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Bugnet kid shouldn't clear sprite_graphics
It was some debugging code left behind
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@@ -13210,7 +13210,6 @@ void BugNetKid_Draw(int k) { // 8dd47b
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{-8, 14, 0x840a, 2},
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{ 8, 14, 0xc40a, 2},
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};
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sprite_graphics[k] = 0;
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Sprite_DrawMultiplePlayerDeferred(k, &kBugNetKid_Dmd[sprite_graphics[k] * 6], 6, NULL);
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}
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