mirror of
https://github.com/freeCodeCamp/freeCodeCamp.git
synced 2025-12-23 03:53:24 -05:00
214 lines
5.0 KiB
Markdown
214 lines
5.0 KiB
Markdown
---
|
|
id: 62a7bf06d2ad9d1c5024e833
|
|
title: Step 40
|
|
challengeType: 0
|
|
dashedName: step-40
|
|
---
|
|
|
|
# --description--
|
|
|
|
You will also need to update the functions that run when the buttons are clicked again.
|
|
|
|
In your `goStore()` function, update the `onclick` property for each button to run `buyHealth`, `buyWeapon`, and `goTown`, respectively.
|
|
|
|
# --hints--
|
|
|
|
You should use dot notation to access the `onclick` property of `button1`.
|
|
|
|
```js
|
|
assert.match(code, /button1\.onclick/);
|
|
```
|
|
|
|
You should not use `let` or `const` to access the `onclick` property of `button1`.
|
|
|
|
```js
|
|
assert.notMatch(code, /(let|const)\s+button1\.onclick/);
|
|
```
|
|
|
|
You should set the `onclick` property of `button1` to be `buyHealth`.
|
|
|
|
```js
|
|
assert.match(code, /button1\.onclick\s*=\s*buyHealth/);
|
|
```
|
|
|
|
You should set the `onclick` property of `button1` in your `goStore` function.
|
|
|
|
```js
|
|
assert.match(goStore.toString(), /button1\.onclick\s*=\s*buyHealth/);
|
|
```
|
|
|
|
You should use dot notation to access the `onclick` property of `button2`.
|
|
|
|
```js
|
|
assert.match(code, /button2\.onclick/);
|
|
```
|
|
|
|
You should not use `let` or `const` to access the `onclick` property of `button2`.
|
|
|
|
```js
|
|
assert.notMatch(code, /(let|const)\s+button2\.onclick/);
|
|
```
|
|
|
|
You should set the `onclick` property of `button2` to be `buyWeapon`.
|
|
|
|
```js
|
|
assert.match(code, /button2\.onclick\s*=\s*buyWeapon/);
|
|
```
|
|
|
|
You should set the `onclick` property of `button2` in your `goStore` function.
|
|
|
|
```js
|
|
assert.match(goStore.toString(), /button2\.onclick\s*=\s*buyWeapon/);
|
|
```
|
|
|
|
You should use dot notation to access the `onclick` property of `button3`.
|
|
|
|
```js
|
|
assert.match(code, /button3\.onclick/);
|
|
```
|
|
|
|
You should not use `let` or `const` to access the `onclick` property of `button3`.
|
|
|
|
```js
|
|
assert.notMatch(code, /(let|const)\s+button3\.onclick/);
|
|
```
|
|
|
|
You should set the `onclick` property of `button3` to be `goTown`.
|
|
|
|
```js
|
|
assert.match(code, /button3\.onclick\s*=\s*goTown/);
|
|
```
|
|
|
|
You should set the `onclick` property of `button3` in your `goStore` function.
|
|
|
|
```js
|
|
assert.match(goStore.toString(), /button3\.onclick\s*=\s*goTown/);
|
|
```
|
|
|
|
# --seed--
|
|
|
|
## --seed-contents--
|
|
|
|
```html
|
|
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<link rel="stylesheet" href="./styles.css">
|
|
<title>RPG - Dragon Repeller</title>
|
|
</head>
|
|
<body>
|
|
<div id="game">
|
|
<div id="stats">
|
|
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
|
|
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
|
|
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
|
|
</div>
|
|
<div id="controls">
|
|
<button id="button1">Go to store</button>
|
|
<button id="button2">Go to cave</button>
|
|
<button id="button3">Fight dragon</button>
|
|
</div>
|
|
<div id="monsterStats">
|
|
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
|
|
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
|
|
</div>
|
|
<div id="text">
|
|
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
|
|
</div>
|
|
</div>
|
|
<script src="./script.js"></script>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
```css
|
|
body {
|
|
background-color: #0a0a23;
|
|
}
|
|
|
|
#text {
|
|
background-color: #0a0a23;
|
|
color: #ffffff;
|
|
padding: 10px;
|
|
}
|
|
|
|
#game {
|
|
max-width: 500px;
|
|
max-height: 400px;
|
|
background-color: #ffffff;
|
|
color: #ffffff;
|
|
margin: 30px auto 0px;
|
|
padding: 10px;
|
|
}
|
|
|
|
#controls,
|
|
#stats {
|
|
border: 1px solid #0a0a23;
|
|
padding: 5px;
|
|
color: #0a0a23;
|
|
}
|
|
|
|
#monsterStats {
|
|
display: none;
|
|
border: 1px solid #0a0a23;
|
|
padding: 5px;
|
|
color: #ffffff;
|
|
background-color: #c70d0d;
|
|
}
|
|
|
|
.stat {
|
|
padding-right: 10px;
|
|
}
|
|
|
|
button {
|
|
cursor: pointer;
|
|
color: #0a0a23;
|
|
background-color: #feac32;
|
|
background-image: linear-gradient(#fecc4c, #ffac33);
|
|
border: 3px solid #feac32;
|
|
}
|
|
```
|
|
|
|
```js
|
|
let xp = 0;
|
|
let health = 100;
|
|
let gold = 50;
|
|
let currentWeaponIndex = 0;
|
|
let fighting;
|
|
let monsterHealth;
|
|
let inventory = ["stick"];
|
|
|
|
const button1 = document.querySelector('#button1');
|
|
const button2 = document.querySelector("#button2");
|
|
const button3 = document.querySelector("#button3");
|
|
const text = document.querySelector("#text");
|
|
const xpText = document.querySelector("#xpText");
|
|
const healthText = document.querySelector("#healthText");
|
|
const goldText = document.querySelector("#goldText");
|
|
const monsterStats = document.querySelector("#monsterStats");
|
|
const monsterName = document.querySelector("#monsterName");
|
|
const monsterHealthText = document.querySelector("#monsterHealth");
|
|
|
|
// initialize buttons
|
|
button1.onclick = goStore;
|
|
button2.onclick = goCave;
|
|
button3.onclick = fightDragon;
|
|
|
|
--fcc-editable-region--
|
|
function goStore() {
|
|
button1.innerText = "Buy 10 health (10 gold)";
|
|
button2.innerText = "Buy weapon (30 gold)";
|
|
button3.innerText = "Go to town square";
|
|
}
|
|
--fcc-editable-region--
|
|
|
|
function goCave() {
|
|
console.log("Going to cave.");
|
|
}
|
|
|
|
function fightDragon() {
|
|
console.log("Fighting dragon.");
|
|
}
|
|
```
|