mirror of
https://github.com/freeCodeCamp/freeCodeCamp.git
synced 2026-04-12 01:00:13 -04:00
245 lines
6.1 KiB
Markdown
245 lines
6.1 KiB
Markdown
---
|
|
id: 62a8ae85fcaedc0fddc7ca4f
|
|
title: Step 59
|
|
challengeType: 0
|
|
dashedName: step-59
|
|
---
|
|
|
|
# --description--
|
|
|
|
Füge ein zweites Objekt zu deinem `locations`-Array hinzu (denke daran, es mit einem Komma zu trennen). Erstelle nach dem gleichen Muster wie beim ersten Objekt dieselben Eigenschaften, verwende aber die Werte aus der `goStore` Funktion. Setze die `name`-Eigenschaft auf `store`.
|
|
|
|
# --hints--
|
|
|
|
Dein `locations`-Array sollte zwei Werte haben.
|
|
|
|
```js
|
|
assert.lengthOf(locations, 2);
|
|
```
|
|
|
|
Beide `locations`-Werte sollten Objekte sein.
|
|
|
|
|
|
```js
|
|
assert.isObject(locations[0]);
|
|
assert.isObject(locations[1]);
|
|
```
|
|
|
|
Dein zweites `locations`-Objekt sollte eine `name`-Eigenschaft mit dem Wert `store` haben.
|
|
|
|
```js
|
|
assert.equal(locations[1].name, "store");
|
|
```
|
|
|
|
Dein zweites `locations`-Objekt sollte eine `button text`-Eigenschaft haben, die ein Array ist.
|
|
|
|
```js
|
|
assert.isArray(locations[1]["button text"]);
|
|
```
|
|
|
|
Deine `button text`-Eigenschaft sollte folgende Werte der Strings haben: `"Buy 10 health (10 gold)"`, `"Buy weapon (30 gold)"` und `"Go to town square"`.
|
|
|
|
```js
|
|
assert.equal(locations[1]["button text"][0], "Buy 10 health (10 gold)");
|
|
assert.equal(locations[1]["button text"][1], "Buy weapon (30 gold)");
|
|
assert.equal(locations[1]["button text"][2], "Go to town square");
|
|
```
|
|
|
|
Dein zweites `locations`-Objekt sollte eine `button functions`-Eigenschaft haben, die ein Array ist.
|
|
|
|
```js
|
|
assert.isArray(locations[1]["button functions"]);
|
|
```
|
|
|
|
Deine `button functions`-Eigenschaft sollte die Funktionswerte `buyHealth`, `buyWeapon` und `goTown` haben.
|
|
|
|
```js
|
|
assert.equal(locations[1]["button functions"][0], buyHealth);
|
|
assert.equal(locations[1]["button functions"][1], buyWeapon);
|
|
assert.equal(locations[1]["button functions"][2], goTown);
|
|
```
|
|
|
|
Dein zweites `locations`-Objekt sollte eine `text`-Eigenschaft haben, welche ein String ist.
|
|
|
|
```js
|
|
assert.isString(locations[1].text);
|
|
```
|
|
|
|
Your second `locations` object should have a `text` property with the value of `"You enter the store."`.
|
|
|
|
```js
|
|
assert.equal(locations[1].text, "You enter the store.");
|
|
```
|
|
|
|
Du solltest das erste `locations`-Objekt nicht ändern.
|
|
|
|
```js
|
|
assert.deepEqual(locations[0], {
|
|
name: "town square",
|
|
"button text": ["Go to store", "Go to cave", "Fight dragon"],
|
|
"button functions": [goStore, goCave, fightDragon],
|
|
text: "You are in the town square. You see a sign that says \"Store\"."
|
|
});
|
|
```
|
|
|
|
# --seed--
|
|
|
|
## --seed-contents--
|
|
|
|
```html
|
|
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<link rel="stylesheet" href="./styles.css">
|
|
<title>RPG - Dragon Repeller</title>
|
|
</head>
|
|
<body>
|
|
<div id="game">
|
|
<div id="stats">
|
|
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
|
|
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
|
|
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
|
|
</div>
|
|
<div id="controls">
|
|
<button id="button1">Go to store</button>
|
|
<button id="button2">Go to cave</button>
|
|
<button id="button3">Fight dragon</button>
|
|
</div>
|
|
<div id="monsterStats">
|
|
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
|
|
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
|
|
</div>
|
|
<div id="text">
|
|
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
|
|
</div>
|
|
</div>
|
|
<script src="./script.js"></script>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
```css
|
|
body {
|
|
background-color: #0a0a23;
|
|
}
|
|
|
|
#text {
|
|
background-color: #0a0a23;
|
|
color: #ffffff;
|
|
padding: 10px;
|
|
}
|
|
|
|
#game {
|
|
max-width: 500px;
|
|
max-height: 400px;
|
|
background-color: #ffffff;
|
|
color: #ffffff;
|
|
margin: 30px auto 0px;
|
|
padding: 10px;
|
|
}
|
|
|
|
#controls,
|
|
#stats {
|
|
border: 1px solid #0a0a23;
|
|
padding: 5px;
|
|
color: #0a0a23;
|
|
}
|
|
|
|
#monsterStats {
|
|
display: none;
|
|
border: 1px solid #0a0a23;
|
|
padding: 5px;
|
|
color: #ffffff;
|
|
background-color: #c70d0d;
|
|
}
|
|
|
|
.stat {
|
|
padding-right: 10px;
|
|
}
|
|
|
|
button {
|
|
cursor: pointer;
|
|
color: #0a0a23;
|
|
background-color: #feac32;
|
|
background-image: linear-gradient(#fecc4c, #ffac33);
|
|
border: 3px solid #feac32;
|
|
}
|
|
```
|
|
|
|
```js
|
|
let xp = 0;
|
|
let health = 100;
|
|
let gold = 50;
|
|
let currentWeaponIndex = 0;
|
|
let fighting;
|
|
let monsterHealth;
|
|
let inventory = ["stick"];
|
|
|
|
const button1 = document.querySelector('#button1');
|
|
const button2 = document.querySelector("#button2");
|
|
const button3 = document.querySelector("#button3");
|
|
const text = document.querySelector("#text");
|
|
const xpText = document.querySelector("#xpText");
|
|
const healthText = document.querySelector("#healthText");
|
|
const goldText = document.querySelector("#goldText");
|
|
const monsterStats = document.querySelector("#monsterStats");
|
|
const monsterName = document.querySelector("#monsterName");
|
|
const monsterHealthText = document.querySelector("#monsterHealth");
|
|
--fcc-editable-region--
|
|
const locations = [
|
|
{
|
|
name: "town square",
|
|
"button text": ["Go to store", "Go to cave", "Fight dragon"],
|
|
"button functions": [goStore, goCave, fightDragon],
|
|
text: "You are in the town square. You see a sign that says \"Store\"."
|
|
}
|
|
];
|
|
--fcc-editable-region--
|
|
|
|
// initialize buttons
|
|
button1.onclick = goStore;
|
|
button2.onclick = goCave;
|
|
button3.onclick = fightDragon;
|
|
|
|
function update(location) {
|
|
|
|
}
|
|
|
|
function goTown() {
|
|
button1.innerText = "Go to store";
|
|
button2.innerText = "Go to cave";
|
|
button3.innerText = "Fight dragon";
|
|
button1.onclick = goStore;
|
|
button2.onclick = goCave;
|
|
button3.onclick = fightDragon;
|
|
text.innerText = "You are in the town square. You see a sign that says \"Store\".";
|
|
}
|
|
|
|
function goStore() {
|
|
button1.innerText = "Buy 10 health (10 gold)";
|
|
button2.innerText = "Buy weapon (30 gold)";
|
|
button3.innerText = "Go to town square";
|
|
button1.onclick = buyHealth;
|
|
button2.onclick = buyWeapon;
|
|
button3.onclick = goTown;
|
|
text.innerText = "You enter the store.";
|
|
}
|
|
|
|
function goCave() {
|
|
console.log("Going to cave.");
|
|
}
|
|
|
|
function fightDragon() {
|
|
console.log("Fighting dragon.");
|
|
}
|
|
|
|
function buyHealth() {
|
|
|
|
}
|
|
|
|
function buyWeapon() {
|
|
|
|
}
|
|
```
|