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9
player.c
9
player.c
@@ -6256,14 +6256,17 @@ void Link_Initialize() { // 87f13c
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player_on_somaria_platform = 0;
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link_spin_attack_step_counter = 0;
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// This fixes the jump ledge exploration glitch
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if (enhanced_features0 & kFeatures0_MiscBugFixes) {
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// If you quit while jumping from a ledge and get hit on a platform you can go under solid layers
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about_to_jump_off_ledge = 0;
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// If you use the mirror near a moveable statue you can pull thin air and glitch the camera
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link_is_near_moveable_statue = 0;
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// If you use a mirror on a conveyor belt you still had momentum
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// If you use the mirror on a conveyor belt you will retain momentum and clip into the entrance wall
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link_on_conveyor_belt = 0;
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// These could be 1 if quitting while killing armos knight
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// If you quit in the middle of red armos knight stomp the lumberjack tree will fall on its own
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bg1_y_offset = bg1_x_offset = 0;
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}
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}
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