Files
opentf/website/source/docs/plugins/basics.html.md
Brian Shumate c122ce0bf6 Updated Plugins section. (#8235)
- Minor update to remove some posisbly confusing discussion about
  pre 0.7 seperate binaries for plugins, and link to internal
  plugins section for more clarification of how plugins are
  handled in 0.7+.
2016-08-16 14:21:33 -05:00

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3.5 KiB
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---
layout: "docs"
page_title: "Plugin Basics"
sidebar_current: "docs-plugins-basics"
description: |-
This page documents the basics of how the plugin system in Terraform works, and how to setup a basic development environment for plugin development if you're writing a Terraform plugin.
---
# Plugin Basics
This page documents the basics of how the plugin system in Terraform
works, and how to setup a basic development environment for plugin development
if you're writing a Terraform plugin.
~> **Advanced topic!** Plugin development is a highly advanced
topic in Terraform, and is not required knowledge for day-to-day usage.
If you don't plan on writing any plugins, we recommend not reading
this section of the documentation.
## How it Works
Terraform providers and provisioners are provided via plugins. Each plugin
exposes an implementation for a specific service, such as AWS, or provisioner,
such as bash. Plugins are executed as a separate process and communicate with
the main Terraform binary over an RPC interface.
More details are available in
[Internal Docs](/docs/internals/internal-plugins.html).
The code within the binaries must adhere to certain interfaces.
The network communication and RPC is handled automatically by higher-level
Terraform libraries. The exact interface to implement is documented
in its respective documentation section.
## Installing a Plugin
To install a plugin, put the binary somewhere on your filesystem, then
configure Terraform to be able to find it. The configuration where plugins
are defined is `~/.terraformrc` for Unix-like systems and
`%APPDATA%/terraform.rc` for Windows.
An example that configures a new provider is shown below:
```
providers {
privatecloud = "/path/to/privatecloud"
}
```
The key `privatecloud` is the _prefix_ of the resources for that provider.
For example, if there is `privatecloud_instance` resource, then the above
configuration would work. The value is the name of the executable. This
can be a full path. If it isn't a full path, the executable will be looked
up on the `PATH`.
## Developing a Plugin
Developing a plugin is simple. The only knowledge necessary to write
a plugin is basic command-line skills and basic knowledge of the
[Go programming language](http://golang.org).
-> **Note:** A common pitfall is not properly setting up a
<code>$GOPATH</code>. This can lead to strange errors. You can read more about
this [here](https://golang.org/doc/code.html) to familiarize
yourself.
Create a new Go project somewhere in your `$GOPATH`. If you're a
GitHub user, we recommend creating the project in the directory
`$GOPATH/src/github.com/USERNAME/terraform-NAME`, where `USERNAME`
is your GitHub username and `NAME` is the name of the plugin you're
developing. This structure is what Go expects and simplifies things down
the road.
With the directory made, create a `main.go` file. This project will
be a binary so the package is "main":
```
package main
import (
"github.com/hashicorp/terraform/plugin"
)
func main() {
plugin.Serve(new(MyPlugin))
}
```
And that's basically it! You'll have to change the argument given to
`plugin.Serve` to be your actual plugin, but that is the only change
you'll have to make. The argument should be a structure implementing
one of the plugin interfaces (depending on what sort of plugin
you're creating).
Terraform plugins must follow a very specific naming convention of
`terraform-TYPE-NAME`. For example, `terraform-provider-aws`, which
tells Terraform that the plugin is a provider that can be referenced
as "aws".