Bugnet kid shouldn't clear sprite_graphics

It was some debugging code left behind
This commit is contained in:
Snesrev
2023-03-08 16:37:07 +01:00
parent 5defa99a11
commit b559b93eeb

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@@ -13210,7 +13210,6 @@ void BugNetKid_Draw(int k) { // 8dd47b
{-8, 14, 0x840a, 2},
{ 8, 14, 0xc40a, 2},
};
sprite_graphics[k] = 0;
Sprite_DrawMultiplePlayerDeferred(k, &kBugNetKid_Dmd[sprite_graphics[k] * 6], 6, NULL);
}