mirror of
https://github.com/snesrev/zelda3.git
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A few changes for MSYS2 (#164)
Compilation on Windows with MSYS2 add STBI_NO_THREAD_LOCALS definition Simpler SDL handling
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29
Makefile
29
Makefile
@@ -4,25 +4,38 @@ SRCS:=$(wildcard *.c snes/*.c) third_party/gl_core/gl_core_3_1.c third_party/opu
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OBJS:=$(SRCS:%.c=%.o)
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PYTHON:=/usr/bin/env python3
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CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -Werror)
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CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0
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LDFLAGS:=${LDFLAGS} $(shell sdl2-config --libs) -lm
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ifeq (${OS},Windows_NT)
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WINDRES:=windres
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RES:=zelda3.res
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SDLFLAGS:=-Wl,-Bstatic $(shell sdl2-config --static-libs)
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else
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SDLFLAGS:=$(shell sdl2-config --libs) -lm
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endif
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.PHONY: all clean clean_obj clean_gen
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all: $(TARGET_EXEC) tables/zelda3_assets.dat
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$(TARGET_EXEC): $(OBJS)
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$(CC) $(OBJS) -o $@ $(LDFLAGS)
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$(TARGET_EXEC): $(OBJS) $(RES)
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$(CC) $^ -o $@ $(LDFLAGS) $(SDLFLAGS)
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%.o : %.c
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$(CC) -c $(CFLAGS) $< -o $@
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$(RES): platform/win32/zelda3.rc
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@echo "Generating Windows resources"
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@$(WINDRES) $< -O coff -o $@
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tables/zelda3_assets.dat: tables/dialogue.txt
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cd tables; $(PYTHON) compile_resources.py ../$(ROM)
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@echo "Compiling game resources"
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@cd tables; $(PYTHON) compile_resources.py ../$(ROM)
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tables/dialogue.txt:
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cd tables; $(PYTHON) extract_resources.py ../$(ROM)
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@echo "Extracting game resources"
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@cd tables; $(PYTHON) extract_resources.py ../$(ROM)
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clean: clean_obj clean_gen
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clean_obj:
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$(RM) $(OBJS) $(TARGET_EXEC)
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@$(RM) $(OBJS) $(TARGET_EXEC)
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clean_gen:
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$(RM) tables/zelda3_assets.dat
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@$(RM) $(RES) tables/zelda3_assets.dat tables/*.txt tables/*.png tables/sprites/*.png tables/*.yaml
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@rm -rf tables/__pycache__ tables/dungeon tables/img tables/overworld tables/sound
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@@ -7,6 +7,7 @@
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#include <assert.h>
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#include <string.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_NO_THREAD_LOCALS
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#define STBI_ONLY_PNG
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#define STBI_MAX_DIMENSIONS 4096
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#define STBI_NO_FAILURE_STRINGS
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