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beta
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pGta-Menu-
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@@ -286,7 +286,17 @@ texconv: $(OBJS_TEXCONV) | pvrtex # You'll have to rebuild pvrtex manually if yo
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TXD_OPTS_fonts = 256 256
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TXD_OPTS_hud = 128 128
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TXD_OPTS_menu = 512 512
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TXD_OPTS_menu = 512 512 \
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--include-tex assets/mapBot01.png mapBot01 \
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--include-tex assets/mapBot02.png mapBot02 \
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--include-tex assets/mapBot03.png mapBot03 \
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--include-tex assets/mapMid01.png mapMid01 \
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--include-tex assets/mapMid02.png mapMid02 \
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--include-tex assets/mapMid03.png mapMid03 \
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--include-tex assets/mapTop01.png mapTop01 \
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--include-tex assets/mapTop02.png mapTop02 \
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--include-tex assets/mapTop03.png mapTop03
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TXD_OPTS_LOADSC0 = 512 512
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TXD_OPTS_LOADSC1 = 512 512
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TXD_OPTS_LOADSC10 = 512 512
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@@ -379,7 +379,7 @@ enum Config {
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# define CUSTOM_FRONTEND_OPTIONS
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# ifdef CUSTOM_FRONTEND_OPTIONS
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# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
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# define MENU_MAP // Enabled on Dca3 now, but could use some controller mapping**
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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