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Author SHA1 Message Date
Josh Pearson
f9c3b901d7 Reduce cloud layers for improved performance 2024-12-30 15:56:56 -07:00
15 changed files with 311 additions and 179 deletions

View File

@@ -3,10 +3,100 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>DCA3 Redirect</title>
<meta http-equiv="refresh" content="5;url=https://dca3.net">
<title>DCA3 - A port of RE3 for Dreamcast</title>
<!-- Bootstrap CSS -->
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet">
<style>
body {
background-color: #121212;
color: #ffffff;
}
.navbar {
background-color: #1f1f1f;
}
.hero {
text-align: center;
padding: 100px 20px;
background-color: #333333;
border-radius: 10px;
}
.features {
margin-top: 50px;
}
.footer {
text-align: center;
padding: 20px;
background-color: #1f1f1f;
margin-top: 20px;
border-radius: 10px;
}
</style>
</head>
<body>
<p>You will be redirected to <a href="https://dca3.net">dca3.net</a> in 5 seconds.</p>
<!-- Navbar -->
<nav class="navbar navbar-expand-lg navbar-dark">
<div class="container">
<a class="navbar-brand" href="#">DCA3</a>
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navbarNav">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarNav">
<ul class="navbar-nav ms-auto">
<li class="nav-item">
<a class="nav-link" href="#">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="#features">Features</a>
</li>
<li class="nav-item">
<a class="nav-link" href="#download">Download</a>
</li>
</ul>
</div>
</div>
</nav>
<!-- Hero Section -->
<div class="container">
<div class="hero mt-4">
<h1>DCA3</h1>
<p>The first-ever port of Grand Theft Auto III to the SEGA Dreamcast, built from the REGTA reverse engineering project.</p>
<a href="#download" class="btn btn-primary">Download Now</a>
</div>
</div>
<!-- Features Section -->
<div class="container features text-center">
<h2 id="features" class="mb-4">Key Features</h2>
<div class="row">
<div class="col-md-4">
<h3>Faithful Port</h3>
<p>Experience GTA3 as it was meant to be, now on the Dreamcast with okay visuals and sluggish gameplay.</p>
</div>
<div class="col-md-4">
<h3>Open Source</h3>
<p>Built on the REGTA reverse engineering project, ensuring accuracy and community-driven development.</p>
</div>
<div class="col-md-4">
<h3>First Release</h3>
<p>Celebrating our first release with not very much optimized performance and compatibility for Dreamcast hardware.</p>
</div>
</div>
</div>
<!-- Download Section -->
<div class="container text-center mt-5">
<h2 id="download" class="mb-4">Download DCA3</h2>
<p>Get started with the first release of and bring GTA3 to your Dreamcast. You'll need a PC copy of GTA3 to create your .cdi</p>
<a href="#" class="btn btn-success btn-lg">Download Version 1.0</a>
</div>
<!-- Footer -->
<footer class="footer mt-4">
<p>No rights reserved. Made with love for the Dreamcast community.</p>
</footer>
<!-- Bootstrap JS Bundle -->
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js"></script>
</body>
</html>
</html>

View File

@@ -6302,7 +6302,7 @@ cPedComments::Process()
{
case LOADING_STATUS_NOT_LOADED:
SampleManager.LoadPedComment(sampleIndex);
#if defined(GTA_PS2) || defined(RW_DC) // on PC ped comment is loaded at once
#ifdef GTA_PS2 // on PC ped comment is loaded at once
break;
#endif
case LOADING_STATUS_LOADED:

View File

@@ -166,12 +166,8 @@ struct sfx_bank {
std::map<int, sfx_bank> sfx_banks;
int nPedSlotSfx[MAX_PEDSFX];
uint32 nPedSlotSfxReqId[MAX_PEDSFX];
uintptr_t nPedSlotSfxAddr[MAX_PEDSFX];
uint8_t nCurrentPedSlot;
file_t fdPedSfx;
volatile uint32 nPedSfxReqReadId = 1;
volatile uint32 nPedSfxReqNextId = 1;
struct WavHeader {
// RIFF Header
@@ -446,22 +442,15 @@ cSampleManager::Initialise(void)
}
});
nPedSfxReqNextId = 1;
nPedSfxReqReadId = 1;
for ( int32 i = 0; i < MAX_PEDSFX; i++ )
{
nPedSlotSfx[i] = -1;
nPedSlotSfxReqId[i] = 0;
nPedSlotSfxAddr[i] = snd_mem_malloc(PED_BLOCKSIZE_ADPCM);
debugf("PedSlot %d buffer: %p\n", i, (void*)nPedSlotSfxAddr[i]);
}
nCurrentPedSlot = 0;
fdPedSfx = fs_open(SampleBankDataFilename, O_RDONLY);
assert(fdPedSfx >= 0);
_dcAudioInitialized = true;
return TRUE;
}
@@ -469,7 +458,7 @@ cSampleManager::Initialise(void)
void
cSampleManager::Terminate(void)
{
fs_close(fdPedSfx);
}
bool8 cSampleManager::CheckForAnAudioFileOnCD(void)
@@ -648,7 +637,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
slot += ARRAY_SIZE(nPedSlotSfx);
#endif
if ( nComment == nPedSlotSfx[slot] )
return nPedSlotSfxReqId[slot] <= nPedSfxReqReadId ? LOADING_STATUS_LOADED : LOADING_STATUS_LOADING;
return LOADING_STATUS_LOADED;
}
return LOADING_STATUS_NOT_LOADED;
@@ -709,28 +698,27 @@ cSampleManager::LoadPedComment(uint32 nComment)
assert(m_aSamples[nComment].nByteSize < PED_BLOCKSIZE_ADPCM);
CdStreamQueueAudioRead(nComment, (void*)nPedSlotSfxAddr[nCurrentPedSlot], m_aSamples[nComment].nByteSize, m_aSamples[nComment].nFileOffset, [](AudioReadCmd* cmd) {
debugf("Loading ped comment %d, offset: %d, size: %d\n", nComment, m_aSamples[nComment].nFileOffset, m_aSamples[nComment].nByteSize);
fs_seek(fdPedSfx, cmd->seek, SEEK_SET);
file_t fd = fs_open(SampleBankDataFilename, O_RDONLY);
assert(fd >= 0);
debugf("Loading ped comment %d, offset: %d, size: %d\n", nComment, m_aSamples[nComment].nFileOffset, m_aSamples[nComment].nByteSize);
fs_seek(fd, m_aSamples[nComment].nFileOffset, SEEK_SET);
// TODO: When we can dma directly to AICA, we can use this instead
// fs_read(fdPedSfx, SPU_BASE_U8 + (uintptr_t)cmd->dest, cmd->size);
// TODO: When we can dma directly to AICA, we can use this instead
// fs_read(fd, SPU_BASE_U8 + nPedSlotSfxAddr[nCurrentPedSlot], sizeof(nPedSlotSfxAddr));
void* stagingBuffer = memalign(32, cmd->size);
assert(stagingBuffer != 0);
debugf("Allocated %d bytes at %p\n", cmd->size, stagingBuffer);
int rs = fs_read(fdPedSfx, stagingBuffer, cmd->size);
debugf("Read %d bytes, expected %d\n", rs, cmd->size);
assert(rs == cmd->size);
void* stagingBuffer = memalign(32, m_aSamples[nComment].nByteSize);
assert(stagingBuffer != 0);
debugf("Allocated %d bytes at %p\n", m_aSamples[nComment].nByteSize, stagingBuffer);
int rs = fs_read(fd, stagingBuffer, m_aSamples[nComment].nByteSize);
debugf("Read %d bytes, expected %d\n", rs, m_aSamples[nComment].nByteSize);
assert(rs == m_aSamples[nComment].nByteSize);
spu_memload((uintptr_t)cmd->dest, stagingBuffer, cmd->size);
free(stagingBuffer);
nPedSfxReqReadId = nPedSfxReqReadId + 1;
});
fs_close(fd);
nPedSlotSfxReqId[nCurrentPedSlot] = ++nPedSfxReqNextId;
spu_memload(nPedSlotSfxAddr[nCurrentPedSlot], stagingBuffer, m_aSamples[nComment].nByteSize);
free(stagingBuffer);
nPedSlotSfx[nCurrentPedSlot] = nComment;
if ( ++nCurrentPedSlot >= MAX_PEDSFX )

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@@ -1,5 +1,4 @@
#pragma once
#include <functional>
#define CDSTREAM_SECTOR_SIZE 2048
@@ -44,14 +43,7 @@ char *CdStreamGetImageName(int32 cd);
void CdStreamRemoveImages(void);
int32 CdStreamGetNumImages(void);
struct AudioReadCmd {
void* dest;
int fd;
size_t size;
size_t seek;
std::function<void(AudioReadCmd*)> callback;
};
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek, std::function<void(AudioReadCmd*)> callback = nullptr);
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek);
void CdStreamDiscardAudioRead(int fd);
#ifdef FLUSHABLE_STREAMING

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@@ -26,6 +26,12 @@
#include "CdStream.h"
#include "rwcore.h"
#include "MemoryMgr.h"
struct AudioReadCmd {
void* dest;
int fd;
size_t size;
size_t seek;
};
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
@@ -483,16 +489,8 @@ std::vector<AudioReadCmd> pendingAudioReads;
std::mutex pendingAudioReadsMutex;
#endif
// Will replace a previous read request for the same file descriptor
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek, std::function<void(AudioReadCmd*)> callback) {
void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek) {
AudioReadCmd cmd = { pBuffer, fd, bytes, seek};
if (!callback) {
cmd.callback = [](AudioReadCmd* cmd){
lseek(cmd->fd, cmd->seek, SEEK_SET);
read(cmd->fd, cmd->dest, cmd->size);
};
} else {
cmd.callback = callback;
}
{
#if !defined(DC_SH4)
std::lock_guard<std::mutex> lock(pendingAudioReadsMutex);
@@ -516,7 +514,6 @@ void CdStreamQueueAudioRead(int fd, void* pBuffer, size_t bytes, size_t seek, st
sem_post(gCdStreamSema);
}
void CdStreamDiscardAudioRead(int fd) {
#if !defined(DC_SH4)
std::lock_guard<std::mutex> lock(pendingAudioReadsMutex);
@@ -567,7 +564,8 @@ int read_loop(int fd, void* pBuffer, size_t bytes) {
total_read += read_bytes;
auto cmd = CdStreamNextAudioRead();
while (cmd.fd != -1) {
cmd.callback(&cmd);
lseek(cmd.fd, cmd.seek, SEEK_SET);
read(cmd.fd, cmd.dest, cmd.size);
cmd = CdStreamNextAudioRead();
}
}
@@ -583,7 +581,8 @@ void *CdStreamThread(void *param)
auto cmd = CdStreamNextAudioRead();
while (cmd.fd != -1) {
cmd.callback(&cmd);
lseek(cmd.fd, cmd.seek, SEEK_SET);
read(cmd.fd, cmd.dest, cmd.size);
cmd = CdStreamNextAudioRead();
}

View File

@@ -187,8 +187,8 @@ __always_inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCREEN_HEIGHT ((float)448)
#endif
#else
extern float SCREEN_WIDTH;
extern float SCREEN_HEIGHT;
#define SCREEN_WIDTH ((float)640)
#define SCREEN_HEIGHT ((float)480)
#endif
#define SCREEN_HEIGHT_PAL ((float)512)

View File

@@ -311,7 +311,7 @@ enum Config {
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
// #define USE_TXD_CDIMAGE // generate and load textures from txd.img
// #define PS2_ALPHA_TEST // emulate ps2 alpha test
//#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
// #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#ifdef DISABLE_LOADING_SCREEN
// enable the PC splash
@@ -327,7 +327,7 @@ enum Config {
//#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
// #define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc) // JP - Disabled this as it produces incorrect aspect ratio with custom screen resolutions and is not needed otherwise
#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect

View File

@@ -282,7 +282,7 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
void
CMatrix::RotateX(float x)
{
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
#ifdef DC_SH4
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate_x(x);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -312,7 +312,7 @@ CMatrix::RotateX(float x)
void
CMatrix::RotateY(float y)
{
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
#ifdef DC_SH4
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate_y(y);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -342,7 +342,7 @@ CMatrix::RotateY(float y)
void
CMatrix::RotateZ(float z)
{
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
#ifdef DC_SH4
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate_z(z);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -372,7 +372,7 @@ CMatrix::RotateZ(float z)
void
CMatrix::Rotate(float x, float y, float z)
{
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
#ifdef DC_SH4
mat_load(reinterpret_cast<matrix_t *>(this));
mat_rotate(x, y, z);
mat_store(reinterpret_cast<matrix_t *>(this));
@@ -404,20 +404,6 @@ CMatrix::Rotate(float x, float y, float z)
float z2 = sZ * sY - (cZ * sX) * cY;
float z3 = cX * cY;
#if !defined(DC_TEXCONV) && !defined(DC_SIM)
this->rx = fipr(x1, y1, z1, 0, rx, ry, rz, 0);
this->ry = fipr(x2, y2, z2, 0, rx, ry, rz, 0);
this->rz = fipr(x3, y3, z3, 0, rx, ry, rz, 0);
this->fx = fipr(x1, y1, z1, 0, ux, uy, uz, 0);
this->fy = fipr(x2, y2, z2, 0, ux, uy, uz, 0);
this->fz = fipr(x3, y3, z3, 0, ux, uy, uz, 0);
this->ux = fipr(x1, y1, z1, 0, ax, ay, az, 0);
this->uy = fipr(x2, y2, z2, 0, ax, ay, az, 0);
this->uz = fipr(x3, y3, z3, 0, ax, ay, az, 0);
this->px = fipr(x1, y1, z1, 0, px, py, pz, 0);
this->py = fipr(x2, y2, z2, 0, px, py, pz, 0);
this->pz = fipr(x3, y3, z3, 0, px, py, pz, 0);
#else
this->rx = x1 * rx + y1 * ry + z1 * rz;
this->ry = x2 * rx + y2 * ry + z2 * rz;
this->rz = x3 * rx + y3 * ry + z3 * rz;
@@ -430,7 +416,6 @@ CMatrix::Rotate(float x, float y, float z)
this->px = x1 * px + y1 * py + z1 * pz;
this->py = x2 * px + y2 * py + z2 * pz;
this->pz = x3 * px + y3 * py + z3 * pz;
#endif
#endif
}

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@@ -87,7 +87,7 @@ float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f
float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f };
float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f };
float CoorsOffsetX[37] = {
float CoorsOffsetX[MAX_CLOUDS] = {
0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f,
9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f,
-40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f,
@@ -95,7 +95,7 @@ float CoorsOffsetX[37] = {
100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f,
0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f
};
float CoorsOffsetY[37] = {
float CoorsOffsetY[MAX_CLOUDS] = {
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f,
@@ -103,7 +103,7 @@ float CoorsOffsetY[37] = {
15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f,
-100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f
};
float CoorsOffsetZ[37] = {
float CoorsOffsetZ[MAX_CLOUDS] = {
2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f,
1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f,
1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f,
@@ -225,13 +225,13 @@ CClouds::Render(void)
float rot_cos = Cos(CloudRotation);
int fluffyalpha = 160 * (1.0f - CWeather::Foggyness);
if(fluffyalpha != 0){
static bool bCloudOnScreen[37];
static bool bCloudOnScreen[NUM_CLOUDS];
float hilight;
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[4]));
for(i = 0; i < 37; i++){
for(i = 0; i < NUM_CLOUDS; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y;
@@ -274,7 +274,7 @@ CClouds::Render(void)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[3]));
for(i = 0; i < 37; i++){
for(i = 0; i < NUM_CLOUDS; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y;

View File

@@ -19,3 +19,8 @@ public:
int16 botred, int16 botgreen, int16 botblue, int16 alpha);
static void RenderHorizon(void);
};
enum {
NUM_CLOUDS = 15,
MAX_CLOUDS = 37
};

View File

@@ -41,11 +41,7 @@ CDraw::FindAspectRatio(void)
#else
switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
case AR_AUTO:
#ifdef DC_SH4
return 4.0f / 3.0f;
#else
return SCREEN_WIDTH / SCREEN_HEIGHT;
#endif
default:
case AR_4_3:
return 4.0f / 3.0f;

View File

@@ -134,7 +134,7 @@ CMBlur::MotionBlurOpen(RwCamera *cam)
return TRUE;
#else
RwRect rect = { 0, 0, (rw::int32)SCREEN_WIDTH, (rw::int32)SCREEN_HEIGHT };
RwRect rect = { 0, 0, 640, 480 };
CreateImmediateModeData(cam, &rect);
return TRUE;
#endif

View File

@@ -1479,8 +1479,7 @@ CWaterLevel::AllocateBoatWakeArray()
apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
| rpGEOMETRYPRELIT
| rpGEOMETRYMODULATEMATERIALCOLOR
| rpGEOMETRYTEXTURED
| rw::Geometry::HAS_TRIANGLES/* RW_DC specific */);
| rpGEOMETRYTEXTURED);
ASSERT(apGeomArray[geom] != nil);
RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]);

View File

@@ -877,6 +877,10 @@ psSelectDevice()
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
#ifdef IMPROVED_VIDEOMODE
if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
#endif
}
/* Set the driver to use the correct sub system */
@@ -885,6 +889,11 @@ psSelectDevice()
return FALSE;
}
#ifdef IMPROVED_VIDEOMODE
FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
#endif
#ifndef IMPROVED_VIDEOMODE
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
@@ -894,11 +903,97 @@ psSelectDevice()
}
else
{
GcurSelVM = 0;
#ifdef DEFAULT_NATIVE_RESOLUTION
// get the native video mode
HDC hDevice = GetDC(NULL);
int w = GetDeviceCaps(hDevice, HORZRES);
int h = GetDeviceCaps(hDevice, VERTRES);
int d = GetDeviceCaps(hDevice, BITSPIXEL);
#else
const int w = 640;
const int h = 480;
const int d = 16;
#endif
while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
{
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if ( defaultFullscreenRes && vm.width != w
|| vm.height != h
|| vm.depth != d
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
++GcurSelVM;
else
modeFound = TRUE;
}
if ( !modeFound )
{
#ifdef DEFAULT_NATIVE_RESOLUTION
GcurSelVM = 1;
#else
printf("WARNING: Cannot find 640x480 video mode, selecting device cancelled\n");
return FALSE;
#endif
}
}
}
#else
if ( !useDefault )
{
if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
FrontEndMenuManager.m_nPrefsHeight == 0 ||
FrontEndMenuManager.m_nPrefsDepth == 0){
// Defaults if nothing specified
//const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
FrontEndMenuManager.m_nPrefsWidth = 640; //mode->width;
FrontEndMenuManager.m_nPrefsHeight = 480; //mode->height;
FrontEndMenuManager.m_nPrefsDepth = 16;
FrontEndMenuManager.m_nPrefsWindowed = 0;
}
// Find the videomode that best fits what we got from the settings file
RwInt32 bestFsMode = -1;
RwInt32 bestWidth = -1;
RwInt32 bestHeight = -1;
RwInt32 bestDepth = -1;
for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
bestWndMode = GcurSelVM;
bestWidth = vm.width;
bestHeight = vm.height;
bestDepth = vm.depth;
bestFsMode = GcurSelVM;
break;
}
if(bestFsMode < 0){
printf("WARNING: Cannot find desired video mode, selecting device cancelled\n");
return FALSE;
}
GcurSelVM = bestFsMode;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed;
}
#endif
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
#ifdef IMPROVED_VIDEOMODE
if (FrontEndMenuManager.m_nPrefsWindowed)
GcurSelVM = bestWndMode;
// Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below
FrontEndMenuManager.m_nPrefsWidth = vm.width;
FrontEndMenuManager.m_nPrefsHeight = vm.height;
FrontEndMenuManager.m_nPrefsDepth = vm.depth;
#endif
#ifndef PS2_MENU
FrontEndMenuManager.m_nCurrOption = 0;
#endif
/* Set up the video mode and set the apps window
* dimensions to match */
@@ -921,6 +1016,25 @@ psSelectDevice()
}
}
*/
#ifndef IMPROVED_VIDEOMODE
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
RsGlobal.maximumWidth = vm.width;
RsGlobal.maximumHeight = vm.height;
RsGlobal.width = vm.width;
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
}
#else
RsGlobal.maximumWidth = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.maximumHeight = FrontEndMenuManager.m_nPrefsHeight;
RsGlobal.width = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.height = FrontEndMenuManager.m_nPrefsHeight;
PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
#endif
#ifdef MULTISAMPLING
RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
#endif

View File

@@ -29,7 +29,6 @@ extern const char* currentFile;
#include "rwdc.h"
#include "vq.h"
#include "tex-util.h"
#include "common.h"
#include <vector>
#include <set>
@@ -57,12 +56,6 @@ bool doEnvironmentMaps = true;
#define fclamp0_1(n) ((n) > 1.0f ? 1.0f : n < 0.0f ? 0.0f : n)
#define fclamp1(n) ((n) > 1.0f ? 1.0f : n)
const unsigned short VIDEO_MODES = 2;
unsigned short VIDEO_MODE = 0;
rw::VideoMode videoModes[VIDEO_MODES];
float SCREEN_WIDTH = 640;
float SCREEN_HEIGHT = 480;
struct alignas(32) pvr_vertex16_t {
uint32_t flags; /**< \brief TA command (vertex flags) */
float x; /**< \brief X coordinate */
@@ -183,6 +176,8 @@ static pvr_dr_state_t drState;
#if !defined(DC_TEXCONV) && !defined(DC_SIM)
#include <kos.h>
#define VIDEO_MODE_WIDTH vid_mode->width
#define VIDEO_MODE_HEIGHT vid_mode->height
#define mat_trans_nodiv_nomod(x, y, z, x2, y2, z2, w2) do { \
register float __x __asm__("fr12") = (x); \
@@ -293,6 +288,8 @@ void rw_mat_load_4x4(rw::Matrix* mtx) {
}
#include <dc/matrix.h>
#define VIDEO_MODE_WIDTH 640
#define VIDEO_MODE_HEIGHT 480
#define frsqrt(a) (1.0f/sqrt(a))
#define dcache_pref_block(a) __builtin_prefetch(a)
@@ -486,7 +483,7 @@ void DCE_MatrixViewport(float x, float y, float width, float height) {
DCE_MAT_SCREENVIEW[1][1] = height * 0.5f;
DCE_MAT_SCREENVIEW[2][2] = 1;
DCE_MAT_SCREENVIEW[3][0] = -DCE_MAT_SCREENVIEW[0][0] + x;
DCE_MAT_SCREENVIEW[3][1] = height - (DCE_MAT_SCREENVIEW[1][1] + y);
DCE_MAT_SCREENVIEW[3][1] = VIDEO_MODE_HEIGHT - (DCE_MAT_SCREENVIEW[1][1] + y);
}
void DCE_InitMatrices() {
@@ -495,7 +492,7 @@ void DCE_InitMatrices() {
mat_store(&DCE_MAT_SCREENVIEW);
DCE_MatrixViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
DCE_MatrixViewport(0, 0, VIDEO_MODE_WIDTH, VIDEO_MODE_HEIGHT);
}
}
@@ -742,9 +739,8 @@ std::vector<std::function<void()>> blendCallbacks;
std::vector<std::function<void()>> ptCallbacks;
void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
uint32_t col = (a << 24) | (r << 16) | (g << 8) | b;
int strip_width = SCREEN_WIDTH / 320;
int strip_mult = SCREEN_WIDTH / 640;
blendCallbacks.emplace_back([=]() {
pvr_poly_cxt_t cxt;
@@ -760,6 +756,8 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
auto addr2 = (pvr_ptr_t)&emu_vram[addr64b + 640 * 2];
#endif
PVR_SET(PVR_TEXTURE_MODULO, 640/32);
auto doquad = [=](float x, float y, float w, float h, float tx, float ty, float tw, float th) {
@@ -784,23 +782,23 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
//vtx->flags = PVR_CMD_VERTEX;
vtx->flags = PVR_CMD_VERTEX;
vtx->x = x;
vtx->y = y+h;
//vtx->z = 1000000.0f;
vtx->z = 1000000.0f;
vtx->u = tx/1024.f;
vtx->v = (ty+th)/512.0f;
//vtx->argb = col;
vtx->argb = col;
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
vtx->flags = PVR_CMD_VERTEX_EOL;
vtx->x = x+w;
vtx->y = y+h;
//vtx->z = 1000000.0f;
vtx->z = 1000000.0f;
vtx->u = (tx+tw)/1024.f;
vtx->v = (ty+th)/512.0f;
//vtx->argb = col;
vtx->argb = col;
pvr_dr_commit(vtx);
};
{
@@ -823,7 +821,7 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(hdr);
}
for (int x = 0; x < 320; x+=2) {
doquad(x*strip_mult, 0, strip_width, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
doquad(x, 0, 2, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
}
{
pvr_poly_cxt_txr(&cxt,
@@ -845,7 +843,7 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(hdr);
}
for (int x = 0; x < 320; x+=2) {
doquad(SCREEN_WIDTH/2 + x*strip_mult, 0, strip_width, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
doquad(320+x, 0, 2, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
}
});
}
@@ -888,23 +886,23 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
//vtx->flags = PVR_CMD_VERTEX;
vtx->flags = PVR_CMD_VERTEX;
vtx->x = x;
vtx->y = y+h;
//vtx->z = z;
vtx->z = z;
vtx->u = umin;
vtx->v = vmax;
//vtx->argb = col;
vtx->argb = col;
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
vtx->flags = PVR_CMD_VERTEX_EOL;
vtx->x = x+w;
vtx->y = y+h;
//vtx->z = z;
vtx->z = z;
vtx->u = umax;
vtx->v = vmax;
//vtx->argb = col;
vtx->argb = col;
pvr_dr_commit(vtx);
};
@@ -923,7 +921,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 1e6f, SCREEN_WIDTH, 480.0f,
doquad(0.0f, 0.0f, 1e6f, 640.0f, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, mask_col);
pvr_poly_cxt_txr(&cxt, PVR_LIST_TR_POLY,
@@ -942,10 +940,10 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 2e6f, SCREEN_WIDTH / 2.0f, 480.0f,
doquad(0.0f, 0.0f, 2e6f, 320.0f, 480.0f,
0.0f, 640.0f / 1024.0f,
0.0f, 960.0f / 1024.0f, col);
doquad(SCREEN_WIDTH / 2.0f, 0.0f, 2e6f, SCREEN_WIDTH / 2.0f, 480.0f,
doquad(320.0f, 0.0f, 2e6f, 320.0f, 480.0f,
0.0f, 640.0f / 1024.0f,
1.0f / 1024.0f, 961.0f / 1024.0f, col);
@@ -956,10 +954,10 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 3e6f, SCREEN_WIDTH / 2.0f, 480.0f,
doquad(0.0f, 0.0f, 3e6f, 320.0f, 480.0f,
-1.0f / 1024.0f, 639.0f / 1024.0f,
0.0f, 960.0f / 1024.0f, col);
doquad(SCREEN_WIDTH / 2.0f, 0.0f, 3e6f, SCREEN_WIDTH / 2.0f, 480.0f,
doquad(320.0f, 0.0f, 3e6f, 320.0f, 480.0f,
-1.0f / 1024.0f, 639.0f / 1024.0f,
1.0f / 1024.0f, 961.0f / 1024.0f, col);
@@ -975,7 +973,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0xffffffff);
cxt.blend.src = PVR_BLEND_ONE;
@@ -985,7 +983,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0x000f0f0f);
cxt.blend.src = PVR_BLEND_INVDESTCOLOR;
@@ -995,7 +993,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0xffffffff);
cxt.blend.dst_enable = PVR_BLEND_DISABLE;
@@ -1007,7 +1005,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0xffffffff);
});
}
@@ -3296,8 +3294,6 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
for (int16_t n = 0; n < numMeshes; n++) {
bool doBlend = meshes[n].material->color.alpha != 255; // TODO: check all vertexes for alpha?
bool doBlendMaterial = doBlend;
bool textured = geo->numTexCoordSets && meshes[n].material->texture;
if (textured) {
doBlend |= Raster::formatHasAlpha(meshes[n].material->texture->raster->format);
@@ -3347,7 +3343,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
pvr_poly_cxt_t cxt;
int pvrList;
if (doBlend || isMatFX) {
if (doAlphaTest && !doBlendMaterial) {
if (doAlphaTest) {
pvrList = PVR_LIST_PT_POLY;
} else {
pvrList = PVR_LIST_TR_POLY;
@@ -3713,7 +3709,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
};
if (doBlend || isMatFX) {
if (doAlphaTest && !doBlendMaterial) {
if (doAlphaTest) {
ptCallbacks.emplace_back(std::move(renderCB));
} else {
blendCallbacks.emplace_back(std::move(renderCB));
@@ -4250,32 +4246,6 @@ rasterToImage(Raster*)
return nil;
}
static pvr_init_params_t pvr_params = {
.opb_sizes = {
PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_8, PVR_BINSIZE_0,
PVR_BINSIZE_8
},
.vertex_buf_size = (1024 + 1024) * 1024,
.dma_enabled = 0,
.fsaa_enabled = 0,
.autosort_disabled = true,
.opb_overflow_count = 7 // 268800 bytes
};
static void makeVideoModeList() {
videoModes[0].width = 640;
videoModes[0].height = 480;
videoModes[0].depth = 16;
videoModes[0].flags = VIDEOMODEEXCLUSIVE;
videoModes[1].width = 1280;
videoModes[1].height = 480;
videoModes[1].depth = 16;
videoModes[1].flags = VIDEOMODEEXCLUSIVE;
}
int
deviceSystem(DeviceReq req, void *arg0, int32 n)
{
@@ -4304,14 +4274,14 @@ deviceSystem(DeviceReq req, void *arg0, int32 n)
// TODO: implement subsystems
case DEVICEGETVIDEOMODEINFO:{
makeVideoModeList(); // On startup this is not yet called
auto rwmode = (VideoMode*)arg0;
rwmode->width = videoModes[n].width;
rwmode->height = videoModes[n].height;
rwmode->depth = videoModes[n].depth;
rwmode->flags = videoModes[n].flags;
rwmode->width = 640;
rwmode->height = 480;
rwmode->depth = 16;
rwmode->flags = VIDEOMODEEXCLUSIVE;
return 1;
}
}
case DEVICEGETMAXMULTISAMPLINGLEVELS:
{
@@ -4324,21 +4294,11 @@ deviceSystem(DeviceReq req, void *arg0, int32 n)
case DEVICESETSUBSYSTEM:
return 1;
case DEVICEGETNUMVIDEOMODES:
return VIDEO_MODES;
return 1;
case DEVICEGETCURRENTVIDEOMODE:
return VIDEO_MODE;
return 0;
case DEVICESETVIDEOMODE:
{
makeVideoModeList(); // On startup this is called before driverOpen
VIDEO_MODE = n;
SCREEN_WIDTH = videoModes[VIDEO_MODE].width;
SCREEN_HEIGHT = videoModes[VIDEO_MODE].height;
pvr_params.fsaa_enabled = n;
return 1;
}
return 1;
default:
assert(0 && "not implemented");
return 0;
@@ -4366,7 +4326,15 @@ Device renderdevice = {
deviceSystem
};
static pvr_init_params_t pvr_params = {
.opb_sizes = {
PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_8, PVR_BINSIZE_0,
PVR_BINSIZE_8
},
.vertex_buf_size = (1024 + 1024) * 1024,
.autosort_disabled = true,
.opb_overflow_count = 7 // 268800 bytes
};
void defaultInstance(ObjPipeline *pipe, Atomic *atomic) {
#if defined(DC_TEXCONV)
@@ -4392,8 +4360,6 @@ ObjPipeline* makeDefaultPipeline(void)
static void*
driverOpen(void *o, int32, int32)
{
makeVideoModeList();
pvr_init(&pvr_params);
fake_tex = pvr_mem_malloc(sizeof(fake_tex_data));
@@ -4429,8 +4395,6 @@ driverClose(void *o, int32, int32)
{
pvr_mem_free(fake_tex);
pvr_shutdown();
return o;
}