less than or equal to `myMax`.
# --hints--
The lowest random number that can be generated by `randomRange` should be equal to your minimum number, `myMin`.
```js
assert(calcMin === 5);
```
The highest random number that can be generated by `randomRange` should be equal to your maximum number, `myMax`.
```js
assert(calcMax === 15);
```
The random number generated by `randomRange` should be an integer, not a decimal.
```js
assert(randomRange(0, 1) % 1 === 0);
```
`randomRange` should use both `myMax` and `myMin`, and return a random number in your range.
```js
assert(
(function () {
if (
code.match(/myMax/g).length > 1 &&
code.match(/myMin/g).length > 2 &&
code.match(/Math.floor/g) &&
code.match(/Math.random/g)
) {
return true;
} else {
return false;
}
})()
);
```
# --seed--
## --after-user-code--
```js
var calcMin = 100;
var calcMax = -100;
for(var i = 0; i < 100; i++) {
var result = randomRange(5,15);
calcMin = Math.min(calcMin, result);
calcMax = Math.max(calcMax, result);
}
(function(){
if(typeof myRandom === 'number') {
return "myRandom = " + myRandom;
} else {
return "myRandom undefined";
}
})()
```
## --seed-contents--
```js
function randomRange(myMin, myMax) {
return 0;
}
```
# --solutions--
```js
function randomRange(myMin, myMax) {
return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
}
```