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105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2009 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_arrayobject.h
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//
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// A class for storing arrays of any object type in the scripts
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//
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#ifndef AS_ARRAYOBJECT_H
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#define AS_ARRAYOBJECT_H
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#include "as_config.h"
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#include "as_atomic.h"
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BEGIN_AS_NAMESPACE
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struct sArrayBuffer;
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class asCArrayObject : public asIScriptArray
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{
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public:
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asCArrayObject(asUINT length, asIObjectType *ot);
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virtual ~asCArrayObject();
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asIScriptEngine *GetEngine() const;
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int AddRef();
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int Release();
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int GetArrayTypeId();
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int GetElementTypeId();
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void Resize(asUINT numElements);
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asUINT GetElementCount();
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void *GetElementPointer(asUINT index);
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void *at(asUINT index);
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asCArrayObject &operator=(asCArrayObject&);
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int CopyFrom(asIScriptArray *other);
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// GC methods
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void Destruct();
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int GetRefCount();
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void SetFlag();
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bool GetFlag();
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void EnumReferences(asIScriptEngine *engine);
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void ReleaseAllHandles(asIScriptEngine *engine);
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protected:
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asCAtomic refCount;
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bool gcFlag;
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asIObjectType *objType;
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sArrayBuffer *buffer;
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bool isArrayOfHandles;
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int elementSize;
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bool CheckMaxSize(asUINT numElements);
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void CreateBuffer(sArrayBuffer **buf, asUINT numElements);
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void DeleteBuffer(sArrayBuffer *buf);
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void CopyBuffer(sArrayBuffer *dst, sArrayBuffer *src);
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void Construct(sArrayBuffer *buf, asUINT start, asUINT end);
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void Destruct(sArrayBuffer *buf, asUINT start, asUINT end);
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};
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void RegisterArrayObject(asIScriptEngine *engine);
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asCArrayObject *ArrayObjectFactory(asIObjectType *ot);
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END_AS_NAMESPACE
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#endif
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