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4 Commits

Author SHA1 Message Date
Josh Pearson
dac22aedf0 FSAA - Explicit typecast for sim-clang build
error: type 'float' cannot be narrowed to 'rw::int32'
2025-03-04 11:09:45 -07:00
Falco Girgis
1fcf0a2338 Fixed v1 and v3 blurs with FSAA enabled.
- Both blurs had hard-coded screen resolution parameters
- FSAA horizontally stretches by 2x
- Made both algorithms now dynamic based on screen resolution
- Verified both work with and without FSAA now
2025-02-28 16:43:26 -06:00
Josh Pearson
714f34464e Fix moon and corona aspect ratio with FSAA 2025-01-17 16:41:25 -07:00
Josh Pearson
214d913c4a FSAA Implemented as a Video Mode of 1280x480
Video mode must be set in main menu before starting game.  Changing this setting restarts the video driver which resets the PVR.  Settings persist after shutting down game via INI saves.
2025-01-09 16:40:58 -07:00
27 changed files with 118 additions and 379 deletions

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@@ -79,9 +79,6 @@ OBJS_TEXCONV += \
../vendor/librw/src/d3d-x/d3d.texconv.o \
../vendor/librw/src/d3d-x/d3d8.texconv.o \
../vendor/librw/src/d3d-x/d3d8render.texconv.o \
../vendor/librw/src/bmp.texconv.o \
../vendor/librw/src/png.texconv.o \
../vendor/librw/src/lodepng/lodepng.texconv.o
# Add compilation units to this list to explicity compile them with
# -O3 optimizations, while the rest get the default (-Os) treatment
@@ -319,22 +316,6 @@ TXD_OPTS_NEWS = 512 512
TXD_OPTS_SPLASH1 = 512 512
TXD_OPTS_SPLASH2 = 512 512
TXD_OPTS_SPLASH3 = 512 512
TXD_OPTS_frontend = 512 512 \
--delete-tex "fe_arrows4" \
--delete-tex "fe_arrows2" \
--delete-tex "fe_arrows1" \
--delete-tex "fe_controllersh" \
--delete-tex "fe_controller" \
\
--include-tex assets/dc_ps2d.png dc_ps2d \
--include-tex assets/dc_ps2f.png dc_ps2f \
--include-tex assets/dc_xboxd.png dc_xboxd \
--include-tex assets/dc_xboxf.png dc_xboxf \
--include-tex assets/ps4_d.png ps4_d \
--include-tex assets/ps4_f.png ps4_f \
--include-tex assets/xbox_d.png xbox_d \
--include-tex assets/xbox_f.png xbox_f
DEFAULT_RES = 512
PVR_ENCODER ?= PVRTEX

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@@ -3,7 +3,6 @@
#include <cstring>
#include <set>
#include <vector>
#include <iostream>
using namespace std;
@@ -239,40 +238,6 @@ PluginAttach(void)
const char* currentFile;
namespace rw {
Image* readBMP(const char *filename);
Image* readPNG(const char *filename);
}
void InsertImage(RwTexDictionary* texDict, const char* file, const char* texName) {
RwTexture *tex;
RwRaster *raster;
RwInt32 width, height, depth, format;
RwImage *image = rw::readBMP(file);
if (!image) {
image = rw::readPNG(file);
}
assert(image);
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
raster = RwRasterCreate(width, height, depth, format);
RwRasterSetFromImage(raster, image);
tex = RwTextureCreate(raster);
RwTextureSetName(tex, texName);
RwTextureSetFilterMode(tex, rwFILTERLINEAR);
RwTexDictionaryAddTexture(texDict, tex);
RwImageDestroy(image);
}
std::vector<std::pair<const char*, const char*>> ImagesToAdd;
std::vector<const char*> ImagesToRemove;
bool listTextures = false;
int main(int argc, const char** argv) {
if (argc >= 5) {
int width = atoi(argv[3]);
@@ -282,7 +247,7 @@ int main(int argc, const char** argv) {
if(height >= 16 && height <= 1024)
rw::dc::maxRasterHeight = height;
}
for (int i = 5; i < argc; i++) {
for (int i = 0; i < argc; i++) {
if (argv[i] != nullptr) {
// Downsample Parameter
if (strcmp(argv[i], "-d") == 0 || strcmp(argv[i], "-D") == 0) {
@@ -306,22 +271,6 @@ int main(int argc, const char** argv) {
}
}
}
if (strcmp(argv[i], "--include-tex") == 0) {
assert(i + 2 < argc);
ImagesToAdd.emplace_back(argv[i+1], argv[i+2]);
i += 2;
}
if (strcmp(argv[i], "--delete-tex") == 0) {
assert(i + 1 < argc);
ImagesToRemove.emplace_back(argv[i+1]);
i += 1;
}
if (strcmp(argv[i], "--list-tex") == 0) {
listTextures = true;
}
}
}
@@ -349,31 +298,6 @@ int main(int argc, const char** argv) {
RwStreamClose(stream, nil);
if (listTextures) {
fprintf(stdout, "Incoming textures:\n");
FORLIST(lnk, texDict->textures) {
auto tex = rw::Texture::fromDict(lnk);
fprintf(stdout, "texture: '%s'\n", tex->name);
}
}
for (auto&& removedTextureName: ImagesToRemove) {
auto removedTexture = texDict->find(removedTextureName);
assert(removedTexture);
texDict->remove(removedTexture);
}
for (auto&& extraTexture: ImagesToAdd) {
InsertImage(texDict, extraTexture.first, extraTexture.second);
}
if (listTextures) {
fprintf(stdout, "Processing textures:\n");
FORLIST(lnk, texDict->textures) {
auto tex = rw::Texture::fromDict(lnk);
fprintf(stdout, "texture: '%s'\n", tex->name);
}
}
auto streamOut = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, argv[2]);
assert(streamOut && "failed to open output");

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@@ -140,7 +140,7 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
float blend = association->GetBlendAmount(weight);
if(blend > 0.0f){
auto kfAdt = sequence->GetDeltaTime(frameA);
float t = kfAdt == 0.0f ? 0.0f : (kfAdt - remainingTime)/kfAdt;
float t = (kfAdt - remainingTime)/kfAdt;
if(sequence->type & CAnimBlendSequence::KF_TRANS){
auto kfAt = sequence->GetTranslation(frameA);
auto kfBt = sequence->GetTranslation(frameB);

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@@ -3789,10 +3789,6 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
if (iSound > 60)
iSound = 21;
}
// In some cases the left and right channels have different loop points
// This looks like a data file issue where the left and right channels have different loop points
// This is a hot fix to always have the correct loop point for each channel individually
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
AddSampleToRequestedQueue();
}
}

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@@ -174,10 +174,6 @@ public:
void UpdateEffectsVolume(void);
#ifdef DC_SH4
void UpdateChannelVolume(uint32 nChannel);
#endif
void SetEffectsMasterVolume(uint8 nVolume);
void SetMusicMasterVolume (uint8 nVolume);
void SetEffectsFadeVolume (uint8 nVolume);

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@@ -151,6 +151,7 @@ void aica_snd_sfx_freq_vol(int chn, int freq, int vol) {
cSampleManager SampleManager;
bool8 _bSampmanInitialised = FALSE;
bool _dcAudioInitialized = false;
uint32 BankStartOffset[MAX_SFX_BANKS];
char SampleBankDescFilename[] = "sfx/sfx_all.dsc";
@@ -461,7 +462,7 @@ cSampleManager::Initialise(void)
assert(fdPedSfx >= 0);
_bSampmanInitialised = true;
_dcAudioInitialized = true;
return TRUE;
}
@@ -484,14 +485,7 @@ char cSampleManager::GetCDAudioDriveLetter(void)
void
cSampleManager::UpdateEffectsVolume(void)
{
if(_bSampmanInitialised) {
std::lock_guard<std::mutex> lk(channel_mtx);
for (int i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++) {
if (channels[i].ch != -1) {
UpdateChannelVolume(i);
}
}
}
// TODO
}
@@ -857,10 +851,9 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
return TRUE;
}
void cSampleManager::UpdateChannelVolume(uint32 nChannel) {
void updateVol(uint32 nChannel) {
auto newVol = channels[nChannel].emittingVol * channels[nChannel].attenuationVol / 255;
newVol = m_nEffectsFadeVolume * newVol * m_nEffectsVolume >> 14;
// newVol = 255;
// printf("updateVol(nChannel: %d) vol: %d, newVol: %d\n", nChannel, channels[nChannel].vol, newVol);
if (channels[nChannel].vol != newVol) {
@@ -883,7 +876,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
channels[nChannel].emittingVol = linearlize_volume(nVolume);// nVolume * 255 / MAX_VOLUME;
channels[nChannel].attenuationVol = 255;
UpdateChannelVolume(nChannel);
updateVol(nChannel);
verbosef("SetChannelVolume(nChannel: %d) vol: %d\n", nChannel, nVolume);
}
@@ -1139,8 +1132,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
debugf("StartStreamedFile(%d, %d, %d)\n", nFile, nPos, nStream);
uint32_t seek_aligned = 0;
if (nPos) {
uint64_t seek_bytes = (uint64_t)nPos * streams[nStream].rate / (streams[nStream].stereo ? 1000: 2000);
assert(seek_bytes <= INT32_MAX);
uint32 seek_bytes = nPos * streams[nStream].rate / (streams[nStream].stereo ? 1000: 2000);
seek_aligned = seek_bytes & ~(streams[nStream].stereo ? (STREAM_STAGING_READ_SIZE_STEREO-1) : (STREAM_STAGING_READ_SIZE_MONO-1));
}
PreloadStreamedFile(nFile, nStream, seek_aligned);
@@ -1172,9 +1164,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
ASSERT( nStream < MAX_STREAMS );
int32 rv = 0;
int64_t rv64 = (int64_t)streams[nStream].played_samples * 1000 / streams[nStream].rate;
assert(rv64 <= INT32_MAX);
rv = (int32)rv64;
return streams[nStream].played_samples * 1000 / streams[nStream].rate;
// if(streams[nStream].fd >= 0) {
// rv = fs_tell(streams[nStream].fd);
// }
@@ -1189,7 +1179,6 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
if (nVolume > MAX_VOLUME)
nVolume = MAX_VOLUME;
nVolume = linearlize_volume(nVolume); //nVolume * 255 / MAX_VOLUME;
nVolume = m_nMusicFadeVolume * nVolume * m_nMusicVolume >> 14;
if (streams[nStream].vol != nVolume || streams[nStream].nPan != nPan) {
streams[nStream].vol = nVolume;
streams[nStream].nPan = nPan;
@@ -1218,10 +1207,7 @@ cSampleManager::GetStreamedFileLength(uint8 nFile)
WavHeader hdr;
assert(fs_read(fd, &hdr, sizeof(hdr)) == sizeof(hdr));
uint64_t rv64 = (uint64_t)hdr.dataSize * 2000 / hdr.numOfChan / hdr.samplesPerSec;
assert(rv64 <= INT32_MAX);
rv = (int32)rv64;
rv = hdr.dataSize * 2000 / hdr.numOfChan / hdr.samplesPerSec;
fs_close(fd);
@@ -1301,17 +1287,9 @@ void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
if (nVolume > MAX_VOLUME)
nVolume = MAX_VOLUME;
// reduce channel volume when JB.MP3 or S4_BDBD.MP3 playing
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
&& MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
{
nVolume /= 4;
}
std::lock_guard<std::mutex> lk(channel_mtx);
channels[nChannel].emittingVol = linearlize_volume(nVolume); // nVolume * 255 / MAX_VOLUME;
UpdateChannelVolume(nChannel);
updateVol(nChannel);
}
float calculatePan(float x, float z) {
@@ -1356,7 +1334,7 @@ void cSampleManager::SetChannel3DPosition (uint32 nChannel, float fX, float
channels[nChannel].fY = fY;
channels[nChannel].fZ = fZ;
channels[nChannel].attenuationVol = calculateAttenuation(channels[nChannel].fX, channels[nChannel].fY, channels[nChannel].fZ, channels[nChannel].distMin, channels[nChannel].distMax) * 255;
UpdateChannelVolume(nChannel);
updateVol(nChannel);
}
SetChannelPan(nChannel, calculatePan(-fX, fZ) * 63 + 64);
@@ -1369,7 +1347,7 @@ void cSampleManager::SetChannel3DDistances (uint32 nChannel, float fMax, floa
channels[nChannel].distMin = fMin;
channels[nChannel].distMax = fMax;
channels[nChannel].attenuationVol = calculateAttenuation(channels[nChannel].fX, channels[nChannel].fY, channels[nChannel].fZ, channels[nChannel].distMin, channels[nChannel].distMax) * 255;
UpdateChannelVolume(nChannel);
updateVol(nChannel);
}
#endif

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@@ -1721,8 +1721,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
int attempts;
int model = -1;
int index = CGeneral::GetRandomNumberInRange(0, MAXVEHICLESLOADED);
for (attempts = 0; attempts < MAXVEHICLESLOADED; attempts++) {
int index = CGeneral::GetRandomNumberInRange(0, 50);
for (attempts = 0; attempts < 50; attempts++) {
if (model != -1)
break;
model = CStreaming::ms_vehiclesLoaded[index];

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@@ -1012,14 +1012,8 @@ void CGame::InitialiseWhenRestarting(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
namespace rw::dc {
void relocate_objects();
}
void CGame::Process(void)
{
rw::dc::relocate_objects();
CPad::UpdatePads();
#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();

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@@ -2785,22 +2785,22 @@ bool CPad::WeaponJustDown(void)
case 0: //Xbox Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
if (NewState.RightTrigger > 128 && !(OldState.RightTrigger > 128))
if (NewState.RightTrigger > 128)
return true;
}
else
{
if (NewState.RightTrigger > 128 && !(OldState.RightTrigger > 128))
if (NewState.RightTrigger > 128)
return true;
}
case 1: //PS2 Mode
if (CPad::GetPad(0)->IsDualAnalog)
{
return NewState.B && !OldState.B;
return NewState.B;
}
else
{
return NewState.B && !OldState.B;
return NewState.B;
}
}

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@@ -187,8 +187,8 @@ __always_inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCREEN_HEIGHT ((float)448)
#endif
#else
#define SCREEN_WIDTH ((float)640)
#define SCREEN_HEIGHT ((float)480)
extern float SCREEN_WIDTH;
extern float SCREEN_HEIGHT;
#endif
#define SCREEN_HEIGHT_PAL ((float)512)

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@@ -311,7 +311,7 @@ enum Config {
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
// #define USE_TXD_CDIMAGE // generate and load textures from txd.img
// #define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
// #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#ifdef DISABLE_LOADING_SCREEN
// enable the PC splash
@@ -327,7 +327,7 @@ enum Config {
//#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
// #define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc) // JP - Disabled this as it produces incorrect aspect ratio with custom screen resolutions and is not needed otherwise
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect

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@@ -83,11 +83,6 @@ CEntity::~CEntity(void)
ResolveReferences();
}
bool
CEntity::IsFence(void) {
return IsObject() && ::IsFence(static_cast<CObject *>(this)->GetModelIndex());
}
void
CEntity::SetModelIndex(uint32 id)
{

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@@ -131,7 +131,6 @@ public:
bool IsPed(void) { return m_type == ENTITY_TYPE_PED; }
bool IsObject(void) { return m_type == ENTITY_TYPE_OBJECT; }
bool IsDummy(void) { return m_type == ENTITY_TYPE_DUMMY; }
bool IsFence(void);
RpAtomic *GetAtomic(void) {
assert(RwObjectGetType(m_rwObject) == rpATOMIC);

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@@ -59,7 +59,7 @@ CPhysical::CPhysical(void)
bInfiniteMass = false;
bIsInWater = false;
bHitByTrain = false;
bSkipLineCol = IsFence();
bSkipLineCol = false;
m_fDistanceTravelled = 0.0f;
m_treadable[PATH_CAR] = nil;
@@ -1461,10 +1461,6 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = false;
altcollision = false;
if(A->IsFence() && B->IsFence()) {
skipCollision = true;
A->bSkipLineCol = true;
}
if(B->IsBuilding())
skipCollision = false;
else if(IsStreetLight(A->GetModelIndex()) &&
@@ -1926,12 +1922,12 @@ CPhysical::ProcessCollision(void)
n = NUMSTEPS(0.09f);
step = savedTimeStep / n;
}
}else if(responsecase == COLLRESPONSE_SMALLBOX){
}else if(responsecase == COLLRESPONSE_SMALLBOX || responsecase == COLLRESPONSE_FENCEPART){
if(distSq >= sq(0.15f)){
n = NUMSTEPS(0.15f);
step = savedTimeStep / n;
}
}else if(responsecase != COLLRESPONSE_FENCEPART){
}else{
if(distSq >= sq(0.3f)){
n = NUMSTEPS(0.3f);
step = savedTimeStep / n;

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@@ -41,7 +41,11 @@ CDraw::FindAspectRatio(void)
#else
switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
case AR_AUTO:
#ifdef DC_SH4
return 4.0f / 3.0f;
#else
return SCREEN_WIDTH / SCREEN_HEIGHT;
#endif
default:
case AR_4_3:
return 4.0f / 3.0f;

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@@ -134,7 +134,7 @@ CMBlur::MotionBlurOpen(RwCamera *cam)
return TRUE;
#else
RwRect rect = { 0, 0, 640, 480 };
RwRect rect = { 0, 0, (rw::int32)SCREEN_WIDTH, (rw::int32)SCREEN_HEIGHT };
CreateImmediateModeData(cam, &rect);
return TRUE;
#endif

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@@ -877,10 +877,6 @@ psSelectDevice()
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
#ifdef IMPROVED_VIDEOMODE
if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
#endif
}
/* Set the driver to use the correct sub system */
@@ -889,11 +885,6 @@ psSelectDevice()
return FALSE;
}
#ifdef IMPROVED_VIDEOMODE
FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
#endif
#ifndef IMPROVED_VIDEOMODE
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
@@ -903,97 +894,11 @@ psSelectDevice()
}
else
{
#ifdef DEFAULT_NATIVE_RESOLUTION
// get the native video mode
HDC hDevice = GetDC(NULL);
int w = GetDeviceCaps(hDevice, HORZRES);
int h = GetDeviceCaps(hDevice, VERTRES);
int d = GetDeviceCaps(hDevice, BITSPIXEL);
#else
const int w = 640;
const int h = 480;
const int d = 16;
#endif
while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
{
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if ( defaultFullscreenRes && vm.width != w
|| vm.height != h
|| vm.depth != d
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
++GcurSelVM;
else
modeFound = TRUE;
}
if ( !modeFound )
{
#ifdef DEFAULT_NATIVE_RESOLUTION
GcurSelVM = 1;
#else
printf("WARNING: Cannot find 640x480 video mode, selecting device cancelled\n");
return FALSE;
#endif
}
GcurSelVM = 0;
}
}
#else
if ( !useDefault )
{
if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
FrontEndMenuManager.m_nPrefsHeight == 0 ||
FrontEndMenuManager.m_nPrefsDepth == 0){
// Defaults if nothing specified
//const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
FrontEndMenuManager.m_nPrefsWidth = 640; //mode->width;
FrontEndMenuManager.m_nPrefsHeight = 480; //mode->height;
FrontEndMenuManager.m_nPrefsDepth = 16;
FrontEndMenuManager.m_nPrefsWindowed = 0;
}
// Find the videomode that best fits what we got from the settings file
RwInt32 bestFsMode = -1;
RwInt32 bestWidth = -1;
RwInt32 bestHeight = -1;
RwInt32 bestDepth = -1;
for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
bestWndMode = GcurSelVM;
bestWidth = vm.width;
bestHeight = vm.height;
bestDepth = vm.depth;
bestFsMode = GcurSelVM;
break;
}
if(bestFsMode < 0){
printf("WARNING: Cannot find desired video mode, selecting device cancelled\n");
return FALSE;
}
GcurSelVM = bestFsMode;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed;
}
#endif
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
#ifdef IMPROVED_VIDEOMODE
if (FrontEndMenuManager.m_nPrefsWindowed)
GcurSelVM = bestWndMode;
// Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below
FrontEndMenuManager.m_nPrefsWidth = vm.width;
FrontEndMenuManager.m_nPrefsHeight = vm.height;
FrontEndMenuManager.m_nPrefsDepth = vm.depth;
#endif
#ifndef PS2_MENU
FrontEndMenuManager.m_nCurrOption = 0;
#endif
/* Set up the video mode and set the apps window
* dimensions to match */
@@ -1016,25 +921,6 @@ psSelectDevice()
}
}
*/
#ifndef IMPROVED_VIDEOMODE
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
{
RsGlobal.maximumWidth = vm.width;
RsGlobal.maximumHeight = vm.height;
RsGlobal.width = vm.width;
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
}
#else
RsGlobal.maximumWidth = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.maximumHeight = FrontEndMenuManager.m_nPrefsHeight;
RsGlobal.width = FrontEndMenuManager.m_nPrefsWidth;
RsGlobal.height = FrontEndMenuManager.m_nPrefsHeight;
PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
#endif
#ifdef MULTISAMPLING
RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
#endif

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@@ -10,7 +10,7 @@
# include <dc/sound/sound.h>
# endif
extern bool _bSampmanInitialised;
extern bool _dcAudioInitialized;
// ====== STATIC METHODS =====
@@ -86,7 +86,7 @@ void VmuProfiler::run() {
#ifdef DC_SH4
if(auto *dev = maple_enum_type(0, MAPLE_FUNC_MEMCARD);
dev && _bSampmanInitialised && updated_)
dev && _dcAudioInitialized && updated_)
{
pvr_stats_t pvrStats; pvr_get_stats(&pvrStats);
uint32_t sramStats = snd_mem_available();

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@@ -5,10 +5,6 @@
#include <string.h>
#include <assert.h>
extern "C" size_t malloc_usable_size(void* m);
#include <list>
#if !defined(DC_TEXCONV) && !defined(MACOS64)
#include <malloc.h>
#endif
@@ -33,6 +29,7 @@ extern const char* currentFile;
#include "rwdc.h"
#include "vq.h"
#include "tex-util.h"
#include "common.h"
#include <vector>
#include <set>
@@ -60,6 +57,12 @@ bool doEnvironmentMaps = true;
#define fclamp0_1(n) ((n) > 1.0f ? 1.0f : n < 0.0f ? 0.0f : n)
#define fclamp1(n) ((n) > 1.0f ? 1.0f : n)
const unsigned short VIDEO_MODES = 2;
unsigned short VIDEO_MODE = 0;
rw::VideoMode videoModes[VIDEO_MODES];
float SCREEN_WIDTH = 640;
float SCREEN_HEIGHT = 480;
struct alignas(32) pvr_vertex16_t {
uint32_t flags; /**< \brief TA command (vertex flags) */
float x; /**< \brief X coordinate */
@@ -180,8 +183,6 @@ static pvr_dr_state_t drState;
#if !defined(DC_TEXCONV) && !defined(DC_SIM)
#include <kos.h>
#define VIDEO_MODE_WIDTH vid_mode->width
#define VIDEO_MODE_HEIGHT vid_mode->height
#define mat_trans_nodiv_nomod(x, y, z, x2, y2, z2, w2) do { \
register float __x __asm__("fr12") = (x); \
@@ -292,8 +293,6 @@ void rw_mat_load_4x4(rw::Matrix* mtx) {
}
#include <dc/matrix.h>
#define VIDEO_MODE_WIDTH 640
#define VIDEO_MODE_HEIGHT 480
#define frsqrt(a) (1.0f/sqrt(a))
#define dcache_pref_block(a) __builtin_prefetch(a)
@@ -309,8 +308,6 @@ void rw_mat_load_4x4(rw::Matrix* mtx) {
#define mat_identity(a)
#define pvr_fog_table_color(a,r,g,b)
#define pvr_fog_table_linear(s,e)
#define pvr_fog_table_exp(d)
#define pvr_fog_table_custom(d)
#endif
#define mat_trans_single3_nomod(x_, y_, z_, x2, y2, z2) do { \
@@ -489,7 +486,7 @@ void DCE_MatrixViewport(float x, float y, float width, float height) {
DCE_MAT_SCREENVIEW[1][1] = height * 0.5f;
DCE_MAT_SCREENVIEW[2][2] = 1;
DCE_MAT_SCREENVIEW[3][0] = -DCE_MAT_SCREENVIEW[0][0] + x;
DCE_MAT_SCREENVIEW[3][1] = VIDEO_MODE_HEIGHT - (DCE_MAT_SCREENVIEW[1][1] + y);
DCE_MAT_SCREENVIEW[3][1] = height - (DCE_MAT_SCREENVIEW[1][1] + y);
}
void DCE_InitMatrices() {
@@ -498,7 +495,7 @@ void DCE_InitMatrices() {
mat_store(&DCE_MAT_SCREENVIEW);
DCE_MatrixViewport(0, 0, VIDEO_MODE_WIDTH, VIDEO_MODE_HEIGHT);
DCE_MatrixViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
}
@@ -669,10 +666,7 @@ void malloc_stats() { }
#define UNIMPL_LOGV(...)
#endif
Camera* rwdcCam;
void beginUpdate(Camera* cam) {
rwdcCam = cam;
float view[16], proj[16];
// View Matrix
@@ -748,8 +742,9 @@ std::vector<std::function<void()>> blendCallbacks;
std::vector<std::function<void()>> ptCallbacks;
void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
uint32_t col = (a << 24) | (r << 16) | (g << 8) | b;
int strip_width = SCREEN_WIDTH / 320;
int strip_mult = SCREEN_WIDTH / 640;
blendCallbacks.emplace_back([=]() {
pvr_poly_cxt_t cxt;
@@ -765,8 +760,6 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
auto addr2 = (pvr_ptr_t)&emu_vram[addr64b + 640 * 2];
#endif
PVR_SET(PVR_TEXTURE_MODULO, 640/32);
auto doquad = [=](float x, float y, float w, float h, float tx, float ty, float tw, float th) {
@@ -791,23 +784,23 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
vtx->flags = PVR_CMD_VERTEX;
//vtx->flags = PVR_CMD_VERTEX;
vtx->x = x;
vtx->y = y+h;
vtx->z = 1000000.0f;
//vtx->z = 1000000.0f;
vtx->u = tx/1024.f;
vtx->v = (ty+th)/512.0f;
vtx->argb = col;
//vtx->argb = col;
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
vtx->flags = PVR_CMD_VERTEX_EOL;
vtx->x = x+w;
vtx->y = y+h;
vtx->z = 1000000.0f;
//vtx->z = 1000000.0f;
vtx->u = (tx+tw)/1024.f;
vtx->v = (ty+th)/512.0f;
vtx->argb = col;
//vtx->argb = col;
pvr_dr_commit(vtx);
};
{
@@ -830,7 +823,7 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(hdr);
}
for (int x = 0; x < 320; x+=2) {
doquad(x, 0, 2, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
doquad(x*strip_mult, 0, strip_width, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
}
{
pvr_poly_cxt_txr(&cxt,
@@ -852,7 +845,7 @@ void dcMotionBlur_v1(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(hdr);
}
for (int x = 0; x < 320; x+=2) {
doquad(320+x, 0, 2, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
doquad(SCREEN_WIDTH/2 + x*strip_mult, 0, strip_width, 480, x*2 + (is_bank1 ? 2 : 0), 0, 2, 480);
}
});
}
@@ -895,23 +888,23 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
vtx->flags = PVR_CMD_VERTEX;
//vtx->flags = PVR_CMD_VERTEX;
vtx->x = x;
vtx->y = y+h;
vtx->z = z;
//vtx->z = z;
vtx->u = umin;
vtx->v = vmax;
vtx->argb = col;
//vtx->argb = col;
pvr_dr_commit(vtx);
vtx = reinterpret_cast<pvr_vertex_t *>(pvr_dr_target(drState));
vtx->flags = PVR_CMD_VERTEX_EOL;
vtx->x = x+w;
vtx->y = y+h;
vtx->z = z;
//vtx->z = z;
vtx->u = umax;
vtx->v = vmax;
vtx->argb = col;
//vtx->argb = col;
pvr_dr_commit(vtx);
};
@@ -930,7 +923,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 1e6f, 640.0f, 480.0f,
doquad(0.0f, 0.0f, 1e6f, SCREEN_WIDTH, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, mask_col);
pvr_poly_cxt_txr(&cxt, PVR_LIST_TR_POLY,
@@ -949,10 +942,10 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 2e6f, 320.0f, 480.0f,
doquad(0.0f, 0.0f, 2e6f, SCREEN_WIDTH / 2.0f, 480.0f,
0.0f, 640.0f / 1024.0f,
0.0f, 960.0f / 1024.0f, col);
doquad(320.0f, 0.0f, 2e6f, 320.0f, 480.0f,
doquad(SCREEN_WIDTH / 2.0f, 0.0f, 2e6f, SCREEN_WIDTH / 2.0f, 480.0f,
0.0f, 640.0f / 1024.0f,
1.0f / 1024.0f, 961.0f / 1024.0f, col);
@@ -963,10 +956,10 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 3e6f, 320.0f, 480.0f,
doquad(0.0f, 0.0f, 3e6f, SCREEN_WIDTH / 2.0f, 480.0f,
-1.0f / 1024.0f, 639.0f / 1024.0f,
0.0f, 960.0f / 1024.0f, col);
doquad(320.0f, 0.0f, 3e6f, 320.0f, 480.0f,
doquad(SCREEN_WIDTH / 2.0f, 0.0f, 3e6f, SCREEN_WIDTH / 2.0f, 480.0f,
-1.0f / 1024.0f, 639.0f / 1024.0f,
1.0f / 1024.0f, 961.0f / 1024.0f, col);
@@ -982,7 +975,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0xffffffff);
cxt.blend.src = PVR_BLEND_ONE;
@@ -992,7 +985,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0x000f0f0f);
cxt.blend.src = PVR_BLEND_INVDESTCOLOR;
@@ -1002,7 +995,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0xffffffff);
cxt.blend.dst_enable = PVR_BLEND_DISABLE;
@@ -1014,7 +1007,7 @@ void dcMotionBlur_v3(uint8_t a, uint8_t r, uint8_t g, uint8_t b) {
pvr_poly_compile(hdr, &cxt);
pvr_dr_commit(hdr);
doquad(0.0f, 0.0f, 4e6f, 640.0f, 480.0f,
doquad(0.0f, 0.0f, 4e6f, SCREEN_WIDTH, 480.0f,
0.0f, 640.0f / 8.0f, 0.0f, 480.0f / 8.0f, 0xffffffff);
});
}
@@ -1107,7 +1100,6 @@ static bool doAlphaTest;
static uint8_t fogFuncPvr = PVR_FOG_DISABLE;
static uint32_t fogColor = 0;
static float fogStart = 0.0f;
static uint32 cullModePvr;
static inline unsigned pvrCullMode(uint32_t cullMode) {
@@ -1208,9 +1200,8 @@ setRenderState(int32 state, void *pvalue)
fogFuncPvr = value ? PVR_FOG_TABLE : PVR_FOG_DISABLE;
break;
case FOGCOLOR:
#if !defined(DC_TEXCONV)
// Set fog color when state changes
if(fogColor != value || fogStart != RwCameraGetFogDistance(rwdcCam)) {
if(fogColor != value) {
fogColor = value;
RGBA c;
c.red = value;
@@ -1218,22 +1209,9 @@ setRenderState(int32 state, void *pvalue)
c.blue = value>>16;
c.alpha = value>>24;
pvr_fog_table_color(c.alpha / 255.0f, c.red / 255.0f, c.green / 255.0f, c.blue / 255.0f);
fogStart = RwCameraGetFogDistance(rwdcCam);
float fogEnd = RwCameraGetFarClipPlane(rwdcCam);
float fogIntensity[129];
uint8_t idx = 0;
float startIntensity = (-fogStart) / (fogEnd - fogStart); //interpolate between start and end to get initial intensity
float step = (1.0f - startIntensity) / 129; // we have 129 entries, create a step such that start + (step*129) = 1.0
for(int i = 128; i >= 0; i--) {
fogIntensity[i] = startIntensity + (idx++ * step);
}
pvr_fog_far_depth(fogEnd);
pvr_fog_table_custom(fogIntensity);
pvr_fog_table_linear(50.0f, 450.0f);
}
#endif
break;
// case CULLMODE:
// if(rwStateCache.cullmode != value){
// rwStateCache.cullmode = value;
@@ -4272,6 +4250,32 @@ rasterToImage(Raster*)
return nil;
}
static pvr_init_params_t pvr_params = {
.opb_sizes = {
PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_8, PVR_BINSIZE_0,
PVR_BINSIZE_8
},
.vertex_buf_size = (1024 + 1024) * 1024,
.dma_enabled = 0,
.fsaa_enabled = 0,
.autosort_disabled = true,
.opb_overflow_count = 7 // 268800 bytes
};
static void makeVideoModeList() {
videoModes[0].width = 640;
videoModes[0].height = 480;
videoModes[0].depth = 16;
videoModes[0].flags = VIDEOMODEEXCLUSIVE;
videoModes[1].width = 1280;
videoModes[1].height = 480;
videoModes[1].depth = 16;
videoModes[1].flags = VIDEOMODEEXCLUSIVE;
}
int
deviceSystem(DeviceReq req, void *arg0, int32 n)
{
@@ -4300,14 +4304,14 @@ deviceSystem(DeviceReq req, void *arg0, int32 n)
// TODO: implement subsystems
case DEVICEGETVIDEOMODEINFO:{
makeVideoModeList(); // On startup this is not yet called
auto rwmode = (VideoMode*)arg0;
rwmode->width = 640;
rwmode->height = 480;
rwmode->depth = 16;
rwmode->flags = VIDEOMODEEXCLUSIVE;
rwmode->width = videoModes[n].width;
rwmode->height = videoModes[n].height;
rwmode->depth = videoModes[n].depth;
rwmode->flags = videoModes[n].flags;
return 1;
}
}
case DEVICEGETMAXMULTISAMPLINGLEVELS:
{
@@ -4320,11 +4324,21 @@ deviceSystem(DeviceReq req, void *arg0, int32 n)
case DEVICESETSUBSYSTEM:
return 1;
case DEVICEGETNUMVIDEOMODES:
return 1;
return VIDEO_MODES;
case DEVICEGETCURRENTVIDEOMODE:
return 0;
return VIDEO_MODE;
case DEVICESETVIDEOMODE:
return 1;
{
makeVideoModeList(); // On startup this is called before driverOpen
VIDEO_MODE = n;
SCREEN_WIDTH = videoModes[VIDEO_MODE].width;
SCREEN_HEIGHT = videoModes[VIDEO_MODE].height;
pvr_params.fsaa_enabled = n;
return 1;
}
default:
assert(0 && "not implemented");
return 0;
@@ -4352,15 +4366,7 @@ Device renderdevice = {
deviceSystem
};
static pvr_init_params_t pvr_params = {
.opb_sizes = {
PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_8, PVR_BINSIZE_0,
PVR_BINSIZE_8
},
.vertex_buf_size = (1024 + 1024) * 1024,
.autosort_disabled = true,
.opb_overflow_count = 7 // 268800 bytes
};
void defaultInstance(ObjPipeline *pipe, Atomic *atomic) {
#if defined(DC_TEXCONV)
@@ -4386,6 +4392,8 @@ ObjPipeline* makeDefaultPipeline(void)
static void*
driverOpen(void *o, int32, int32)
{
makeVideoModeList();
pvr_init(&pvr_params);
fake_tex = pvr_mem_malloc(sizeof(fake_tex_data));
@@ -4421,6 +4429,8 @@ driverClose(void *o, int32, int32)
{
pvr_mem_free(fake_tex);
pvr_shutdown();
return o;
}
@@ -4603,31 +4613,12 @@ writeNativeTexture(Texture *tex, Stream *stream)
#define DC_MODEL_VERSION 5
std::list<void**> allocations;
void relocate_objects() {
for (auto allocation: allocations) {
auto size = malloc_usable_size(*allocation);
void* candidate = rwMalloc(size, MEMDUR_EVENT | ID_GEOMETRY);
if (!candidate)
continue;
if ((uintptr_t&)candidate < (uintptr_t&)*allocation) {
// fprintf(stderr, "Moving memory %p to %p\n", *allocation, candidate);
memcpy(candidate, *allocation, size);
free(*allocation);
*allocation = candidate;
} else {
free(candidate);
}
}
}
void*
destroyNativeData(void *object, int32, int32)
{
auto geo = (Geometry*)object;
rwFree(geo->instData);
geo->instData = nil;
allocations.remove(&(void*&)geo->instData);
return object;
}
@@ -4645,7 +4636,6 @@ readNativeData(Stream *stream, int32 length, void *object, int32, int32)
DCModelDataHeader *header = (DCModelDataHeader *)rwNew(sizeof(DCModelDataHeader) + chunkLen - 8, MEMDUR_EVENT | ID_GEOMETRY);
geo->instData = header;
allocations.insert(allocations.begin(), &(void*&)geo->instData);
stream->read32(&header->platform, 4);
uint32_t version;
stream->read32(&version, 4);