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scale face normal contribution consistently in floor collision code
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@@ -347,7 +347,7 @@ void ship_player_update_race(ship_t *self) {
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}
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self->velocity = vec3_reflect(self->velocity, face->normal, 2);
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self->velocity = vec3_sub(self->velocity, vec3_mulf(self->velocity, 0.125));
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self->velocity = vec3_sub(self->velocity, face->normal);
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self->velocity = vec3_sub(self->velocity, vec3_mulf(face->normal, 4096.0 * 30 * system_tick()));
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}
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else if (height < 30) {
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self->velocity = vec3_add(self->velocity, vec3_mulf(face->normal, 4096.0 * 30 * system_tick()));
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