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state/remote: ClientLocker is just a Client that is a state.Locker
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@@ -19,9 +19,7 @@ type Client interface {
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// backend to enable state lock/unlock.
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type ClientLocker interface {
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Client
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Lock(*state.LockInfo) (string, error)
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Unlock(string) error
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state.Locker
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}
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// Payload is the return value from the remote state storage.
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