Commit Graph

33505 Commits

Author SHA1 Message Date
Jordan Woyak
571d166c7c HW/GBPlayer: Improvements.
Wait for Control command to power up.
Removed audio resampling.
Better scanline IRQ timing.
Run mGBA based on clock cycles rather than frame times.
2026-04-12 15:06:50 -05:00
Jordan Woyak
cba86c42f5 HW/GBACore: Add GetCore getter. 2026-04-12 15:06:30 -05:00
Sintendo
219eab74f2 DSPCore: Remove m_init_hax member 2026-04-12 19:21:51 +02:00
Jordan Woyak
33f62b0f9f Merge pull request #14500 from Sintendo/span2
Replace `const std::vector&` arguments with `std::span`
2026-04-11 14:55:41 -05:00
Jordan Woyak
23e8a3c569 Core/PowerPC: Minor code cleanup to CheckExternalExceptions function. 2026-04-10 14:57:52 -05:00
JosJuice
c0e0b685f3 Merge pull request #14493 from LillyJadeKatrin/retroachievements-resident-evil-fix
Remove AchievementManager ChangeDisc call from Eject
2026-04-09 17:22:52 +02:00
Jordan Woyak
f8fead401c Mixer: Fix WAV file dumping. 2026-04-06 15:05:48 -05:00
Jordan Woyak
edcc46c123 Merge pull request #14559 from JosJuice/remove-presets
DolphinQt: Remove Presets from GameConfigEdit
2026-04-06 12:13:26 -05:00
JosJuice
5fcdb6f8f9 DolphinQt: Hide buttons for read-only game config
The Open in External Editor button makes editing a game INI file easy,
and the Refresh button is only useful if you edit the game INI. You're
not supposed to edit read-only game INIs, so let's not show these two
buttons for read-only game INIs.

I implemented this by hiding the buttons instead of not creating them in
the first place so we don't have to branch on whether the buttons exist
in GameConfigEdit::ConnectWidgets.
2026-04-06 18:02:24 +02:00
JosJuice
7e98245ca4 DolphinQt: Remove Presets from GameConfigEdit
Back in 2018, a Presets system was added to DolphinQt's GameConfigEdit.
Presets was a dropdown menu where you could select a particular setting
to add to your custom game INI. Only a small number of settings were
made available, with the intent that more would be added over time.

8 years later, the set of available settings hasn't been expanded at
all, and I don't know of anyone who uses these presets. On top of this,
we have now made good progress in exposing per-game settings
graphically. I think the Presets system is best off removed.

In place of the Presets menu, we now have "Refresh" and "Open in
External Editor" buttons. These more useful actions were previously
hidden away in the Presets menu.
2026-04-06 17:23:40 +02:00
JosJuice
85e2149907 Merge pull request #14551 from Dentomologist/breakpointwidget_fix_globally_disabled_icon
BreakpointWidget: Fix drawing of icon when breakpoints are disabled
2026-04-06 12:27:00 +02:00
Jordan Woyak
50fd4cca56 Merge pull request #14562 from JosJuice/gbplayer-pwm-u32
HW/GBPlayer: Use u32 in SampleToPWM
2026-04-05 18:36:44 -05:00
Jordan Woyak
798fff86fe HW/GBPlayer: Fix swapped L/R triggers. 2026-04-05 16:45:31 -05:00
JosJuice
b083ce5912 HW/GBPlayer: Use u32 in SampleToPWM
`value` contains 16 bits of data and `remainder` contains 11 bits of
data. When they're added together, we may end up with 17 bits of data,
so the result should be stored as u32 rather than u16.

This fixes `y` being set to 0 (minimum amplitude) when it should be set
to 32 (maximum amplitude).
2026-04-05 22:07:47 +02:00
Jordan Woyak
45358509a5 Merge pull request #14542 from jordan-woyak/gbacore-things
HW/GBACore: Improvements.
2026-04-05 12:28:47 -05:00
Jordan Woyak
0cc5c787cc Merge pull request #14555 from jordan-woyak/gbplayer-gba-detection
HW/GBPlayer: Fix GBA cart detection in GBI.
2026-04-05 10:19:24 -05:00
Jordan Woyak
63df2584d6 Merge pull request #14552 from JosJuice/gbplayer-pwm
Improve Game Boy Player audio conversion to PWM
2026-04-05 10:19:14 -05:00
JosJuice
ef997d0d82 Improve Game Boy Player audio conversion to PWM
In the PWM audio we output, instead of each group of 512 bits consisting
of a run of ones followed by a run of zeroes, now each group of 32 bits
consists of a run of ones followed by a run of zeroes. This gets rid of
noise that was previously present.

Doing this for every group of 8 bits instead makes the Game Boy Player
Start-Up Disc not start correctly for some reason. Game Boy Interface
works fine, though.

I also made us not discard the bottom 7 bits of each PCM sample.
According to Extrems, a real GBA doesn't actually output that many bits,
but doing it in this way makes the code simpler anyway.
2026-04-05 09:17:28 +02:00
Dentomologist
69a5e516ed BreakpointWidget: Fix drawing of icon when breakpoints are disabled
Fix incorrect scaling of the gap drawn inside enabled breakpoints in
BreakpointWidget when breakpoints are globally disabled and the font
size is changed from the default.

As the font size increased the gap would become larger and its center
would "migrate" downward and rightward until the gap stopped being
visible at all.

Additionally, at small font sizes integer truncation issues could result
in the gap being offset towards the top left.
2026-04-04 19:07:58 -07:00
Tillmann Karras
f06aef4f83 Improve NAND import progress dialog
Now with cancel button and an actual progress bar. For simplicity, we do
two passes on the progress bar, one for loading the NAND into memory and
one for extracting it. The user directory is likely on an SSD, making
the extraction pass invisibly fast.
2026-04-04 22:02:45 +01:00
Jordan Woyak
2b6ca92146 Merge pull request #14554 from akechi-haruka/silence-ra-leaderboards
Retroachievements: Hide leaderboard OSD messages if the leaderboard tracker is disabled
2026-04-04 14:32:20 -05:00
Jordan Woyak
415f8c1f8a HW/GBPlayer: Fix GBA cart detection in GBI. 2026-04-04 12:30:11 -05:00
JMC47
c4e99cef61 Merge pull request #14553 from JosJuice/gbi-pi
Core: Raise PI interrupt when accessing unmapped memory
2026-04-04 12:49:10 -04:00
JosJuice
f3adef75ed Core: Raise PI interrupt when accessing unmapped memory
Unmapped on the physical level, not the MMU level.

Fixes booting Game Boy Interface. Previously, Game Boy Interface thought
it was running on a Wii because accessing MEM2 didn't raise a PI
interrupt, and as a result tried to exit to the Homebrew Channel in a
way Dolphin's HLE doesn't recognize. (Dolphin's HLE catches jumps to
0x80001800, but GBI is running without address translation at this point
and therefore jumps to 0x00001800 instead.)
2026-04-04 17:45:17 +02:00
JosJuice
15dee871f3 Merge pull request #14548 from Dentomologist/tasinput_let_stickwidget_and_irwidget_shrink
TASInput: Let StickWidget and IRWidget shrink
2026-04-04 15:28:28 +02:00
Dentomologist
082c606761 Merge pull request #14520 from cristian64/breakpoints_widget_font_fixes
DolphinQt: Size adjustments in **Breakpoints** widget based on selected debug font.
2026-04-03 21:05:35 -07:00
Dentomologist
df37617975 TASInput: Let StickWidget and IRWidget shrink
Use `sizeHint` instead of `setMinimumSize` to increase the default size
of `StickWidget` and `IRWidget`.

0531286906 doubled the initial sizes of
`StickWidget` and `IRWidget`, but using `setMinimumSize` to do so
prevented users from shrinking the widgets manually.

Resolves bugs.dolphin-emu.org/issues/14019.
2026-04-03 11:36:30 -07:00
JMC47
02031e663a Merge pull request #14544 from jordan-woyak/gba-always-on-thread
HW/GBACore: Make GBAs always run on dedicated threads in preparation for future improvements.
2026-04-03 13:54:58 -04:00
JMC47
798f581c38 Merge pull request #14140 from iwubcode/blurry_bloom
VideoCommon: add a graphics mod feature to modify EFBs with a custom material, enhance bloom
2026-04-03 13:38:04 -04:00
kyoubate-haruka
6c33270e57 Retroachievements: Hide leaderboard OSD messages if the leaderboard tracker is disabled 2026-04-03 14:09:06 +02:00
cristian64
a37404a304 DolphinQt: Size adjustments in **Breakpoints** widget based on selected debug font.
- Debug font is now used in the widget.
- Row height is now determined by the character height of the current
  font.
- A `OnDebugFontChanged()` slot has been connected to properly update
  the widget on debug font changes.

| Before | After |
| --- | --- |
| <img alt="Breakpoints widget (before)" title="Breakpoints widget (before)" src="https://github.com/user-attachments/assets/fdde293a-b1fd-4a1d-85e2-e16bc859eb9e" /> | <img alt="Breakpoints widget (after)" title="Breakpoints widget (after)" src="https://github.com/user-attachments/assets/cf4f1d59-c235-429b-bcb1-cae36065e805" /> |
2026-04-03 11:00:30 +01:00
Dentomologist
d3b89b4c39 Merge pull request #14298 from SuperSamus/achivements-hash-qol
AchievementManager: APPROVED_LIST_HASH quality of life improvements
2026-04-02 23:36:11 -07:00
OatmealDome
5e95d5e7f5 Merge pull request #14492 from OatmealDome/apple-discard-bug-fixed-3
VideoBackends/Vulkan: Drop BUG_BROKEN_DISCARD_WITH_EARLY_Z workaround
2026-04-02 23:55:16 -04:00
Jordan Woyak
26583fd026 HW/GBACore: Remove the GBA "Threads" setting. Make GBAs always run on dedicated threads in preparation for future improvements. 2026-04-02 18:11:29 -05:00
Dentomologist
0531286906 Merge pull request #14428 from StavrosKosmas0/master
DolphinQt: Updated TAS Qt UI elementes
2026-04-02 12:25:27 -07:00
JMC47
4d74a93375 Merge pull request #14541 from JosJuice/jit64-dcbz-dcache
Jit64: Use dcbz slow path with accurate dcache
2026-04-02 14:28:14 -04:00
JMC47
f11d535d3e Merge pull request #14540 from jordan-woyak/hsp-cleanups
HW:HSP: Change read/write interface to use std::span and other cleanups.
2026-04-02 13:40:16 -04:00
Jordan Woyak
3263a0ebf1 HW/GBACore: Clean up includes and whitespace. 2026-04-02 11:02:17 -05:00
Jordan Woyak
c05cb75d6c HW/GBACore: Use mCoreSync to make runLoop exit sooner than what setting earlyExit does, particularly when not in GBA mode. 2026-04-02 11:02:06 -05:00
Jordan Woyak
38674f5152 HW/GBACore: Flush audio buffer on sample rate change and don't dynamically allocate intermediary buffer. 2026-04-02 10:51:49 -05:00
Jordan Woyak
c19faa8a32 Merge pull request #14534 from Dentomologist/generalpane_rename_updater_variables
GeneralPane: Change BETA to RELEASE in updater variable names
2026-04-02 09:32:34 -05:00
JosJuice
f7b9c1f034 Jit: Move dcbx ENABLE_IF
INSTRUCTION_START is supposed to be before anything else in the
function. The difference only matters if INSTRUCTION_START gets
redefined, though.
2026-04-02 11:14:39 +02:00
JosJuice
904ed4b785 Jit64: Use dcbz slow path with accurate dcache
Jit64::dcbz's fast path bypasses the dcache, so we shouldn't use it if
accurate dcache is turned on. This fixes the graphical corruption that
would occur in Mario Kart Wii's menu FMVs with accurate dcache.

JitArm64 never had this problem, because it implements dcbz in a
different way. It calls EmitBackpatchRoutine, which already has a check
for accurate dcache.
2026-04-02 11:06:28 +02:00
Dentomologist
864ba85a50 GeneralPane: Change BETA to RELEASE in updater variable names
Rename `AUTO_UPDATE_BETA_INDEX` to `AUTO_UPDATE_RELEASE_INDEX` and
`AUTO_UPDATE_BETA_STRING` to `AUTO_UPDATE_RELEASE_STRING`.

Add a comment explaining that `AUTO_UPDATE_RELEASE_STRING = "beta"` for
backward compatibility reasons.
2026-04-01 10:58:12 -07:00
Jordan Woyak
9410094d9f HW/HSP: Change Read/Write interface to use span<u8, 32> instead of four calls with swapped u64 values. 2026-04-01 12:26:26 -05:00
Jordan Woyak
187fcfa7dc HW/HSP: Ensure an IHSPDevice object always exists to remove null checks as a micro optimization. 2026-04-01 10:53:37 -05:00
Jordan Woyak
207fe1f5de HW/HSP: Make IHSPDevice::GetDeviceType a virtual function to eliminate m_device_type. 2026-04-01 10:53:37 -05:00
JMC47
e20f52ce7c Merge pull request #14536 from JosJuice/gbacore-android-content
Don't call OpenModeToAndroid in GBACore
2026-04-01 11:39:47 -04:00
Jordan Woyak
6d38ccb9a6 HW/GBACore: Fix integrated game boy clock speeds and enable colors. 2026-04-01 01:48:16 -05:00
JosJuice
99531cf509 Don't call OpenModeToAndroid in GBACore
`OpenModeToAndroid("r")` is conceptually wrong, since we're opening a
binary file. It should be either `OpenModeToAndroid("rb")` or just
`"r"`. But either way it evaluates to `"r"`, so this doesn't affect
behavior.
2026-04-01 08:19:53 +02:00