Silence a bunch of warnings

This commit is contained in:
Snesrev
2022-10-19 18:22:23 +02:00
parent d4f9f78c9d
commit e72f93c47a
9 changed files with 10 additions and 43 deletions

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@@ -5165,7 +5165,7 @@ void Ancilla2E_SomariaBlockFission(int k) { // 88eb3e
}
Point16U pt;
Ancilla_PrepAdjustedOamCoord(k, &pt);
OamEnt *oam = GetOamCurPtr(), *oam_org = oam;
OamEnt *oam = GetOamCurPtr();
int8 z = ancilla_z[k] + (ancilla_K[k] == 3 && BYTE(link_z_coord) != 0xff ? BYTE(link_z_coord) : 0);
int j = ancilla_item_to_link[k] * 8;
@@ -5923,7 +5923,6 @@ void AncillaAdd_TossedPondItem(uint8 a, uint8 xin, uint8 yin) { // 898a32
ancilla_z[k] = 0;
ancilla_timer[k] = 16;
ancilla_item_to_link[k] = link_receiveitem_index;
int j = link_receiveitem_index;
Ancilla_SetXY(k,
link_x_coord + kWishPondItem_X[link_receiveitem_index],
link_y_coord + kWishPondItem_Y[link_receiveitem_index]);
@@ -6368,8 +6367,6 @@ void AncillaAdd_SwordSwingSparkle(uint8 a, uint8 y) { // 8993c2
}
void AncillaAdd_DashTremor(uint8 a, uint8 y) { // 8993f3
static const uint8 kAddDashingDust_X[4] = {4, 4, 6, 0};
static const uint8 kAddDashingDust_Y[4] = {20, 4, 16, 16};
static const uint8 kAddDashTremor_Dir[4] = {2, 2, 0, 0};
static const uint8 kAddDashTremor_Tab[2] = {0x80, 0x78};
if (AncillaAdd_CheckForPresence(a))

12
main.c
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@@ -34,7 +34,6 @@ void ShaderInit();
// Forwards
static bool LoadRom(const char *filename);
static void LoadLinkGraphics();
static void PlayAudio(SDL_AudioDeviceID device, int channels, int16 *audioBuffer);
static void RenderNumber(uint8 *dst, size_t pitch, int n, bool big);
static void HandleInput(int keyCode, int modCode, bool pressed);
static void HandleCommand(uint32 j, bool pressed);
@@ -269,10 +268,10 @@ static void SdlRenderer_BeginDraw(int width, int height, uint8 **pixels, int *pi
static void SdlRenderer_EndDraw() {
uint64 before = SDL_GetPerformanceCounter();
// uint64 before = SDL_GetPerformanceCounter();
SDL_UnlockTexture(g_texture);
uint64 after = SDL_GetPerformanceCounter();
float v = (double)(after - before) / SDL_GetPerformanceFrequency();
// uint64 after = SDL_GetPerformanceCounter();
// float v = (double)(after - before) / SDL_GetPerformanceFrequency();
// printf("%f ms\n", v * 1000);
SDL_RenderClear(g_renderer);
SDL_RenderCopy(g_renderer, g_texture, &g_sdl_renderer_rect, NULL);
@@ -365,7 +364,7 @@ int main(int argc, char** argv) {
if (!g_renderer_funcs.Initialize(window))
return 1;
SDL_AudioDeviceID device;
SDL_AudioDeviceID device = 0;
SDL_AudioSpec want = { 0 }, have;
g_audio_mutex = SDL_CreateMutex();
if (!g_audio_mutex) Die("No mutex");
@@ -451,7 +450,8 @@ int main(int argc, char** argv) {
if (g_paused != audiopaused) {
audiopaused = g_paused;
SDL_PauseAudioDevice(device, audiopaused);
if (device)
SDL_PauseAudioDevice(device, audiopaused);
}
if (g_paused) {

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@@ -63,7 +63,6 @@ static const uint16 kDungMap_Tab23[744] = {
0x13a4, 0xb00, 0x138e, 0xb00, 0xb00, 0x5393, 0xb00, 0x574e, 0x4b7d, 0xb00, 0x8b7d, 0x139f, 0x97aa, 0x13a4, 0x13a9, 0x53a9, 0x13a5, 0x13a6, 0x93a5, 0xd3a5, 0xd38e, 0x938e, 0x13a4, 0x13aa, 0xb00, 0x13a6, 0xb00, 0x8b5f, 0x139b, 0x13a6, 0x139c, 0x53a2,
0xb00, 0xb00, 0x138c, 0xb00, 0x9394, 0x139e, 0xb00, 0xb00,
};
static const uint16 kDungMap_Ptrs27[14] = {0xfc00, 0xfc08, 0xfc15, 0xfc21, 0xfc2b, 0xfc32, 0xfc3f, 0xfc4d, 0xfc5f, 0xfc68, 0xfc7d, 0xfc83, 0xfc8f, 0xfca0};
static const uint16 kDungMap_Tab21[3] = {137, 167, 79};
static const uint16 kDungMap_Tab22[3] = {169, 119, 190};
static const uint16 kDungMap_Tab24[2] = {0x1f, 0x7f};
@@ -1717,7 +1716,6 @@ void Module0E_03_01_02_DrawFloorsBackdrop() { // 8ae1f3
void DungeonMap_BuildFloorListBoxes(uint8 t5, uint16 r14) { // 8ae2f5
int n = (t5 & 0xf) + (t5 >> 4);
uint8 r12 = dung_cur_floor + (t5 & 0xf);
r14 -= 0x40 - 2;
r14 += (t5 & 0xf) * 0x40;
int offs = vram_upload_offset >> 1;
@@ -1971,7 +1969,6 @@ void DungeonMap_HandleMovementInput() { // 8ae979
void DungeonMap_HandleFloorSelect() { // 8ae986
uint8 r2 = (kDungMap_Tab5[cur_palace_index_x2 >> 1] >> 4 & 0xf);
uint8 r3 = (kDungMap_Tab5[cur_palace_index_x2 >> 1] & 0xf);
uint8 yv = 7;
if (r2 + r3 < 3 || dungmap_var2 || !(joypad1H_last & 0xc))
return;
dungmap_cur_floor &= 0xff;

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@@ -51,7 +51,7 @@ APP_VERSION := $(shell git rev-parse --short HEAD) $(shell git rev-parse --abbr
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
CFLAGS := -g -Wall -O2 -ffunction-sections \
CFLAGS := -g -Wall -O2 -ffunction-sections -Wno-parentheses \
$(ARCH) $(DEFINES)
CFLAGS += -D__SWITCH__ $(INCLUDE) -DSTBI_NO_THREAD_LOCALS `sdl2-config --cflags`

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@@ -220,7 +220,6 @@ static void PpuWindows_Calc(PpuWindows *win, Ppu *ppu, uint layer) {
int window_right = 256 + (layer != 2 ? ppu->extraRightCur : 0);
win->edges[0] = - (layer != 2 ? ppu->extraLeftCur : 0);
win->edges[1] = window_right;
uint8 window_bits = 0;
uint i, j;
int t;
bool w1_ena = (winflags & kWindow1Enabled) && ppu->window1left <= ppu->window1right;

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@@ -18,9 +18,6 @@
#include "tracing.h"
#include "snes_regs.h"
static const double apuCyclesPerMaster = (32040 * 32) / (1364 * 262 * 60.0);
static void snes_runCpu(Snes* snes);
static void snes_catchupApu(Snes* snes);
static uint8_t snes_readReg(Snes* snes, uint16_t adr);
static void snes_writeReg(Snes* snes, uint16_t adr, uint8_t val);
@@ -104,8 +101,6 @@ void snes_reset(Snes* snes, bool hard) {
snes->openBus = 0;
}
static uint8_t g_last_module;
void snes_printCpuLine(Snes *snes) {
if (snes->debug_cycles) {
static FILE *fout;
@@ -121,21 +116,6 @@ void snes_printCpuLine(Snes *snes) {
}
}
static void snes_runCpu(Snes* snes) {
if(snes->cpuCyclesLeft == 0) {
snes->cpuMemOps = 0;
uint32_t pc = snes->cpu->pc | snes->cpu->k << 16;
if (snes->debug_cycles) {
char line[80];
getProcessorStateCpu(snes, line);
puts(line);
}
int cycles = cpu_runOpcode(snes->cpu);
snes->cpuCyclesLeft += (cycles - snes->cpuMemOps) * 6;
}
snes->cpuCyclesLeft -= 2;
}
static void snes_catchupApu(Snes* snes) {
int catchupCycles = (int) snes->apuCatchupCycles;
for(int i = 0; i < catchupCycles; i++) {

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@@ -3971,7 +3971,6 @@ void SpriteDraw_BNCFlail(int k, PrepOamCoordsRet *info) { // 85b468
uint8 r12 = kFlailTrooperWeapon_Tab1[sprite_D[k]];
uint8 r13 = kFlailTrooperWeapon_Tab2[sprite_D[k]];
uint16 r10 = (r0 & 0x1ff) >> 6;
uint16 r2 = (r0 + 0x80) & 0x1ff;
uint8 r14 = ChainBallMult(kSinusLookupTable[r0 & 0xff], qq);
@@ -9701,8 +9700,6 @@ void Sprite_28_DarkWorldHintNPC(int k) { // 86ad6f
if (!sprite_delay_main[k])
sprite_graphics[k] = frame_counter >> 4 & 1;
int type = sprite_subtype2[k];
switch(sprite_subtype2[k]) {
case 0:
switch (sprite_ai_state[k]) {
@@ -18036,7 +18033,6 @@ void SpriteDraw_Moldorm_Eyeballs(int k, PrepOamCoordsRet *info) { // 9ddb9e
static const uint8 kGiantMoldorm_Eye_Char[16] = {0xaa, 0xaa, 0xa8, 0xa8, 0x8a, 0x8a, 0xa8, 0xa8, 0xaa, 0xaa, 0xa8, 0xa8, 0x8a, 0x8a, 0xa8, 0xa8};
static const uint8 kGiantMoldorm_Eye_Flags[16] = {0, 0, 0, 0, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0xc0, 0xc0, 0, 0, 0x80, 0x80};
OamEnt *oam = GetOamCurPtr();
uint8 yoff = kBadPullSwitch_Tab5[kBadPullSwitch_Tab4[sprite_graphics[k]]];
int r7 = sprite_F[k] ? frame_counter : 0;
int r6 = sprite_D[k] - 1;
for (int i = 1; i >= 0; i--, oam++, r6 += 2) {
@@ -20945,7 +20941,7 @@ void Sprite_9A_Kyameron(int k) { // 9e9e7b
}
if (sign8(--sprite_subtype2[k])) {
sprite_subtype2[k] = 5;
sprite_graphics[k] = (++sprite_graphics[k] & 3) + 8;
sprite_graphics[k] = (sprite_graphics[k] + 1 & 3) + 8;
}
break;
case 2: { // coagulate

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@@ -168,7 +168,7 @@ static void VerifySnapshotsEq(Snapshot *b, Snapshot *a, Snapshot *prev) {
}
}
static uint8_t *RomByte(Cart *cart, uint32_t addr) {
uint8_t *RomByte(Cart *cart, uint32_t addr) {
return &cart->rom[(((addr >> 16) << 15) | (addr & 0x7fff)) & (cart->romSize - 1)];
}

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@@ -499,7 +499,6 @@ void StateRecorder_Load(StateRecorder *sr, FILE *f, bool replay_mode) {
sr->replay_next_cmd_at = 0;
bool is_reset = false;
sr->replay_mode = replay_mode;
if (replay_mode) {
sr->frames_since_last = 0;
@@ -514,7 +513,6 @@ void StateRecorder_Load(StateRecorder *sr, FILE *f, bool replay_mode) {
assert(state.p == state.pend);
} else {
ZeldaReset(false);
is_reset = true;
}
} else {
// Resume replay from the saved position?