Files
Descent3/scripts/level5.cpp
Kevin Bentley df209742fc Initial import
2024-04-15 21:43:29 -06:00

6263 lines
151 KiB
C++

/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: level5.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.cpp"
#ifdef _MSC_VER //Visual C++ Build
#define STDCALL __stdcall
#define STDCALLPTR *STDCALL
#else //Non-Visual C++ Build
#define STDCALL __attribute__((stdcall))
#define STDCALLPTR STDCALL*
#endif
#ifdef __cplusplus
extern "C"{
#endif
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
void STDCALL ShutdownDLL(void);
int STDCALL GetGOScriptID(char *name,ubyte is_door);
void STDCALLPTR CreateInstance(int id);
void STDCALL DestroyInstance(int id,void *ptr);
short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data);
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face );
int STDCALL GetCOScriptList( int **list, int **id_list );
int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state );
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_200D 0x001
#define ID_CUSTOM_OBJECT_281B 0x002
#define ID_CUSTOM_OBJECT_3816 0x003
#define ID_CUSTOM_OBJECT_1012 0x004
#define ID_CUSTOM_OBJECT_181C 0x005
#define ID_CUSTOM_OBJECT_0820 0x006
#define ID_CUSTOM_OBJECT_1044 0x007
#define ID_TRIGGER_0000 0x008
#define ID_TRIGGER_0005 0x009
#define ID_TRIGGER_0006 0x00a
#define ID_TRIGGER_0004 0x00b
#define ID_TRIGGER_0009 0x00c
#define ID_TRIGGER_0002 0x00d
#define ID_TRIGGER_0007 0x00e
#define ID_TRIGGER_0003 0x00f
#define ID_TRIGGER_000A 0x010
#define ID_TRIGGER_0001 0x011
#define ID_TRIGGER_0008 0x012
#define ID_TRIGGER_0010 0x013
#define ID_TRIGGER_000E 0x014
#define ID_TRIGGER_000C 0x015
#define ID_TRIGGER_0014 0x016
#define ID_TRIGGER_0012 0x017
#define ID_TRIGGER_000F 0x018
#define ID_TRIGGER_000D 0x019
#define ID_TRIGGER_000B 0x01a
#define ID_TRIGGER_0013 0x01b
#define ID_TRIGGER_0011 0x01c
#define ID_TRIGGER_0016 0x01d
#define ID_TRIGGER_0017 0x01e
#define ID_TRIGGER_0015 0x01f
#define ID_TRIGGER_0018 0x020
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual short CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_200D : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_281B : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_3816 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1012 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_181C : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_0820 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1044 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0005 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0006 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0004 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0009 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0002 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0007 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0003 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000A : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0001 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0008 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0010 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000E : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000C : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0014 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0012 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000F : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000D : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000B : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0013 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0011 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0016 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0017 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0015 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0018 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_028 = 0;
int ScriptActionCtr_017 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_090 = 0;
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_009 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_027 = 0;
int ScriptActionCtr_026 = 0;
int ScriptActionCtr_025 = 0;
int ScriptActionCtr_024 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_023 = 0;
int ScriptActionCtr_022 = 0;
int ScriptActionCtr_021 = 0;
int ScriptActionCtr_020 = 0;
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_019 = 0;
int ScriptActionCtr_018 = 0;
int ScriptActionCtr_016 = 0;
int ScriptActionCtr_015 = 0;
int ScriptActionCtr_007 = 0;
int ScriptActionCtr_014 = 0;
int ScriptActionCtr_013 = 0;
int ScriptActionCtr_012 = 0;
int ScriptActionCtr_008 = 0;
int ScriptActionCtr_010 = 0;
int ScriptActionCtr_002 = 0;
int ScriptActionCtr_031 = 0;
int ScriptActionCtr_011 = 0;
int ScriptActionCtr_082 = 0;
int ScriptActionCtr_036 = 0;
int ScriptActionCtr_074 = 0;
int ScriptActionCtr_069 = 0;
int ScriptActionCtr_066 = 0;
int ScriptActionCtr_035 = 0;
int ScriptActionCtr_034 = 0;
int ScriptActionCtr_033 = 0;
int ScriptActionCtr_032 = 0;
int ScriptActionCtr_038 = 0;
int ScriptActionCtr_067 = 0;
int ScriptActionCtr_029 = 0;
int ScriptActionCtr_039 = 0;
int ScriptActionCtr_040 = 0;
int ScriptActionCtr_041 = 0;
int ScriptActionCtr_042 = 0;
int ScriptActionCtr_043 = 0;
int ScriptActionCtr_045 = 0;
int ScriptActionCtr_044 = 0;
int ScriptActionCtr_046 = 0;
int ScriptActionCtr_047 = 0;
int ScriptActionCtr_048 = 0;
int ScriptActionCtr_049 = 0;
int ScriptActionCtr_050 = 0;
int ScriptActionCtr_051 = 0;
int ScriptActionCtr_052 = 0;
int ScriptActionCtr_053 = 0;
int ScriptActionCtr_054 = 0;
int ScriptActionCtr_055 = 0;
int ScriptActionCtr_056 = 0;
int ScriptActionCtr_057 = 0;
int ScriptActionCtr_060 = 0;
int ScriptActionCtr_059 = 0;
int ScriptActionCtr_058 = 0;
int ScriptActionCtr_061 = 0;
int ScriptActionCtr_062 = 0;
int ScriptActionCtr_063 = 0;
int ScriptActionCtr_064 = 0;
int ScriptActionCtr_065 = 0;
int ScriptActionCtr_068 = 0;
int ScriptActionCtr_083 = 0;
int ScriptActionCtr_086 = 0;
int ScriptActionCtr_087 = 0;
int ScriptActionCtr_088 = 0;
int ScriptActionCtr_089 = 0;
int ScriptActionCtr_030 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void)
{
ScriptActionCtr_000 = 0;
ScriptActionCtr_028 = 0;
ScriptActionCtr_017 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_090 = 0;
ScriptActionCtr_001 = 0;
ScriptActionCtr_009 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_027 = 0;
ScriptActionCtr_026 = 0;
ScriptActionCtr_025 = 0;
ScriptActionCtr_024 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_023 = 0;
ScriptActionCtr_022 = 0;
ScriptActionCtr_021 = 0;
ScriptActionCtr_020 = 0;
ScriptActionCtr_006 = 0;
ScriptActionCtr_019 = 0;
ScriptActionCtr_018 = 0;
ScriptActionCtr_016 = 0;
ScriptActionCtr_015 = 0;
ScriptActionCtr_007 = 0;
ScriptActionCtr_014 = 0;
ScriptActionCtr_013 = 0;
ScriptActionCtr_012 = 0;
ScriptActionCtr_008 = 0;
ScriptActionCtr_010 = 0;
ScriptActionCtr_002 = 0;
ScriptActionCtr_031 = 0;
ScriptActionCtr_011 = 0;
ScriptActionCtr_082 = 0;
ScriptActionCtr_036 = 0;
ScriptActionCtr_074 = 0;
ScriptActionCtr_069 = 0;
ScriptActionCtr_066 = 0;
ScriptActionCtr_035 = 0;
ScriptActionCtr_034 = 0;
ScriptActionCtr_033 = 0;
ScriptActionCtr_032 = 0;
ScriptActionCtr_038 = 0;
ScriptActionCtr_067 = 0;
ScriptActionCtr_029 = 0;
ScriptActionCtr_039 = 0;
ScriptActionCtr_040 = 0;
ScriptActionCtr_041 = 0;
ScriptActionCtr_042 = 0;
ScriptActionCtr_043 = 0;
ScriptActionCtr_045 = 0;
ScriptActionCtr_044 = 0;
ScriptActionCtr_046 = 0;
ScriptActionCtr_047 = 0;
ScriptActionCtr_048 = 0;
ScriptActionCtr_049 = 0;
ScriptActionCtr_050 = 0;
ScriptActionCtr_051 = 0;
ScriptActionCtr_052 = 0;
ScriptActionCtr_053 = 0;
ScriptActionCtr_054 = 0;
ScriptActionCtr_055 = 0;
ScriptActionCtr_056 = 0;
ScriptActionCtr_057 = 0;
ScriptActionCtr_060 = 0;
ScriptActionCtr_059 = 0;
ScriptActionCtr_058 = 0;
ScriptActionCtr_061 = 0;
ScriptActionCtr_062 = 0;
ScriptActionCtr_063 = 0;
ScriptActionCtr_064 = 0;
ScriptActionCtr_065 = 0;
ScriptActionCtr_068 = 0;
ScriptActionCtr_083 = 0;
ScriptActionCtr_086 = 0;
ScriptActionCtr_087 = 0;
ScriptActionCtr_088 = 0;
ScriptActionCtr_089 = 0;
ScriptActionCtr_030 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr)
{
File_WriteInt(ScriptActionCtr_000,file_ptr);
File_WriteInt(ScriptActionCtr_028,file_ptr);
File_WriteInt(ScriptActionCtr_017,file_ptr);
File_WriteInt(ScriptActionCtr_003,file_ptr);
File_WriteInt(ScriptActionCtr_090,file_ptr);
File_WriteInt(ScriptActionCtr_001,file_ptr);
File_WriteInt(ScriptActionCtr_009,file_ptr);
File_WriteInt(ScriptActionCtr_004,file_ptr);
File_WriteInt(ScriptActionCtr_027,file_ptr);
File_WriteInt(ScriptActionCtr_026,file_ptr);
File_WriteInt(ScriptActionCtr_025,file_ptr);
File_WriteInt(ScriptActionCtr_024,file_ptr);
File_WriteInt(ScriptActionCtr_005,file_ptr);
File_WriteInt(ScriptActionCtr_023,file_ptr);
File_WriteInt(ScriptActionCtr_022,file_ptr);
File_WriteInt(ScriptActionCtr_021,file_ptr);
File_WriteInt(ScriptActionCtr_020,file_ptr);
File_WriteInt(ScriptActionCtr_006,file_ptr);
File_WriteInt(ScriptActionCtr_019,file_ptr);
File_WriteInt(ScriptActionCtr_018,file_ptr);
File_WriteInt(ScriptActionCtr_016,file_ptr);
File_WriteInt(ScriptActionCtr_015,file_ptr);
File_WriteInt(ScriptActionCtr_007,file_ptr);
File_WriteInt(ScriptActionCtr_014,file_ptr);
File_WriteInt(ScriptActionCtr_013,file_ptr);
File_WriteInt(ScriptActionCtr_012,file_ptr);
File_WriteInt(ScriptActionCtr_008,file_ptr);
File_WriteInt(ScriptActionCtr_010,file_ptr);
File_WriteInt(ScriptActionCtr_002,file_ptr);
File_WriteInt(ScriptActionCtr_031,file_ptr);
File_WriteInt(ScriptActionCtr_011,file_ptr);
File_WriteInt(ScriptActionCtr_082,file_ptr);
File_WriteInt(ScriptActionCtr_036,file_ptr);
File_WriteInt(ScriptActionCtr_074,file_ptr);
File_WriteInt(ScriptActionCtr_069,file_ptr);
File_WriteInt(ScriptActionCtr_066,file_ptr);
File_WriteInt(ScriptActionCtr_035,file_ptr);
File_WriteInt(ScriptActionCtr_034,file_ptr);
File_WriteInt(ScriptActionCtr_033,file_ptr);
File_WriteInt(ScriptActionCtr_032,file_ptr);
File_WriteInt(ScriptActionCtr_038,file_ptr);
File_WriteInt(ScriptActionCtr_067,file_ptr);
File_WriteInt(ScriptActionCtr_029,file_ptr);
File_WriteInt(ScriptActionCtr_039,file_ptr);
File_WriteInt(ScriptActionCtr_040,file_ptr);
File_WriteInt(ScriptActionCtr_041,file_ptr);
File_WriteInt(ScriptActionCtr_042,file_ptr);
File_WriteInt(ScriptActionCtr_043,file_ptr);
File_WriteInt(ScriptActionCtr_045,file_ptr);
File_WriteInt(ScriptActionCtr_044,file_ptr);
File_WriteInt(ScriptActionCtr_046,file_ptr);
File_WriteInt(ScriptActionCtr_047,file_ptr);
File_WriteInt(ScriptActionCtr_048,file_ptr);
File_WriteInt(ScriptActionCtr_049,file_ptr);
File_WriteInt(ScriptActionCtr_050,file_ptr);
File_WriteInt(ScriptActionCtr_051,file_ptr);
File_WriteInt(ScriptActionCtr_052,file_ptr);
File_WriteInt(ScriptActionCtr_053,file_ptr);
File_WriteInt(ScriptActionCtr_054,file_ptr);
File_WriteInt(ScriptActionCtr_055,file_ptr);
File_WriteInt(ScriptActionCtr_056,file_ptr);
File_WriteInt(ScriptActionCtr_057,file_ptr);
File_WriteInt(ScriptActionCtr_060,file_ptr);
File_WriteInt(ScriptActionCtr_059,file_ptr);
File_WriteInt(ScriptActionCtr_058,file_ptr);
File_WriteInt(ScriptActionCtr_061,file_ptr);
File_WriteInt(ScriptActionCtr_062,file_ptr);
File_WriteInt(ScriptActionCtr_063,file_ptr);
File_WriteInt(ScriptActionCtr_064,file_ptr);
File_WriteInt(ScriptActionCtr_065,file_ptr);
File_WriteInt(ScriptActionCtr_068,file_ptr);
File_WriteInt(ScriptActionCtr_083,file_ptr);
File_WriteInt(ScriptActionCtr_086,file_ptr);
File_WriteInt(ScriptActionCtr_087,file_ptr);
File_WriteInt(ScriptActionCtr_088,file_ptr);
File_WriteInt(ScriptActionCtr_089,file_ptr);
File_WriteInt(ScriptActionCtr_030,file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr)
{
ScriptActionCtr_000=File_ReadInt(file_ptr);
ScriptActionCtr_028=File_ReadInt(file_ptr);
ScriptActionCtr_017=File_ReadInt(file_ptr);
ScriptActionCtr_003=File_ReadInt(file_ptr);
ScriptActionCtr_090=File_ReadInt(file_ptr);
ScriptActionCtr_001=File_ReadInt(file_ptr);
ScriptActionCtr_009=File_ReadInt(file_ptr);
ScriptActionCtr_004=File_ReadInt(file_ptr);
ScriptActionCtr_027=File_ReadInt(file_ptr);
ScriptActionCtr_026=File_ReadInt(file_ptr);
ScriptActionCtr_025=File_ReadInt(file_ptr);
ScriptActionCtr_024=File_ReadInt(file_ptr);
ScriptActionCtr_005=File_ReadInt(file_ptr);
ScriptActionCtr_023=File_ReadInt(file_ptr);
ScriptActionCtr_022=File_ReadInt(file_ptr);
ScriptActionCtr_021=File_ReadInt(file_ptr);
ScriptActionCtr_020=File_ReadInt(file_ptr);
ScriptActionCtr_006=File_ReadInt(file_ptr);
ScriptActionCtr_019=File_ReadInt(file_ptr);
ScriptActionCtr_018=File_ReadInt(file_ptr);
ScriptActionCtr_016=File_ReadInt(file_ptr);
ScriptActionCtr_015=File_ReadInt(file_ptr);
ScriptActionCtr_007=File_ReadInt(file_ptr);
ScriptActionCtr_014=File_ReadInt(file_ptr);
ScriptActionCtr_013=File_ReadInt(file_ptr);
ScriptActionCtr_012=File_ReadInt(file_ptr);
ScriptActionCtr_008=File_ReadInt(file_ptr);
ScriptActionCtr_010=File_ReadInt(file_ptr);
ScriptActionCtr_002=File_ReadInt(file_ptr);
ScriptActionCtr_031=File_ReadInt(file_ptr);
ScriptActionCtr_011=File_ReadInt(file_ptr);
ScriptActionCtr_082=File_ReadInt(file_ptr);
ScriptActionCtr_036=File_ReadInt(file_ptr);
ScriptActionCtr_074=File_ReadInt(file_ptr);
ScriptActionCtr_069=File_ReadInt(file_ptr);
ScriptActionCtr_066=File_ReadInt(file_ptr);
ScriptActionCtr_035=File_ReadInt(file_ptr);
ScriptActionCtr_034=File_ReadInt(file_ptr);
ScriptActionCtr_033=File_ReadInt(file_ptr);
ScriptActionCtr_032=File_ReadInt(file_ptr);
ScriptActionCtr_038=File_ReadInt(file_ptr);
ScriptActionCtr_067=File_ReadInt(file_ptr);
ScriptActionCtr_029=File_ReadInt(file_ptr);
ScriptActionCtr_039=File_ReadInt(file_ptr);
ScriptActionCtr_040=File_ReadInt(file_ptr);
ScriptActionCtr_041=File_ReadInt(file_ptr);
ScriptActionCtr_042=File_ReadInt(file_ptr);
ScriptActionCtr_043=File_ReadInt(file_ptr);
ScriptActionCtr_045=File_ReadInt(file_ptr);
ScriptActionCtr_044=File_ReadInt(file_ptr);
ScriptActionCtr_046=File_ReadInt(file_ptr);
ScriptActionCtr_047=File_ReadInt(file_ptr);
ScriptActionCtr_048=File_ReadInt(file_ptr);
ScriptActionCtr_049=File_ReadInt(file_ptr);
ScriptActionCtr_050=File_ReadInt(file_ptr);
ScriptActionCtr_051=File_ReadInt(file_ptr);
ScriptActionCtr_052=File_ReadInt(file_ptr);
ScriptActionCtr_053=File_ReadInt(file_ptr);
ScriptActionCtr_054=File_ReadInt(file_ptr);
ScriptActionCtr_055=File_ReadInt(file_ptr);
ScriptActionCtr_056=File_ReadInt(file_ptr);
ScriptActionCtr_057=File_ReadInt(file_ptr);
ScriptActionCtr_060=File_ReadInt(file_ptr);
ScriptActionCtr_059=File_ReadInt(file_ptr);
ScriptActionCtr_058=File_ReadInt(file_ptr);
ScriptActionCtr_061=File_ReadInt(file_ptr);
ScriptActionCtr_062=File_ReadInt(file_ptr);
ScriptActionCtr_063=File_ReadInt(file_ptr);
ScriptActionCtr_064=File_ReadInt(file_ptr);
ScriptActionCtr_065=File_ReadInt(file_ptr);
ScriptActionCtr_068=File_ReadInt(file_ptr);
ScriptActionCtr_083=File_ReadInt(file_ptr);
ScriptActionCtr_086=File_ReadInt(file_ptr);
ScriptActionCtr_087=File_ReadInt(file_ptr);
ScriptActionCtr_088=File_ReadInt(file_ptr);
ScriptActionCtr_089=File_ReadInt(file_ptr);
ScriptActionCtr_030=File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
/*
$$ENUM Region
0:Intro
1:MainHub
2:Tunnels
3:Reactor
4:EscapeSequence
$$END
*/
#define NUM_REACTORS 5
char *Reactor_names[NUM_REACTORS] = { "Reactor1","Reactor2","Reactor3","Reactor4","Reactor5"};
int Reactor_handles[NUM_REACTORS];
float Reactor_initial_shields[NUM_REACTORS];
int Reactor_shields_percent[NUM_REACTORS];
char *Reactor_text;
char *GetMessage(char *name);
/*
$$ACTION
Custom
Intialize reactor display
aCustomReactorDisplayInit
Intialize reactor display
Initializes the HUD display for the reactors
$$END
*/
void aCustomReactorDisplayInit()
{
msafe_struct mstruct;
//Get handles for each reactor & init shields
for (int i=0;i<NUM_REACTORS;i++) {
Reactor_handles[i] = Scrpt_FindObjectName(Reactor_names[i]);
mstruct.objhandle = Reactor_handles[i];
MSafe_GetValue(MSAFE_OBJECT_SHIELDS,&mstruct);
Reactor_initial_shields[i] = mstruct.shields;
Reactor_shields_percent[i] = -1; //Force update first time
}
Reactor_text = GetMessage("ReactorHUDLabel");
}
/*
$$ACTION
Custom
Update reactor display
aCustomReactorDisplayUpdate
Update reactor display
Updates the HUD display for the reactors
$$END
*/
void aCustomReactorDisplayUpdate()
{
msafe_struct mstruct;
bool update = 0;
int i;
//Update shields for each reactor
for (i=0;i<NUM_REACTORS;i++) {
mstruct.objhandle = Reactor_handles[i];
MSafe_GetValue(MSAFE_OBJECT_SHIELDS,&mstruct);
int percent = (int) ceil(mstruct.shields / Reactor_initial_shields[i] * 100);
if (Reactor_shields_percent[i] != percent) {
Reactor_shields_percent[i] = percent;
update = 1;
}
}
if (update) {
mstruct.color = GR_RGB(255,0,0);
sprintf(mstruct.message,Reactor_text);
char *t = mstruct.message + strlen(mstruct.message);
for (i=0;i<NUM_REACTORS;i++)
t += sprintf(t,"\n %d: %d%%",i+1,Reactor_shields_percent[i]);
MSafe_CallFunction(MSAFE_MISC_UPDATE_HUD_ITEM,&mstruct);
}
}
//Tell the code to call our functions
#define ENABLE_CUSTOM_SAVE_AND_RESTORE
//Save custom data for this script
void dsCustomSave(void *fileptr)
{
for (int i=0;i<NUM_REACTORS;i++) {
File_WriteInt(Reactor_handles[i],fileptr);
File_WriteFloat(Reactor_initial_shields[i],fileptr);
File_WriteInt(Reactor_shields_percent[i],fileptr);
}
}
//Restore custom data for this script
void dsCustomRestore(void *fileptr)
{
for (int i=0;i<NUM_REACTORS;i++) {
Reactor_handles[i] = File_ReadInt(fileptr);
Reactor_initial_shields[i] = File_ReadFloat(fileptr);
Reactor_shields_percent[i] = File_ReadInt(fileptr);
}
Reactor_text = GetMessage("ReactorHUDLabel");
}
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
typedef struct {
char *name; // the name of the message
char *message; // the actual message text
} tScriptMessage;
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void)
{
for(int j=0;j<MAX_SCRIPT_MESSAGES;j++)
message_list[j]=NULL;
num_messages=0;
}
// Clear the Message List
void ClearMessageList(void)
{
for(int j=0;j<num_messages;j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j]=NULL;
}
num_messages=0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg)
{
int pos;
// Make sure there is room in the list
if(num_messages>=MAX_SCRIPT_MESSAGES) return false;
// Allocate memory for this message entry
pos=num_messages;
message_list[pos]=(tScriptMessage *)malloc(sizeof(tScriptMessage));
if(message_list[pos]==NULL) return false;
// Allocate memory for the message name
message_list[pos]->name=(char *)malloc(strlen(name)+1);
if(message_list[pos]->name==NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name,name);
// Allocate memory for the message name
message_list[pos]->message=(char *)malloc(strlen(msg)+1);
if(message_list[pos]->message==NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message,msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s)
{
int last_char_pos;
last_char_pos=strlen(s)-1;
while(last_char_pos>=0 && isspace(s[last_char_pos])) {
s[last_char_pos]='\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s)
{
while((*s)!='\0' && isspace(*s))
s++;
return(s);
}
// Read in the Messages
int ReadMessageFile(char *filename)
{
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN+1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile=File_Open(filename,"rt");
if (!infile) return false;
line_num=0;
next_msgid_found=true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer,"");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line=SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if(strlen(line)==0 || strncmp(line,"//",2)==0)
continue;
if(!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line=strtok(line,WHITESPACE_CHARS);
if(line==NULL) continue;
// Grab the second keyword, and assign it as the next message ID
line=strtok(NULL,WHITESPACE_CHARS);
if(line==NULL) continue;
next_msgid_found=true;
}
else { // Parse line as a message line
// Find the start of message, and mark it
msg_start=strchr(line,'=');
if(msg_start==NULL) continue;
msg_start[0]='\0';
msg_start++;
// Add the message to the list
AddMessageToList(line,msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
char *GetMessage(char *name)
{
// Make sure given name is valid
if(name==NULL) return INV_MSGNAME_STRING;
// Search message list for name
for(int j=0;j<num_messages;j++)
if(strcmp(message_list[j]->name,name)==0) return(message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 1
char *Door_names[NUM_DOOR_NAMES] = {
"ExitDoor"
};
int Door_handles[NUM_DOOR_NAMES];
#define NUM_OBJECT_NAMES 15
char *Object_names[NUM_OBJECT_NAMES] = {
"Reactor1",
"Reactor2",
"Reactor3",
"Reactor4",
"Reactor5",
"StartDoor",
"Flame01",
"Flame03",
"Flame04",
"Flame05",
"Flame06",
"Flame07",
"Flame08",
"Flame09",
"ExitDoor"
};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 10
char *Room_names[NUM_ROOM_NAMES] = {
"Reactor5Screen",
"Reactor4Screen",
"Reactor3Screen",
"Reactor2Screen",
"Reactor1Screen",
"Reactor5Room",
"Reactor4Room",
"Reactor3Room",
"Reactor2Room",
"Reactor1Room"
};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 25
char *Trigger_names[NUM_TRIGGER_NAMES] = {
"ExitSequenceTrigger",
"IntoTunnel1",
"MainHub1",
"MainHub2",
"MainHub3",
"MainHub4",
"MainHub5",
"IntoTunnel2",
"IntoTunnel3",
"IntoTunnel4",
"IntoTunnel5",
"OutReactor1",
"OutReactor2",
"OutReactor3",
"OutReactor4",
"OutReactor5",
"IntoReactor1",
"IntoReactor2",
"IntoReactor3",
"IntoReactor4",
"IntoReactor5",
"IntoReactor4Mainten",
"IntoReactor3Mainten",
"OutReactor3Maintena",
"OutReactor4Maintena"
};
int Trigger_indexes[NUM_TRIGGER_NAMES];
int Trigger_faces[NUM_TRIGGER_NAMES];
int Trigger_rooms[NUM_TRIGGER_NAMES];
#define NUM_SOUND_NAMES 10
char *Sound_names[NUM_SOUND_NAMES] = {
"AmbDroneReactor",
"DoorIsLocked",
"ExpMissileLarge1",
"ExpMissileMed1",
"Lightning",
"AmbExplosionFarA",
"AmbExplosionFarG",
"AmbExplosionFarI",
"AmbExplosionFarD",
"AmbExplosionFarE"
};
int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 4
char *Texture_names[NUM_TEXTURE_NAMES] = {
"RedAMon75",
"RedAMon50",
"RedAMon25",
"Staticscrolling"
};
int Texture_indexes[NUM_TEXTURE_NAMES];
#define NUM_PATH_NAMES 14
char *Path_names[NUM_PATH_NAMES] = {
"Matcen12To1",
"Matcen12To2",
"Matcen12To3",
"Matcen34To3",
"Matcen34To4",
"Mat5To5",
"Matcen5To4",
"Matcen5To2",
"IntroCamera",
"IntroPlayerPath",
"ExitCamera2",
"PlayerExit3",
"ExitCameraTunnel",
"PlayerExit1Alt"
};
int Path_indexes[NUM_PATH_NAMES];
#define NUM_MATCEN_NAMES 3
char *Matcen_names[NUM_MATCEN_NAMES] = {
"Matcen34",
"Matcen5",
"Matcen12"
};
int Matcen_indexes[NUM_MATCEN_NAMES];
#define NUM_GOAL_NAMES 8
char *Goal_names[NUM_GOAL_NAMES] = {
"Keep Reactor 5 Alive",
"Keep Reactor 4 Alive",
"Keep Reactor 3 Alive",
"Keep Reactor 2 Alive",
"Keep Reactor 1 Alive",
"Defend Red Acropolis and Escape",
"Escape from Red Acropolis",
"Keep 3 of the 5 reactors alive"
};
int Goal_indexes[NUM_GOAL_NAMES];
#define NUM_MESSAGE_NAMES 21
char *Message_names[NUM_MESSAGE_NAMES] = {
"IntroMessage",
"DefendThoseReactors2",
"IncomingMessage",
"DefendReactorsShort",
"Reactor5Status",
"Health75",
"Reactor4Status",
"Reactor3Status",
"Reactor2Status",
"Reactor1Status",
"Health50",
"Health25",
"Destroyed",
"HITPOINTS",
"BLANK",
"OOPS",
"WereGettinOut",
"SelfDestruct",
"ExitOnly",
"EntranceDoorMessage",
"30SecondsLeft"
};
char *Message_strings[NUM_MESSAGE_NAMES];
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list)
{
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if(func_list->game_checksum!=CHECKSUM)
{
mprintf(0,"Game-Checksum FAIL!!! (%ul!=%ul)\n",func_list->game_checksum,CHECKSUM);
mprintf(0,"RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH+1];
int lang_type;
if(func_list->script_identifier!=NULL) {
_splitpath(func_list->script_identifier,NULL,NULL,filename,NULL);
lang_type=Game_GetLanguage();
if(lang_type==LANGUAGE_FRENCH) strcat(filename,"_FRN");
else if(lang_type==LANGUAGE_GERMAN) strcat(filename,"_GER");
else if(lang_type==LANGUAGE_ITALIAN) strcat(filename,"_ITN");
else if(lang_type==LANGUAGE_SPANISH) strcat(filename,"_SPN");
strcat(filename,".msg");
}
else {
strcpy(filename,"level5.msg");
lang_type=LANGUAGE_ENGLISH;
}
if(!ReadMessageFile(filename)) {
mprintf(0,"ERROR: Could not load message file - %s\n",filename);
}
int j;
// Do Door Index lookups
for(j=0;j<NUM_DOOR_NAMES;j++)
Door_handles[j]=Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for(j=0;j<NUM_OBJECT_NAMES;j++)
Object_handles[j]=Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for(j=0;j<NUM_ROOM_NAMES;j++)
Room_indexes[j]=Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for(j=0;j<NUM_TRIGGER_NAMES;j++) {
Trigger_indexes[j]=Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j]=Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j]=Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for(j=0;j<NUM_SOUND_NAMES;j++)
Sound_indexes[j]=Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for(j=0;j<NUM_TEXTURE_NAMES;j++)
Texture_indexes[j]=Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for(j=0;j<NUM_PATH_NAMES;j++)
Path_indexes[j]=Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for(j=0;j<NUM_MATCEN_NAMES;j++)
Matcen_indexes[j]=Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for(j=0;j<NUM_GOAL_NAMES;j++)
Goal_indexes[j]=Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for(j=0;j<NUM_MESSAGE_NAMES;j++)
Message_strings[j]=GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void)
{
ClearMessageList();
}
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(char *name,ubyte isdoor)
{
return -1;
}
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id)
{
switch(id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_200D:
return new CustomObjectScript_200D;
break;
case ID_CUSTOM_OBJECT_281B:
return new CustomObjectScript_281B;
break;
case ID_CUSTOM_OBJECT_3816:
return new CustomObjectScript_3816;
break;
case ID_CUSTOM_OBJECT_1012:
return new CustomObjectScript_1012;
break;
case ID_CUSTOM_OBJECT_181C:
return new CustomObjectScript_181C;
break;
case ID_CUSTOM_OBJECT_0820:
return new CustomObjectScript_0820;
break;
case ID_CUSTOM_OBJECT_1044:
return new CustomObjectScript_1044;
break;
case ID_TRIGGER_0000:
return new TriggerScript_0000;
break;
case ID_TRIGGER_0005:
return new TriggerScript_0005;
break;
case ID_TRIGGER_0006:
return new TriggerScript_0006;
break;
case ID_TRIGGER_0004:
return new TriggerScript_0004;
break;
case ID_TRIGGER_0009:
return new TriggerScript_0009;
break;
case ID_TRIGGER_0002:
return new TriggerScript_0002;
break;
case ID_TRIGGER_0007:
return new TriggerScript_0007;
break;
case ID_TRIGGER_0003:
return new TriggerScript_0003;
break;
case ID_TRIGGER_000A:
return new TriggerScript_000A;
break;
case ID_TRIGGER_0001:
return new TriggerScript_0001;
break;
case ID_TRIGGER_0008:
return new TriggerScript_0008;
break;
case ID_TRIGGER_0010:
return new TriggerScript_0010;
break;
case ID_TRIGGER_000E:
return new TriggerScript_000E;
break;
case ID_TRIGGER_000C:
return new TriggerScript_000C;
break;
case ID_TRIGGER_0014:
return new TriggerScript_0014;
break;
case ID_TRIGGER_0012:
return new TriggerScript_0012;
break;
case ID_TRIGGER_000F:
return new TriggerScript_000F;
break;
case ID_TRIGGER_000D:
return new TriggerScript_000D;
break;
case ID_TRIGGER_000B:
return new TriggerScript_000B;
break;
case ID_TRIGGER_0013:
return new TriggerScript_0013;
break;
case ID_TRIGGER_0011:
return new TriggerScript_0011;
break;
case ID_TRIGGER_0016:
return new TriggerScript_0016;
break;
case ID_TRIGGER_0017:
return new TriggerScript_0017;
break;
case ID_TRIGGER_0015:
return new TriggerScript_0015;
break;
case ID_TRIGGER_0018:
return new TriggerScript_0018;
break;
default:
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id,void *ptr)
{
switch(id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
case ID_CUSTOM_OBJECT_200D:
delete ((CustomObjectScript_200D *)ptr);
break;
case ID_CUSTOM_OBJECT_281B:
delete ((CustomObjectScript_281B *)ptr);
break;
case ID_CUSTOM_OBJECT_3816:
delete ((CustomObjectScript_3816 *)ptr);
break;
case ID_CUSTOM_OBJECT_1012:
delete ((CustomObjectScript_1012 *)ptr);
break;
case ID_CUSTOM_OBJECT_181C:
delete ((CustomObjectScript_181C *)ptr);
break;
case ID_CUSTOM_OBJECT_0820:
delete ((CustomObjectScript_0820 *)ptr);
break;
case ID_CUSTOM_OBJECT_1044:
delete ((CustomObjectScript_1044 *)ptr);
break;
case ID_TRIGGER_0000:
delete ((TriggerScript_0000 *)ptr);
break;
case ID_TRIGGER_0005:
delete ((TriggerScript_0005 *)ptr);
break;
case ID_TRIGGER_0006:
delete ((TriggerScript_0006 *)ptr);
break;
case ID_TRIGGER_0004:
delete ((TriggerScript_0004 *)ptr);
break;
case ID_TRIGGER_0009:
delete ((TriggerScript_0009 *)ptr);
break;
case ID_TRIGGER_0002:
delete ((TriggerScript_0002 *)ptr);
break;
case ID_TRIGGER_0007:
delete ((TriggerScript_0007 *)ptr);
break;
case ID_TRIGGER_0003:
delete ((TriggerScript_0003 *)ptr);
break;
case ID_TRIGGER_000A:
delete ((TriggerScript_000A *)ptr);
break;
case ID_TRIGGER_0001:
delete ((TriggerScript_0001 *)ptr);
break;
case ID_TRIGGER_0008:
delete ((TriggerScript_0008 *)ptr);
break;
case ID_TRIGGER_0010:
delete ((TriggerScript_0010 *)ptr);
break;
case ID_TRIGGER_000E:
delete ((TriggerScript_000E *)ptr);
break;
case ID_TRIGGER_000C:
delete ((TriggerScript_000C *)ptr);
break;
case ID_TRIGGER_0014:
delete ((TriggerScript_0014 *)ptr);
break;
case ID_TRIGGER_0012:
delete ((TriggerScript_0012 *)ptr);
break;
case ID_TRIGGER_000F:
delete ((TriggerScript_000F *)ptr);
break;
case ID_TRIGGER_000D:
delete ((TriggerScript_000D *)ptr);
break;
case ID_TRIGGER_000B:
delete ((TriggerScript_000B *)ptr);
break;
case ID_TRIGGER_0013:
delete ((TriggerScript_0013 *)ptr);
break;
case ID_TRIGGER_0011:
delete ((TriggerScript_0011 *)ptr);
break;
case ID_TRIGGER_0016:
delete ((TriggerScript_0016 *)ptr);
break;
case ID_TRIGGER_0017:
delete ((TriggerScript_0017 *)ptr);
break;
case ID_TRIGGER_0015:
delete ((TriggerScript_0015 *)ptr);
break;
case ID_TRIGGER_0018:
delete ((TriggerScript_0018 *)ptr);
break;
default:
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data)
{
switch(id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_200D:
case ID_CUSTOM_OBJECT_281B:
case ID_CUSTOM_OBJECT_3816:
case ID_CUSTOM_OBJECT_1012:
case ID_CUSTOM_OBJECT_181C:
case ID_CUSTOM_OBJECT_0820:
case ID_CUSTOM_OBJECT_1044:
case ID_TRIGGER_0000:
case ID_TRIGGER_0005:
case ID_TRIGGER_0006:
case ID_TRIGGER_0004:
case ID_TRIGGER_0009:
case ID_TRIGGER_0002:
case ID_TRIGGER_0007:
case ID_TRIGGER_0003:
case ID_TRIGGER_000A:
case ID_TRIGGER_0001:
case ID_TRIGGER_0008:
case ID_TRIGGER_0010:
case ID_TRIGGER_000E:
case ID_TRIGGER_000C:
case ID_TRIGGER_0014:
case ID_TRIGGER_0012:
case ID_TRIGGER_000F:
case ID_TRIGGER_000D:
case ID_TRIGGER_000B:
case ID_TRIGGER_0013:
case ID_TRIGGER_0011:
case ID_TRIGGER_0016:
case ID_TRIGGER_0017:
case ID_TRIGGER_0015:
case ID_TRIGGER_0018:
return ((BaseScript *)ptr)->CallEvent(event,data);
break;
default:
mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state )
{
return 0;
}
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room,int trigger_face)
{
if(trigger_room==Trigger_rooms[0] && trigger_face==Trigger_faces[0])
return ID_TRIGGER_0000;
if(trigger_room==Trigger_rooms[1] && trigger_face==Trigger_faces[1])
return ID_TRIGGER_0005;
if(trigger_room==Trigger_rooms[2] && trigger_face==Trigger_faces[2])
return ID_TRIGGER_0006;
if(trigger_room==Trigger_rooms[3] && trigger_face==Trigger_faces[3])
return ID_TRIGGER_0004;
if(trigger_room==Trigger_rooms[4] && trigger_face==Trigger_faces[4])
return ID_TRIGGER_0009;
if(trigger_room==Trigger_rooms[5] && trigger_face==Trigger_faces[5])
return ID_TRIGGER_0002;
if(trigger_room==Trigger_rooms[6] && trigger_face==Trigger_faces[6])
return ID_TRIGGER_0007;
if(trigger_room==Trigger_rooms[7] && trigger_face==Trigger_faces[7])
return ID_TRIGGER_0003;
if(trigger_room==Trigger_rooms[8] && trigger_face==Trigger_faces[8])
return ID_TRIGGER_000A;
if(trigger_room==Trigger_rooms[9] && trigger_face==Trigger_faces[9])
return ID_TRIGGER_0001;
if(trigger_room==Trigger_rooms[10] && trigger_face==Trigger_faces[10])
return ID_TRIGGER_0008;
if(trigger_room==Trigger_rooms[11] && trigger_face==Trigger_faces[11])
return ID_TRIGGER_0010;
if(trigger_room==Trigger_rooms[12] && trigger_face==Trigger_faces[12])
return ID_TRIGGER_000E;
if(trigger_room==Trigger_rooms[13] && trigger_face==Trigger_faces[13])
return ID_TRIGGER_000C;
if(trigger_room==Trigger_rooms[14] && trigger_face==Trigger_faces[14])
return ID_TRIGGER_0014;
if(trigger_room==Trigger_rooms[15] && trigger_face==Trigger_faces[15])
return ID_TRIGGER_0012;
if(trigger_room==Trigger_rooms[16] && trigger_face==Trigger_faces[16])
return ID_TRIGGER_000F;
if(trigger_room==Trigger_rooms[17] && trigger_face==Trigger_faces[17])
return ID_TRIGGER_000D;
if(trigger_room==Trigger_rooms[18] && trigger_face==Trigger_faces[18])
return ID_TRIGGER_000B;
if(trigger_room==Trigger_rooms[19] && trigger_face==Trigger_faces[19])
return ID_TRIGGER_0013;
if(trigger_room==Trigger_rooms[20] && trigger_face==Trigger_faces[20])
return ID_TRIGGER_0011;
if(trigger_room==Trigger_rooms[21] && trigger_face==Trigger_faces[21])
return ID_TRIGGER_0016;
if(trigger_room==Trigger_rooms[22] && trigger_face==Trigger_faces[22])
return ID_TRIGGER_0017;
if(trigger_room==Trigger_rooms[23] && trigger_face==Trigger_faces[23])
return ID_TRIGGER_0015;
if(trigger_room==Trigger_rooms[24] && trigger_face==Trigger_faces[24])
return ID_TRIGGER_0018;
return -1;
}
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList( int **list, int **id_list )
{
static int cust_handle_list[7];
static int cust_id_list[7] = {
ID_CUSTOM_OBJECT_200D,
ID_CUSTOM_OBJECT_281B,
ID_CUSTOM_OBJECT_3816,
ID_CUSTOM_OBJECT_1012,
ID_CUSTOM_OBJECT_181C,
ID_CUSTOM_OBJECT_0820,
ID_CUSTOM_OBJECT_1044
};
// Fill in the custom handle list
cust_handle_list[0]=Object_handles[4];
cust_handle_list[1]=Object_handles[3];
cust_handle_list[2]=Object_handles[2];
cust_handle_list[3]=Object_handles[1];
cust_handle_list[4]=Object_handles[0];
cust_handle_list[5]=Object_handles[14];
cust_handle_list[6]=Object_handles[5];
*list = cust_handle_list;
*id_list = cust_id_list;
return 7;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript()
{
}
BaseScript::~BaseScript()
{
}
short BaseScript::CallEvent(int event,tOSIRISEventInfo *data)
{
mprintf(0,"BaseScript::CallEvent()\n");
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short LevelScript_0000::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_SAVESTATE:
{
tOSIRISEVTSAVESTATE *event_data=&data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomSave(event_data->fileptr);
#endif
}
break;
case EVT_RESTORESTATE:
{
tOSIRISEVTRESTORESTATE *event_data=&data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomRestore(event_data->fileptr);
#endif
}
break;
case EVT_INTERVAL:
{
tOSIRISEVTINTERVAL *event_data=&data->evt_interval;
// Script 028: Update Reactor Display
if(1)
{
aCustomReactorDisplayUpdate();
// Increment the script action counter
if(ScriptActionCtr_028 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_028++;
}
// Script 036: 3 Reactors Dead
if((ScriptActionCtr_036 < 1) && ((qUserVarValueInt(1)>=3) && ((ScriptActionCtr_069 > 0)==false)))
{
aAddGameMessage(Message_strings[15], Message_strings[2]);
aGoalFailed(Goal_indexes[7], 1);
aSetLevelTimer(3.000000f, 5);
// Increment the script action counter
if(ScriptActionCtr_036 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_036++;
}
}
break;
case EVT_LEVELSTART:
{
tOSIRISEVTLEVELSTART *event_data=&data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 000: LevelStartInits
if(1)
{
aCustomReactorDisplayInit();
aMatcenSetState(1, Matcen_indexes[0]);
aMatcenSetState(1, Matcen_indexes[1]);
aMatcenSetState(1, Matcen_indexes[2]);
aSetLevelTimer(qRandomValue(30.000000f, 45.000000f), 4);
aUserVarSet(1, 0.000000f);
aUserVarSet(8, 0.000000f);
aUserVarSet(9, 0.000000f);
aSetLevelTimer(12.000000f, 7);
// Increment the script action counter
if(ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_000++;
}
// Script 001: StartIntroMovie
if(1)
{
aCinematicIntro(Path_indexes[8], Message_strings[0], Object_handles[5], Path_indexes[9], 10.000000f);
aSetLevelTimer(2.000000f, 1);
// Increment the script action counter
if(ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_001++;
}
// Script 004: All Reactors are on
if((ScriptActionCtr_004 < 1) && (1))
{
aAISetTeam(65536, Object_handles[0]);
aAISetTeam(65536, Object_handles[1]);
aAISetTeam(65536, Object_handles[2]);
aAISetTeam(65536, Object_handles[3]);
aAISetTeam(65536, Object_handles[4]);
aSetLevelTimer(720.000000f, 2);
aTimerShow(2);
aSetLevelTimer(2.000000f, 12);
// Increment the script action counter
if(ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_004++;
}
// Script 041: Music-Intro
if(1)
{
aMusicSetRegionAll(1);
// Increment the script action counter
if(ScriptActionCtr_041 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_041++;
}
// Script 086: Second General Voice
if((ScriptActionCtr_086 < 1) && (1))
{
aSetLevelTimer(60.000000f, 8);
// Increment the script action counter
if(ScriptActionCtr_086 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_086++;
}
}
break;
case EVT_TIMER:
{
tOSIRISEVTTIMER *event_data=&data->evt_timer;
// Script 074: RestartLevel
if((ScriptActionCtr_074 < 1) && (event_data->id==5))
{
aFailLevel();
// Increment the script action counter
if(ScriptActionCtr_074 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_074++;
}
// Script 069: ReactorsLive
if((event_data->id==2) && (qUserVarValueInt(1)<3))
{
aGoalCompleted(Goal_indexes[7], 1);
aGoalEnableDisable(0, Goal_indexes[0]);
aGoalEnableDisable(0, Goal_indexes[1]);
aGoalEnableDisable(0, Goal_indexes[2]);
aGoalEnableDisable(0, Goal_indexes[3]);
aGoalEnableDisable(0, Goal_indexes[4]);
aAddGameMessage(Message_strings[16], Message_strings[2]);
aDoorLockUnlock(0, Door_handles[0]);
aDoorSetPos(Door_handles[0], 1.000000f);
aShowHUDMessage(Message_strings[17]);
aSetLevelTimer(60.000000f, 13);
// Increment the script action counter
if(ScriptActionCtr_069 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_069++;
}
// Script 066: ReactorAlive-5
if((event_data->id==2) && (qUserVarValueInt(1)<3) && (qGoalFailed(Goal_indexes[0])==false))
{
aObjMakeInvuln(Object_handles[4], 99999);
// Increment the script action counter
if(ScriptActionCtr_066 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_066++;
}
// Script 035: ReactorAlive-4
if((event_data->id==2) && (qUserVarValueInt(1)<3) && (qGoalFailed(Goal_indexes[1])==false))
{
aObjMakeInvuln(Object_handles[3], 99999);
// Increment the script action counter
if(ScriptActionCtr_035 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_035++;
}
// Script 034: ReactorAlive-3
if((event_data->id==2) && (qUserVarValueInt(1)<3) && (qGoalFailed(Goal_indexes[2])==false))
{
aObjMakeInvuln(Object_handles[2], 99999);
// Increment the script action counter
if(ScriptActionCtr_034 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_034++;
}
// Script 033: ReactorAlive-2
if((event_data->id==2) && (qUserVarValueInt(1)<3) && (qGoalFailed(Goal_indexes[3])==false))
{
aObjMakeInvuln(Object_handles[1], 99999);
// Increment the script action counter
if(ScriptActionCtr_033 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_033++;
}
// Script 032: ReactorAlive-1
if((event_data->id==2) && (qUserVarValueInt(1)<3) && (qGoalFailed(Goal_indexes[4])==false))
{
aObjMakeInvuln(Object_handles[0], 99999);
// Increment the script action counter
if(ScriptActionCtr_032 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_032++;
}
// Script 029: 30Seconds Left
if((event_data->id==13) && (qUserVarValue(8)==0.000000f))
{
aShowHUDMessage(Message_strings[20]);
aSetLevelTimer(30.000000f, 3);
aTimerShow(3);
// Increment the script action counter
if(ScriptActionCtr_029 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_029++;
}
// Script 039: Exit clock goes off
if((ScriptActionCtr_039 < 1) && ((event_data->id==3) && ((ScriptActionCtr_011 > 0)==false)))
{
aSoundPlay2D(Sound_indexes[2], 1.000000f);
aSoundPlay2D(Sound_indexes[3], 1.000000f);
aSoundPlay2D(Sound_indexes[4], 1.000000f);
aFadeWhiteAndEndlevel(3.000000f, Message_strings[14]);
// Increment the script action counter
if(ScriptActionCtr_039 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_039++;
}
// Script 068: Random Level Shake
if((event_data->id==4) && ((ScriptActionCtr_011 > 0)==0))
{
aSetLevelTimer(qRandomValue(30.000000f, 45.000000f), 4);
aMiscViewerShake(qRandomValue(70.000000f, 100.000000f));
aUserVarSet(7, qRandomValue(1.000000f, 5.000000f));
if(qUserVarValueInt(7)==1)
{
aSoundPlay2D(Sound_indexes[5], 1.000000f);
}
else {
if(qUserVarValueInt(7)==2)
{
aSoundPlay2D(Sound_indexes[6], 1.000000f);
}
else {
if(qUserVarValueInt(7)==3)
{
aSoundPlay2D(Sound_indexes[7], 1.000000f);
}
else {
if(qUserVarValueInt(7)==4)
{
aSoundPlay2D(Sound_indexes[8], 1.000000f);
}
else {
aSoundPlay2D(Sound_indexes[9], 1.000000f);
}
}
}
}
// Increment the script action counter
if(ScriptActionCtr_068 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_068++;
}
// Script 083: First Voice Message
if((ScriptActionCtr_083 < 1) && (event_data->id==7))
{
aSoundPlaySteaming("VoxL05StartLev.osf", 1.000000f);
// Increment the script action counter
if(ScriptActionCtr_083 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_083++;
}
// Script 087: Second General Voice Part 2
if((ScriptActionCtr_087 < 1) && (event_data->id==8))
{
aSoundPlaySteaming("VoxL05GeneralA.osf", 1.000000f);
aSetLevelTimer(180.000000f, 9);
// Increment the script action counter
if(ScriptActionCtr_087 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_087++;
}
// Script 088: Third VO shuttle C
if((ScriptActionCtr_088 < 1) && (event_data->id==9))
{
aSoundPlaySteaming("VoxL05GeneralC.osf", 1.000000f);
aSetLevelTimer(10.000000f, 10);
// Increment the script action counter
if(ScriptActionCtr_088 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_088++;
}
// Script 089: Fourth VO shuttle C response
if((ScriptActionCtr_089 < 1) && (event_data->id==10))
{
aSoundPlaySteaming("VoxL05GeneralD.osf", 1.000000f);
aSetLevelTimer(60.000000f, 11);
// Increment the script action counter
if(ScriptActionCtr_089 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_089++;
}
// Script 030: Fifth VO shuttle C response
if((ScriptActionCtr_030 < 1) && (event_data->id==11))
{
aSoundPlaySteaming("VoxL05GeneralB.osf", 1.000000f);
// Increment the script action counter
if(ScriptActionCtr_030 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_030++;
}
}
break;
case EVT_MATCEN_CREATE:
{
tOSIRISEVTMATCENCREATE *event_data=&data->evt_matcen_create;
// Script 017: Send Matcen12 Guy to Reactor
if(event_data->id==Matcen_indexes[2])
{
aAISetFOV(event_data->it_handle, 360.000000f);
aAIFlags(1, 64, event_data->it_handle);
if(qRandomChance(0.010000f)==true)
{
aAIFlags(0, 1024, event_data->it_handle);
}
if(((qRandomChance(0.500000f)==true) && (qObjShields(Object_handles[0])>0.000000f)) || ((qObjShields(Object_handles[1])<=0.000000f) && (qObjShields(Object_handles[2])<=0.000000f)))
{
aAISetTarget(event_data->it_handle, Object_handles[0]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[0], 4352, -1, 0);
}
else {
if(qObjShields(Object_handles[1])>0.000000f)
{
aAISetTarget(event_data->it_handle, Object_handles[1]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[1], 4352, -1, 0);
}
else {
aAISetTarget(event_data->it_handle, Object_handles[2]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[2], 4352, -1, 0);
}
}
// Increment the script action counter
if(ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_017++;
}
// Script 003: Send Matcen34 Guy to Reactor
if(event_data->id==Matcen_indexes[0])
{
aAISetFOV(event_data->it_handle, 360.000000f);
aAIFlags(1, 64, event_data->it_handle);
if(qRandomChance(0.010000f)==true)
{
aAIFlags(0, 1024, event_data->it_handle);
}
if(((qRandomChance(0.500000f)==true) && (qObjShields(Object_handles[3])>0.000000f)) || (qObjShields(Object_handles[2])<=0.000000f))
{
aAISetTarget(event_data->it_handle, Object_handles[3]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[3], 4352, -1, 0);
}
else {
aAISetTarget(event_data->it_handle, Object_handles[2]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[4], 4352, -1, 0);
}
// Increment the script action counter
if(ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_003++;
}
// Script 090: Send Matcen5 Guy to Reactor
if(event_data->id==Matcen_indexes[1])
{
aAISetFOV(event_data->it_handle, 360.000000f);
aAIFlags(1, 64, event_data->it_handle);
if(qRandomChance(0.010000f)==true)
{
aAIFlags(0, 1024, event_data->it_handle);
}
if(qObjShields(Object_handles[4])>0.000000f)
{
aAISetTarget(event_data->it_handle, Object_handles[4]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[5], 4352, 0, 3);
}
else {
if(qObjShields(Object_handles[3])>0.000000f)
{
aAISetTarget(event_data->it_handle, Object_handles[3]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[6], 4352, -1, 0);
}
else {
aAISetTarget(event_data->it_handle, Object_handles[1]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[7], 4352, -1, 0);
}
}
// Increment the script action counter
if(ScriptActionCtr_090 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_090++;
}
}
break;
case EVT_PLAYER_MOVIE_END:
{
tOSIRISEVTPLAYERMOVIEEND *event_data=&data->evt_player_movie_end;
// Script 009: GiveStartMessage
if((ScriptActionCtr_009 < 1) && (1))
{
aSoundPlayObject(Sound_indexes[0], Object_handles[4], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[3], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[2], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[1], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[0], 1.000000f);
aObjPlayAnim(Object_handles[4], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[3], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[2], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[1], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[0], 0, 32, 4.000000f, 1);
aAddGameMessage(Message_strings[1], Message_strings[2]);
aShowHUDMessage(Message_strings[3]);
// Increment the script action counter
if(ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_009++;
}
// Script 031: Exit Sequence Part 2
if((ScriptActionCtr_011 > 0)==true)
{
aStartEndlevelSequencePath(Path_indexes[10], Path_indexes[11], 9.000000f, Message_strings[14]);
// Increment the script action counter
if(ScriptActionCtr_031 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_031++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_200D::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 027: Reactor5Status75percent
if((ScriptActionCtr_027 < 1) && ((qObjShields(data->me_handle)<22500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[0]);
// Increment the script action counter
if(ScriptActionCtr_027 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_027++;
}
// Script 023: Reactor5Status50percent
if((ScriptActionCtr_023 < 1) && ((qObjShields(data->me_handle)<15000.000000f) && (1)))
{
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[1]);
// Increment the script action counter
if(ScriptActionCtr_023 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_023++;
}
// Script 019: Reactor5Status25percent
if((ScriptActionCtr_019 < 1) && ((qObjShields(data->me_handle)<7500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[2]);
// Increment the script action counter
if(ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_019++;
}
// Script 014: Reactor5StatusDestroyed
if((ScriptActionCtr_014 < 1) && ((qObjShields(data->me_handle)<=0.000000f) && (1)))
{
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[5]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[0], 1);
// Increment the script action counter
if(ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_014++;
}
// Script 002: Debug Script for Reactor 1
if(0==true)
{
aShowHUDMessageF(Message_strings[13], qObjShields(Object_handles[4]));
// Increment the script action counter
if(ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_002++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_281B::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 026: Reactor4Status75percent
if((ScriptActionCtr_026 < 1) && ((qObjShields(data->me_handle)<22500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[0]);
// Increment the script action counter
if(ScriptActionCtr_026 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_026++;
}
// Script 022: Reactor4Status50percent
if((ScriptActionCtr_022 < 1) && ((qObjShields(data->me_handle)<15000.000000f) && (1)))
{
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[1]);
// Increment the script action counter
if(ScriptActionCtr_022 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_022++;
}
// Script 018: Reactor4Status25percent
if((ScriptActionCtr_018 < 1) && ((qObjShields(data->me_handle)<7500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[2]);
// Increment the script action counter
if(ScriptActionCtr_018 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_018++;
}
// Script 013: Reactor4StatusDestroyed
if((ScriptActionCtr_013 < 1) && ((qObjShields(data->me_handle)<=0.000000f) && (1)))
{
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[6]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[1], 1);
// Increment the script action counter
if(ScriptActionCtr_013 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_013++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_3816::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 025: Reactor3Status75percent
if((ScriptActionCtr_025 < 1) && ((qObjShields(data->me_handle)<22500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[0]);
// Increment the script action counter
if(ScriptActionCtr_025 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_025++;
}
// Script 021: Reactor3Status50percent
if((ScriptActionCtr_021 < 1) && ((qObjShields(data->me_handle)<15000.000000f) && (1)))
{
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[1]);
// Increment the script action counter
if(ScriptActionCtr_021 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_021++;
}
// Script 016: Reactor3Status25percent
if((ScriptActionCtr_016 < 1) && ((qObjShields(data->me_handle)<7500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[2]);
// Increment the script action counter
if(ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_016++;
}
// Script 012: Reactor3StatusDestroyed
if((ScriptActionCtr_012 < 1) && ((qObjShields(data->me_handle)<=0.000000f) && (1)))
{
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[7]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[2], 1);
// Increment the script action counter
if(ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_012++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_1012::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 024: Reactor2Status75percent
if((ScriptActionCtr_024 < 1) && ((qObjShields(data->me_handle)<22500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[0]);
// Increment the script action counter
if(ScriptActionCtr_024 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_024++;
}
// Script 020: Reactor2Status50percent
if((ScriptActionCtr_020 < 1) && ((qObjShields(data->me_handle)<15000.000000f) && (1)))
{
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[1]);
// Increment the script action counter
if(ScriptActionCtr_020 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_020++;
}
// Script 015: Reactor2Status25percent
if((ScriptActionCtr_015 < 1) && ((qObjShields(data->me_handle)<7500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[2]);
// Increment the script action counter
if(ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_015++;
}
// Script 008: Reactor2StatusDestroyed
if((ScriptActionCtr_008 < 1) && ((qObjShields(data->me_handle)<=0.000000f) && (1)))
{
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[8]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[3], 1);
// Increment the script action counter
if(ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_008++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_181C::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 005: Reactor1Status75percent
if((ScriptActionCtr_005 < 1) && ((qObjShields(data->me_handle)<22500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[0]);
// Increment the script action counter
if(ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_005++;
}
// Script 006: Reactor1Status50percent
if((ScriptActionCtr_006 < 1) && ((qObjShields(data->me_handle)<15000.000000f) && (1)))
{
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[1]);
// Increment the script action counter
if(ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_006++;
}
// Script 007: Reactor1Status25percent
if((ScriptActionCtr_007 < 1) && ((qObjShields(data->me_handle)<7500.000000f) && (1)))
{
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[2]);
// Increment the script action counter
if(ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_007++;
}
// Script 010: Reactor1StatusDestroyed
if((ScriptActionCtr_010 < 1) && ((qObjShields(data->me_handle)<=0.000000f) && (1)))
{
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[9]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[4], 1);
// Increment the script action counter
if(ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_010++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_0820::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 038: ExitDoorMessage
if(qObjIsPlayerOrPlayerWeapon(event_data->it_handle)==true)
{
aShowHUDMessage(Message_strings[18]);
aSoundPlay2DObj(Sound_indexes[1], event_data->it_handle, 1.000000f);
// Increment the script action counter
if(ScriptActionCtr_038 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_038++;
return CONTINUE_DEFAULT;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short CustomObjectScript_1044::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 067: EntranceDoorMessage
if(qObjIsPlayerOrPlayerWeapon(event_data->it_handle)==true)
{
aShowHUDMessage(Message_strings[19]);
aSoundPlay2DObj(Sound_indexes[1], event_data->it_handle, 1.000000f);
// Increment the script action counter
if(ScriptActionCtr_067 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_067++;
return CONTINUE_DEFAULT;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0000::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 011: ExitCameraSequence
if((ScriptActionCtr_011 < 1) && (qObjIsPlayer(event_data->it_handle)==1))
{
aGoalCompleted(Goal_indexes[5], 1);
aGoalCompleted(Goal_indexes[6], 1);
aCinematicIntro(Path_indexes[12], Message_strings[14], Object_handles[6], Path_indexes[13], 6.500000f);
// Increment the script action counter
if(ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_011++;
}
// Script 082: FlamesTest
if(qObjIsPlayer(event_data->it_handle)==1)
{
aTurnOnSpew(Object_handles[6], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[7], -1, 8, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[7], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[8], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[9], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[10], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[11], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[12], -1, 4, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[13], -1, 3, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f, 15.000000f, 60.000000f, 1, -1);
// Increment the script action counter
if(ScriptActionCtr_082 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_082++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0005::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 040: IntoTunnel1
if(qObjIsPlayer(event_data->it_handle)==true)
{
// Increment the script action counter
if(ScriptActionCtr_040 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_040++;
}
// Script 047: Music-enter Tunnel1
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_047 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_047++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0006::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 042: Music-MainHub1
if(1)
{
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_042 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_042++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0004::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 043: Music-MainHub2
if(1)
{
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_043 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_043++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0009::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 045: Music-MainHub3
if(1)
{
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_045 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_045++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0002::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 044: Music-MainHub4
if(1)
{
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_044 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_044++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0007::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 046: Music-MainHub5
if(1)
{
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_046 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_046++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0003::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 048: Music-enter Tunnel2
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_048 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_048++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_000A::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 049: Music-enter Tunnel3
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_049 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_049++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0001::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 050: Music-enter Tunnel4
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_050 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_050++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0008::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 051: Music-enter Tunnel5
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_051 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_051++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0010::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 052: Music-Tunnel1 from Reactor1
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_052 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_052++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_000E::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 053: Music-Tunnel2 from Reactor2
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_053 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_053++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_000C::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 054: Music-Tunnel3 from Reactor3
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_054 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_054++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0014::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 055: Music-Tunnel4 from Reactor4
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_055 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_055++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0012::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 056: Music-Tunnel5 from Reactor5
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_056 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_056++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_000F::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 057: Reactor1
if(1)
{
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_057 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_057++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_000D::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 060: Reactor2
if(1)
{
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_060 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_060++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_000B::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 059: Reactor3
if(1)
{
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_059 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_059++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0013::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 058: Reactor4
if(1)
{
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_058 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_058++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0011::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 061: Reactor5
if(1)
{
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_061 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_061++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0016::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 062: Enter reactor 4 from maintenance tube
if(1)
{
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_062 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_062++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0017::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 063: Enter reactor 3 from maintenance tube
if(1)
{
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_063 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_063++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0015::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 064: Leave reactor 3 into maintenance tube
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_064 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_064++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
short TriggerScript_0018::CallEvent(int event,tOSIRISEventInfo *data)
{
switch(event) {
case EVT_COLLIDE:
{
tOSIRISEVTCOLLIDE *event_data=&data->evt_collide;
// Script 065: Leave reactor 4 into maintenance tube
if(1)
{
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if(ScriptActionCtr_065 < MAX_ACTION_CTR_VALUE) ScriptActionCtr_065++;
}
}
break;
}
return CONTINUE_CHAIN|CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 91
// UserType value blocks
$$UTYPE_VALS_START UserVar
0:Reactors are on
1:ReactorsDestroyed
2:Reactor1Damage
3:Reactor2Damage
4:Reactor3Damage
5:Reactor4Damage
6:Reactor5Damage
7:RandomSound
8:PlayerExitted
9:ExitMovieSequences
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
0:EndMovieplayed
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
0:IntroCameraTimer
1:IntroMovieDone
2:MaintainReactors
3:XsecondCountdown
4:ShakeTimer
5:FailedTimer
6:ReactorTimer
7:FirstVoiceOverMessage
8:SecondVoiceOverMessage
9:ThirdVOshuttleC
10:VOShuttleRescueResponse
11:FifthVO
12:MatcenTimer
13:ShortCountdown
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
0:Reactor5
1:Reactor4
2:Reactor3
3:Reactor2
4:Reactor1
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
ExitDoor
$$DOOR_LIST_END
$$OBJECT_LIST_START
Reactor1
Reactor2
Reactor3
Reactor4
Reactor5
StartDoor
Flame01
Flame03
Flame04
Flame05
Flame06
Flame07
Flame08
Flame09
ExitDoor
$$OBJECT_LIST_END
$$ROOM_LIST_START
Reactor5Screen
Reactor4Screen
Reactor3Screen
Reactor2Screen
Reactor1Screen
Reactor5Room
Reactor4Room
Reactor3Room
Reactor2Room
Reactor1Room
$$ROOM_LIST_END
$$TRIGGER_LIST_START
ExitSequenceTrigger
IntoTunnel1
MainHub1
MainHub2
MainHub3
MainHub4
MainHub5
IntoTunnel2
IntoTunnel3
IntoTunnel4
IntoTunnel5
OutReactor1
OutReactor2
OutReactor3
OutReactor4
OutReactor5
IntoReactor1
IntoReactor2
IntoReactor3
IntoReactor4
IntoReactor5
IntoReactor4Mainten
IntoReactor3Mainten
OutReactor3Maintena
OutReactor4Maintena
$$TRIGGER_LIST_END
$$SOUND_LIST_START
AmbDroneReactor
DoorIsLocked
ExpMissileLarge1
ExpMissileMed1
Lightning
AmbExplosionFarA
AmbExplosionFarG
AmbExplosionFarI
AmbExplosionFarD
AmbExplosionFarE
$$SOUND_LIST_END
$$TEXTURE_LIST_START
RedAMon75
RedAMon50
RedAMon25
Staticscrolling
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
Matcen12To1
Matcen12To2
Matcen12To3
Matcen34To3
Matcen34To4
Mat5To5
Matcen5To4
Matcen5To2
IntroCamera
IntroPlayerPath
ExitCamera2
PlayerExit3
ExitCameraTunnel
PlayerExit1Alt
$$PATH_LIST_END
$$MATCEN_LIST_START
Matcen34
Matcen5
Matcen12
$$MATCEN_LIST_END
$$GOAL_LIST_START
Keep Reactor 5 Alive
Keep Reactor 4 Alive
Keep Reactor 3 Alive
Keep Reactor 2 Alive
Keep Reactor 1 Alive
Defend Red Acropolis and Escape
Escape from Red Acropolis
Keep 3 of the 5 reactors alive
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
VoxL05StartLev.osf
VoxL05GeneralA.osf
VoxL05GeneralC.osf
VoxL05GeneralD.osf
VoxL05GeneralB.osf
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:0:LevelStartInits
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aCustomReactorDisplayInit
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:0:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:1:Matcen
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00:28:Update Reactor Display
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00:17:Send Matcen12 Guy to Reactor
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00:3:Send Matcen34 Guy to Reactor
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00:90:Send Matcen5 Guy to Reactor
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00:1:StartIntroMovie
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00:9:GiveStartMessage
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00:4:All Reactors are on
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00:27:Reactor5Status75percent
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00:26:Reactor4Status75percent
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10:8:Reactor4Status:Message
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08:aRoomSetFaceTexture
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10:2:1:Room
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00:21:Reactor3Status50percent
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10:2:2:Room
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00:20:Reactor2Status50percent
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10:8:Reactor2Status:Message
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08:aRoomSetFaceTexture
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10:2:3:Room
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00:6:Reactor1Status50percent
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05:0
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04:0:0:1
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08:aShowHUDMessage
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10:8:Reactor1Status:Message
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08:aRoomSetFaceTexture
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00:19:Reactor5Status25percent
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08:aShowHUDMessage
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00:18:Reactor4Status25percent
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08:aShowHUDMessage
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00:16:Reactor3Status25percent
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00:15:Reactor2Status25percent
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04:0:0:1
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08:aShowHUDMessage
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00:7:Reactor1Status25percent
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02:0
03:0
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05:0
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04:0:0:1
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08:aShowHUDMessage
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00:14:Reactor5StatusDestroyed
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02:0
03:0
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09:0
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05:2
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05:0
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04:0:0:1
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08:aAISetTeam
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10:10:0:196608:Teams
10:1:2:-1:Object
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08:aShowHUDMessage
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08:aUserVarInc
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08:aObjPlayAnim
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08:aRoomSetLightingFlicker
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08:aRoomSetFaceTexture
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08:aSoundStopObj
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10:1:2:-1:Object
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00:13:Reactor4StatusDestroyed
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01:1:3
02:0
03:0
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09:0
$$CHILD_BLOCK_START
05:2
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06:qObjShields:Float
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05:0
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04:0:0:1
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10:18:0:1:LevelGoal
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00:12:Reactor3StatusDestroyed
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05:2
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04:0:0:1
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10:18:0:2:LevelGoal
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00:8:Reactor2StatusDestroyed
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09:0
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05:2
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05:0
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04:0:0:1
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08:aShowHUDMessage
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10:10:0:1:On/Off
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08:aRoomSetFaceTexture
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10:2:3:Room
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08:aSoundStopObj
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10:1:2:-1:Object
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10:18:0:3:LevelGoal
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00:10:Reactor1StatusDestroyed
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02:0
03:0
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09:0
$$CHILD_BLOCK_START
05:2
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07:1:5
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05:0
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04:0:0:1
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08:aShowHUDMessage
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10:10:0:1:UserVar
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08:aObjPlayAnim
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08:aRoomSetLightingFlicker
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10:10:0:1:On/Off
10:2:9:Room
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08:aRoomSetFaceTexture
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10:2:4:Room
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10:14:3:Texture
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08:aSoundStopObj
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10:1:2:-1:Object
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08:aGoalFailed
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10:18:0:4:LevelGoal
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00:2:Debug Script for Reactor 1
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02:0
03:0
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05:1
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10:5:0:Literal
07:0:6
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04:0:0:0
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08:aShowHUDMessageF
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10:8:HITPOINTS:Message
06:qObjShields:Float
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10:1:0:4:Object
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00:31:Exit Sequence Part 2
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01:2:0
02:28
03:0
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05:1
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06:qScriptExecuted_DALLAS:Bool
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10:11:11:ScriptID
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07:0:6
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04:0:0:0
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08:aStartEndlevelSequencePath
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00:11:ExitCameraSequence
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02:1
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05:2
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06:qObjIsPlayer:Bool
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10:1:1:-1:Object
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07:1:0
10:5:1:Bool
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04:0:0:1
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08:aGoalCompleted
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10:18:0:5:LevelGoal
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08:aGoalCompleted
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10:18:0:6:LevelGoal
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08:aCinematicIntro
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10:6:6.500000:Seconds
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00:82:FlamesTest
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01:0:0
02:1
03:0
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05:2
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
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10:1:1:-1:Object
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07:1:0
10:5:1:Bool
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04:0:0:0
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:8:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:9:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:10:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:11:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:12:Object
10:4:-1:GunNum
10:10:0:4:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:13:Object
10:4:-1:GunNum
10:10:0:3:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
10:15:65536:PhysicsFlags
10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:36:3 Reactors Dead
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:4
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qScriptExecuted_DALLAS:Bool
$$CHILD_BLOCK_START
10:11:69:ScriptID
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aAddGameMessage
$$CHILD_BLOCK_START
10:8:OOPS:GameMessage
10:8:IncomingMessage:HUDMessage
$$CHILD_BLOCK_END
08:aGoalFailed
$$CHILD_BLOCK_START
10:18:0:7:LevelGoal
10:10:0:1:Failed
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:5:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:74:RestartLevel
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:5:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aFailLevel
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:69:ReactorsLive
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:7:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:0:LevelGoal
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:1:LevelGoal
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:2:LevelGoal
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:3:LevelGoal
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:4:LevelGoal
$$CHILD_BLOCK_END
08:aAddGameMessage
$$CHILD_BLOCK_START
10:8:WereGettinOut:GameMessage
10:8:IncomingMessage:HUDMessage
$$CHILD_BLOCK_END
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:0:DoorName
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:0:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:SelfDestruct:Message
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:60.000000:Time
10:10:0:13:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:66:ReactorAlive-5
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:4:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:35:ReactorAlive-4
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:3:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:34:ReactorAlive-3
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
$$CHILD_BLOCK_START
10:18:0:2:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:2:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:33:ReactorAlive-2
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
$$CHILD_BLOCK_START
10:18:0:3:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:1:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:32:ReactorAlive-1
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
$$CHILD_BLOCK_START
10:18:0:4:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:0:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:38:ExitDoorMessage
$$CHILD_BLOCK_START
01:1:14
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:1:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ExitOnly:Message
$$CHILD_BLOCK_END
08:aSoundPlay2DObj
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:PlayerObject
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:67:EntranceDoorMessage
$$CHILD_BLOCK_START
01:1:5
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:1:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:EntranceDoorMessage:Message
$$CHILD_BLOCK_END
08:aSoundPlay2DObj
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:PlayerObject
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:29:30Seconds Left
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:13:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:8:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:30SecondsLeft:Message
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:30.000000:Time
10:10:0:3:TimerID
$$CHILD_BLOCK_END
08:aTimerShow
$$CHILD_BLOCK_START
10:10:0:3:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:39:Exit clock goes off
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:3:TimerID
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qScriptExecuted_DALLAS:Bool
$$CHILD_BLOCK_START
10:11:11:ScriptID
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:2:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:3:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:4:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aFadeWhiteAndEndlevel
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:8:BLANK:Text
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:40:IntoTunnel1
$$CHILD_BLOCK_START
01:0:1
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:DO NOTHING
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:41:Music-Intro
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegionAll
$$CHILD_BLOCK_START
10:10:0:1:Region
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:42:Music-MainHub1
$$CHILD_BLOCK_START
01:0:2
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:43:Music-MainHub2
$$CHILD_BLOCK_START
01:0:3
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:45:Music-MainHub3
$$CHILD_BLOCK_START
01:0:4
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:44:Music-MainHub4
$$CHILD_BLOCK_START
01:0:5
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:46:Music-MainHub5
$$CHILD_BLOCK_START
01:0:6
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:47:Music-enter Tunnel1
$$CHILD_BLOCK_START
01:0:1
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:48:Music-enter Tunnel2
$$CHILD_BLOCK_START
01:0:7
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:49:Music-enter Tunnel3
$$CHILD_BLOCK_START
01:0:8
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:50:Music-enter Tunnel4
$$CHILD_BLOCK_START
01:0:9
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:51:Music-enter Tunnel5
$$CHILD_BLOCK_START
01:0:10
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:52:Music-Tunnel1 from Reactor1
$$CHILD_BLOCK_START
01:0:11
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:53:Music-Tunnel2 from Reactor2
$$CHILD_BLOCK_START
01:0:12
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:54:Music-Tunnel3 from Reactor3
$$CHILD_BLOCK_START
01:0:13
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:55:Music-Tunnel4 from Reactor4
$$CHILD_BLOCK_START
01:0:14
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:56:Music-Tunnel5 from Reactor5
$$CHILD_BLOCK_START
01:0:15
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:57:Reactor1
$$CHILD_BLOCK_START
01:0:16
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:60:Reactor2
$$CHILD_BLOCK_START
01:0:17
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:59:Reactor3
$$CHILD_BLOCK_START
01:0:18
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:58:Reactor4
$$CHILD_BLOCK_START
01:0:19
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:61:Reactor5
$$CHILD_BLOCK_START
01:0:20
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:62:Enter reactor 4 from maintenance tube
$$CHILD_BLOCK_START
01:0:21
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:63:Enter reactor 3 from maintenance tube
$$CHILD_BLOCK_START
01:0:22
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:64:Leave reactor 3 into maintenance tube
$$CHILD_BLOCK_START
01:0:23
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:65:Leave reactor 4 into maintenance tube
$$CHILD_BLOCK_START
01:0:24
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:68:Random Level Shake
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:4:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qScriptExecuted_DALLAS:Bool
$$CHILD_BLOCK_START
10:11:11:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:5:0:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:30.000000:LowerLimit
10:6:45.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:4:TimerID
$$CHILD_BLOCK_END
08:aMiscViewerShake
$$CHILD_BLOCK_START
06:qRandomValue:Amount
$$CHILD_BLOCK_START
10:6:70.000000:LowerLimit
10:6:100.000000:UpperLimit
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:7:UserVar
06:qRandomValue:value
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:5.000000:UpperLimit
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:5:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:6:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:7:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:4:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:8:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:9:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:83:First Voice Message
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:7:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:0:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:86:Second General Voice
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:60.000000:Time
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:87:Second General Voice Part 2
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:1:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:180.000000:Time
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:88:Third VO shuttle C
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:2:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:10.000000:Time
10:10:0:10:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:89:Fourth VO shuttle C response
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:10:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:3:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:60.000000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:30:Fifth VO shuttle C response
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:4:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/