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89 Commits

Author SHA1 Message Date
mark wallace
a2d7ce9132 Delete mapTop03.png 2025-02-13 21:06:12 +00:00
mark wallace
3188550311 Delete mapTop02.png 2025-02-13 21:06:06 +00:00
mark wallace
9a1ea298d9 Delete mapTop01.png 2025-02-13 21:05:59 +00:00
mark wallace
383442c6aa Delete mapMid03.png 2025-02-13 21:05:51 +00:00
mark wallace
9b775dff3f Delete mapMid02.png 2025-02-13 21:05:44 +00:00
mark wallace
353b7cc56d Delete mapMid01.png 2025-02-13 21:05:38 +00:00
mark wallace
52c4946111 Delete mapBot03.png 2025-02-13 21:05:28 +00:00
mark wallace
77b40f3004 Delete mapBot02.png 2025-02-13 21:05:20 +00:00
mark wallace
ff2368da21 Delete mapBot01.png 2025-02-13 21:05:07 +00:00
mark wallace
4ac38c0d64 Upload New File 2025-02-13 02:19:31 +00:00
mark wallace
ed2898ae2a Upload New File 2025-02-13 02:19:20 +00:00
mark wallace
a14f51246d Upload New File 2025-02-13 02:19:08 +00:00
mark wallace
19f22e8edb Upload New File 2025-02-13 02:18:50 +00:00
mark wallace
354b1ae92c Upload New File 2025-02-13 02:18:35 +00:00
mark wallace
a6a1fdb9cb Upload New File 2025-02-13 02:18:17 +00:00
mark wallace
309232c221 Upload New File 2025-02-13 02:18:02 +00:00
mark wallace
70df292c7a Upload New File 2025-02-13 02:17:39 +00:00
mark wallace
554a668897 Upload New File 2025-02-13 02:17:16 +00:00
mark wallace
3998368791 Edit Makefile 2025-02-13 02:14:58 +00:00
mark wallace
730302180a Edit config.h 2025-02-13 02:13:19 +00:00
Stefanos Kornilios Mitsis Poiitidis
87bfbcab2d Merge branch 'skmp/texconv-edit-txds' into 'main'
texconv: Add support for modifying txds, add gamepad assets

See merge request skmp/dca3-game!22
2025-02-07 17:19:21 +00:00
Stefanos Kornilios Mitsis Poiitidis
bdc27bf2fc texconv: Add support for modifying txds, add gamepad assets 2025-02-07 19:06:03 +02:00
Stefanos Kornilios Mitsis Poiitidis
1ee51d5136 Merge branch 'ph3nom/updated-fog-2.0' into 'main'
Fog Parameters Updated

See merge request skmp/dca3-game!21
2025-02-06 08:22:59 +00:00
Stefanos Kornilios Mitsis Poiitidis
725d60a9fb Merge branch 'ph3nom/audio-volume-fixes' into 'main'
Fixes for audio volume

See merge request skmp/dca3-game!20
2025-02-06 08:20:45 +00:00
Josh Pearson
05e9e7452e Custom Fog Table index fix 2025-02-05 09:24:02 -07:00
Josh Pearson
51b21c02b9 Merge branch 'ph3nom/updated-fog' into ph3nom/updated-fog-2.0 2025-02-03 16:47:41 -07:00
Josh Pearson
86806215a5 Revert "Fixes for audio volume"
This reverts commit 8c81349c69.
2025-02-03 16:47:27 -07:00
Josh Pearson
a056fdecc7 Custom Fog Table
KOS fog functions always start at 0, meaning fog is not really applied near the camera.  This custom table allows fog to "psuedo" start before the camera so that vertices near the camera have fog applied as this game expects
2025-02-03 15:53:05 -07:00
Josh Pearson
b6d5c628b2 Fixes for audio volume
Main menu will now adjust music and sfx volume.  Fade in and fade out for cutscenes now working.
2025-02-03 13:05:49 -07:00
Josh Pearson
8c81349c69 Fixes for audio volume
Main menu will now adjust music and sfx volume.  Fade in and fade out for cutscenes now working.
2025-02-03 12:59:12 -07:00
Josh Pearson
282b639a4c Fog Parameters Updated
Hook timecycle to get fog start value.  This is then converted into a density value (based on known range) to produce a nicer fog cutoff value using EXP fog instead of linear table mode.
2025-01-29 15:58:40 -07:00
Stefanos Kornilios Mitsis Poiitidis
69f9bbcf7b Merge branch 'skmp/fix-audio-sample-calculations' into 'main'
audio: Do sample <-> milisecond in 64 bit precision, as intermediate steps might overflow int32

See merge request skmp/dca3-game!19
2025-01-26 14:43:07 +00:00
Stefanos Kornilios Mitsis Poiitidis
40f212e131 audio: Do sample <-> milisecond in 64 bit precision, as intermediate steps might overflow int32 2025-01-26 15:36:43 +01:00
Stefanos Kornilios Mitsis Poiitidis
43c0e99ebf Merge branch 'skmp/fix-dam-flamethrower' into 'main'
Fix Dynamic Acoustic Modelling: off & Flamethrower SFX

See merge request skmp/dca3-game!18
2025-01-26 13:55:55 +00:00
Stefanos Kornilios Mitsis Poiitidis
42647ddc6b Fix Dynamic Acoustic Modelling: off & Flamethrower SFX 2025-01-26 14:44:29 +01:00
Stefanos Kornilios Mitsis Poiitidis
b3ccf1f900 Merge branch 'ph3nom/fix-throwing-controls' into 'main'
Fix Throwing Grenade and Moltov Coctail Controls

See merge request skmp/dca3-game!17
2025-01-25 10:50:26 +00:00
Josh Pearson
baf7612fcf Fix Throwing Grenade and Moltov Coctail Controls 2025-01-24 17:08:55 -07:00
Stefanos Kornilios Mitsis Poiitidis
33b9dd1c8a Merge branch 'skmp/protect-from-zero-delta-times' into 'main'
CAnimBlendNode::GetCurrentTranslation: Protect against zero delta times

See merge request skmp/dca3-game!15
2025-01-16 06:13:03 +00:00
Stefanos Kornilios Mitsis Poiitidis
5786eeecb8 Merge branch 'falco/fuck_da_fences' into 'main'
Fixed the goddamn fences.

See merge request skmp/dca3-game!14
2025-01-16 06:11:54 +00:00
Stefanos Kornilios Mitsis Poiitidis
20864fdac6 Merge branch '49-game-crash-when-entering-parking-garage-on-staunton-island' into 'main'
Resolve "Parking garage crash fix"

See merge request skmp/dca3-game!16
2025-01-16 06:09:08 +00:00
mark wallace
1587d707a8 Parking garage bug fix. 2025-01-16 04:11:34 +00:00
Stefanos Kornilios Mitsis Poiitidis
911b93bd0f CAnimBlendNode::GetCurrentTranslation: Protect against zero delta times 2025-01-14 23:18:24 +02:00
Falco Girgis
e86fb27a48 Fixed the goddamn fences.
Colliding with and/or brushing against the metal chain-linked fences in
the game caused severe performance degredation as the SH4 struggled to
keep up with the physics.

The PSVita REGTA3 port also struggled, somehow, with its bazillion times
faster CPU. The PS2 version has no fences. The Xbox version implemented
an interesting compromise, where fences could be collided with and
knocked over, but individual links did not interact with one-another,
only with the car.

So that's what I've essentially done here. Intersection testing is still
happening between all of the previous CPhysical entities in question
(player vs fences vs fences); however, the contact resolution for fence vs
fence collisions is now being essentially canceled.

Apparently that's all that was needed, as you can now mow down long-ass
fences with no performance impact and a response that looks like what
the Xbox does.
2025-01-12 00:29:42 -06:00
Stefanos Kornilios Mitsis Poiitidis
2065c9a93f Merge branch 'skmp/fix-AllocateBoatWakeArray' into 'main'
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Fix AllocateBoatWakeArray, it needs RpGeometryCreate with HAS_TRIANGLES

See merge request skmp/dca3-game!12
2025-01-06 11:46:50 +00:00
Stefanos Kornilios Mitsis Poiitidis
a2caa56275 Merge branch 'skmp/material-alpha-override-pt' into 'main'
Perform full blending for mat.a != 0xFF, should fade-in sprites (eg, Trees)

See merge request skmp/dca3-game!11
2025-01-06 11:41:11 +00:00
Stefanos Kornilios Mitsis Poiitidis
fa65f637ad Fix AllocateBoatWakeArray, it needs RpGeometryCreate with HAS_TRIANGLES 2025-01-06 13:40:31 +02:00
Stefanos Kornilios Mitsis Poiitidis
0a0a664428 Perform full blending for mat.a != 0xFF, should fade-in sprites (eg, Trees) 2025-01-05 15:40:18 +02:00
Stefanos Kornilios Mitsis Poiitidis
5abd0641a4 Merge branch 'skmp/fix-staring-into-the-void' into 'main'
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Revert buggy optimizations in CMatrix::Rotate*. Didn't investigate much, they aren't often called

Closes #8 and #6

See merge request skmp/dca3-game!9
2025-01-05 08:21:54 +00:00
Stefanos Kornilios Mitsis Poiitidis
ca866bdb2a Fix sim build 2025-01-05 10:15:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
bf0e36858e Use fipr in CMatrix::Rotate, simplifies it so it doesn't ICE
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2025-01-05 09:19:02 +02:00
Stefanos Kornilios Mitsis Poiitidis
b90e8433da Revert buggy optimizations in CMatrix::Rotate*. Didn't investigate much, they aren't often called 2025-01-05 09:12:56 +02:00
Stefanos Kornilios Mitsis Poiitidis
133110c15c Merge branch 'skmp/async-pedsfx-load' into 'main'
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PedSfx: Read from I/O thread, load them on the background

See merge request skmp/dca3-game!10
2025-01-04 19:15:39 +00:00
Stefanos Kornilios Mitsis Poiitidis
6f71cfc458 PedSfx: Read from I/O thread, load them on the background 2025-01-04 17:46:48 +02:00
Stefanos Kornilios Mitsis Poiitidis
02d0103b20 Redirect to dca3.net 2024-12-31 09:05:08 +00:00
Stefanos Kornilios Mitsis Poiitidis
72da27ef0b Edit README.md 2024-12-29 22:23:08 +00:00
Stefanos Kornilios Mitsis Poiitidis
ff9df6c760 Merge branch 'soniccd123/HintMessagesV2' into 'main'
Hints V2 + Controller layout images

See merge request skmp/dca3-game!8
2024-12-29 21:34:46 +00:00
Stefanos Kornilios Mitsis Poiitidis
0c0d8c88b6 Merge branch 'thegang/cull-atomics-if-vbuf-full' into 'main'
Cull atomics if vbuf is nearly full

See merge request skmp/dca3-game!7
2024-12-29 19:22:51 +00:00
Stefanos Kornilios Mitsis Poiitidis
ab6a65ba4f Cull atomics if vbuf is nearly full 2024-12-29 21:15:18 +02:00
Soniccd123
d8b6a02494 Update to hints, add help layout images to controller setup page (WIP) 2024-12-29 13:13:12 -03:00
Stefanos Kornilios Mitsis Poiitidis
d6e5be5a5d Edit README.md 2024-12-29 14:58:09 +00:00
Stefanos Kornilios Mitsis Poiitidis
a6a3b9e7b4 Merge branch 'skmp/dca3-kos-gdrom' into 'main'
Update dca3-kos with gdrom dma code

See merge request skmp/dca3-game!5
2024-12-29 09:41:40 +00:00
Stefanos Kornilios Mitsis Poiitidis
ddfc21dd97 Update dca3-kos with gdrom dma code 2024-12-29 11:35:59 +02:00
Soniccd123
62bfbbc3a7 Fix Labels, Fix compiling error 2024-12-28 20:16:14 -03:00
Soniccd123
a4342f3abf Merge remote-tracking branch 'origin/main' into soniccd123/HintMessagesV2 2024-12-28 18:09:58 -03:00
Stefanos Kornilios Mitsis Poiitidis
8023daf18a Merge branch 'soniccd123/rstickquerytest-2' into 'main'
Implement dual stick, new bindings, lots of other things

See merge request skmp/dca3-game!4
2024-12-28 15:45:48 +00:00
Stefanos Kornilios Mitsis Poiitidis
6c39b294ca Add cdi baking instructions 2024-12-28 07:07:31 +00:00
Soniccd123
2e0dcf9c3f Try fix Sim building 2024-12-28 03:14:06 -03:00
Soniccd123
77e43aa727 Typos, need to wait for merging of some dependencies on other PR 2024-12-27 20:19:29 -03:00
Soniccd123
e7b97ed558 Hints V2
Made the hints change depending on controller scheme selected, corrected some mis-bindings
2024-12-27 20:13:16 -03:00
Soniccd123
d0c97eedb5 Added command to center camera on player when walking, double click X button to do it 2024-12-28 00:03:54 +02:00
Soniccd123
267f39b9fd Should actually fix the unpluggin problem, also reset Dual analog state when reconnected, in case a normal controller is connected 2024-12-28 00:03:54 +02:00
Soniccd123
76c5fae015 Fixes unplugging and pluggin back controller bug 2024-12-28 00:03:54 +02:00
Soniccd123
f179638f46 More fixes, added dead zone for analogs 2024-12-28 00:03:54 +02:00
Soniccd123
8e6a952da3 New RightStick querying code 2024-12-28 00:03:54 +02:00
Soniccd123
970ac8c691 Bug fix: Camera falling 2024-12-28 00:03:54 +02:00
Soniccd123
fcd2e4bb91 Test new query method for Right Stick availability 2024-12-28 00:03:54 +02:00
Soniccd123
1e03ff65d8 Fixed controll bugs, Enabled controller config menu, PS2 like layout is finished, Testing is needed on Xbox and PS2 dual stick modes 2024-12-28 00:03:54 +02:00
Soniccd123
c458e6c466 Implement dual stick, new bindings
Create bindings options for PS2 and Xbox like controll schemes, PS2 and Xbox bindings for dual stick
2024-12-28 00:03:54 +02:00
Stefanos Kornilios Mitsis Poiitidis
a12489844b tweak the build id a bit 2024-12-27 19:33:43 +02:00
Stefanos Kornilios Mitsis Poiitidis
d06d827833 Merge branch 'skmp/git-build-ci-ids' into 'main'
tag executables with build, git and CI ids

See merge request skmp/dca3-game!3
2024-12-27 17:21:06 +00:00
Stefanos Kornilios Mitsis Poiitidis
0e3fd254b0 Refactor makefiles, a bit 2024-12-27 19:07:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
0bfd0a3b06 limit build id t0 10 chars, add to menus 2024-12-27 18:52:41 +02:00
Stefanos Kornilios Mitsis Poiitidis
9a91660f50 Git, Build and CI ids, show them on crash screens; stash a copy of the source in the cdi on repack 2024-12-27 18:22:51 +02:00
Stefanos Kornilios Mitsis Poiitidis
5a7dd57720 Add cdi success messages 2024-12-27 09:23:20 +02:00
Stefanos Kornilios Mitsis Poiitidis
292a83165b Merge branch 'skmp/add-C565-C4444-textures' into 'main'
Add support for C565 and C4444 on texture import, some game distro uses those in particle.txd

See merge request skmp/dca3-game!2
2024-12-26 19:06:44 +00:00
Stefanos Kornilios Mitsis Poiitidis
4e8f09ac66 Add support for C565 and C4444 on texture import, some game distro uses those in particle.txd 2024-12-26 21:01:15 +02:00
Stefanos Kornilios Mitsis Poiitidis
d523140fa4 Silence all touches for faster build 2024-12-26 17:17:46 +02:00
Stefanos Kornilios Mitsis Poiitidis
6a1fbd3704 MAke texconv and aud2adpcm error code positive, for mingw compat 2024-12-26 17:17:21 +02:00
Stefanos Kornilios Mitsis Poiitidis
4c07bbfd53 Make KOS_BASE optional 2024-12-26 13:23:28 +02:00
45 changed files with 2365 additions and 593 deletions

2
.gitignore vendored
View File

@@ -387,4 +387,6 @@ dreamcast/aud2adpcm*
dreamcast/repack-data
dreamcast/output.map
dreamcast/dca3.ds.iso
dreamcast/git-version.h
dreamcast/git-version.tmp
.DS_Store

View File

@@ -6,15 +6,70 @@ re3 a fully reversed source code for GTA III.
This project was started by [Stefanos Kornilios Mitsis Poiitidis](https://x.com/poiitidis) and uses [KallistiOS](https://kos-docs.dreamcast.wiki/).
## Building
## Baking the CDI
### Prerequisites
You need GTA 3 installed. This version has been tested and works: https://store.rockstargames.com/game/buy-grand-theft-auto-the-trilogy.
dca3 requires PC game assets to work, so you **must** have GTA III. We have tested the 2cd version, others might work.
Please note that *SOME VERSIONS* of the game may not work. It has been reported that `d4_gta.mp3` is corrupted sometimes.
You need to have installed:
Make sure you have a LEGIT copy with no corrupted files, as this process wont work otherwise.
- GTA III PC
- [DreamSDK R3](https://github.com/dreamsdk/dreamsdk/releases/tag/r3-3.0.4.2311)
- more instructions to follow soon
You will also need the following tools installed
- git-scm http://git-scm.com/downloads/win
- dreamsdk r3 https://github.com/dreamsdk/dreamsdk/releases
### Preparing the gta3 folder
- Open dreamsdk shell
- type `mkdir gta3` (and press enter)
- type `explorer .` (and press enter)
- This will open a folder named gta3. Copy your gta3 files in there.
- If you use the 2cdrom version of the game, make sure to also copy the contents of the play disc to this folder.
- close the folder and the dreamsdk shell and proceed to the next step.
### Cloning the dca3-game repo and downloading the prebuilt elf
- Open dreamsdk shell
- type `git clone --branch alpha https://gitlab.com/skmp/dca3-game.git` (and press enter)
- It should take a moment and successfully clone the repo
- type `cd dca3-game/dreamcast` (and press enter)
- type `explorer .` (and press enter).
- A folder named dreamcast with some files should be open. Keep it on the side.
- Download the Alpha Prebuilt Elf from https://gitlab.com/skmp/dca3-game/-/releases
- Open artifacts.zip and extract dca3.elf to the folder that was kept open before.
- Close the folder and dreamsdk shell
### Repacking and making a prebuilt cdi FOR GD-EMU
- Open dreamsdk shell
- type `cd dca3-game/dreamcast` (and press enter)
- type `make cdi-prebuilt` (and press enter)
- This should take a while (5-15 mins)
- Due to an issue with dreamsdk, this won't fully complete the first time
- type `make cdi-prebuilt` (and press enter)
- It will continue where it left off before
- It should run to completion now and show "*** Repack Completed Successfully ***"
- type `explorer .` (and press enter)
- The dreamcast folder should open up, and it should contain dca3.cdi for you (~ 900 megs)
### Repacking and making a prebuilt cdi FOR burning CD-ROM
- Open dreamsdk shell
- type `cd dca3-game/dreamcast` (and press enter)
- type `make FOR_DISC=1 cdi-prebuilt` (and press enter)
- This should take a while (5-15 mins)
- Due to an issue with dreamsdk, this won't fully complete the first time
- type `make FOR_DISC=1 cdi-prebuilt` (and press enter)
- It will continue where it left off before
- It should run to completion now and show "*** Repack Completed Successfully ***"
- type `explorer .` (and press enter)
- The dreamcast folder should open up, and it should contain dca3.cdi for you (~ 700 megs or ~260 megs)
- If the .cdi is not ~ 700 megs (linux/mkdcdisc) or ~260 megs (windows/cdi4dc), then you did something wrong.
- You can type `rm -rf repack-data` (and press enter)
- And then start this step from the beggining
## How to report issues
- Take a photo of your tv/monitor and vmu
- open a ticket via https://gitlab.com/skmp/dca3-game/-/issues/new
- state which elf you have used (eg, https://gitlab.com/skmp/dca3-game/-/jobs/8725216645)
- write something descriptive of what is/went wrong
## License

View File

@@ -40,6 +40,8 @@ AUDIO_STREAM_OPTION=-q
MKDCDISC_PAD_OPTION=
endif
all: $(TARGET)
include common.mk
OBJS = $(RE3_OBJS) $(RW_OBJS) \
@@ -77,6 +79,9 @@ OBJS_TEXCONV += \
../vendor/librw/src/d3d-x/d3d.texconv.o \
../vendor/librw/src/d3d-x/d3d8.texconv.o \
../vendor/librw/src/d3d-x/d3d8render.texconv.o \
../vendor/librw/src/bmp.texconv.o \
../vendor/librw/src/png.texconv.o \
../vendor/librw/src/lodepng/lodepng.texconv.o
# Add compilation units to this list to explicity compile them with
# -O3 optimizations, while the rest get the default (-Os) treatment
@@ -100,11 +105,11 @@ OBJS_NO_FAST_MATH = \
KOS_CPPFLAGS += -fbuiltin -ffast-math -ffp-contract=fast \
-mfsrra -mfsca
# The rm-elf step is to remove the target before building, to force the
# re-creation of the rom disk.
all: $(TARGET)
ifdef KOS_BASE
include $(KOS_BASE)/Makefile.rules
else
$(warning "KOS_BASE is not set. Only prebuilt targets will work.")
endif
DEPS = $(OBJS:.o=.d) $(OBJS_TEXCONV:.o:.d)
@@ -153,7 +158,7 @@ $(OBJS_NO_FAST_MATH): %.o: %.cpp
$(TARGET): $(OBJS)
kos-c++ -o $(TARGET) $(OBJS) -Wl,--gc-sections -Wl,--as-needed -Wl,-Map,output.map \
-flto=auto $(if $(WITH_IDE),-lkosfat) $(if $(WITH_SD),-lkosfat)
-flto=auto $(if $(WITH_IDE),-lkosfat) $(if $(WITH_SD),-lkosfat) -Wl,--build-id=sha1
@echo && echo && echo "*** Build Completed Successfully ***" && echo && echo
run: $(TARGET)
@@ -210,22 +215,28 @@ $(PROJECT_NAME)-prebuilt.iso: IP.BIN 1ST_READ_PREBUILT.BIN $(REPACK_DIR)/repacke
ifeq ($(HAVE_CDI4DC), yes)
$(PROJECT_NAME).cdi: $(PROJECT_NAME).iso
cdi4dc $(PROJECT_NAME).iso $(PROJECT_NAME).cdi > cdi.log
@echo && echo && echo "*** CDI Baked Successfully ***" && echo && echo
$(PROJECT_NAME)-no-repack.cdi: $(PROJECT_NAME)-no-repack.iso
cdi4dc $(PROJECT_NAME)-no-repack.iso $(PROJECT_NAME)-no-repack.cdi > cdi.log
@echo && echo && echo "*** CDI Baked Successfully ***" && echo && echo
$(PROJECT_NAME)-prebuilt.cdi: $(PROJECT_NAME)-prebuilt.iso
cdi4dc $(PROJECT_NAME).iso $(PROJECT_NAME).cdi > cdi.log
rm 1ST_READ_PREBUILT.BIN
@echo && echo && echo "*** CDI Baked Successfully ***" && echo && echo
else
$(PROJECT_NAME).cdi: $(TARGET) $(REPACK_DIR)/repacked $(REPACK_GTA_DIR)/GTA3SF8.b
mkdcdisc -e $(TARGET) -o $(PROJECT_NAME).cdi -d $(REPACK_GTA_DIR)/ $(MKDCDISC_PAD_OPTION) -n DCA3 -a "the gang"
@echo && echo && echo "*** CDI Baked Successfully ***" && echo && echo
$(PROJECT_NAME)-no-repack.cdi: $(TARGET) $(REPACK_GTA_DIR)/GTA3SF8.b
mkdcdisc -e $(TARGET) -o $(PROJECT_NAME)-no-repack.cdi -d $(REPACK_GTA_DIR)/ $(MKDCDISC_PAD_OPTION) -n DCA3 -a "the gang"
@echo && echo && echo "*** CDI Baked Successfully ***" && echo && echo
$(PROJECT_NAME)-prebuilt.cdi: $(REPACK_DIR)/repacked $(REPACK_GTA_DIR)/GTA3SF8.b
mkdcdisc -e $(TARGET) -o $(PROJECT_NAME).cdi -d $(REPACK_GTA_DIR)/ $(MKDCDISC_PAD_OPTION) -n DCA3 -a "the gang"
@echo && echo && echo "*** CDI Baked Successfully ***" && echo && echo
endif
cdi: $(PROJECT_NAME).cdi
@@ -275,7 +286,17 @@ texconv: $(OBJS_TEXCONV) | pvrtex # You'll have to rebuild pvrtex manually if yo
TXD_OPTS_fonts = 256 256
TXD_OPTS_hud = 128 128
TXD_OPTS_menu = 512 512
TXD_OPTS_menu = 512 512 \
--include-tex assets/mapBot01.png mapBot01 \
--include-tex assets/mapBot02.png mapBot02 \
--include-tex assets/mapBot03.png mapBot03 \
--include-tex assets/mapMid01.png mapMid01 \
--include-tex assets/mapMid02.png mapMid02 \
--include-tex assets/mapMid03.png mapMid03 \
--include-tex assets/mapTop01.png mapTop01 \
--include-tex assets/mapTop02.png mapTop02 \
--include-tex assets/mapTop03.png mapTop03
TXD_OPTS_LOADSC0 = 512 512
TXD_OPTS_LOADSC1 = 512 512
TXD_OPTS_LOADSC10 = 512 512
@@ -308,6 +329,22 @@ TXD_OPTS_NEWS = 512 512
TXD_OPTS_SPLASH1 = 512 512
TXD_OPTS_SPLASH2 = 512 512
TXD_OPTS_SPLASH3 = 512 512
TXD_OPTS_frontend = 512 512 \
--delete-tex "fe_arrows4" \
--delete-tex "fe_arrows2" \
--delete-tex "fe_arrows1" \
--delete-tex "fe_controllersh" \
--delete-tex "fe_controller" \
\
--include-tex assets/dc_ps2d.png dc_ps2d \
--include-tex assets/dc_ps2f.png dc_ps2f \
--include-tex assets/dc_xboxd.png dc_xboxd \
--include-tex assets/dc_xboxf.png dc_xboxf \
--include-tex assets/ps4_d.png ps4_d \
--include-tex assets/ps4_f.png ps4_f \
--include-tex assets/xbox_d.png xbox_d \
--include-tex assets/xbox_f.png xbox_f
DEFAULT_RES = 512
PVR_ENCODER ?= PVRTEX
@@ -345,7 +382,8 @@ STREAM_WAV_DECODED = $(addprefix $(REPACK_STREAM_DECODED_DIR)/, $(STREAM_WAV))
$(REPACK_DIR)/repacked: $(REPACK_GTA_DIR)/models/gta3.img $(REPACK_GTA_DIR)/models/gta3.dir $(LOOSE_FILES_DC) $(STREAM_ADPCM_DC) $(SFX_DC_RAW) $(SFX_DC_DSC)
mkdir -p $(@D)
touch $@
@git archive --format zip --output "$(REPACK_GTA_DIR)/DCA3-$(GIT_VERSION).zip" HEAD
@touch $@
@echo && echo && echo "*** Repack Completed Successfully ***" && echo && echo
$(REPACK_DIR)/unpacked: imgtool $(GTA_DIR)/models/gta3.img $(GTA_DIR)/models/gta3.dir
@@ -425,20 +463,20 @@ $(REPACK_DIR)/packed: $(IMG_TEXTURES_DC) $(IMG_MODELS_DC)
mkdir -p $(@D)
mkdir -p "$(REPACK_GTA_DIR)/models/gta3"
./imgtool pack "$(REPACK_GTA_DIR)/models/gta3" "$(REPACK_IMG_DC_DIR)"
touch $@
@touch $@
$(REPACK_GTA_DIR)/models/gta3.img $(REPACK_GTA_DIR)/models/gta3.dir: $(REPACK_DIR)/packed
touch $@
@touch $@
# sfx processing
$(REPACK_DIR)/unpacked-sfx: extract-sfx $(GTA_DIR)/audio/sfx.SDT $(GTA_DIR)/audio/sfx.RAW
mkdir -p $(@D)
mkdir -p "$(REPACK_SFX_ORIG_DIR)"
./extract-sfx "$(GTA_DIR)/audio/sfx.SDT" "$(GTA_DIR)/audio/sfx.RAW" "$(REPACK_SFX_ORIG_DIR)"
touch $@
@touch $@
$(SFX_ORIG): $(REPACK_DIR)/unpacked-sfx
touch $@
@touch $@
$(SFX_ORIG_LOOP): $(SFX_ORIG)
@touch $@

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@@ -278,17 +278,17 @@ int validate_wav_header(wavhdr_t *wavhdr, wavhdr3_t *wavhdr3, int format, int bi
if (memcmp(wavhdr->hdr1, "RIFF", 4)) {
fprintf(stderr, "Invalid RIFF header.\n");
result = -1;
result = 1;
}
if (memcmp(wavhdr->hdr2, "WAVEfmt ", 8)) {
fprintf(stderr, "Invalid WAVEfmt header.\n");
result = -1;
result = 1;
}
if (wavhdr->hdrsize < 0x10) {
fprintf(stderr, "Invalid header size, %d bytes\n", wavhdr->hdrsize);
result = -1;
result = 1;
} else if (wavhdr->hdrsize > 0x10) {
fprintf(stderr, "Unusual header size, seeking %d bytes\n", wavhdr->hdrsize - 0x10);
fseek(in, wavhdr->hdrsize - 0x10, SEEK_CUR);
@@ -296,29 +296,29 @@ int validate_wav_header(wavhdr_t *wavhdr, wavhdr3_t *wavhdr3, int format, int bi
if (wavhdr->format != format) {
fprintf(stderr, "Unsupported format.\n");
result = -1;
result = 1;
}
if (wavhdr->channels != 1 && wavhdr->channels != 2) {
fprintf(stderr, "Unsupported number of channels.\n");
result = -1;
result = 1;
}
if (wavhdr->bits != bits) {
fprintf(stderr, "Unsupported bit depth.\n");
result = -1;
result = 1;
}
for (;;) {
if (fread(wavhdr3->hdr3, 1, 4, in) != 4) {
fprintf(stderr, "Failed to read next chunk header!\n");
result = -1;
result = 1;
break;
}
if (fread(&wavhdr3->datasize, 1, 4, in) != 4) {
fprintf(stderr, "Failed to read chunk size!\n");
result = -1;
result = 1;
break;
}
@@ -446,7 +446,7 @@ int aud2adpcm(const char *infile, const char *outfile, int use_hdr, int to_mono,
!loadMp3(infile, &pcmsize, &pcmbuf, &channels, &freq) &&
!loadWavIMA(infile, &pcmsize, &pcmbuf, &channels, &freq)) {
fprintf(stderr, "Cannot load input file as wav, mp3, or IMA ADPCM.\n");
return -1;
return 1;
}
if (to_mono && channels == 2) {
@@ -544,7 +544,7 @@ int aud2adpcm(const char *infile, const char *outfile, int use_hdr, int to_mono,
fclose(out);
free(pcmbuf);
free(adpcmbuf);
return -1;
return 1;
}
fclose(out);
@@ -567,6 +567,7 @@ void usage() {
}
int main(int argc, char **argv) {
if (argc == 4) {
if (!strcmp(argv[1], "-t")) {
return aud2adpcm(argv[2], argv[3], 1, 0, 0);
@@ -576,10 +577,10 @@ int main(int argc, char **argv) {
return aud2adpcm(argv[2], argv[3], 0, 0, 0);
} else {
usage();
return -1;
return 1;
}
} else {
usage();
return -1;
return 1;
}
}

View File

@@ -1,3 +1,28 @@
GIT_VERSION := $(shell git describe --always --tags --long --dirty 2>/dev/null || echo "NO_GIT")
CI_JOB_ID ?= 00000000
git-version.tmp:
@echo "Generating git-version.tmp with GIT_VERSION = \"$(GIT_VERSION)\""
@echo "#pragma once" > git-version.tmp
@echo "#ifndef VERSION_H" >> git-version.tmp
@echo "#define VERSION_H" >> git-version.tmp
@echo "#define GIT_VERSION \"$(GIT_VERSION)\"" >> git-version.tmp
@echo "#define CI_JOB_ID \"$(CI_JOB_ID)\"" >> git-version.tmp
@echo "#endif // VERSION_H" >> git-version.tmp
git-version.h: git-version.tmp
@if [ ! -f git-version.h ] || ! cmp -s git-version.tmp git-version.h; then \
echo "Updating git-version.h"; \
cp git-version.tmp git-version.h; \
else \
echo "git-version.h is up to date. No change."; \
fi
.PHONY: git-version.tmp
../src/skel/dc/dc.cpp: git-version.h
# List all of your C files here, but change the extension to ".o"
# Include "romdisk.o" if you want a rom disk.

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@@ -3,6 +3,8 @@ TARGET ?= dca3-sim.elf
IS_MAC := $(shell uname -s | grep -i "darwin" > /dev/null && echo "yes" || echo "no")
all: $(TARGET)
include common.mk
OBJS = $(RE3_OBJS) $(RW_OBJS) \
@@ -52,8 +54,6 @@ else
$(CXX) -msse2 -mfpmath=sse -c -O3 -g -fno-pic -no-pie -o $@ $(CXXFLAGS) -I../vendor/koshle -I../vendor/emu -m32 -U_WIN32 -UWIN32 -UWINNT -Ui386 -DDC_SIM -D_FILE_OFFSET_BITS=64 $<
endif
all: $(TARGET)
clean:
-rm -f $(OBJS_SIM) $(TARGET)

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@@ -3,6 +3,7 @@
#include <cstring>
#include <set>
#include <vector>
#include <iostream>
using namespace std;
@@ -238,6 +239,40 @@ PluginAttach(void)
const char* currentFile;
namespace rw {
Image* readBMP(const char *filename);
Image* readPNG(const char *filename);
}
void InsertImage(RwTexDictionary* texDict, const char* file, const char* texName) {
RwTexture *tex;
RwRaster *raster;
RwInt32 width, height, depth, format;
RwImage *image = rw::readBMP(file);
if (!image) {
image = rw::readPNG(file);
}
assert(image);
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
raster = RwRasterCreate(width, height, depth, format);
RwRasterSetFromImage(raster, image);
tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
RwTextureSetFilterMode(tex, rwFILTERLINEAR);
RwTexDictionaryAddTexture(texDict, tex);
RwImageDestroy(image);
}
std::vector<std::pair<const char*, const char*>> ImagesToAdd;
std::vector<const char*> ImagesToRemove;
bool listTextures = false;
int main(int argc, const char** argv) {
if (argc >= 5) {
int width = atoi(argv[3]);
@@ -247,7 +282,7 @@ int main(int argc, const char** argv) {
if(height >= 16 && height <= 1024)
rw::dc::maxRasterHeight = height;
}
for (int i = 0; i < argc; i++) {
for (int i = 5; i < argc; i++) {
if (argv[i] != nullptr) {
// Downsample Parameter
if (strcmp(argv[i], "-d") == 0 || strcmp(argv[i], "-D") == 0) {
@@ -271,6 +306,22 @@ int main(int argc, const char** argv) {
}
}
}
if (strcmp(argv[i], "--include-tex") == 0) {
assert(i + 2 < argc);
ImagesToAdd.emplace_back(argv[i+1], argv[i+2]);
i += 2;
}
if (strcmp(argv[i], "--delete-tex") == 0) {
assert(i + 1 < argc);
ImagesToRemove.emplace_back(argv[i+1]);
i += 1;
}
if (strcmp(argv[i], "--list-tex") == 0) {
listTextures = true;
}
}
}
@@ -298,6 +349,31 @@ int main(int argc, const char** argv) {
RwStreamClose(stream, nil);
if (listTextures) {
fprintf(stdout, "Incoming textures:\n");
FORLIST(lnk, texDict->textures) {
auto tex = rw::Texture::fromDict(lnk);
fprintf(stdout, "texture: '%s'\n", tex->name);
}
}
for (auto&& removedTextureName: ImagesToRemove) {
auto removedTexture = texDict->find(removedTextureName);
assert(removedTexture);
texDict->remove(removedTexture);
}
for (auto&& extraTexture: ImagesToAdd) {
InsertImage(texDict, extraTexture.first, extraTexture.second);
}
if (listTextures) {
fprintf(stdout, "Processing textures:\n");
FORLIST(lnk, texDict->textures) {
auto tex = rw::Texture::fromDict(lnk);
fprintf(stdout, "texture: '%s'\n", tex->name);
}
}
auto streamOut = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, argv[2]);
assert(streamOut && "failed to open output");
@@ -314,7 +390,7 @@ int main(int argc, const char** argv) {
StoreModelFile(argv[2], clump);
} else {
printf("Invalid format: %s\n", argv[1]);
return -1;
return 1;
}
return 0;

View File

@@ -3,100 +3,10 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>DCA3 - A port of RE3 for Dreamcast</title>
<!-- Bootstrap CSS -->
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet">
<style>
body {
background-color: #121212;
color: #ffffff;
}
.navbar {
background-color: #1f1f1f;
}
.hero {
text-align: center;
padding: 100px 20px;
background-color: #333333;
border-radius: 10px;
}
.features {
margin-top: 50px;
}
.footer {
text-align: center;
padding: 20px;
background-color: #1f1f1f;
margin-top: 20px;
border-radius: 10px;
}
</style>
<title>DCA3 Redirect</title>
<meta http-equiv="refresh" content="5;url=https://dca3.net">
</head>
<body>
<!-- Navbar -->
<nav class="navbar navbar-expand-lg navbar-dark">
<div class="container">
<a class="navbar-brand" href="#">DCA3</a>
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navbarNav">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarNav">
<ul class="navbar-nav ms-auto">
<li class="nav-item">
<a class="nav-link" href="#">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="#features">Features</a>
</li>
<li class="nav-item">
<a class="nav-link" href="#download">Download</a>
</li>
</ul>
</div>
</div>
</nav>
<!-- Hero Section -->
<div class="container">
<div class="hero mt-4">
<h1>DCA3</h1>
<p>The first-ever port of Grand Theft Auto III to the SEGA Dreamcast, built from the REGTA reverse engineering project.</p>
<a href="#download" class="btn btn-primary">Download Now</a>
</div>
</div>
<!-- Features Section -->
<div class="container features text-center">
<h2 id="features" class="mb-4">Key Features</h2>
<div class="row">
<div class="col-md-4">
<h3>Faithful Port</h3>
<p>Experience GTA3 as it was meant to be, now on the Dreamcast with okay visuals and sluggish gameplay.</p>
</div>
<div class="col-md-4">
<h3>Open Source</h3>
<p>Built on the REGTA reverse engineering project, ensuring accuracy and community-driven development.</p>
</div>
<div class="col-md-4">
<h3>First Release</h3>
<p>Celebrating our first release with not very much optimized performance and compatibility for Dreamcast hardware.</p>
</div>
</div>
</div>
<!-- Download Section -->
<div class="container text-center mt-5">
<h2 id="download" class="mb-4">Download DCA3</h2>
<p>Get started with the first release of and bring GTA3 to your Dreamcast. You'll need a PC copy of GTA3 to create your .cdi</p>
<a href="#" class="btn btn-success btn-lg">Download Version 1.0</a>
</div>
<!-- Footer -->
<footer class="footer mt-4">
<p>No rights reserved. Made with love for the Dreamcast community.</p>
</footer>
<!-- Bootstrap JS Bundle -->
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js"></script>
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@@ -140,7 +140,7 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
float blend = association->GetBlendAmount(weight);
if(blend > 0.0f){
auto kfAdt = sequence->GetDeltaTime(frameA);
float t = (kfAdt - remainingTime)/kfAdt;
float t = kfAdt == 0.0f ? 0.0f : (kfAdt - remainingTime)/kfAdt;
if(sequence->type & CAnimBlendSequence::KF_TRANS){
auto kfAt = sequence->GetTranslation(frameA);
auto kfBt = sequence->GetTranslation(frameB);

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@@ -3789,6 +3789,10 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
if (iSound > 60)
iSound = 21;
}
// In some cases the left and right channels have different loop points
// This looks like a data file issue where the left and right channels have different loop points
// This is a hot fix to always have the correct loop point for each channel individually
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
AddSampleToRequestedQueue();
}
}
@@ -6302,7 +6306,7 @@ cPedComments::Process()
{
case LOADING_STATUS_NOT_LOADED:
SampleManager.LoadPedComment(sampleIndex);
#ifdef GTA_PS2 // on PC ped comment is loaded at once
#if defined(GTA_PS2) || defined(RW_DC) // on PC ped comment is loaded at once
break;
#endif
case LOADING_STATUS_LOADED:

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@@ -174,6 +174,10 @@ public:
void UpdateEffectsVolume(void);
#ifdef DC_SH4
void UpdateChannelVolume(uint32 nChannel);
#endif
void SetEffectsMasterVolume(uint8 nVolume);
void SetMusicMasterVolume (uint8 nVolume);
void SetEffectsFadeVolume (uint8 nVolume);

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@@ -151,7 +151,6 @@ void aica_snd_sfx_freq_vol(int chn, int freq, int vol) {
cSampleManager SampleManager;
bool8 _bSampmanInitialised = FALSE;
bool _dcAudioInitialized = false;
uint32 BankStartOffset[MAX_SFX_BANKS];
char SampleBankDescFilename[] = "sfx/sfx_all.dsc";
@@ -166,8 +165,12 @@ struct sfx_bank {
std::map<int, sfx_bank> sfx_banks;
int nPedSlotSfx[MAX_PEDSFX];
uint32 nPedSlotSfxReqId[MAX_PEDSFX];
uintptr_t nPedSlotSfxAddr[MAX_PEDSFX];
uint8_t nCurrentPedSlot;
file_t fdPedSfx;
volatile uint32 nPedSfxReqReadId = 1;
volatile uint32 nPedSfxReqNextId = 1;
struct WavHeader {
// RIFF Header
@@ -442,23 +445,30 @@ cSampleManager::Initialise(void)
}
});
nPedSfxReqNextId = 1;
nPedSfxReqReadId = 1;
for ( int32 i = 0; i < MAX_PEDSFX; i++ )
{
nPedSlotSfx[i] = -1;
nPedSlotSfxReqId[i] = 0;
nPedSlotSfxAddr[i] = snd_mem_malloc(PED_BLOCKSIZE_ADPCM);
debugf("PedSlot %d buffer: %p\n", i, (void*)nPedSlotSfxAddr[i]);
}
nCurrentPedSlot = 0;
_dcAudioInitialized = true;
fdPedSfx = fs_open(SampleBankDataFilename, O_RDONLY);
assert(fdPedSfx >= 0);
_bSampmanInitialised = true;
return TRUE;
}
void
cSampleManager::Terminate(void)
{
fs_close(fdPedSfx);
}
bool8 cSampleManager::CheckForAnAudioFileOnCD(void)
@@ -474,7 +484,14 @@ char cSampleManager::GetCDAudioDriveLetter(void)
void
cSampleManager::UpdateEffectsVolume(void)
{
// TODO
if(_bSampmanInitialised) {
std::lock_guard<std::mutex> lk(channel_mtx);
for (int i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++) {
if (channels[i].ch != -1) {
UpdateChannelVolume(i);
}
}
}
}
@@ -637,7 +654,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
slot += ARRAY_SIZE(nPedSlotSfx);
#endif
if ( nComment == nPedSlotSfx[slot] )
return LOADING_STATUS_LOADED;
return nPedSlotSfxReqId[slot] <= nPedSfxReqReadId ? LOADING_STATUS_LOADED : LOADING_STATUS_LOADING;
}
return LOADING_STATUS_NOT_LOADED;
@@ -698,27 +715,28 @@ cSampleManager::LoadPedComment(uint32 nComment)
assert(m_aSamples[nComment].nByteSize < PED_BLOCKSIZE_ADPCM);
file_t fd = fs_open(SampleBankDataFilename, O_RDONLY);
assert(fd >= 0);
debugf("Loading ped comment %d, offset: %d, size: %d\n", nComment, m_aSamples[nComment].nFileOffset, m_aSamples[nComment].nByteSize);
fs_seek(fd, m_aSamples[nComment].nFileOffset, SEEK_SET);
CdStreamQueueAudioRead(nComment, (void*)nPedSlotSfxAddr[nCurrentPedSlot], m_aSamples[nComment].nByteSize, m_aSamples[nComment].nFileOffset, [](AudioReadCmd* cmd) {
debugf("Loading ped comment %d, offset: %d, size: %d\n", nComment, m_aSamples[nComment].nFileOffset, m_aSamples[nComment].nByteSize);
fs_seek(fdPedSfx, cmd->seek, SEEK_SET);
// TODO: When we can dma directly to AICA, we can use this instead
// fs_read(fd, SPU_BASE_U8 + nPedSlotSfxAddr[nCurrentPedSlot], sizeof(nPedSlotSfxAddr));
// TODO: When we can dma directly to AICA, we can use this instead
// fs_read(fdPedSfx, SPU_BASE_U8 + (uintptr_t)cmd->dest, cmd->size);
void* stagingBuffer = memalign(32, m_aSamples[nComment].nByteSize);
assert(stagingBuffer != 0);
debugf("Allocated %d bytes at %p\n", m_aSamples[nComment].nByteSize, stagingBuffer);
int rs = fs_read(fd, stagingBuffer, m_aSamples[nComment].nByteSize);
debugf("Read %d bytes, expected %d\n", rs, m_aSamples[nComment].nByteSize);
assert(rs == m_aSamples[nComment].nByteSize);
void* stagingBuffer = memalign(32, cmd->size);
assert(stagingBuffer != 0);
debugf("Allocated %d bytes at %p\n", cmd->size, stagingBuffer);
int rs = fs_read(fdPedSfx, stagingBuffer, cmd->size);
debugf("Read %d bytes, expected %d\n", rs, cmd->size);
assert(rs == cmd->size);
fs_close(fd);
spu_memload((uintptr_t)cmd->dest, stagingBuffer, cmd->size);
free(stagingBuffer);
nPedSfxReqReadId = nPedSfxReqReadId + 1;
});
spu_memload(nPedSlotSfxAddr[nCurrentPedSlot], stagingBuffer, m_aSamples[nComment].nByteSize);
free(stagingBuffer);
nPedSlotSfxReqId[nCurrentPedSlot] = ++nPedSfxReqNextId;
nPedSlotSfx[nCurrentPedSlot] = nComment;
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
@@ -839,9 +857,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
return TRUE;
}
void updateVol(uint32 nChannel) {
void cSampleManager::UpdateChannelVolume(uint32 nChannel) {
auto newVol = channels[nChannel].emittingVol * channels[nChannel].attenuationVol / 255;
newVol = m_nEffectsFadeVolume * newVol * m_nEffectsVolume >> 14;
// newVol = 255;
// printf("updateVol(nChannel: %d) vol: %d, newVol: %d\n", nChannel, channels[nChannel].vol, newVol);
if (channels[nChannel].vol != newVol) {
@@ -864,7 +883,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
channels[nChannel].emittingVol = linearlize_volume(nVolume);// nVolume * 255 / MAX_VOLUME;
channels[nChannel].attenuationVol = 255;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
verbosef("SetChannelVolume(nChannel: %d) vol: %d\n", nChannel, nVolume);
}
@@ -1120,7 +1139,8 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
debugf("StartStreamedFile(%d, %d, %d)\n", nFile, nPos, nStream);
uint32_t seek_aligned = 0;
if (nPos) {
uint32 seek_bytes = nPos * streams[nStream].rate / (streams[nStream].stereo ? 1000: 2000);
uint64_t seek_bytes = (uint64_t)nPos * streams[nStream].rate / (streams[nStream].stereo ? 1000: 2000);
assert(seek_bytes <= INT32_MAX);
seek_aligned = seek_bytes & ~(streams[nStream].stereo ? (STREAM_STAGING_READ_SIZE_STEREO-1) : (STREAM_STAGING_READ_SIZE_MONO-1));
}
PreloadStreamedFile(nFile, nStream, seek_aligned);
@@ -1152,7 +1172,9 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
ASSERT( nStream < MAX_STREAMS );
int32 rv = 0;
return streams[nStream].played_samples * 1000 / streams[nStream].rate;
int64_t rv64 = (int64_t)streams[nStream].played_samples * 1000 / streams[nStream].rate;
assert(rv64 <= INT32_MAX);
rv = (int32)rv64;
// if(streams[nStream].fd >= 0) {
// rv = fs_tell(streams[nStream].fd);
// }
@@ -1167,6 +1189,7 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
if (nVolume > MAX_VOLUME)
nVolume = MAX_VOLUME;
nVolume = linearlize_volume(nVolume); //nVolume * 255 / MAX_VOLUME;
nVolume = m_nMusicFadeVolume * nVolume * m_nMusicVolume >> 14;
if (streams[nStream].vol != nVolume || streams[nStream].nPan != nPan) {
streams[nStream].vol = nVolume;
streams[nStream].nPan = nPan;
@@ -1195,7 +1218,10 @@ cSampleManager::GetStreamedFileLength(uint8 nFile)
WavHeader hdr;
assert(fs_read(fd, &hdr, sizeof(hdr)) == sizeof(hdr));
rv = hdr.dataSize * 2000 / hdr.numOfChan / hdr.samplesPerSec;
uint64_t rv64 = (uint64_t)hdr.dataSize * 2000 / hdr.numOfChan / hdr.samplesPerSec;
assert(rv64 <= INT32_MAX);
rv = (int32)rv64;
fs_close(fd);
@@ -1275,9 +1301,17 @@ void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
if (nVolume > MAX_VOLUME)
nVolume = MAX_VOLUME;
// reduce channel volume when JB.MP3 or S4_BDBD.MP3 playing
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
&& MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
{
nVolume /= 4;
}
std::lock_guard<std::mutex> lk(channel_mtx);
channels[nChannel].emittingVol = linearlize_volume(nVolume); // nVolume * 255 / MAX_VOLUME;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
}
float calculatePan(float x, float z) {
@@ -1322,7 +1356,7 @@ void cSampleManager::SetChannel3DPosition (uint32 nChannel, float fX, float
channels[nChannel].fY = fY;
channels[nChannel].fZ = fZ;
channels[nChannel].attenuationVol = calculateAttenuation(channels[nChannel].fX, channels[nChannel].fY, channels[nChannel].fZ, channels[nChannel].distMin, channels[nChannel].distMax) * 255;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
}
SetChannelPan(nChannel, calculatePan(-fX, fZ) * 63 + 64);
@@ -1335,7 +1369,7 @@ void cSampleManager::SetChannel3DDistances (uint32 nChannel, float fMax, floa
channels[nChannel].distMin = fMin;
channels[nChannel].distMax = fMax;
channels[nChannel].attenuationVol = calculateAttenuation(channels[nChannel].fX, channels[nChannel].fY, channels[nChannel].fZ, channels[nChannel].distMin, channels[nChannel].distMax) * 255;
updateVol(nChannel);
UpdateChannelVolume(nChannel);
}
#endif

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@@ -1721,8 +1721,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
int attempts;
int model = -1;
int index = CGeneral::GetRandomNumberInRange(0, 50);
for (attempts = 0; attempts < 50; attempts++) {
int index = CGeneral::GetRandomNumberInRange(0, MAXVEHICLESLOADED);
for (attempts = 0; attempts < MAXVEHICLESLOADED; attempts++) {
if (model != -1)
break;
model = CStreaming::ms_vehiclesLoaded[index];

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@@ -1,4 +1,5 @@
#pragma once
#include <functional>
#define CDSTREAM_SECTOR_SIZE 2048
@@ -43,7 +44,14 @@ char *CdStreamGetImageName(int32 cd);
void CdStreamRemoveImages(void);
int32 CdStreamGetNumImages(void);
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek);
struct AudioReadCmd {
void* dest;
int fd;
size_t size;
size_t seek;
std::function<void(AudioReadCmd*)> callback;
};
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek, std::function<void(AudioReadCmd*)> callback = nullptr);
void CdStreamDiscardAudioRead(int fd);
#ifdef FLUSHABLE_STREAMING

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@@ -26,12 +26,6 @@
#include "CdStream.h"
#include "rwcore.h"
#include "MemoryMgr.h"
struct AudioReadCmd {
void* dest;
int fd;
size_t size;
size_t seek;
};
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
@@ -489,8 +483,16 @@ std::vector<AudioReadCmd> pendingAudioReads;
std::mutex pendingAudioReadsMutex;
#endif
// Will replace a previous read request for the same file descriptor
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek) {
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek, std::function<void(AudioReadCmd*)> callback) {
AudioReadCmd cmd = { pBuffer, fd, bytes, seek};
if (!callback) {
cmd.callback = [](AudioReadCmd* cmd){
lseek(cmd->fd, cmd->seek, SEEK_SET);
read(cmd->fd, cmd->dest, cmd->size);
};
} else {
cmd.callback = callback;
}
{
#if !defined(DC_SH4)
std::lock_guard<std::mutex> lock(pendingAudioReadsMutex);
@@ -514,6 +516,7 @@ void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek) {
sem_post(gCdStreamSema);
}
void CdStreamDiscardAudioRead(int fd) {
#if !defined(DC_SH4)
std::lock_guard<std::mutex> lock(pendingAudioReadsMutex);
@@ -564,8 +567,7 @@ int read_loop(int fd, void* pBuffer, size_t bytes) {
total_read += read_bytes;
auto cmd = CdStreamNextAudioRead();
while (cmd.fd != -1) {
lseek(cmd.fd, cmd.seek, SEEK_SET);
read(cmd.fd, cmd.dest, cmd.size);
cmd.callback(&cmd);
cmd = CdStreamNextAudioRead();
}
}
@@ -581,8 +583,7 @@ void *CdStreamThread(void *param)
auto cmd = CdStreamNextAudioRead();
while (cmd.fd != -1) {
lseek(cmd.fd, cmd.seek, SEEK_SET);
read(cmd.fd, cmd.dest, cmd.size);
cmd.callback(&cmd);
cmd = CdStreamNextAudioRead();
}

380
src/core/ControllerConfig.cpp Normal file → Executable file
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@@ -2054,21 +2054,60 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
static const char* Dreamcast_DPad_Down = "D-Pad Down";
static const char* Dreamcast_DPad_Left = "D-Pad Left";
static const char* Dreamcast_DPad_Right = "D-Pad Right";
static const char* Dreamcast_LefAnalog_Up = "Joystick Up";
static const char* Dreamcast_LefAnalog_Down = "Joystick Down";
static const char* Dreamcast_LefAnalog_Left = "Joystick Left";
static const char* Dreamcast_LefAnalog_Right = "Joystick Right";
static const char* Dreamcast_NotAssigned = "Not Assigned";
static const char* Dreamcast_Stick_Up = "Joystick Up";
static const char* Dreamcast_Stick_Down = "Joystick Down";
static const char* Dreamcast_Stick_Left = "Joystick Left";
static const char* Dreamcast_Stick_Right = "Joystick Right";
static const char* Dreamcast_VehicleLookLeft = "A + Joystick Left";
static const char* Dreamcast_VehicleLookRight = "A + Joystick Right";
static const char* Dreamcast_CenterCamera = "Double click X";
static const char* Dreamcast_CameraUp = "X + Joystick Up";
static const char* Dreamcast_CameraDown = "X + Joystick Down";
static const char* Dreamcast_CameraLeft = "X + Joystick Left";
static const char* Dreamcast_CameraRight = "X + Joystick Right";
static const char* Dreamcast_LookBehind = "Right trigger + Left trigger";
static const char* Dreamcast_NotAssigned = "Not Assigned";
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) // CONTROL_CLASSIC
//Dual sticks
static const char* LefAnalog_Up = "Left Stick Up";
static const char* LefAnalog_Down = "Left Stick Down";
static const char* LefAnalog_Left = "Left Stick Left";
static const char* LefAnalog_Right = "Left Stick Right";
static const char* RightAnalog_Up = "Right Stick Up";
static const char* RightAnalog_Down = "Right Stick Down";
static const char* RightAnalog_Left = "Right Stick Left";
static const char* RightAnalog_Right = "Right Stick Right";
//Xbox Specific
static const char* Xbox_VehicleLookLeft = "LB";
static const char* Xbox_VehicleLookRight = "RB";
static const char* Xbox_VehicleLookBehind = "RB + LB";
static const char* Xbox_Back = "Back";
//PS2 Specific
static const char* Dreamcast_PS2_VehicleLookLeft = "B + Joystick Left";
static const char* Dreamcast_PS2_VehicleLookRight = "B + Joystick Right";
static const char* PS2_L1 = "L1";
static const char* PS2_R1 = "R1";
static const char* PS2_L2 = "L2";
static const char* PS2_R2 = "R2";
static const char* PS2_Cross = "Cross";
static const char* PS2_Square = "Square";
static const char* PS2_Circle = "Circle";
static const char* PS2_Triangle = "Triangle";
if ((CPad::GetPad(0)->Mode == 0) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Standard DC controller, Xbox like bindings
{
switch (action)
{
case VEHICLE_LOOKLEFT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKRIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_HORN:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
@@ -2083,28 +2122,28 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_CHANGE_RADIO_STATION:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_BRAKE:
for (int i = 0; (ActionText[i] = Dreamcast_LeftTrigger[i]) != '\0' && i < iLimitCopy; i++);
break;
case TOGGLE_SUBMISSIONS:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_FORWARD:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Up[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_BACK:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_FIREWEAPON:
for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
@@ -2122,22 +2161,22 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
for (int i = 0; (ActionText[i] = Dreamcast_LeftTrigger[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_JUMPING:
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SPRINT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CENTER_CAMERA_BEHIND_PLAYER:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_IN:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_OUT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
@@ -2170,7 +2209,7 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++);
break;
case NETWORK_TALK: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
@@ -2198,15 +2237,15 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
break;
}
}
else // CONTROL_STANDARD
if ((CPad::GetPad(0)->Mode == 0) && (CPad::GetPad(0)->IsDualAnalog == 1)) // Dual analog, Xbox like bindings
{
switch (action)
{
case VEHICLE_LOOKLEFT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Xbox_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKRIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Xbox_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_HORN:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
@@ -2230,19 +2269,19 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_FORWARD:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_BACK:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Dreamcast_LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_FIREWEAPON:
for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
@@ -2266,17 +2305,155 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CENTER_CAMERA_BEHIND_PLAYER:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_IN:
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_OUT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_UP:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_DOWN:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETLEFT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETRIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETUP:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETDOWN:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
for (int i = 0; (ActionText[i] = Xbox_Back[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Xbox_VehicleLookBehind[i]) != '\0' && i < iLimitCopy; i++);
break;
case NETWORK_TALK: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case _CONTROLLERACTION_36: // What is that???
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case TOGGLE_DPAD: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case SWITCH_DEBUG_CAM_ON: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case TAKE_SCREEN_SHOT: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case SHOW_MOUSE_POINTER_TOGGLE: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case MAX_CONTROLLERACTIONS: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
default:
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
}
}
if ((CPad::GetPad(0)->Mode == 1) && (CPad::GetPad(0)->IsDualAnalog == 0)) // Standard DC controller, PS2 like bindings
{
switch (action)
{
case VEHICLE_LOOKLEFT:
for (int i = 0; (ActionText[i] = Dreamcast_PS2_VehicleLookLeft[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKRIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_PS2_VehicleLookRight[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_HORN:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_HANDBRAKE:
for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_ENTER_EXIT:
for (int i = 0; (ActionText[i] = Dreamcast_Y[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_ACCELERATE:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_CHANGE_RADIO_STATION:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_BRAKE:
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
break;
case TOGGLE_SUBMISSIONS:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_FORWARD:
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Up[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_BACK:
for (int i = 0; (ActionText[i] = Dreamcast_Stick_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_FIREWEAPON:
for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_FIREWEAPON:
for (int i = 0; (ActionText[i] = Dreamcast_B[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_WEAPON_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_WEAPON_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_LOCK_TARGET:
for (int i = 0; (ActionText[i] = Dreamcast_RightTrigger[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_JUMPING:
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SPRINT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CENTER_CAMERA_BEHIND_PLAYER:
for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_IN:
for (int i = 0; (ActionText[i] = Dreamcast_X[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_OUT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
@@ -2308,8 +2485,147 @@ wchar *CControllerConfigManager::GetControllerSettingTextWithOrderNumber(e_Contr
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++);
break;
case NETWORK_TALK: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case _CONTROLLERACTION_36: // What is that???
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case TOGGLE_DPAD: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case SWITCH_DEBUG_CAM_ON: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case TAKE_SCREEN_SHOT: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case SHOW_MOUSE_POINTER_TOGGLE: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
case MAX_CONTROLLERACTIONS: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
default:
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;
}
}
if ((CPad::GetPad(0)->Mode == 1) && (CPad::GetPad(0)->IsDualAnalog == 1)) // Dual Stick, PS2 like bindings
{
switch (action)
{
case VEHICLE_LOOKLEFT:
for (int i = 0; (ActionText[i] = PS2_L2[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKRIGHT:
for (int i = 0; (ActionText[i] = PS2_R2[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_HORN:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_HANDBRAKE:
for (int i = 0; (ActionText[i] = PS2_R1[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_ENTER_EXIT:
for (int i = 0; (ActionText[i] = PS2_Triangle[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_ACCELERATE:
for (int i = 0; (ActionText[i] = PS2_Cross[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_CHANGE_RADIO_STATION:
for (int i = 0; (ActionText[i] = PS2_L1[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_BRAKE:
for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++);
break;
case TOGGLE_SUBMISSIONS:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_LEFT:
for (int i = 0; (ActionText[i] = LefAnalog_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_RIGHT:
for (int i = 0; (ActionText[i] = LefAnalog_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_FORWARD:
for (int i = 0; (ActionText[i] = LefAnalog_Up[i]) != '\0' && i < iLimitCopy; i++);
break;
case GO_BACK:
for (int i = 0; (ActionText[i] = LefAnalog_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Down[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_FIREWEAPON:
for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_FIREWEAPON:
for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_WEAPON_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Left[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_WEAPON_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Right[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_LOCK_TARGET:
for (int i = 0; (ActionText[i] = PS2_R1[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_JUMPING:
for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SPRINT:
for (int i = 0; (ActionText[i] = PS2_Circle[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_LEFT:
for (int i = 0; (ActionText[i] = PS2_L2[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CYCLE_TARGET_RIGHT:
for (int i = 0; (ActionText[i] = PS2_R2[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_CENTER_CAMERA_BEHIND_PLAYER:
for (int i = 0; (ActionText[i] = Dreamcast_CenterCamera[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_IN:
for (int i = 0; (ActionText[i] = PS2_Square[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_SNIPER_ZOOM_OUT:
for (int i = 0; (ActionText[i] = PS2_Cross[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_LEFT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_RIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_UP:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case PED_1RST_PERSON_LOOK_DOWN:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETLEFT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETRIGHT:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETUP:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_TURRETDOWN:
for (int i = 0; (ActionText[i] = Dreamcast_A[i]) != '\0' && i < iLimitCopy; i++);
break;
case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
for (int i = 0; (ActionText[i] = Dreamcast_DPad_Up[i]) != '\0' && i < iLimitCopy; i++);
break;
case VEHICLE_LOOKBEHIND:
for (int i = 0; (ActionText[i] = Dreamcast_LookBehind[i]) != '\0' && i < iLimitCopy; i++);
break;
case NETWORK_TALK: // Not Used on Dreamcast
for (int i = 0; (ActionText[i] = Dreamcast_NotAssigned[i]) != '\0' && i < iLimitCopy; i++);
break;

View File

@@ -35,6 +35,7 @@
#include "FileLoader.h"
#include "frontendoption.h"
#include "IniFile.h"
#include "../skel/dc/dc.h"
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -234,12 +235,26 @@ const char* FrontendFilenames[][2] = {
{"fe_iconaudio", "" },
{"fe_icondisplay", "" },
{"fe_iconlanguage", "" },
#ifdef RW_DC
{"dc_xboxf",""},
{"dc_xboxd",""},
{"dc_ps2f",""},
{"dc_ps2d",""},
{"xbox_f",""},
{"xbox_d",""},
{"ps2_f",""},
{"ps2_d",""},
#else
{"fe_controller", "" },
{"fe_controllersh", "" },
{"fe_arrows1", "" },
{"fe_arrows2", "" },
{"fe_arrows3", "" },
{"fe_arrows4", "" },
#endif
{"fe_radio1", "" },
{"fe_radio2", "" },
{"fe_radio3", "" },
@@ -1117,6 +1132,46 @@ CMenuManager::Draw()
#ifdef PS2_SAVE_DIALOG
if(!m_bRenderGameInMenu)
#endif
#ifdef RW_DC
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
SET_FONT_FOR_MENU_HEADER
if (strcmp("FET_AGS", aScreens[m_nCurrScreen].m_ScreenName) == 0)
{
wchar *PageName = nil;
char asciiTemp[32];
wchar unicodeTemp[64];
sprintf(asciiTemp, "CONTROLLER SETUP");
AsciiToUnicode(asciiTemp, unicodeTemp);
PageName = unicodeTemp;
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), PageName);
}
else if (strcmp("FET_CTL", aScreens[m_nCurrScreen].m_ScreenName) == 0)
{
wchar *PageName = nil;
char asciiTemp[32];
wchar unicodeTemp[64];
sprintf(asciiTemp, "KEYBOARD MOUSE SETUP");
AsciiToUnicode(asciiTemp, unicodeTemp);
PageName = unicodeTemp;
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), PageName);
}
else
{
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
}
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
}
#else
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
SET_FONT_FOR_MENU_HEADER
@@ -1125,6 +1180,7 @@ CMenuManager::Draw()
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
}
#endif
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
@@ -1379,7 +1435,29 @@ CMenuManager::Draw()
sprintf(gString, "FEM_SL%d", i);
leftText = TheText.Get(gString);
}
} else {
}
else if ((strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FET_AGS")) == 0)
{
//wchar *rightText = nil;
char asciiTemp[32];
wchar unicodeTemp[64];
sprintf(asciiTemp, "CONTROLLER SETUP");
AsciiToUnicode(asciiTemp, unicodeTemp);
leftText = unicodeTemp;
}
else if ((strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FET_CTL")) == 0)
{
//wchar *rightText = nil;
char asciiTemp[32];
wchar unicodeTemp[64];
sprintf(asciiTemp, "KEYBOARD MOUSE SETUP");
AsciiToUnicode(asciiTemp, unicodeTemp);
leftText = unicodeTemp;
}
else {
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
@@ -1460,10 +1538,16 @@ CMenuManager::Draw()
case MENUACTION_CTRLCONFIG:
switch (CPad::GetPad(0)->Mode) {
case 0:
rightText = TheText.Get("FEC_CF1");
//rightText = TheText.Get("FEC_CF1");
sprintf(asciiTemp, "XBOX LIKE");
AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
break;
case 1:
rightText = TheText.Get("FEC_CF2");
//rightText = TheText.Get("FEC_CF2");
sprintf(asciiTemp, "PS2 LIKE");
AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
break;
case 2:
rightText = TheText.Get("FEC_CF3");
@@ -1930,6 +2014,15 @@ CMenuManager::Draw()
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255)));
}
char strver[200];
wchar ustr[200];
snprintf(strver, sizeof(strver), "DCA3: %s", getExecutableTag());
AsciiToUnicode(strver, ustr);
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X*3/4), MENU_Y(MENU_TEXT_SIZE_Y*3/4));
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(BUILDID_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(BUILDID_TEXT_BOTTOM_MARGIN), ustr);
}
int
@@ -3715,7 +3808,11 @@ CMenuManager::LoadController(int8 type)
}
// Unload current textures
#ifdef RW_DC
for (int i = DC_XBOXF; i <= PS2_D; i++)
#else
for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++)
#endif
m_aFrontEndSprites[i].Delete();
// Unload txd
@@ -3748,7 +3845,11 @@ CMenuManager::LoadController(int8 type)
assert(txdSlot != -1);
// Load new textures
CTxdStore::SetCurrentTxd(txdSlot);
#ifdef RW_DC
for (int i = DC_XBOXF; i <= PS2_D; i++) {
#else
for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) {
#endif
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
@@ -5378,10 +5479,12 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef FIX_BUGS
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode += changeValueBy;
if (CPad::GetPad(0)->Mode > 3)
//if (CPad::GetPad(0)->Mode > 3)
if (CPad::GetPad(0)->Mode > 1)
CPad::GetPad(0)->Mode = 0;
else if (CPad::GetPad(0)->Mode < 0)
CPad::GetPad(0)->Mode = 3;
//CPad::GetPad(0)->Mode = 3;
CPad::GetPad(0)->Mode = 1;
SaveSettings();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
@@ -5531,7 +5634,8 @@ CMenuManager::ProcessOnOffMenuOptions()
#ifndef FIX_BUGS
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
//if (CPad::GetPad(0)->Mode > 3)
if (CPad::GetPad(0)->Mode > 1)
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
@@ -5873,7 +5977,6 @@ CMenuManager::PrintController(void)
#define X(f) ((f)*scale + centerX)
#define Y(f) ((f)*scale + centerY)
m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X((CONTROLLER_SIZE_X + 4.8f) * scale), MENU_Y((CONTROLLER_SIZE_Y + 4.8f) * scale), CRGBA(0, 0, 0, 255));
m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
if (m_DisplayControllerOnFoot) {
@@ -6164,7 +6267,373 @@ CMenuManager::PrintController(void)
#undef X
#undef Y
}
#elif RW_DC
void
CMenuManager::PrintController(void)
{
// FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?)
// Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X)
switch (CPad::GetPad(0)->Mode)
{
case 0: //Xbox Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
if (m_DisplayControllerOnFoot)
m_aFrontEndSprites[XBOX_F].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
else
m_aFrontEndSprites[XBOX_D].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
}
else
{
if (m_DisplayControllerOnFoot)
m_aFrontEndSprites[DC_XBOXF].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
else
m_aFrontEndSprites[DC_XBOXD].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
}
break;
case 1: //PS2 Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
if (m_DisplayControllerOnFoot)
m_aFrontEndSprites[PS2_F].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
else
m_aFrontEndSprites[PS2_D].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
}
else
{
if (m_DisplayControllerOnFoot)
m_aFrontEndSprites[DC_PS2F].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
else
m_aFrontEndSprites[DC_PS2D].Draw(MENU_X_LEFT_ALIGNED(65.0f), MENU_Y(75.0f), MENU_X(512.0f), MENU_Y(256.0f), CRGBA(255, 255, 255, 255));
}
break;
}
// CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X
// // CFont::SetScale(0.4f, 0.4f);
// CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
// // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
// CFont::SetDropShadowPosition(1); // X
// CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X
// if (m_DisplayControllerOnFoot) {
// switch (CPad::GetPad(0)->Mode) {
// case 0:
// if (CPad::GetPad(0)->IsDualAnalog)
// {
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// }
// else
// {
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(220.0f), TheText.Get("FEC_CWL"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(232.0f), TheText.Get("FEC_LB"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(206.0f), TheText.Get("FEC_CAM"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(176.0f), TheText.Get("FEC_MOV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(247.0f), MENU_Y(101.0f), TheText.Get("FEC_TAR"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(297.0f), MENU_Y(89.0f), TheText.Get("FEC_CWR"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(257.0f), TheText.Get("FEC_PAU"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(89.0f), TheText.Get("FEC_CMR"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(195.0f), TheText.Get("FEC_JUM"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(178.0f), TheText.Get("FEC_ENV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(212.0f), TheText.Get("FEC_RUN"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(394.0f), MENU_Y(101.0f), TheText.Get("FEC_ATT"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// }
// break;
// case 1:
// if (CPad::GetPad(0)->IsDualAnalog)
// {
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// }
// else
// {
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(220.0f), TheText.Get("FEC_CWL"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(232.0f), TheText.Get("FEC_LB"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(206.0f), TheText.Get("FEC_CAM"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(176.0f), TheText.Get("FEC_MOV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(247.0f), MENU_Y(101.0f), TheText.Get("FEC_CMR"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(297.0f), MENU_Y(89.0f), TheText.Get("FEC_CWR"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(257.0f), TheText.Get("FEC_PAU"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(89.0f), TheText.Get("FEC_JUM"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(178.0f), TheText.Get("FEC_ENV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(212.0f), TheText.Get("FEC_RUN"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(394.0f), MENU_Y(101.0f), TheText.Get("FEC_TAR"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(195.0f), TheText.Get("FEC_ATT"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// }
// break;
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// // break;
// // case 2:
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// // break;
// // case 3:
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// // break;
// default:
// return;
// }
// } else {
// switch (CPad::GetPad(0)->Mode) {
// case 0:
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
// // // FIX: Coordinates of this line is undefined in PC...
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
// // break;
// if (CPad::GetPad(0)->IsDualAnalog)
// {
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// }
// else
// {
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(220.0f), TheText.Get("FEC_SUB"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(232.0f), TheText.Get("FEC_HRN"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(206.0f), TheText.Get("FEC_CAM"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(202.0f), MENU_Y(176.0f), TheText.Get("FEC_VES"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(247.0f), MENU_Y(101.0f), TheText.Get("FEC_BRA"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(297.0f), MENU_Y(89.0f), TheText.Get("FEC_RSC"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(257.0f), TheText.Get("FEC_PAU"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(89.0f), TheText.Get("FEC_CMR"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(195.0f), TheText.Get("FEC_HAB"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(212.0f), TheText.Get("FEC_PFR"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(394.0f), MENU_Y(101.0f), TheText.Get("FEC_ACC"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(438.45f), MENU_Y(178.0f), TheText.Get("FEC_EXV"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
// //CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
// }
// case 1:
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
// CFont::SetRightJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
// CFont::SetJustifyOn(); // X
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
// // FIX: Coordinates of this line is undefined in PC...
// CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
// break;
// // case 2:
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
// // // FIX: Coordinates of this line is undefined in PC...
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
// // break;
// // case 3:
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
// // CFont::SetRightJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
// // CFont::SetJustifyOn(); // X
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA"));
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC"));
// // // FIX: Coordinates of this line is undefined in PC...
// // CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA"));
// // break;
// default:
// return;
// }
// }
// CFont::SetDropShadowPosition(0); // X
}
#else
void
CMenuManager::PrintController(void)
{
@@ -6385,6 +6854,7 @@ CMenuManager::PrintController(void)
CFont::SetDropShadowPosition(0); // X
}
#endif
#ifdef MENU_MAP

View File

@@ -40,6 +40,9 @@
#define HELPER_TEXT_LEFT_MARGIN 320.0f
#define HELPER_TEXT_BOTTOM_MARGIN 120.0f
#define BUILDID_TEXT_LEFT_MARGIN 320.0f
#define BUILDID_TEXT_BOTTOM_MARGIN 20.0f
#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
@@ -102,12 +105,23 @@ enum eFrontendSprites
FE_ICONAUDIO,
FE_ICONDISPLAY,
FE_ICONLANGUAGE,
#ifdef RW_DC
DC_XBOXF,
DC_XBOXD,
DC_PS2F,
DC_PS2D,
XBOX_F,
XBOX_D,
PS2_F,
PS2_D,
#else
FE_CONTROLLER,
FE_CONTROLLERSH,
FE_ARROWS1,
FE_ARROWS2,
FE_ARROWS3,
FE_ARROWS4,
#endif
FE_RADIO1,
FE_RADIO2,
FE_RADIO3,

View File

@@ -662,6 +662,9 @@ bool CGame::Initialise(const char* datFile)
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
#ifdef RW_DC
//CPad::GetPad(0)->IsDualAnalog = false;
#endif
return true;
}

View File

@@ -764,11 +764,8 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_OPTIONS = 41
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
#ifdef GTA_HANDHELD
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
#else
MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
#endif
MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#ifdef GRAPHICS_MENU_OPTIONS

1324
src/core/Pad.cpp Normal file → Executable file

File diff suppressed because it is too large Load Diff

View File

@@ -23,7 +23,7 @@ public:
int16 DPadUp, DPadDown, DPadLeft, DPadRight;
int16 Start, Select;
int16 Square, Triangle, Cross, Circle;
uint32_t A, B, C, X, Y, Z;
uint32_t A, B, C, D, X, Y, Z;
int16 LeftShock, RightShock;
int16 NetworkTalk;
float GetLeftStickX(void) { return LeftStickX/32767.0f; };
@@ -161,6 +161,13 @@ public:
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
bool IsKeyboardMouse;
bool IsDualAnalog;
bool CameraJustDown;
bool CameraJustUp;
uint32 CameraJustUpTime;
uint32 CameraLastPressed;
bool CameraIsDoublePressed;
#ifdef DETECT_PAD_INPUT_SWITCH
static bool IsAffectedByController;
@@ -211,7 +218,11 @@ public:
void StopShaking(int16 pad);
static CPad *GetPad(int32 pad);
#ifdef RW_DC
bool CameraSinglePress(void); //Checks if camera modifier was double clicked
bool CameraDoublePress(void);
#endif
int16 GetSteeringLeftRight(void);
int16 GetSteeringUpDown(void);
int16 GetCarGunUpDown(void);

View File

@@ -379,7 +379,7 @@ enum Config {
# define CUSTOM_FRONTEND_OPTIONS
# ifdef CUSTOM_FRONTEND_OPTIONS
# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
# define MENU_MAP // Enabled on Dca3 now, but could use some controller mapping**
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH

View File

@@ -1196,8 +1196,8 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
stacktrace();
dbgio_dev_select("fb");
sleep(1);
dbgio_printf("RE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
dbgio_printf("POSIX error (may not be relevant): %s\n", strerror(errno));
dbglog(DBG_CRITICAL, "RE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
dbglog(DBG_CRITICAL, "POSIX error (may not be relevant): %s\n", strerror(errno));
stacktrace();
dbgio_flush();
abort();

View File

@@ -83,6 +83,11 @@ CEntity::~CEntity(void)
ResolveReferences();
}
bool
CEntity::IsFence(void) {
return IsObject() && ::IsFence(static_cast<CObject *>(this)->GetModelIndex());
}
void
CEntity::SetModelIndex(uint32 id)
{

View File

@@ -131,6 +131,7 @@ public:
bool IsPed(void) { return m_type == ENTITY_TYPE_PED; }
bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }
bool IsFence(void);
RpAtomic *GetAtomic(void) {
assert(RwObjectGetType(m_rwObject) == rpATOMIC);

View File

@@ -59,7 +59,7 @@ CPhysical::CPhysical(void)
bInfiniteMass = false;
bIsInWater = false;
bHitByTrain = false;
bSkipLineCol = false;
bSkipLineCol = IsFence();
m_fDistanceTravelled = 0.0f;
m_treadable[PATH_CAR] = nil;
@@ -1461,6 +1461,10 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = false;
altcollision = false;
if(A->IsFence() && B->IsFence()) {
skipCollision = true;
A->bSkipLineCol = true;
}
if(B->IsBuilding())
skipCollision = false;
else if(IsStreetLight(A->GetModelIndex()) &&
@@ -1922,12 +1926,12 @@ CPhysical::ProcessCollision(void)
n = NUMSTEPS(0.09f);
step = savedTimeStep / n;
}
}else if(responsecase == COLLRESPONSE_SMALLBOX || responsecase == COLLRESPONSE_FENCEPART){
}else if(responsecase == COLLRESPONSE_SMALLBOX){
if(distSq >= sq(0.15f)){
n = NUMSTEPS(0.15f);
step = savedTimeStep / n;
}
}else{
}else if(responsecase != COLLRESPONSE_FENCEPART){
if(distSq >= sq(0.3f)){
n = NUMSTEPS(0.3f);
step = savedTimeStep / n;

View File

@@ -282,7 +282,7 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
void
CMatrix::RotateX(float x)
{
#ifdef DC_SH4
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate_x(x);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -312,7 +312,7 @@ CMatrix::RotateX(float x)
void
CMatrix::RotateY(float y)
{
#ifdef DC_SH4
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate_y(y);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -342,7 +342,7 @@ CMatrix::RotateY(float y)
void
CMatrix::RotateZ(float z)
{
#ifdef DC_SH4
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate_z(z);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -372,7 +372,7 @@ CMatrix::RotateZ(float z)
void
CMatrix::Rotate(float x, float y, float z)
{
#ifdef DC_SH4
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate(x, y, z);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -404,6 +404,20 @@ CMatrix::Rotate(float x, float y, float z)
float z2 = sZ * sY - (cZ * sX) * cY;
float z3 = cX * cY;
#if !defined(DC_TEXCONV) && !defined(DC_SIM)
this->rx = fipr(x1, y1, z1, 0, rx, ry, rz, 0);
this->ry = fipr(x2, y2, z2, 0, rx, ry, rz, 0);
this->rz = fipr(x3, y3, z3, 0, rx, ry, rz, 0);
this->fx = fipr(x1, y1, z1, 0, ux, uy, uz, 0);
this->fy = fipr(x2, y2, z2, 0, ux, uy, uz, 0);
this->fz = fipr(x3, y3, z3, 0, ux, uy, uz, 0);
this->ux = fipr(x1, y1, z1, 0, ax, ay, az, 0);
this->uy = fipr(x2, y2, z2, 0, ax, ay, az, 0);
this->uz = fipr(x3, y3, z3, 0, ax, ay, az, 0);
this->px = fipr(x1, y1, z1, 0, px, py, pz, 0);
this->py = fipr(x2, y2, z2, 0, px, py, pz, 0);
this->pz = fipr(x3, y3, z3, 0, px, py, pz, 0);
#else
this->rx = x1 * rx + y1 * ry + z1 * rz;
this->ry = x2 * rx + y2 * ry + z2 * rz;
this->rz = x3 * rx + y3 * ry + z3 * rz;
@@ -416,6 +430,7 @@ CMatrix::Rotate(float x, float y, float z)
this->px = x1 * px + y1 * py + z1 * pz;
this->py = x2 * px + y2 * py + z2 * pz;
this->pz = x3 * px + y3 * py + z3 * pz;
#endif
#endif
}

View File

@@ -1479,7 +1479,8 @@ CWaterLevel::AllocateBoatWakeArray()
apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
| rpGEOMETRYPRELIT
| rpGEOMETRYMODULATEMATERIALCOLOR
| rpGEOMETRYTEXTURED);
| rpGEOMETRYTEXTURED
| rw::Geometry::HAS_TRIANGLES/* RW_DC specific */);
ASSERT(apGeomArray[geom] != nil);
RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]);

View File

@@ -62,6 +62,10 @@ long _dwOperatingSystemVersion;
#include "AnimViewer.h"
#include "Font.h"
#include "MemoryMgr.h"
#include "../../dreamcast/git-version.h"
#include "dc.h"
#include <kos/dbglog.h>
// This is defined on project-level, via premake5 or cmake
#ifdef GET_KEYBOARD_INPUT_FROM_X11
@@ -1977,13 +1981,14 @@ __attribute__((noinline)) void stacktrace() {
: "+r" (sp), "+r" (pr)
:
: );
dbgio_printf("Stack trace: %p ", (void*)pr);
dbglog(DBG_CRITICAL, "DCA3: %s\n", getExecutableTag());
dbglog(DBG_CRITICAL, "Stack trace: %p ", (void*)pr);
int found = 0;
if(!(sp & 3) && sp > 0x8c000000 && sp < _arch_mem_top) {
char** sp_ptr = (char**)sp;
for (int so = 0; so < 16384; so++) {
if (uintptr_t(&sp_ptr[so]) >= _arch_mem_top) {
dbgio_printf("(@@%p) ", &sp_ptr[so]);
dbglog(DBG_CRITICAL, "(@@%p) ", &sp_ptr[so]);
break;
}
if (sp_ptr[so] > (char*)0x8c000000 && sp_ptr[so] < etext) {
@@ -1999,9 +2004,9 @@ __attribute__((noinline)) void stacktrace() {
uint16_t instr = instrp[-2];
// BSR or BSRF or JSR @Rn ?
if (((instr & 0xf000) == 0xB000) || ((instr & 0xf0ff) == 0x0003) || ((instr & 0xf0ff) == 0x400B)) {
dbgio_printf("%p ", instrp);
dbglog(DBG_CRITICAL, "%p ", instrp);
if (found++ > 24) {
dbgio_printf("(@%p) ", &sp_ptr[so]);
dbglog(DBG_CRITICAL, "(@%p) ", &sp_ptr[so]);
break;
}
} else {
@@ -2011,15 +2016,83 @@ __attribute__((noinline)) void stacktrace() {
// dbglog(DBG_CRITICAL, "Stack trace: %p (@%p): out of range\n", (void*)sp_ptr[so], &sp_ptr[so]);
}
}
dbgio_printf("end\n");
dbglog(DBG_CRITICAL, "end\n");
} else {
dbgio_printf("(@%p)\n", (void*)sp);
dbglog(DBG_CRITICAL, "(@%p)\n", (void*)sp);
}
}
#include <cstdint>
#include <cstdio>
#include <string>
#include <iomanip>
#include <sstream>
extern "C" {
extern const unsigned char _build_id_start[];
extern const unsigned char _build_id_end[];
}
std::string getBuildId()
{
// Pointer to the start of the .note.gnu.build-id section
const unsigned char *p = _build_id_start;
// Parse the ELF note header
struct NoteHeader {
uint32_t n_namesz;
uint32_t n_descsz;
uint32_t n_type;
};
// Read header fields (be careful with endianness if needed)
const auto* note = reinterpret_cast<const NoteHeader*>(p);
// Move p beyond the note header
p += sizeof(NoteHeader);
// Skip the "name" field + alignment (e.g. "GNU\0")
// name is note->n_namesz bytes, then align up to 4 bytes
auto nameBytes = (note->n_namesz + 3u) & ~3u;
p += nameBytes;
// Now p should point to the actual build-id bytes, which are note->n_descsz in length.
const unsigned char* buildId = p;
auto buildIdSize = note->n_descsz;
// Convert it to a hex string
std::ostringstream oss;
oss << std::hex << std::setfill('0');
for (uint32_t i = 0; i < buildIdSize; i++) {
oss << std::setw(2) << static_cast<unsigned>(buildId[i]);
}
return oss.str();
}
#else
std::string getBuildId() {
return "non-dreamcast-build";
}
#endif
const char* getSourceId() {
return GIT_VERSION;
}
const char* getCIJobId() {
return CI_JOB_ID;
}
static std::string executableTag = getBuildId().substr(0, 10) + ":" + getSourceId() + ":" + getCIJobId();
const char* getExecutableTag() {
return executableTag.c_str();
}
int
main(int argc, char *argv[])
{
dbglog(DBG_CRITICAL, "DCA3: %s\n", getExecutableTag());
#if !defined(DC_SIM)
std::set_terminate([]() {
fflush(stdout);
@@ -2029,8 +2102,8 @@ main(int argc, char *argv[])
stacktrace();
dbgio_dev_select("fb");
sleep(1);
dbgio_printf("std::terminate() called\n");
dbgio_printf("POSIX error (may not be relevant): %s\n", strerror(errno));
dbglog(DBG_CRITICAL, "std::terminate() called\n");
dbglog(DBG_CRITICAL, "POSIX error (may not be relevant): %s\n", strerror(errno));
stacktrace();
dbgio_flush();

7
src/skel/dc/dc.h Normal file
View File

@@ -0,0 +1,7 @@
#pragma once
#include <string>
std::string getBuildId();
const char* getSourceId();
const char* getCIJobId();
const char* getExecutableTag();

View File

@@ -10,7 +10,7 @@
# include <dc/sound/sound.h>
# endif
extern bool _dcAudioInitialized;
extern bool _bSampmanInitialised;
// ====== STATIC METHODS =====
@@ -86,7 +86,7 @@ void VmuProfiler::run() {
#ifdef DC_SH4
if(auto *dev = maple_enum_type(0, MAPLE_FUNC_MEMCARD);
dev && _dcAudioInitialized && updated_)
dev && _bSampmanInitialised && updated_)
{
pvr_stats_t pvrStats; pvr_get_stats(&pvrStats);
uint32_t sramStats = snd_mem_available();

View File

@@ -902,10 +902,15 @@ rasterToImage(Raster *raster)
depth = 16;
conv = conv_ARGB1555_from_RGB555;
break;
default:
case Raster::C565:
depth = 24;
conv = conv_RGB888_from_BGR565;
break;
case Raster::C4444:
depth = 32;
conv = conv_RGBA8888_from_BGRA4444;
break;
default:
case Raster::LUM8:
RWERROR((ERR_INVRASTER));
return nil;

View File

@@ -305,6 +305,8 @@ void rw_mat_load_4x4(rw::Matrix* mtx) {
#define mat_identity(a)
#define pvr_fog_table_color(a,r,g,b)
#define pvr_fog_table_linear(s,e)
#define pvr_fog_table_exp(d)
#define pvr_fog_table_custom(d)
#endif
#define mat_trans_single3_nomod(x_, y_, z_, x2, y2, z2) do { \
@@ -663,7 +665,10 @@ void malloc_stats() { }
#define UNIMPL_LOGV(...)
#endif
Camera* rwdcCam;
void beginUpdate(Camera* cam) {
rwdcCam = cam;
float view[16], proj[16];
// View Matrix
@@ -1098,6 +1103,7 @@ static bool doAlphaTest;
static uint8_t fogFuncPvr = PVR_FOG_DISABLE;
static uint32_t fogColor = 0;
static float fogStart = 0.0f;
static uint32 cullModePvr;
static inline unsigned pvrCullMode(uint32_t cullMode) {
@@ -1198,8 +1204,9 @@ setRenderState(int32 state, void *pvalue)
fogFuncPvr = value ? PVR_FOG_TABLE : PVR_FOG_DISABLE;
break;
case FOGCOLOR:
#if !defined(DC_TEXCONV)
// Set fog color when state changes
if(fogColor != value) {
if(fogColor != value || fogStart != RwCameraGetFogDistance(rwdcCam)) {
fogColor = value;
RGBA c;
c.red = value;
@@ -1207,9 +1214,22 @@ setRenderState(int32 state, void *pvalue)
c.blue = value>>16;
c.alpha = value>>24;
pvr_fog_table_color(c.alpha / 255.0f, c.red / 255.0f, c.green / 255.0f, c.blue / 255.0f);
pvr_fog_table_linear(50.0f, 450.0f);
fogStart = RwCameraGetFogDistance(rwdcCam);
float fogEnd = RwCameraGetFarClipPlane(rwdcCam);
float fogIntensity[129];
uint8_t idx = 0;
float startIntensity = (-fogStart) / (fogEnd - fogStart); //interpolate between start and end to get initial intensity
float step = (1.0f - startIntensity) / 129; // we have 129 entries, create a step such that start + (step*129) = 1.0
for(int i = 128; i >= 0; i--) {
fogIntensity[i] = startIntensity + (idx++ * step);
}
pvr_fog_far_depth(fogEnd);
pvr_fog_table_custom(fogIntensity);
}
#endif
break;
// case CULLMODE:
// if(rwStateCache.cullmode != value){
// rwStateCache.cullmode = value;
@@ -3219,6 +3239,15 @@ void pvr_poly_cxt_txr_fast(pvr_poly_hdr_t *hdr, pvr_list_t list,
size_t vertexBufferFree() {
size_t end = PVR_GET(PVR_TA_VERTBUF_END);
size_t pos = PVR_GET(PVR_TA_VERTBUF_POS);
size_t free = end - pos;
return free;
}
void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
rw::Camera *cam = engine->currentCamera;
@@ -3285,6 +3314,8 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
for (int16_t n = 0; n < numMeshes; n++) {
bool doBlend = meshes[n].material->color.alpha != 255; // TODO: check all vertexes for alpha?
bool doBlendMaterial = doBlend;
bool textured = geo->numTexCoordSets && meshes[n].material->texture;
if (textured) {
doBlend |= Raster::formatHasAlpha(meshes[n].material->texture->raster->format);
@@ -3334,7 +3365,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
pvr_poly_cxt_t cxt;
int pvrList;
if (doBlend || isMatFX) {
if (doAlphaTest) {
if (doAlphaTest && !doBlendMaterial) {
pvrList = PVR_LIST_PT_POLY;
} else {
pvrList = PVR_LIST_TR_POLY;
@@ -3400,6 +3431,9 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
// clipping performed per meshlet
auto renderCB = [contextId, n] {
if (vertexBufferFree() < (128 * 1024)) {
return;
}
const atomic_context_t* acp = &atomicContexts[contextId];
auto geo = acp->geo;
auto mesh = geo->meshHeader->getMeshes() + n;
@@ -3697,7 +3731,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
};
if (doBlend || isMatFX) {
if (doAlphaTest) {
if (doAlphaTest && !doBlendMaterial) {
ptCallbacks.emplace_back(std::move(renderCB));
} else {
blendCallbacks.emplace_back(std::move(renderCB));

View File

@@ -313,6 +313,34 @@ conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in)
out[1] = g>>3 | r<<2 | a<<7;
}
void conv_RGB888_from_BGR565(uint8 *out, uint8 *in)
{
uint16_t col = in[0] | in[1]<<8;
uint32 r, g, b;
r = (col>>11) & 0x1F;
g = (col>>5) & 0x3F;
b = (col>>0) & 0x1F;
out[0] = r*0xFF/0x1f;
out[1] = g*0xFF/0x3f;
out[2] = b*0xFF/0x1f;
}
void conv_RGBA8888_from_BGRA4444(uint8 *out, uint8 *in)
{
uint16_t col = in[0] | in[1]<<8;
uint32 r, g, b, a;
a = (col>>12) & 0xF;
r = (col>>8) & 0xF;
g = (col>>4) & 0xF;
b = (col>>0) & 0xF;
out[0] = r*0xFF/0xf;
out[1] = g*0xFF/0xf;
out[2] = b*0xFF/0xf;
out[3] = a*0xFF/0xf;
}
void
conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in)
{

View File

@@ -328,6 +328,8 @@ void conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in);
void conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in);
void conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in);
void conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in);
void conv_RGB888_from_BGR565(uint8 *out, uint8 *in);
void conv_RGBA8888_from_BGRA4444(uint8 *out, uint8 *in);
void conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in);
void conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in);
inline void conv_8_from_8(uint8 *out, uint8 *in) { *out = *in; }