Files
steampipe/pkg/steampipeconfig/connection_plugin.go

339 lines
14 KiB
Go

package steampipeconfig
import (
"fmt"
"log"
"strings"
"github.com/hashicorp/go-plugin"
typehelpers "github.com/turbot/go-kit/types"
pconstants "github.com/turbot/pipe-fittings/v2/constants"
"github.com/turbot/pipe-fittings/v2/modconfig"
"github.com/turbot/pipe-fittings/v2/utils"
sdkgrpc "github.com/turbot/steampipe-plugin-sdk/v5/grpc"
sdkproto "github.com/turbot/steampipe-plugin-sdk/v5/grpc/proto"
sdkplugin "github.com/turbot/steampipe-plugin-sdk/v5/plugin"
"github.com/turbot/steampipe/v2/pkg/error_helpers"
"github.com/turbot/steampipe/v2/pkg/pluginmanager_service/grpc/proto"
pluginshared "github.com/turbot/steampipe/v2/pkg/pluginmanager_service/grpc/shared"
"golang.org/x/exp/maps"
)
type ConnectionPluginData struct {
Name string
Config string
Type string
Schema *sdkproto.Schema
}
// ConnectionPlugin is a structure representing an instance of a plugin
// for non-legacy plugins, each plugin instance supportds multiple connections
// the config, options and schema for each connection is stored in ConnectionMap
type ConnectionPlugin struct {
// map of connection data (name, config, options)
// keyed by connection name
ConnectionMap map[string]*ConnectionPluginData
PluginName string
PluginClient *sdkgrpc.PluginClient
SupportedOperations *proto.SupportedOperations
PluginShortName string
}
func (p ConnectionPlugin) addConnection(name string, config string, connectionType string) {
p.ConnectionMap[name] = &ConnectionPluginData{
Name: name,
Config: config,
Type: connectionType,
}
}
// GetSchema returns the cached schema if it is static, or if it is dynamic, refetch it
func (p ConnectionPlugin) GetSchema(connectionName string) (schema *sdkproto.Schema, err error) {
defer func() {
if err != nil {
log.Printf("[TRACE] GetSchema for connection '%s' returning tables: %s", connectionName, strings.Join(maps.Keys(schema.Schema), ","))
}
}()
log.Printf("[TRACE] GetSchema for connection '%s'", connectionName)
connectionData, ok := p.ConnectionMap[connectionName]
if ok {
// if the schema mode is static, return the cached schema
if connectionData.Schema.Mode == sdkplugin.SchemaModeStatic {
log.Printf("[TRACE] connection data for connection '%s' is already loaded and schema is static - returning cached schema", connectionName)
return connectionData.Schema, nil
}
}
// otherwise this is a dynamic schema - refetch it
// we need to do this in case it has changed (for example as a result of a file watching event)
schema, err = p.PluginClient.GetSchema(connectionName)
if err != nil {
log.Printf("[TRACE] failed to get schema for connection '%s': %s", connectionName, err)
return nil, err
}
// update schema in our map
connectionData.Schema = schema
return schema, nil
}
func NewConnectionPlugin(pluginShortName, pluginName string, pluginClient *sdkgrpc.PluginClient, supportedOperations *proto.SupportedOperations) *ConnectionPlugin {
return &ConnectionPlugin{
PluginShortName: pluginShortName,
PluginName: pluginName,
PluginClient: pluginClient,
SupportedOperations: supportedOperations,
ConnectionMap: make(map[string]*ConnectionPluginData)}
}
// CreateConnectionPlugins instantiates plugins for specified connections, and fetches schemas
func CreateConnectionPlugins(pluginManager pluginshared.PluginManager, connectionNamesToCreate []string) (requestedConnectionPluginMap map[string]*ConnectionPlugin, res *RefreshConnectionResult) {
log.Println("[TRACE] CreateConnectionPlugins start")
defer log.Println("[TRACE] CreateConnectionPlugins end")
res = &RefreshConnectionResult{}
requestedConnectionPluginMap = make(map[string]*ConnectionPlugin)
if len(connectionNamesToCreate) == 0 {
return
}
log.Printf("[TRACE] CreateConnectionPlugin creating %d %s", len(connectionNamesToCreate), utils.Pluralize("connection", len(connectionNamesToCreate)))
var connectionsToCreate = make([]*modconfig.SteampipeConnection, len(connectionNamesToCreate))
for i, name := range connectionNamesToCreate {
connectionsToCreate[i] = GlobalConfig.Connections[name]
}
// build result map, keyed by connection name
requestedConnectionPluginMap = make(map[string]*ConnectionPlugin, len(connectionsToCreate))
// build list of connection names to pass to plugin manager 'get'
connectionNames := make([]string, len(connectionsToCreate))
for i, connection := range connectionsToCreate {
connectionNames[i] = connection.Name
}
// ask the plugin manager for the reattach config for all required plugins
getResponse, err := pluginManager.Get(&proto.GetRequest{Connections: connectionNames})
if err != nil {
res.Error = err
return nil, res
}
// construct friendly warning messages for any get failures
handleGetFailures(getResponse, res, connectionsToCreate)
// now create or retrieve a connection plugin for each connection
// NOTE: multiple connections use the same plugin
// store a map of multi ConnectionPlugins, keyed by plugin name
connectionPluginMap := make(map[string]*ConnectionPlugin)
for _, connection := range connectionsToCreate {
// we must have a plugin instance
if connection.PluginInstance == nil {
// unexpected
res.AddWarning(fmt.Sprintf("connection '%s' has no plugin instance", connection.Name))
continue
}
pluginInstance := *connection.PluginInstance
// is this connection provided by a plugin we have already instantiated?
if existingConnectionPlugin, ok := connectionPluginMap[pluginInstance]; ok {
log.Printf("[TRACE] CreateConnectionPlugins - connection %s is provided by existing connectionPlugin %s - reusing", connection.Name, typehelpers.SafeString(connection.PluginInstance))
// store the existing connection plugin in the result map
requestedConnectionPluginMap[connection.Name] = existingConnectionPlugin
continue
}
// do we have a reattach config for this connection's plugin
reattach, ok := getResponse.ReattachMap[connection.Name]
if !ok {
log.Printf("[TRACE] CreateConnectionPlugins skipping connection '%s', plugin '%s' as plugin manager failed to start it", connection.Name, typehelpers.SafeString(connection.PluginInstance))
continue
}
// so we have a reattach - create a connection plugin
connectionPlugin, err := createConnectionPlugin(connection, reattach)
if err != nil {
res.AddWarning(fmt.Sprintf("failed to attach to plugin process for '%s': %s", typehelpers.SafeString(connection.PluginInstance), err))
continue
}
requestedConnectionPluginMap[connection.Name] = connectionPlugin
// store in connectionPluginMap too
connectionPluginMap[pluginInstance] = connectionPlugin
}
log.Printf("[TRACE] all connection plugins created, populating schemas")
// now get populate schemas for all these connection plugins
if err := populateConnectionPluginSchemas(requestedConnectionPluginMap); err != nil {
res.Error = err
return nil, res
}
log.Printf("[TRACE] populate schemas complete")
return requestedConnectionPluginMap, res
}
func handleGetFailures(getResponse *proto.GetResponse, res *RefreshConnectionResult, connectionsToCreate []*modconfig.SteampipeConnection) {
// handle PluginSdkCompatibilityError separately
var pluginsWithCompatibilityError = make(map[string]struct{})
var compatibilityErrorConnectionCount int
for failedPluginInstance, failure := range getResponse.FailureMap {
// if this is a compatibility error, handle separately
if failure == error_helpers.PluginSdkCompatibilityError {
failedPluginShortName := GlobalConfig.PluginsInstances[failedPluginInstance].FriendlyName()
pluginsWithCompatibilityError[failedPluginShortName] = struct{}{}
for _, c := range GlobalConfig.Connections {
if typehelpers.SafeString(c.PluginInstance) == failedPluginInstance {
compatibilityErrorConnectionCount++
}
}
} else {
// add failures as warnings
res.AddWarning(fmt.Sprintf("failed to start plugin instance '%s': %s", failedPluginInstance, failure))
}
// figure out which connections are provided by any failed plugins
for _, c := range connectionsToCreate {
if c.Plugin == failedPluginInstance {
res.AddFailedConnection(c.Name, pconstants.ConnectionErrorPluginFailedToStart)
}
}
}
if pluginCount := len(pluginsWithCompatibilityError); pluginCount > 0 {
compatibilityWarning := fmt.Sprintf("failed to start %d %s using an incompatible sdk version, (required by %d %s). To update, please run: %s",
pluginCount,
utils.Pluralize("plugin", pluginCount),
compatibilityErrorConnectionCount,
utils.Pluralize("connection", compatibilityErrorConnectionCount),
pconstants.Bold(fmt.Sprintf("steampipe plugin update %s", strings.Join(maps.Keys(pluginsWithCompatibilityError), " "))))
res.AddWarning(compatibilityWarning)
}
}
// requestedConnectionPluginMap is a map of connection plugins, keyed by connection name
// the connection names which are the keys of this map are the connections
// which were _requested_ in the parent CreateConnectionPlugins call (i.e. not necessarily all connections)
// NOTE: the connection plugins may provide _more_ connections that those requested
// - we need to populate the schema for _all_ of them
func populateConnectionPluginSchemas(requestedConnectionPluginMap map[string]*ConnectionPlugin) error {
// build a map keyed by _all_ connection names provided by the connection plugins
connectionPluginMap := fullConnectionPluginMap(requestedConnectionPluginMap)
var errors []error
// build map of the static schemas, keyed by plugin
staticSchemas := make(map[string]*sdkproto.Schema)
log.Printf("[TRACE] populateConnectionPluginSchemas")
for connectionName, connectionPlugin := range connectionPluginMap {
// if this is an aggregator we must fetch the schema
isAggregator := connectionPlugin.ConnectionMap[connectionName].Type == modconfig.ConnectionTypeAggregator
log.Printf("[TRACE] populateConnectionPluginSchemas: connectionName: %s: isAggregator: %v", connectionName, isAggregator)
// does this plugin exist in the static schema map?
schema, ok := staticSchemas[connectionPlugin.PluginName]
if isAggregator || !ok {
log.Printf("[TRACE] fetching schema for connection %s, isAggregator: %v, gotSchema: %v", connectionName, isAggregator, ok)
log.Printf("[TRACE] GetSchema %s", connectionName)
// if not, fetch the schema
var err error
schema, err = connectionPlugin.PluginClient.GetSchema(connectionName)
if err != nil {
log.Printf("[TRACE] failed to get schema for connection '%s': %s", connectionName, err)
errors = append(errors, err)
continue
}
log.Printf("[TRACE] got schema, mode: %s, table count %d", schema.Mode, len(schema.Schema))
// if the schema is static, add to static schema map
if schema.Mode == sdkplugin.SchemaModeStatic {
staticSchemas[connectionPlugin.PluginName] = schema
}
}
log.Printf("[TRACE] add schema to connection map for connection name %s, len %d", connectionName, len(schema.Schema))
// set the schema on the connection plugin
connectionPlugin.ConnectionMap[connectionName].Schema = schema
}
if len(errors) > 0 {
return error_helpers.CombineErrors(errors...)
}
return nil
}
// given a map of connection names to the connectionPlugins which proivide them,
// return a map of _all_ connections provided by the connection plugins
func fullConnectionPluginMap(sparseConnectionPluginMap map[string]*ConnectionPlugin) map[string]*ConnectionPlugin {
// sparseConnectionPluginMap is a map of ConnectionPlugins keyed by connection name
// NOTE: the connection plugins may provide _more_ connections than the keys of the map
connectionNameMap := make(map[string]*ConnectionPlugin)
for _, connectionPlugin := range sparseConnectionPluginMap {
for connectionName := range connectionPlugin.ConnectionMap {
connectionNameMap[connectionName] = connectionPlugin
}
}
return connectionNameMap
}
// createConnectionPlugin attaches to the plugin process
func createConnectionPlugin(connection *modconfig.SteampipeConnection, reattach *proto.ReattachConfig) (*ConnectionPlugin, error) {
// we must have a plugin instance
if connection.PluginInstance == nil {
// unexpected
return nil, fmt.Errorf("%s", fmt.Sprintf("connection '%s' has no plugin instance", connection.Name))
}
log.Printf("[TRACE] createConnectionPlugin for connection %s", connection.Name)
pluginInstance := *connection.PluginInstance
connectionName := connection.Name
log.Printf("[TRACE] plugin manager returned reattach config for connection '%s' - pid %d",
connectionName, reattach.Pid)
if reattach.Pid == 0 {
log.Printf("[WARN] reattach config has a zero pid for connection %s", connectionName)
return nil, fmt.Errorf("reattach config has a zero pid for connection %s", connectionName)
}
// attach to the plugin process
pluginClient, err := attachToPlugin(reattach.Convert(), pluginInstance)
if err != nil {
log.Printf("[TRACE] failed to attach to plugin for connection '%s' - pid %d: %s",
connectionName, reattach.Pid, err)
return nil, err
}
log.Printf("[TRACE] plugin client created for %s", pluginInstance)
// now create ConnectionPlugin object return
connectionPlugin := NewConnectionPlugin(connection.PluginAlias, pluginInstance, pluginClient, reattach.SupportedOperations)
log.Printf("[TRACE] multiple connections ARE supported - adding all connections to ConnectionPlugin: %v", reattach.Connections)
// now identify all connections serviced by this plugin
for _, c := range reattach.Connections {
log.Printf("[TRACE] adding connection %s", c)
// NOTE: use GlobalConfig to access connection config
// we assume this has been populated either by the hub (if this is being invoked from the fdw) or the CLI
config, ok := GlobalConfig.Connections[c]
if !ok {
log.Printf("[WARN] no connection config loaded for '%s', skipping", c)
continue
}
connectionPlugin.addConnection(c, config.Config, config.Type)
}
log.Printf("[TRACE] created connection plugin for connection: '%s', pluginInstance: '%s'", connectionName, pluginInstance)
return connectionPlugin, nil
}
// use the reattach config to create a PluginClient for the plugin
func attachToPlugin(reattach *plugin.ReattachConfig, pluginName string) (*sdkgrpc.PluginClient, error) {
return sdkgrpc.NewPluginClientFromReattach(reattach, pluginName)
}