Files
steampipe/pkg/statefile/state.go

110 lines
2.8 KiB
Go

package statefile
import (
"encoding/json"
"fmt"
"os"
"path/filepath"
"time"
"github.com/turbot/steampipe/pkg/migrate"
"github.com/google/uuid"
"github.com/turbot/steampipe/pkg/filepaths"
)
const StateStructVersion = 20220411
// State is a struct containing installation state
type State struct {
LastCheck string `json:"last_checked"` // an RFC3339 encoded time stamp
InstallationID string `json:"installation_id"` // a UUIDv4 string
StructVersion int64 `json:"struct_version"`
// legacy properties included for backwards compatibility with v0.13
LegacyLastCheck string `json:"lastChecked"`
LegacyInstallationID string `json:"installationId"`
}
func newState() State {
return State{
InstallationID: newInstallationID(),
StructVersion: StateStructVersion,
}
}
func LoadState() (State, error) {
currentState := newState()
stateFilePath := filepath.Join(filepaths.EnsureInternalDir(), filepaths.StateFileName())
// get the state file
_, err := os.Stat(stateFilePath)
if err != nil {
return currentState, err
}
stateFileContent, err := os.ReadFile(stateFilePath)
if err != nil {
fmt.Println("Could not read update state file")
return currentState, err
}
err = json.Unmarshal(stateFileContent, &currentState)
if err != nil {
fmt.Println("Could not parse update state file")
return currentState, err
}
return currentState, nil
}
// Save the state
// NOTE: this updates the last checked time
func (s *State) Save() error {
// set the struct version
s.StructVersion = StateStructVersion
s.LastCheck = nowTimeString()
s.LegacyLastCheck = nowTimeString()
// maintain the legacy properties for backward compatibility
s.MaintainLegacy()
// ensure internal dirs exists
_ = os.MkdirAll(filepaths.EnsureInternalDir(), os.ModePerm)
stateFilePath := filepath.Join(filepaths.EnsureInternalDir(), filepaths.StateFileName())
// if there is an existing file it must be bad/corrupt, so delete it
_ = os.Remove(stateFilePath)
// save state file
file, _ := json.MarshalIndent(s, "", " ")
return os.WriteFile(stateFilePath, file, 0644)
}
// IsValid checks whether the struct was correctly deserialized,
// by checking if the StructVersion is populated
func (s *State) IsValid() bool {
return s.StructVersion > 0
}
func (s *State) MigrateFrom() migrate.Migrateable {
// save the existing property values to the new legacy properties
s.StructVersion = StateStructVersion
s.LastCheck = s.LegacyLastCheck
s.InstallationID = s.LegacyInstallationID
return s
}
// MaintainLegacy keeps the values of the legacy properties for backward
// compatibility
func (s *State) MaintainLegacy() {
s.LegacyLastCheck = s.LastCheck
s.LegacyInstallationID = s.InstallationID
}
func newInstallationID() string {
return uuid.New().String()
}
func nowTimeString() string {
return time.Now().Format(time.RFC3339)
}